fractorium/Source/Ember/EmberPch.h
mfeemster b690bf8071 --User changes
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
 -Cleanup some options text for the command line programs.
 -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
 -Make the opening of large files in Fractorium much more efficient when not-appending.
 -Make the opening of large files in all EmberRender and EmberAnimate more efficient.
 -Better error reporting when opening files.

--Bug fixes
 -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
 -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.

--Code changes
 -Move GCC compiler spec to C++14. Building with 5.3 now on linux.
 -Use inline member data initializers.
 -Make a #define for static for use in Utils.h to make things a little cleaner.
 -Make various functions able to take arbitrary collections as their parameters rather than just vectors.
 -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
 -Subclass QTreeWidget for the library tree. Two new files added for this.
 -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
 -Add move constructor and assignment operator to EmberFile.
 -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
 -Make a lot more functions const where they should be.
2016-04-03 18:55:12 -07:00

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C++

#ifdef _WIN32
#pragma once
#endif
/// <summary>
/// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers.
/// </summary>
#define NOMINMAX
#define _USE_MATH_DEFINES
#define __TBB_NO_IMPLICIT_LINKAGE 1//Prevent tbb from automatically looking for tbb_debug.lib. We only care about the release tbb.lib/dll.
#ifdef _WIN32
#pragma warning(disable : 4251; disable : 4661; disable : 4100)
#define basename(x) _strdup(x)
#define snprintf _snprintf
#define snprintf_s _snprintf_s
#define WIN32_LEAN_AND_MEAN
#define EMBER_OS "WIN"
#include <SDKDDKVer.h>
#include <windows.h>
#elif __APPLE__
#define EMBER_OS "OSX"
#else
#include <libgen.h>
#include <unistd.h>
#define EMBER_OS "LNX"
#endif
//Standard headers.
#include <algorithm>
#include <array>
#include <chrono>
#include <complex>
#include <cstdint>
#include <fstream>
#include <functional>
#include <inttypes.h>
#include <iostream>
#include <iomanip>
#include <limits>
#include <list>
#ifdef __APPLE__
#include <malloc/malloc.h>
#else
#include <malloc.h>
#endif
#include <map>
#include <math.h>
#include <memory>
#include <mutex>
#include <numeric>
#include <ostream>
#include <sstream>
#include <sys/types.h>
#include <sys/stat.h>
#include <thread>
#include <time.h>
#include <type_traits>
#include <vector>
#include <unordered_map>
//Third party headers.
#ifdef _WIN32
#include "libxml/parser.h"
#else
#include "libxml2/libxml/parser.h"
#endif
//Intel's Threading Building Blocks is what's used for all threading.
#include <tbb/task_group.h>
#include <tbb/parallel_for.h>
#include <tbb/task_scheduler_init.h>
#define GLM_FORCE_RADIANS 1
#ifndef __APPLE__
#define GLM_FORCE_INLINE 1
#endif
//glm is what's used for matrix math.
#include <glm/glm.hpp>
#include <glm/detail/type_int.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/string_cast.hpp>
using namespace tbb;
using namespace std;
using namespace std::chrono;
using namespace glm;
using namespace glm::detail;
using glm::uint;
using glm::uint16;