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https://bitbucket.org/mfeemster/fractorium.git
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6ba16888e3
-Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
207 lines
6.9 KiB
C++
207 lines
6.9 KiB
C++
#pragma once
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#include "EmberCLPch.h"
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#include "OpenCLInfo.h"
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/// <summary>
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/// OpenCLWrapper, Spk, NamedBuffer, NamedImage2D, NamedImage2DGL classes.
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/// </summary>
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namespace EmberCLns
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{
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#define IMAGEGL2D cl::ImageGL
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/// <summary>
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/// Class to contain all of the things needed to store an OpenCL program.
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/// The name of it, the source, the compiled program object and the kernel.
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/// </summary>
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class EMBERCL_API Spk
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{
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public:
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string m_Name;
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cl::Program::Sources m_Source;
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cl::Program m_Program;
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cl::Kernel m_Kernel;
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};
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/// <summary>
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/// Class to hold an OpenCL buffer with a name to identify it by.
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/// </summary>
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class EMBERCL_API NamedBuffer
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{
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public:
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NamedBuffer()
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{
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}
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NamedBuffer(const cl::Buffer& buff, const string& name)
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{
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m_Buffer = buff;
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m_Name = name;
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}
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cl::Buffer m_Buffer;
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string m_Name;
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};
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/// <summary>
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/// Class to hold a 2D image with a name to identify it by.
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/// </summary>
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class EMBERCL_API NamedImage2D
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{
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public:
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NamedImage2D()
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{
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}
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NamedImage2D(const cl::Image2D& image, const string& name)
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{
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m_Image = image;
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m_Name = name;
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}
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cl::Image2D m_Image;
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string m_Name;
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};
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/// <summary>
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/// Class to hold a 2D image that is mapped to an OpenGL texture
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/// and a name to identify it by.
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/// </summary>
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class EMBERCL_API NamedImage2DGL
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{
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public:
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NamedImage2DGL()
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{
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}
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NamedImage2DGL(const IMAGEGL2D& image, const string& name)
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{
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m_Image = image;
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m_Name = name;
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}
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IMAGEGL2D m_Image;
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string m_Name;
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};
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/// <summary>
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/// Running kernels in OpenCL can require quite a bit of setup, tear down and
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/// general housekeeping. This class helps shield the user from such hassles.
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/// Its main utility is in holding collections of programs, buffers and images
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/// all identified by names. That way, a user can access them as needed without
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/// having to pollute their code.
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/// In addition, writing to an existing object by name determines if the object
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/// can be overwritten, or if it needs to be deleted and replaced by the new one.
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/// This class derives from EmberReport, so the caller is able
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/// to retrieve a text dump of error information if any errors occur.
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/// </summary>
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class EMBERCL_API OpenCLWrapper : public EmberReport
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{
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public:
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OpenCLWrapper();
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bool Init(size_t platformIndex, size_t deviceIndex, bool shared = false);
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//Programs.
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bool AddProgram(const string& name, const string& program, const string& entryPoint, bool doublePrecision);
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void ClearPrograms();
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//Buffers.
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bool AddBuffer(const string& name, size_t size, cl_mem_flags flags = CL_MEM_READ_WRITE);
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bool AddAndWriteBuffer(const string& name, void* data, size_t size, cl_mem_flags flags = CL_MEM_READ_WRITE);
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bool WriteBuffer(const string& name, void* data, size_t size);
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bool WriteBuffer(size_t bufferIndex, void* data, size_t size);
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bool ReadBuffer(const string& name, void* data, size_t size);
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bool ReadBuffer(size_t bufferIndex, void* data, size_t size);
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int FindBufferIndex(const string& name);
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size_t GetBufferSize(const string& name);
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size_t GetBufferSize(size_t bufferIndex);
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void ClearBuffers();
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//Images.
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bool AddAndWriteImage(const string& name, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch, void* data = NULL, bool shared = false, GLuint texName = 0);
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bool WriteImage2D(size_t index, bool shared, size_t width, size_t height, size_t row_pitch, void* data);
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bool ReadImage(const string& name, ::size_t width, ::size_t height, ::size_t row_pitch, bool shared, void* data);
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bool ReadImage(size_t imageIndex, ::size_t width, ::size_t height, ::size_t row_pitch, bool shared, void* data);
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int FindImageIndex(const string& name, bool shared);
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size_t GetImageSize(const string& name, bool shared);
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size_t GetImageSize(size_t imageIndex, bool shared);
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bool CompareImageParams(cl::Image& image, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch);
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void ClearImages(bool shared);
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bool CreateImage2D(cl::Image2D& image2D, cl_mem_flags flags, cl::ImageFormat format, ::size_t width, ::size_t height, ::size_t row_pitch = 0, void* data = NULL);
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bool CreateImage2DGL(IMAGEGL2D& image2DGL, cl_mem_flags flags, GLenum target, GLint miplevel, GLuint texobj);
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bool EnqueueAcquireGLObjects(const string& name);
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bool EnqueueAcquireGLObjects(IMAGEGL2D& image);
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bool EnqueueReleaseGLObjects(const string& name);
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bool EnqueueReleaseGLObjects(IMAGEGL2D& image);
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bool EnqueueAcquireGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
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bool EnqueueReleaseGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
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bool CreateSampler(cl::Sampler& sampler, cl_bool normalizedCoords, cl_addressing_mode addressingMode, cl_filter_mode filterMode);
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//Arguments.
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bool SetBufferArg(size_t kernelIndex, cl_uint argIndex, const string& name);
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bool SetBufferArg(size_t kernelIndex, cl_uint argIndex, size_t bufferIndex);
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bool SetImageArg(size_t kernelIndex, cl_uint argIndex, bool shared, const string& name);
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bool SetImageArg(size_t kernelIndex, cl_uint argIndex, bool shared, size_t imageIndex);
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/// <summary>
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/// Set an argument in the specified kernel, at the specified argument index.
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/// Must keep this here in the .h because it's templated.
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/// </summary>
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/// <param name="kernelIndex">Index of the kernel whose argument will be set</param>
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/// <param name="argIndex">Index of the argument to set</param>
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/// <param name="arg">The argument value to set</param>
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/// <returns>True if success, else false</returns>
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template <typename T>
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bool SetArg(size_t kernelIndex, cl_uint argIndex, T arg)
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{
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if (m_Init && kernelIndex < m_Programs.size())
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{
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cl_int err = m_Programs[kernelIndex].m_Kernel.setArg(argIndex, arg);
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return m_Info->CheckCL(err, "cl::Kernel::setArg()");
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}
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return false;
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}
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//Kernels.
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int FindKernelIndex(const string& name);
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bool RunKernel(size_t kernelIndex, size_t totalGridWidth, size_t totalGridHeight, size_t totalGridDepth, size_t blockWidth, size_t blockHeight, size_t blockDepth);
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//Accessors.
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bool Ok() const;
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bool Shared() const;
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const cl::Context& Context() const;
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size_t PlatformIndex() const;
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size_t DeviceIndex() const;
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const string& DeviceName() const;
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size_t TotalDeviceIndex() const;
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size_t LocalMemSize() const;
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size_t GlobalMemSize() const;
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size_t MaxAllocSize() const;
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static void MakeEvenGridDims(size_t blockW, size_t blockH, size_t& gridW, size_t& gridH);
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private:
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bool CreateSPK(const string& name, const string& program, const string& entryPoint, Spk& spk, bool doublePrecision);
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bool m_Init;
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bool m_Shared;
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size_t m_PlatformIndex;
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size_t m_DeviceIndex;
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size_t m_LocalMemSize;
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size_t m_GlobalMemSize;
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size_t m_MaxAllocSize;
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cl::Platform m_Platform;
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cl::Context m_Context;
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cl::Device m_Device;
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cl::CommandQueue m_Queue;
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shared_ptr<OpenCLInfo> m_Info;
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std::vector<cl::Device> m_DeviceVec;
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std::vector<Spk> m_Programs;
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std::vector<NamedBuffer> m_Buffers;
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std::vector<NamedImage2D> m_Images;
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std::vector<NamedImage2DGL> m_GLImages;
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};
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}
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