fractorium/Source/Fractorium/FinalRenderDialog.h
Person 5cdfe0b6b9 1.0.0.2 12/05/2016
--User changes
 -Add many tooltips to help clarify functionality.
 -Select multiple flames in library for del/move. Still only one allowed to be set as the current.
 -Show checkbox for current flame. Remember this is not necessarily what's selected.
 -User can now drag a square to select xforms, which keeps in sync with checkboxes.
 -Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
 -Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
 -Add these to Fractorium as checkboxes.
 -Apply All now also works for toggling animate flag on xforms.
 -Options dialog now allows user to set whether double click toggles spinners, or right click does.

--Bug fixes
 -Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
 -Selecting all xforms when a final was present, then deleting crashed the program.
 -Remove support for ppm files in the command line programs, it's an outdated format.
 -Switching between SP and DP kept reapplying the palette adjustments.

--Code changes
 -Move build system to Visual Studio 2015 and Qt 5.6.
 -SSE used during addition of points to the histogram.
 -Remove last remnants of old flam3 C code and replace with C++.
 -Remove unused code involving tbb::task_group.
 -Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
2016-12-05 19:04:33 -08:00

142 lines
4.5 KiB
C++

#pragma once
#include "ui_FinalRenderDialog.h"
#include "SpinBox.h"
#include "DoubleSpinBox.h"
#include "TwoButtonComboWidget.h"
#include "FractoriumSettings.h"
#include "FinalRenderEmberController.h"
/// <summary>
/// FractoriumFinalRenderDialog class.
/// </summary>
class Fractorium;//Forward declaration since Fractorium uses this dialog.
class FinalRenderEmberControllerBase;
template <typename T> class FinalRenderEmberController;
/// <summary>
/// The final render dialog is for when the user is satisfied with the parameters they've
/// set and they want to do a final render at a higher quality and at a specific resolution
/// and save it out to a file.
/// It supports rendering either the current ember, or all of them in the opened file.
/// If a single ember is rendered, it will be saved to a single output file.
/// If multiple embers are rendered, they will all be saved to a specified directory using
/// default names.
/// The user can optionally save the Xml file with each ember.
/// They can be treated as individual images, or as an animation sequence in which case
/// motion blurring with temporal samples will be applied.
/// It keeps a pointer to the main window and the global settings object for convenience.
/// The settings used here are saved to the /finalrender portion of the settings file.
/// It has its own OpenCLWrapper member for populating the combo boxes.
/// Upon running, it will delete the main window's renderer to save memory/GPU resources and restore it to its
/// original state upon exiting.
/// This class uses a controller-based design similar to the main window.
/// </summary>
class FractoriumFinalRenderDialog : public QDialog
{
Q_OBJECT
friend Fractorium;
friend FinalRenderEmberControllerBase;
friend FinalRenderEmberController<float>;
friend PreviewRenderer<float>;
friend FinalRenderPreviewRenderer<float>;
#ifdef DO_DOUBLE
friend FinalRenderEmberController<double>;
friend PreviewRenderer<double>;
friend FinalRenderPreviewRenderer<double>;
#endif
public:
FractoriumFinalRenderDialog(QWidget* p, Qt::WindowFlags f = 0);
void Show(bool fromSequence);
bool EarlyClip();
bool YAxisUp();
bool Transparency();
bool OpenCL();
bool Double();
bool SaveXml();
bool DoAll();
bool DoSequence();
bool KeepAspect();
bool ApplyToAll();
eScaleType Scale();
void Scale(eScaleType scale);
QString Ext();
QString Path();
void Path(const QString& s);
QString Prefix();
QString Suffix();
uint Current();
uint ThreadCount();
int ThreadPriority();
double WidthScale();
double HeightScale();
double Quality();
uint TemporalSamples();
uint Supersample();
uint Strips();
QList<QVariant> Devices();
FinalRenderGuiState State();
public slots:
void MoveCursorToEnd();
void OnEarlyClipCheckBoxStateChanged(int state);
void OnYAxisUpCheckBoxStateChanged(int state);
void OnTransparencyCheckBoxStateChanged(int state);
void OnOpenCLCheckBoxStateChanged(int state);
void OnDoublePrecisionCheckBoxStateChanged(int state);
void OnDoAllCheckBoxStateChanged(int state);
void OnDoSequenceCheckBoxStateChanged(int state);
void OnCurrentSpinChanged(int d);
void OnApplyAllCheckBoxStateChanged(int state);
void OnWidthScaleChanged(double d);
void OnHeightScaleChanged(double d);
void OnKeepAspectCheckBoxStateChanged(int state);
void OnScaleRadioButtonChanged(bool checked);
void OnDeviceTableCellChanged(int row, int col);
void OnDeviceTableRadioToggled(bool checked);
void OnQualityChanged(double d);
void OnTemporalSamplesChanged(int d);
void OnSupersampleChanged(int d);
void OnStripsChanged(int d);
void OnFileButtonClicked(bool checked);
void OnShowFolderButtonClicked(bool checked);
void OnExtIndexChanged(int d);
void OnPrefixChanged(const QString& s);
void OnSuffixChanged(const QString& s);
void OnRenderClicked(bool checked);
void OnCancelRenderClicked(bool checked);
virtual void reject() override;
protected:
virtual void showEvent(QShowEvent* e) override;
private:
bool CreateControllerFromGUI(bool createRenderer);
bool SetMemory();
bool m_FromSequence;
int m_MemoryCellIndex;
int m_ItersCellIndex;
int m_PathCellIndex;
Timing m_RenderTimer;
DoubleSpinBox* m_WidthScaleSpin;
DoubleSpinBox* m_HeightScaleSpin;
DoubleSpinBox* m_QualitySpin;
SpinBox* m_TemporalSamplesSpin;
SpinBox* m_SupersampleSpin;
SpinBox* m_StripsSpin;
TwoButtonComboWidget* m_Tbcw;
QLineEdit* m_PrefixEdit;
QLineEdit* m_SuffixEdit;
shared_ptr<FractoriumSettings> m_Settings;
Fractorium* m_Fractorium;
shared_ptr<OpenCLInfo> m_Info;
vector<OpenCLWrapper> m_Wrappers;
unique_ptr<FinalRenderEmberControllerBase> m_Controller;
Ui::FinalRenderDialog ui;
};