fractorium/Source/Fractorium/FinalRenderDialog.cpp
mfeemster e005b4c20e --User changes
Add the ability to set the current xform by pressing F1 - F32.
 Add the ability to toggle an entire row or column of xaos values.

--Bug fixes
 Prevent xform index flickering whenever changing the number of xforms.

--Code changes
 Remove ForEach() wrappers and replace with range based for loops with auto.
 Replace every regular for loop with a range based one where applicable. Note this doesn't work everywhere.
 Make event filter application wide.
 Add parameter to FillXforms() to specify the index to select, default 0.
 Rename some scroll areas and layouts to names that make sense, rather than their designer defaults.
2015-05-03 17:13:14 -07:00

760 lines
29 KiB
C++

#include "FractoriumPch.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
/// <summary>
/// Constructor which sets up the GUI for the final rendering dialog.
/// Settings used to populate widgets with initial values.
/// This function contains the render function as a lambda.
/// </summary>
/// <param name="settings">Pointer to the global settings object to use</param>
/// <param name="p">The parent widget</param>
/// <param name="f">The window flags. Default: 0.</param>
FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
: QDialog(p, f)
{
ui.setupUi(this);
int row = 0, spinHeight = 20;
uint i;
double dmax = numeric_limits<double>::max();
QTableWidget* table = ui.FinalRenderParamsTable;
QTableWidgetItem* item = nullptr;
m_Fractorium = dynamic_cast<Fractorium*>(p);
m_Settings = settings;
ui.FinalRenderThreadCountSpin->setRange(1, Timing::ProcessorCount());
connect(ui.FinalRenderEarlyClipCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnEarlyClipCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderYAxisUpCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnYAxisUpCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderTransparencyCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnTransparencyCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderOpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoublePrecisionCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoublePrecisionCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderPlatformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnPlatformComboCurrentIndexChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoSequenceCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoSequenceCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderCurrentSpin, SIGNAL(valueChanged(int)), this, SLOT(OnFinalRenderCurrentSpinChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderApplyToAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnApplyAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderKeepAspectCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnKeepAspectCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleNoneRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleWidthRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleHeightRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_WidthScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderWidthScaleChanged(double)), true, 1.0, 1.0, 1.0);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_HeightScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderHeightScaleChanged(double)), true, 1.0, 1.0, 1.0);
m_WidthScaleSpin->setDecimals(3);
m_HeightScaleSpin->setDecimals(3);
m_WidthScaleSpin->setSuffix(" ( )");
m_HeightScaleSpin->setSuffix(" ( )");
m_WidthScaleSpin->SmallStep(0.001);
m_HeightScaleSpin->SmallStep(0.001);
row = 0;
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, 1000, 1000, 1000);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 50, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000, 1000, 1000);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 2, 1, 1);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_StripsSpin, spinHeight, 1, 64, 1, SIGNAL(valueChanged(int)), SLOT(OnStripsChanged(int)), true, 1, 1, 1);
m_MemoryCellIndex = row++;//Memory usage.
m_ItersCellIndex = row++;//Iters.
m_PathCellIndex = row;
QStringList comboList;
comboList.append("jpg");
comboList.append("png");
m_Tbcw = new TwoButtonComboWidget("...", "Open", comboList, 22, 40, 22, table);
table->setCellWidget(row, 1, m_Tbcw);
table->item(row++, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
connect(m_Tbcw->m_Button1, SIGNAL(clicked(bool)), this, SLOT(OnFileButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Button2, SIGNAL(clicked(bool)), this, SLOT(OnShowFolderButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Combo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFinalRenderExtIndexChanged(int)), Qt::QueuedConnection);
m_PrefixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_PrefixEdit);
m_SuffixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_SuffixEdit);
connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderPrefixChanged(const QString&)), Qt::QueuedConnection);
connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderSuffixChanged(const QString&)), Qt::QueuedConnection);
ui.StartRenderButton->disconnect(SIGNAL(clicked(bool)));
connect(ui.StartRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
connect(ui.StopRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
if (m_Wrapper.CheckOpenCL())
{
vector<string> platforms = m_Wrapper.PlatformNames();
//Populate combo boxes with available OpenCL platforms and devices.
for (i = 0; i < platforms.size(); i++)
ui.FinalRenderPlatformCombo->addItem(QString::fromStdString(platforms[i]));
//If init succeeds, set the selected platform and device combos to match what was saved in the settings.
if (m_Wrapper.Init(m_Settings->FinalPlatformIndex(), m_Settings->FinalDeviceIndex()))
{
ui.FinalRenderOpenCLCheckBox->setChecked( m_Settings->FinalOpenCL());
ui.FinalRenderPlatformCombo->setCurrentIndex(m_Settings->FinalPlatformIndex());
ui.FinalRenderDeviceCombo->setCurrentIndex( m_Settings->FinalDeviceIndex());
}
else
{
OnPlatformComboCurrentIndexChanged(0);
ui.FinalRenderOpenCLCheckBox->setChecked(false);
}
}
else
{
ui.FinalRenderOpenCLCheckBox->setChecked(false);
ui.FinalRenderOpenCLCheckBox->setEnabled(false);
}
ui.FinalRenderEarlyClipCheckBox->setChecked( m_Settings->FinalEarlyClip());
ui.FinalRenderYAxisUpCheckBox->setChecked( m_Settings->FinalYAxisUp());
ui.FinalRenderTransparencyCheckBox->setChecked( m_Settings->FinalTransparency());
ui.FinalRenderDoublePrecisionCheckBox->setChecked(m_Settings->FinalDouble());
ui.FinalRenderSaveXmlCheckBox->setChecked( m_Settings->FinalSaveXml());
ui.FinalRenderDoAllCheckBox->setChecked( m_Settings->FinalDoAll());
ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence());
ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect());
ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount());
m_QualitySpin->setValue(m_Settings->FinalQuality());
m_TemporalSamplesSpin->setValue(m_Settings->FinalTemporalSamples());
m_SupersampleSpin->setValue(m_Settings->FinalSupersample());
m_StripsSpin->setValue(m_Settings->FinalStrips());
Scale(eScaleType(m_Settings->FinalScale()));
if (m_Settings->FinalExt() == "jpg")
m_Tbcw->m_Combo->setCurrentIndex(0);
else
m_Tbcw->m_Combo->setCurrentIndex(1);
//Explicitly call these to enable/disable the appropriate controls.
OnOpenCLCheckBoxStateChanged(ui.FinalRenderOpenCLCheckBox->isChecked());
OnDoAllCheckBoxStateChanged(ui.FinalRenderDoAllCheckBox->isChecked());
OnDoSequenceCheckBoxStateChanged(ui.FinalRenderDoSequenceCheckBox->isChecked());
QSize s = size();
int desktopHeight = qApp->desktop()->availableGeometry().height();
s.setHeight(std::min(s.height(), int(double(desktopHeight * 0.90))));
setGeometry(QStyle::alignedRect(Qt::LeftToRight, Qt::AlignCenter, s, qApp->desktop()->availableGeometry()));
QWidget* w = SetTabOrder(this, ui.FinalRenderEarlyClipCheckBox, ui.FinalRenderYAxisUpCheckBox);
//Update these with new controls.
w = SetTabOrder(this, w, ui.FinalRenderTransparencyCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderOpenCLCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoublePrecisionCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderSaveXmlCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoAllCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoSequenceCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderCurrentSpin);
w = SetTabOrder(this, w, ui.FinalRenderPlatformCombo);
w = SetTabOrder(this, w, ui.FinalRenderDeviceCombo);
w = SetTabOrder(this, w, ui.FinalRenderThreadCountSpin);
w = SetTabOrder(this, w, ui.FinalRenderApplyToAllCheckBox);
w = SetTabOrder(this, w, m_WidthScaleSpin);
w = SetTabOrder(this, w, m_HeightScaleSpin);
w = SetTabOrder(this, w, ui.FinalRenderScaleNoneRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleWidthRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleHeightRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderKeepAspectCheckBox);
w = SetTabOrder(this, w, m_QualitySpin);
w = SetTabOrder(this, w, m_TemporalSamplesSpin);
w = SetTabOrder(this, w, m_SupersampleSpin);
w = SetTabOrder(this, w, m_StripsSpin);
w = SetTabOrder(this, w, m_Tbcw);
w = SetTabOrder(this, w, m_Tbcw->m_Combo);
w = SetTabOrder(this, w, m_Tbcw->m_Button1);
w = SetTabOrder(this, w, m_Tbcw->m_Button2);
w = SetTabOrder(this, w, m_PrefixEdit);
w = SetTabOrder(this, w, m_SuffixEdit);
w = SetTabOrder(this, w, ui.FinalRenderTextOutput);
w = SetTabOrder(this, w, ui.StartRenderButton);
w = SetTabOrder(this, w, ui.StopRenderButton);
w = SetTabOrder(this, w, ui.CloseButton);
}
/// <summary>
/// GUI settings wrapper functions, getters only.
/// </summary>
bool FractoriumFinalRenderDialog::EarlyClip() { return ui.FinalRenderEarlyClipCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::YAxisUp() { return ui.FinalRenderYAxisUpCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Transparency() { return ui.FinalRenderTransparencyCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::OpenCL() { return ui.FinalRenderOpenCLCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Double() { return ui.FinalRenderDoublePrecisionCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::SaveXml() { return ui.FinalRenderSaveXmlCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoAll() { return ui.FinalRenderDoAllCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoSequence() { return ui.FinalRenderDoSequenceCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::KeepAspect() { return ui.FinalRenderKeepAspectCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::ApplyToAll() { return ui.FinalRenderApplyToAllCheckBox->isChecked(); }
QString FractoriumFinalRenderDialog::Ext() { return m_Tbcw->m_Combo->currentIndex() == 0 ? "jpg" : "png"; }
QString FractoriumFinalRenderDialog::Path() { return ui.FinalRenderParamsTable->item(m_PathCellIndex, 1)->text(); }
void FractoriumFinalRenderDialog::Path(const QString& s) { ui.FinalRenderParamsTable->item(m_PathCellIndex, 1)->setText(s); }
QString FractoriumFinalRenderDialog::Prefix() { return m_PrefixEdit->text(); }
QString FractoriumFinalRenderDialog::Suffix() { return m_SuffixEdit->text(); }
uint FractoriumFinalRenderDialog::Current() { return ui.FinalRenderCurrentSpin->value(); }
uint FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); }
uint FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); }
uint FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
double FractoriumFinalRenderDialog::WidthScale() { return m_WidthScaleSpin->value(); }
double FractoriumFinalRenderDialog::HeightScale() { return m_HeightScaleSpin->value(); }
double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }
uint FractoriumFinalRenderDialog::TemporalSamples() { return m_TemporalSamplesSpin->value(); }
uint FractoriumFinalRenderDialog::Supersample() { return m_SupersampleSpin->value(); }
uint FractoriumFinalRenderDialog::Strips() { return m_StripsSpin->value(); }
/// <summary>
/// Capture the current state of the Gui.
/// Used to hold options for performing the final render.
/// </summary>
/// <returns>The state of the Gui as a struct</returns>
FinalRenderGuiState FractoriumFinalRenderDialog::State()
{
FinalRenderGuiState state;
state.m_EarlyClip = EarlyClip();
state.m_YAxisUp = YAxisUp();
state.m_Transparency = Transparency();
state.m_OpenCL = OpenCL();
state.m_Double = Double();
state.m_SaveXml = SaveXml();
state.m_DoAll = DoAll();
state.m_DoSequence = DoSequence();
state.m_KeepAspect = KeepAspect();
state.m_Scale = Scale();
state.m_Path = Path();
state.m_Ext = Ext();
state.m_Prefix = Prefix();
state.m_Suffix = Suffix();
state.m_PlatformIndex = PlatformIndex();
state.m_DeviceIndex = DeviceIndex();
state.m_ThreadCount = ThreadCount();
state.m_WidthScale = WidthScale();
state.m_HeightScale = HeightScale();
state.m_Quality = Quality();
state.m_TemporalSamples = TemporalSamples();
state.m_Supersample = Supersample();
state.m_Strips = Strips();
return state;
}
/// <summary>
/// Return the type of scaling desired based on what radio button has been selected.
/// </summary>
/// <returns>The type of scaling as an eScaleType enum</returns>
eScaleType FractoriumFinalRenderDialog::Scale()
{
if (ui.FinalRenderScaleNoneRadioButton->isChecked())
return SCALE_NONE;
else if (ui.FinalRenderScaleWidthRadioButton->isChecked())
return SCALE_WIDTH;
else if (ui.FinalRenderScaleHeightRadioButton->isChecked())
return SCALE_HEIGHT;
else
return SCALE_NONE;
}
/// <summary>
/// Set the type of scaling desired which will select the corresponding radio button.
/// </summary>
/// <param name="scale">The type of scaling to use</param>
void FractoriumFinalRenderDialog::Scale(eScaleType scale)
{
ui.FinalRenderScaleNoneRadioButton->blockSignals(true);
if (scale == SCALE_NONE)
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
else if (scale == SCALE_WIDTH)
ui.FinalRenderScaleWidthRadioButton->setChecked(true);
else if (scale == SCALE_HEIGHT)
ui.FinalRenderScaleHeightRadioButton->setChecked(true);
else
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
ui.FinalRenderScaleNoneRadioButton->blockSignals(false);
}
/// <summary>
/// Simple wrapper to put moving the cursor to the end in a signal
/// so it can be called from a thread.
/// </summary>
void FractoriumFinalRenderDialog::MoveCursorToEnd()
{
ui.FinalRenderTextOutput->moveCursor(QTextCursor::End, QTextCursor::MoveAnchor);
}
/// <summary>
/// Whether to use early clipping before spatial filtering.
/// </summary>
/// <param name="index">True to early clip, else don't.</param>
void FractoriumFinalRenderDialog::OnEarlyClipCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Whether the positive Y axis of the final output image is up.
/// </summary>
/// <param name="yup">True if the positive y axis is up, else false.</param>
void FractoriumFinalRenderDialog::OnYAxisUpCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Whether to use transparency in png images.
/// </summary>
/// <param name="index">True to use transparency, else don't.</param>
void FractoriumFinalRenderDialog::OnTransparencyCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Set whether to use OpenCL in the rendering process or not.
/// </summary>
/// <param name="state">Use OpenCL if state == Qt::Checked, else don't.</param>
void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state)
{
bool checked = state == Qt::Checked;
ui.FinalRenderPlatformCombo->setEnabled(checked);
ui.FinalRenderDeviceCombo->setEnabled(checked);
ui.FinalRenderThreadCountSpin->setEnabled(!checked);
SetMemory();
}
/// <summary>
/// Set whether to use double or single precision in the rendering process or not.
/// This will recreate the entire controller.
/// </summary>
/// <param name="state">Use double if state == Qt::Checked, else float.</param>
void FractoriumFinalRenderDialog::OnDoublePrecisionCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// The do all checkbox was changed.
/// If checked, render all embers available in the currently opened file, else
/// only render the current ember.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
{
ui.FinalRenderDoSequenceCheckBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked());
}
/// <summary>
/// The do sequence checkbox was changed.
/// If checked, render all embers available in the currently opened file as an animation sequence, else
/// render them individually.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnDoSequenceCheckBoxStateChanged(int state)
{
m_TemporalSamplesSpin->setEnabled(ui.FinalRenderDoSequenceCheckBox->isChecked());
}
/// <summary>
/// The current ember spinner was changed, update fields.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderCurrentSpinChanged(int d)
{
m_Controller->SetEmber(d - 1);
m_Controller->SyncCurrentToGui();
SetMemory();
}
/// <summary>
/// Populate the the device combo box with all available
/// OpenCL devices for the selected platform.
/// Called when the platform combo box index changes.
/// </summary>
/// <param name="index">The selected index of the combo box</param>
void FractoriumFinalRenderDialog::OnPlatformComboCurrentIndexChanged(int index)
{
vector<string> devices = m_Wrapper.DeviceNames(index);
ui.FinalRenderDeviceCombo->clear();
for (auto& device : devices)
ui.FinalRenderDeviceCombo->addItem(QString::fromStdString(device));
}
/// <summary>
/// The apply all checkbox was changed.
/// If checked, set values for all embers in the file to the values specified in the GUI.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnApplyAllCheckBoxStateChanged(int state)
{
if (state && m_Controller.get())
m_Controller->SyncGuiToEmbers();
}
/// <summary>
/// The width spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the height spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderWidthScaleChanged(double d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
if (SetMemory())
m_Controller->SyncCurrentToSizeSpinners(false, true);
}
/// <summary>
/// The height spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the width spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderHeightScaleChanged(double d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_WidthScaleSpin->SetValueStealth(m_HeightScaleSpin->value());
if (SetMemory())
m_Controller->SyncCurrentToSizeSpinners(false, true);
}
/// <summary>
/// Whether to keep the aspect ratio of the desired width and height the same
/// as that of the original width and height.
/// </summary>
/// <param name="checked">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnKeepAspectCheckBoxStateChanged(int state)
{
if (state && m_Controller.get())
m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
SetMemory();
}
/// <summary>
/// The scaling method radio button selection was changed.
/// </summary>
/// <param name="checked">The state of the radio button</param>
void FractoriumFinalRenderDialog::OnScaleRadioButtonChanged(bool checked)
{
if (checked)
SetMemory();
}
/// <summary>
/// The quality spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnQualityChanged(double d)
{
SetMemory();
}
/// <summary>
/// The temporal samples spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnTemporalSamplesChanged(int d)
{
SetMemory();
}
/// <summary>
/// The supersample spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnSupersampleChanged(int d)
{
SetMemory();
}
/// <summary>
/// The supersample spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnStripsChanged(int d)
{
SetMemory();
}
/// <summary>
/// If a single ember is being rendered, show the save file dialog.
/// If a more than one is being rendered, show the save folder dialog.
/// Called when the ... file button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnFileButtonClicked(bool checked)
{
bool doAll = ui.FinalRenderDoAllCheckBox->isChecked();
QString s = m_Fractorium->SetupSaveFolderDialog();
if (Exists(s))
{
m_Settings->SaveFolder(s);//Any time they exit the box with a valid value, preserve it in the settings.
Path(m_Controller->ComposePath(m_Controller->Name()));//And update the GUI.
SetMemory();
}
}
/// <summary>
/// Show the folder where the last rendered image was saved to.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnShowFolderButtonClicked(bool checked)
{
QString s = m_Settings->SaveFolder();
if (Exists(s))
QDesktopServices::openUrl(QUrl::fromLocalFile(s));
else
QDesktopServices::openUrl(QStandardPaths::standardLocations(QStandardPaths::DesktopLocation)[0]);
}
/// <summary>
/// Change the extension of the output image, which also may change the
/// number of channels used in the final output buffer.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderExtIndexChanged(int d)
{
if (SetMemory())
Path(m_Controller->ComposePath(m_Controller->Name()));
}
/// <summary>
/// Change the prefix prepended to the output file name.
/// </summary>
/// <param name="s">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderPrefixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
/// <summary>
/// Change the suffix appended to the output file name.
/// </summary>
/// <param name="s">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderSuffixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
/// <summary>
/// Start the render process.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnRenderClicked(bool checked)
{
if (CreateControllerFromGUI(true))
m_Controller->Render();
}
/// <summary>
/// Cancel the render.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnCancelRenderClicked(bool checked)
{
if (m_Controller.get())
m_Controller->CancelRender();
}
/// <summary>
/// Uses the options and the ember to populate widgets.
/// Called when the dialog is initially shown.
/// </summary>
/// <param name="e">The event</param>
void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
{
if (CreateControllerFromGUI(true))
{
int index = m_Fractorium->m_Controller->Index() + 1;
#ifdef DO_DOUBLE
Ember<double> ed;
EmberFile<double> efi;
m_Fractorium->m_Controller->CopyEmberFile(efi, [&](Ember<double>& ember)
{
ember.SyncSize();
ember.m_Quality = m_Settings->FinalQuality();
ember.m_Supersample = m_Settings->FinalSupersample();
});//Copy the whole file, will take about 0.2ms per ember in the file.
#else
Ember<float> ed;
EmberFile<float> efi;
m_Fractorium->m_Controller->CopyEmberFile(efi, [&](Ember<float>& ember)
{
ember.SyncSize();
ember.m_Quality = m_Settings->FinalQuality();
ember.m_Supersample = m_Settings->FinalSupersample();
ember.m_TemporalSamples = m_Settings->FinalTemporalSamples();
});//Copy the whole file, will take about 0.2ms per ember in the file.
#endif
m_Controller->SetEmberFile(efi);//Copy the temp file into the final render controller.
ui.FinalRenderCurrentSpin->setMaximum(efi.Size());
ui.FinalRenderCurrentSpin->blockSignals(true);
ui.FinalRenderCurrentSpin->setValue(index);//Set the currently selected ember to the one that was being edited.
ui.FinalRenderCurrentSpin->blockSignals(false);
OnFinalRenderCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
m_Controller->m_ImageCount = 0;
SetMemory();
m_Controller->ResetProgress();
QString s = m_Settings->SaveFolder();
if (Exists(s))
Path(m_Controller->ComposePath(m_Controller->Name()));//Update the GUI.
}
ui.FinalRenderTextOutput->clear();
QDialog::showEvent(e);
}
/// <summary>
/// Close the dialog without running, or if running, cancel and exit.
/// Settings will not be saved.
/// Control will be returned to Fractorium::OnActionFinalRender().
/// </summary>
void FractoriumFinalRenderDialog::reject()
{
if (m_Controller.get())
{
m_Controller->CancelRender();
m_Controller->DeleteRenderer();
}
QDialog::reject();
}
/// <summary>
/// Create the controller from the options and optionally its underlying renderer.
/// </summary>
/// <returns>True if successful, else false.</returns>
bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
{
bool ok = true;
int index = Current() - 1;
#ifdef DO_DOUBLE
size_t elementSize = Double() ? sizeof(double) : sizeof(float);
#else
size_t elementSize = sizeof(float);
#endif
if (!m_Controller.get() || (m_Controller->SizeOfT() != elementSize))
{
#ifdef DO_DOUBLE
Ember<double> ed;
Ember<double> orig;
EmberFile<double> efd;
#else
Ember<float> ed;
Ember<float> orig;
EmberFile<float> efd;
#endif
//First check if a controller has already been created, and if so, save its embers and gracefully shut it down.
if (m_Controller.get())
{
#ifdef DO_DOUBLE
m_Controller->CopyEmberFile(efd, [&](Ember<double>& ember) { });//Convert float to double or save double verbatim;
#else
m_Controller->CopyEmberFile(efd, [&](Ember<float>& ember) { });//Convert float to double or save double verbatim;
#endif
m_Controller->Shutdown();
}
//Create a float or double controller based on the GUI.
#ifdef DO_DOUBLE
if (Double())
m_Controller = unique_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<double>(this));
else
#endif
m_Controller = unique_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<float>(this));
//Restore the ember and ember file.
if (m_Controller.get())
{
m_Controller->SetEmberFile(efd);//Convert float to double or set double verbatim;
m_Controller->SetEmber(index);
}
}
if (m_Controller.get())
{
if (createRenderer)
return m_Controller->CreateRendererFromGUI();
else
return true;
}
else
return false;
}
/// <summary>
/// Compute the amount of memory needed via call to SyncAndComputeMemory(), then
/// assign the result to the table cell as text.
/// </summary>
bool FractoriumFinalRenderDialog::SetMemory()
{
if (isVisible() && CreateControllerFromGUI(true))
{
bool error = false;
tuple<size_t, size_t, size_t> p = m_Controller->SyncAndComputeMemory();
ui.FinalRenderParamsTable->item(m_MemoryCellIndex, 1)->setText(ToString<qulonglong>(get<1>(p)));
ui.FinalRenderParamsTable->item(m_ItersCellIndex, 1)->setText(ToString<qulonglong>(get<2>(p)));
if (OpenCL())
{
if (!m_Wrapper.Ok() || PlatformIndex() != m_Wrapper.PlatformIndex() || DeviceIndex() != m_Wrapper.DeviceIndex())
m_Wrapper.Init(PlatformIndex(), DeviceIndex());
if (m_Wrapper.Ok())
{
size_t histSize = get<0>(p);
size_t totalSize = get<1>(p);
size_t maxAlloc = m_Wrapper.MaxAllocSize();
size_t totalAvail = m_Wrapper.GlobalMemSize();
QString s;
if (histSize > maxAlloc)
{
s = "Histogram/Accumulator memory size of " + ToString<qulonglong>(histSize) +
" is greater than the max OpenCL allocation size of " + ToString<qulonglong>(maxAlloc);
}
if (totalSize > totalAvail)
{
s += "\n\nTotal required memory size of " + ToString<qulonglong>(totalSize) +
" is greater than the max OpenCL available memory of " + ToString<qulonglong>(totalAvail);
}
if (!s.isEmpty())
{
error = true;
ui.FinalRenderTextOutput->setText(s + ".\n\nRendering will most likely fail.");
}
}
}
if (!error)
ui.FinalRenderTextOutput->clear();
return true;
}
return false;
}