fractorium/Source/Fractorium/FractoriumXformsXaos.cpp

219 lines
6.7 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms xaos UI.
/// </summary>
void Fractorium::InitXformsXaosUI()
{
connect(ui.XaosToRadio, SIGNAL(toggled(bool)), this, SLOT(OnXaosFromToToggled(bool)), Qt::QueuedConnection);
connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
}
/// <summary>
/// Fill the xaos table with the values from the current xform.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillXaosWithCurrentXform()
{
Xform<T>* currXform = CurrentXform();
if (!IsFinal(currXform))
{
for (int i = 0; i < m_Ember.XformCount(); i++)
{
DoubleSpinBox* spinBox = dynamic_cast<DoubleSpinBox*>(m_Fractorium->ui.XaosTable->cellWidget(i, 1));
//Fill in values column.
if (m_Fractorium->ui.XaosToRadio->isChecked())//"To": Single xform, advance index.
spinBox->SetValueStealth(currXform->Xaos(i));
else//"From": Advance xforms, single index.
if (currXform = m_Ember.GetXform(i))
spinBox->SetValueStealth(currXform->Xaos(m_Fractorium->ui.CurrentXformCombo->currentIndex()));
//Fill in name column.
Xform<T>* xform = m_Ember.GetXform(i);
QTableWidgetItem* xformNameItem = m_Fractorium->ui.XaosTable->item(i, 0);
if (xform && xformNameItem)
xformNameItem->setText(MakeXaosNameString(i));
}
}
m_Fractorium->ui.XaosTable->setEnabled(!IsFinal(currXform));//Disable if final, else enable.
}
/// <summary>
/// Create and return a xaos name string.
/// </summary>
/// <param name="i">The index of the xform whose xaos will be used</param>
/// <returns>The xaos name string</returns>
template <typename T>
QString FractoriumEmberController<T>::MakeXaosNameString(uint i)
{
Xform<T>* xform = m_Ember.GetXform(i);
QString name;
if (xform)
{
int i = m_Ember.GetXformIndex(xform) + 1;//GUI is 1 indexed to avoid confusing the user.
int curr = m_Fractorium->ui.CurrentXformCombo->currentIndex() + 1;
if (i != -1)
{
if (m_Fractorium->ui.XaosToRadio->isChecked())
name = QString("From ") + ToString(curr) + QString(" To ") + ToString(i);
else
name = QString("From ") + ToString(i) + QString(" To ") + ToString(curr);
//if (xform->m_Name != "")
// name = name + " (" + QString::fromStdString(xform->m_Name) + ")";
}
}
return name;
}
/// <summary>
/// Set the xaos value.
/// Called when any xaos spinner is changed.
/// Different action taken based on the state of to/from radio button.
/// Resets the rendering process.
/// </summary>
/// <param name="sender">The DoubleSpinBox that triggered this event</param>
template <typename T>
void FractoriumEmberController<T>::XaosChanged(DoubleSpinBox* sender)
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
QTableWidget* xaosTable = m_Fractorium->ui.XaosTable;
if (!IsFinal(xform))//This should never get called for the final xform because the table will be disabled, but check just to be safe.
{
for (int i = 0; i < xaosTable->rowCount(); i++)//Find the spin box that triggered the event.
{
DoubleSpinBox* spinBox = dynamic_cast<DoubleSpinBox*>(xaosTable->cellWidget(i, 1));
if (spinBox == sender)
{
if (m_Fractorium->ui.XaosToRadio->isChecked())//"To": Single xform, advance index.
{
xform->SetXaos(i, spinBox->value());
}
else//"From": Advance xforms, single index.
{
if (xform = m_Ember.GetXform(i))//Single = is intentional.
xform->SetXaos(m_Fractorium->ui.CurrentXformCombo->currentIndex(), spinBox->value());
}
break;
}
}
}
});
}
void Fractorium::OnXaosChanged(double d)
{
if (DoubleSpinBox* senderSpinBox = dynamic_cast<DoubleSpinBox*>(this->sender()))
m_Controller->XaosChanged(senderSpinBox);
}
/// <summary>
/// Update xaos display to use either "to" or "from" logic.
/// Called when xaos to/from radio buttons checked.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnXaosFromToToggled(bool checked)
{
m_Controller->FillXaosWithCurrentXform();
}
/// <summary>
/// Clear xaos table, recreate all spinners based on the xaos used by the current xform in the current ember.
/// Called every time the current xform changes.
/// </summary>
void Fractorium::FillXaosTable()
{
int spinHeight = 20;
QWidget* w;
ui.XaosTable->setRowCount(m_Controller->XformCount());//This will grow or shrink the number of rows and call the destructor for previous DoubleSpinBoxes.
for (int i = 0; i < m_Controller->XformCount(); i++)
{
DoubleSpinBox* spinBox = new DoubleSpinBox(ui.XaosTable, spinHeight, 0.1);
QTableWidgetItem* xformNameItem = new QTableWidgetItem(m_Controller->MakeXaosNameString(i));
spinBox->DoubleClick(true);
spinBox->DoubleClickZero(1);
spinBox->DoubleClickNonZero(0);
ui.XaosTable->setItem(i, 0, xformNameItem);
ui.XaosTable->setCellWidget(i, 1, spinBox);
connect(spinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
if (i > 0)
w = SetTabOrder(this, w, spinBox);
else
w = spinBox;
}
w = SetTabOrder(this, w, ui.XaosToRadio);
w = SetTabOrder(this, w, ui.XaosFromRadio);
w = SetTabOrder(this, w, ui.ClearXaosButton);
w = SetTabOrder(this, w, ui.RandomXaosButton);
}
/// <summary>
/// Clear all xaos from the current ember.
/// Called when xaos to/from radio buttons checked.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::ClearXaos()
{
UpdateCurrentXform([&] (Xform<T>* xform)
{
m_Ember.ClearXaos();
});
//Can't just call FillXaosWithCurrentXform() because the current xform might the final.
for (int i = 0; i < m_Ember.XformCount(); i++)
if (DoubleSpinBox* spinBox = dynamic_cast<DoubleSpinBox*>(m_Fractorium->ui.XaosTable->cellWidget(i, 1)))
spinBox->SetValueStealth(1.0);
}
void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
/// <summary>
/// Set all xaos values to random numbers.
/// There is a 50% chance they're set to 0 or 1, and
/// 50% that they're 0-3.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::RandomXaos()
{
UpdateCurrentXform([&](Xform<T>* xform)
{
for (size_t i = 0; i < m_Ember.XformCount(); i++)
{
if (Xform<T>* xform = m_Ember.GetXform(i))
{
for (size_t j = 0; j < m_Ember.XformCount(); j++)
{
if (m_Rand.RandBit())
xform->SetXaos(j, (T)m_Rand.RandBit());
else
xform->SetXaos(j, m_Rand.Frand<T>(0, 3));
}
}
}
});
//If current is final, it will update when they change to a non-final xform.
FillXaosWithCurrentXform();
}
void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }