fractorium/Source/Fractorium/VariationsDialog.h
mfeemster 2317be332a --User changes
-Add toolbar buttons to switch some rendering options without having to open the options dialog.

--Bug fixes
 -Only update summary on render completion, no need to constantly update it.
 -Properly handle cancel even on variations dialog.

--Code changes
 -Add small function ShutdownAndRecreateFromOptions() to wrap shutting down the timer and recreating the renderer.
 -Use the overridden accept() and reject() functions more consistently across dialogs.
2015-07-29 17:25:02 -07:00

49 lines
1.5 KiB
C++

#pragma once
#include "ui_VariationsDialog.h"
#include "FractoriumSettings.h"
/// <summary>
/// FractoriumVariationsDialog class.
/// </summary>
/// <summary>
/// The variations filter dialog displays several columns
/// with the different types of variations shown as checkboxes.
/// This is used to filter the variations that are shown in the main window
/// because the list is very long.
/// The results are stored in a map and returned.
/// These are used in conjunction with the filter edit box to filter what's shown.
/// </summary>
class FractoriumVariationsDialog : public QDialog
{
Q_OBJECT
public:
FractoriumVariationsDialog(FractoriumSettings* settings, QWidget* p = nullptr, Qt::WindowFlags f = nullptr);
void ForEachCell(std::function<void(QTableWidgetItem* cb)> func);
void ForEachSelectedCell(std::function<void(QTableWidgetItem* cb)> func);
void SyncSettings();
const QMap<QString, QVariant>& Map();
public slots:
void OnSelectAllButtonClicked(bool checked);
void OnInvertSelectionButtonClicked(bool checked);
void OnSelectNoneButtonClicked(bool checked);
void OnVariationsTableItemChanged(QTableWidgetItem* item);
virtual void accept() override;
virtual void reject() override;
protected:
virtual void showEvent(QShowEvent* e) override;
private:
void DataToGui();
void GuiToData();
void Populate();
void SetCheckFromMap(QTableWidgetItem* cb, const Variation<float>* var);
VariationList<float> m_VariationList;
QMap<QString, QVariant> m_Vars;
FractoriumSettings* m_Settings;
Ui::VariationsDialog ui;
};