fractorium/Source/Fractorium/FinalRenderEmberController.h
mfeemster eecd3c254f --User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
 -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
 -Print all three kernels in EmberRender when the --dump_kernel option is specified.
 -Apply variations filter to randoms.

--Bug fixes
 -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter.

--Code changes
 -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
 -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
 -Density and spatial filtering structs now use this type.
 -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
2015-08-10 20:10:23 -07:00

144 lines
5.2 KiB
C++

#pragma once
#include "FractoriumSettings.h"
#include "FractoriumEmberController.h"
/// <summary>
/// FinalRenderEmberControllerBase and FinalRenderEmberController<T> classes.
/// </summary>
/// <summary>
/// FractoriumEmberController and Fractorium need each other, but each can't include the other.
/// So Fractorium includes this file, and Fractorium is declared as a forward declaration here.
/// </summary>
class Fractorium;
class FractoriumFinalRenderDialog;
//class FractoriumEmberControllerBase;
/// <summary>
/// Used to hold the options specified in the current state of the Gui for performing the final render.
/// </summary>
struct FinalRenderGuiState
{
bool m_EarlyClip;
bool m_YAxisUp;
bool m_AlphaChannel;
bool m_Transparency;
bool m_OpenCL;
bool m_Double;
bool m_SaveXml;
bool m_DoAll;
bool m_DoSequence;
bool m_KeepAspect;
eScaleType m_Scale;
QString m_Path;
QString m_Ext;
QString m_Prefix;
QString m_Suffix;
uint m_PlatformIndex;
uint m_DeviceIndex;
uint m_ThreadCount;
int m_ThreadPriority;
double m_WidthScale;
double m_HeightScale;
double m_Quality;
uint m_TemporalSamples;
uint m_Supersample;
uint m_Strips;
};
/// <summary>
/// FinalRenderEmberControllerBase serves as a non-templated base class with virtual
/// functions which will be overridden in a derived class that takes a template parameter.
/// Although not meant to be used as an interactive renderer, it derives from FractoriumEmberControllerBase
/// to access a few of its members to avoid having to redefine them here.
/// </summary>
class FinalRenderEmberControllerBase : public FractoriumEmberControllerBase
{
friend FractoriumFinalRenderDialog;
public:
FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog);
virtual ~FinalRenderEmberControllerBase() { }
virtual void SyncCurrentToGui() { }
virtual void SyncGuiToEmbers(size_t widthOverride = 0, size_t heightOverride = 0) { }
virtual void SyncCurrentToSizeSpinners(bool scale, bool size) { }
virtual void ResetProgress(bool total = true) { }
virtual tuple<size_t, size_t, size_t> SyncAndComputeMemory() { return tuple<size_t, size_t, size_t>(0, 0, 0); }
virtual double OriginalAspect() { return 1; }
virtual QString ComposePath(const QString& name) { return ""; }
void CancelRender();
bool CreateRendererFromGUI();
void Output(const QString& s);
protected:
bool m_Run;
bool m_PreviewRun;
uint m_ImageCount;
uint m_FinishedImageCount;
QFuture<void> m_Result;
QFuture<void> m_FinalPreviewResult;
std::function<void (void)> m_FinalRenderFunc;
std::function<void (void)> m_FinalPreviewRenderFunc;
FractoriumSettings* m_Settings;
FractoriumFinalRenderDialog* m_FinalRenderDialog;
FinalRenderGuiState m_GuiState;
OpenCLWrapper m_Wrapper;
CriticalSection m_PreviewCs;
Timing m_RenderTimer;
Timing m_TotalTimer;
};
/// <summary>
/// Templated derived class which implements all interaction functionality between the embers
/// of a specific template type and the final render dialog;
/// </summary>
template<typename T>
class FinalRenderEmberController : public FinalRenderEmberControllerBase
{
public:
FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender);
virtual ~FinalRenderEmberController() { }
//Virtual functions overridden from FractoriumEmberControllerBase.
virtual void SetEmberFile(const EmberFile<float>& emberFile) override;
virtual void CopyEmberFile(EmberFile<float>& emberFile, std::function<void(Ember<float>& ember)> perEmberOperation/* = [&](Ember<float>& ember) { }*/) override;
#ifdef DO_DOUBLE
virtual void SetEmberFile(const EmberFile<double>& emberFile) override;
virtual void CopyEmberFile(EmberFile<double>& emberFile, std::function<void(Ember<double>& ember)> perEmberOperation/* = [&](Ember<double>& ember) { }*/) override;
#endif
virtual void SetEmber(size_t index) override;
virtual bool Render() override;
virtual bool CreateRenderer(eRendererType renderType, uint platform, uint device, bool shared = true) override;
virtual int ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs) override;
virtual size_t Index() const override { return m_Ember->m_Index; }
virtual uint SizeOfT() const override { return sizeof(T); }
//Virtual functions overridden from FinalRenderEmberControllerBase.
virtual void SyncCurrentToGui() override;
virtual void SyncGuiToEmbers(size_t widthOverride = 0, size_t heightOverride = 0) override;
virtual void SyncCurrentToSizeSpinners(bool scale, bool size) override;
virtual void ResetProgress(bool total = true) override;
virtual tuple<size_t, size_t, size_t> SyncAndComputeMemory() override;
virtual double OriginalAspect() override { return double(m_Ember->m_OrigFinalRasW) / m_Ember->m_OrigFinalRasH; }
virtual QString Name() const override { return QString::fromStdString(m_Ember->m_Name); }
virtual QString ComposePath(const QString& name) override;
protected:
void CancelPreviewRender();
void RenderComplete(Ember<T>& ember);
void SyncGuiToEmber(Ember<T>& ember, size_t widthOverride = 0, size_t heightOverride = 0);
void SetProgressComplete(int val);
Ember<T>* m_Ember;
Ember<T> m_PreviewEmber;
EmberFile<T> m_EmberFile;
EmberToXml<T> m_XmlWriter;
unique_ptr<EmberNs::Renderer<T, float>> m_FinalPreviewRenderer;
};