mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
ee7ca7065e
-Remove all dependencies on Intel Threading Building Blocks. -Write our own version of parallel_for().
932 lines
41 KiB
C++
932 lines
41 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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/// <summary>
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/// Initialize the library tree UI.
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/// </summary>
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void Fractorium::InitLibraryUI()
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{
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ui.LibraryTree->SetMainWindow(this);
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//Making the TreeItemChanged() events use a direct connection is absolutely critical.
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connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::DirectConnection);
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connect(ui.LibraryTree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.LibraryTree, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.SequenceTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnSequenceTreeItemChanged(QTreeWidgetItem*, int)), Qt::DirectConnection);
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connect(ui.SequenceStartPreviewsButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceStartPreviewsButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceStopPreviewsButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceStopPreviewsButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceAllButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceAllButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceGenerateButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceGenerateButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceRenderButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceSaveButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceSaveButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceOpenButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceOpenButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeStaggerCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeStaggerCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeFramesPerRotCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeFramesPerRotCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeRotationsCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeRotationsCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeBlendFramesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeBlendFramesCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomizeRotationsPerBlendCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSequenceRandomizeRotationsPerBlendCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceStaggerSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnSequenceStaggerSpinBoxChanged(double)), Qt::QueuedConnection);
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connect(ui.SequenceRandomStaggerMaxSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnSequenceRandomStaggerMaxSpinBoxChanged(double)), Qt::QueuedConnection);
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connect(ui.SequenceStartFlameSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceStartFlameSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceStopFlameSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceStopFlameSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceFramesPerRotSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceFramesPerRotSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomFramesPerRotMaxSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceRandomFramesPerRotMaxSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRotationsSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnSequenceRotationsSpinBoxChanged(double)), Qt::QueuedConnection);
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connect(ui.SequenceRandomRotationsMaxSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnSequenceRandomRotationsMaxSpinBoxChanged(double)), Qt::QueuedConnection);
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connect(ui.SequenceBlendFramesSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceBlendFramesSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRandomBlendMaxFramesSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceRandomBlendMaxFramesSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRotationsPerBlendSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceRandomRotationsPerBlendSpinBoxChanged(int)), Qt::QueuedConnection);
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connect(ui.SequenceRotationsPerBlendMaxSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceRandomRotationsPerBlendMaxSpinBoxChanged(int)), Qt::QueuedConnection);
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//Stagger
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ui.SequenceStaggerSpinBox->setValue(m_Settings->Stagger());//Lower.
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ui.SequenceStaggerSpinBox->setMaximum(std::numeric_limits<int>::max());//Lower max = upper.
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ui.SequenceRandomStaggerMaxSpinBox->setValue(m_Settings->StaggerMax());//Upper.
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ui.SequenceRandomStaggerMaxSpinBox->setMinimum(m_Settings->Stagger());//Upper min = lower max.
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//Frames per rotation.
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ui.SequenceFramesPerRotSpinBox->setValue(m_Settings->FramesPerRot());//Lower.
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ui.SequenceFramesPerRotSpinBox->setMaximum(std::numeric_limits<int>::max());//Lower max = upper.
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ui.SequenceRandomFramesPerRotMaxSpinBox->setValue(m_Settings->FramesPerRotMax());//Upper.
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ui.SequenceRandomFramesPerRotMaxSpinBox->setMinimum(m_Settings->FramesPerRot());//Upper min = lower max.
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//Rotations.
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ui.SequenceRotationsSpinBox->setValue(m_Settings->Rotations());//Lower.
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ui.SequenceRotationsSpinBox->setMaximum(std::numeric_limits<int>::max());//Lower max = upper.
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ui.SequenceRandomRotationsMaxSpinBox->setValue(m_Settings->RotationsMax());//Upper.
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ui.SequenceRandomRotationsMaxSpinBox->setMinimum(m_Settings->Rotations());//Upper min = lower max.
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//Blend frames.
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ui.SequenceBlendFramesSpinBox->setValue(m_Settings->BlendFrames());//Lower.
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ui.SequenceBlendFramesSpinBox->setMaximum(std::numeric_limits<int>::max());//Lower max = upper.
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ui.SequenceRandomBlendMaxFramesSpinBox->setValue(m_Settings->BlendFramesMax());//Upper.
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ui.SequenceRandomBlendMaxFramesSpinBox->setMinimum(m_Settings->BlendFrames());//Upper min = lower max.
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//Rotations per blend.
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ui.SequenceRotationsPerBlendSpinBox->setValue(m_Settings->RotationsPerBlend());//Lower.
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ui.SequenceRotationsPerBlendSpinBox->setMaximum(std::numeric_limits<int>::max());//Lower max = upper.
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ui.SequenceRotationsPerBlendMaxSpinBox->setValue(m_Settings->RotationsPerBlendMax());//Upper.
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ui.SequenceRotationsPerBlendMaxSpinBox->setMinimum(m_Settings->RotationsPerBlend());//Upper min = lower max.
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//Linear.
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ui.SequenceLinearCheckBox->setChecked(m_Settings->Linear());
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}
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/// <summary>
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/// Select the item in the library tree specified by the passed in index.
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/// </summary>
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/// <param name="index">The 0-based index of the item in the library tree to select</param>
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void Fractorium::SelectLibraryItem(size_t index)
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{
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if (const auto top = ui.LibraryTree->topLevelItem(0))
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{
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for (int i = 0; i < top->childCount(); i++)
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{
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if (auto emberItem = dynamic_cast<EmberTreeWidgetItemBase*>(top->child(i)))
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{
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emberItem->setSelected(i == index);
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emberItem->setCheckState(0, i == index ? Qt::Checked : Qt::Unchecked);
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}
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}
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}
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}
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/// <summary>
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/// Get the index of the currently selected ember in the library tree.
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/// </summary>
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/// <param name="isChecked">Whether to search for items that are checked or items that are only selected</param>
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/// <returns>A pair containing the index of the item clicked and a pointer to the item</param>
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vector<pair<size_t, QTreeWidgetItem*>> Fractorium::GetCurrentEmberIndex(bool isChecked)
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{
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int index = 0;
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QTreeWidgetItem* item = nullptr;
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const auto tree = ui.LibraryTree;
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vector<pair<size_t, QTreeWidgetItem*>> v;
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if (const auto top = tree->topLevelItem(0))
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{
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for (int i = 0; i < top->childCount(); i++)//Iterate through all of the children, which will represent the open embers.
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{
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item = top->child(index);
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if (item && item->isSelected())
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{
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if (isChecked)
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{
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if (item->checkState(0) == Qt::Checked)
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v.push_back(make_pair(index, item));
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}
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else
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v.push_back(make_pair(index, item));
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}
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index++;
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}
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}
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return v;
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}
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/// <summary>
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/// Slot function to be called via QMetaObject::invokeMethod() to update preview images in the preview thread.
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/// </summary>
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/// <param name="item">The item double clicked on</param>
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/// <param name="v">The vector holding the RGBA bitmap</param>
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/// <param name="w">The width of the bitmap</param>
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/// <param name="h">The height of the bitmap</param>
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void Fractorium::SetLibraryTreeItemData(EmberTreeWidgetItemBase* item, vv4F& v, uint w, uint h)
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{
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m_PreviewVec.resize(size_t(w) * size_t(h) * 4);
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Rgba32ToRgba8(v.data(), m_PreviewVec.data(), w, h, m_Settings->Transparency());
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item->SetImage(m_PreviewVec, w, h);
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}
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/// <summary>
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/// Set all libary tree entries to the name of the corresponding ember they represent.
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/// Set all libary tree entries to point to the underlying ember they represent.
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/// </summary>
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/// <param name="update">A bitfield representing the type of synchronizing to do. Update one or more of index, name or pointer.</param>
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template <typename T>
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void FractoriumEmberController<T>::SyncLibrary(eLibraryUpdate update)
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{
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auto it = m_EmberFile.m_Embers.begin();
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const auto tree = m_Fractorium->ui.LibraryTree;
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if (const auto top = tree->topLevelItem(0))
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{
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for (int i = 0; i < top->childCount() && it != m_EmberFile.m_Embers.end(); ++i, ++it)//Iterate through all of the children, which will represent the open embers.
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{
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if (auto item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i)))//Cast the child widget to the EmberTreeWidgetItem type.
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{
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if (static_cast<uint>(update) & static_cast<uint>(eLibraryUpdate::INDEX))
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it->m_Index = i;
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if (static_cast<uint>(update) & static_cast<uint>(eLibraryUpdate::NAME))
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item->setText(0, QString::fromStdString(it->m_Name));
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if (static_cast<uint>(update) & static_cast<uint>(eLibraryUpdate::POINTER))
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item->SetEmberPointer(&(*it));
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if (item->checkState(0) == Qt::Checked)
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m_EmberFilePointer = item->GetEmber();
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}
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}
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}
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}
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/// <summary>
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/// Fill the library tree with the names of the embers in the
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/// currently opened file.
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/// Start preview render thread.
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/// </summary>
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/// <param name="selectIndex">After the tree is filled, select this index. Pass -1 to omit selecting an index.</param>
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template <typename T>
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void FractoriumEmberController<T>::FillLibraryTree(int selectIndex)
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{
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uint size = 64;
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uint i = 0;
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const auto tree = m_Fractorium->ui.LibraryTree;
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vector<byte> v(size * size * 4);
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StopAllPreviewRenderers();
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tree->clear();
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auto fileItem = new QTreeWidgetItem(tree);
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QFileInfo info(m_EmberFile.m_Filename);
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fileItem->setText(0, info.fileName());
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fileItem->setToolTip(0, m_EmberFile.m_Filename);
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fileItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable | Qt::ItemIsDropEnabled);
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for (auto& it : m_EmberFile.m_Embers)
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{
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auto emberItem = new EmberTreeWidgetItem<T>(&it, fileItem);
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if (it.m_Name.empty())
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emberItem->setText(0, ToString(i++));
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else
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emberItem->setText(0, it.m_Name.c_str());
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emberItem->setToolTip(0, emberItem->text(0));
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emberItem->SetImage(v, size, size);
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}
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if (selectIndex != -1)
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m_Fractorium->SelectLibraryItem(selectIndex);
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m_Fractorium->SyncFileCountToSequenceCount();
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RenderLibraryPreviews(0, static_cast<uint>(m_EmberFile.Size()));
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tree->expandAll();
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}
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/// <summary>
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/// Update the library tree with the newly added embers (most likely from pasting) and
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/// only render previews for the new ones, without clearing the entire tree.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::UpdateLibraryTree()
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{
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const uint size = 64;
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vector<byte> v(size * size * 4);
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const auto tree = m_Fractorium->ui.LibraryTree;
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if (auto top = tree->topLevelItem(0))
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{
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const int origChildCount = top->childCount();
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int i = origChildCount;
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for (auto it = Advance(m_EmberFile.m_Embers.begin(), i); it != m_EmberFile.m_Embers.end(); ++it)
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{
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auto emberItem = new EmberTreeWidgetItem<T>(&(*it), top);
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if (it->m_Name.empty())
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emberItem->setText(0, ToString(i++));
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else
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emberItem->setText(0, it->m_Name.c_str());
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emberItem->setToolTip(0, emberItem->text(0));
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emberItem->SetImage(v, size, size);
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}
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//When adding elements, ensure all indices are sequential.
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SyncLibrary(eLibraryUpdate::INDEX);
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m_Fractorium->SyncFileCountToSequenceCount();
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RenderLibraryPreviews(origChildCount, static_cast<uint>(m_EmberFile.Size()));
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}
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}
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/// <summary>
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/// Copy the text of the item which was changed to the name of the current ember.
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/// Ensure all names are unique in the opened file.
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/// This seems to be called spuriously, so we do a check inside to make sure
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/// the text was actually changed.
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/// We also have to wrap the dynamic_cast call in a try/catch block because this can
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/// be called on a widget that has already been deleted.
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/// </summary>
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/// <param name="item">The libary tree item changed</param>
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/// <param name="col">The column clicked, ignored.</param>
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template <typename T>
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void FractoriumEmberController<T>::EmberTreeItemChanged(QTreeWidgetItem* item, int col)
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{
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try
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{
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const auto tree = m_Fractorium->ui.LibraryTree;
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if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(item))
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{
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auto oldName = emberItem->GetEmber()->m_Name;//First preserve the previous name.
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auto newName = emberItem->text(0).toStdString();
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//Checking/unchecking other items shouldn't perform the processing below.
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//If nothing changed, nothing to do.
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if (!emberItem->isSelected() && newName == oldName)
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return;
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if (newName.empty())//Prevent empty string.
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{
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emberItem->UpdateEditText();
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return;
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}
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emberItem->UpdateEmberName();//Copy edit text to the ember's name variable.
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m_EmberFile.MakeNamesUnique();//Ensure all names remain unique.
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SyncLibrary(eLibraryUpdate::NAME);//Copy all ember names to the tree items since some might have changed to be made unique.
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newName = emberItem->GetEmber()->m_Name;//Get the new, final, unique name.
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if (m_EmberFilePointer && m_EmberFilePointer == emberItem->GetEmber() && oldName != newName)//If the ember edited was the current one, and the name was indeed changed, update the name of the current one.
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{
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m_Ember.m_Name = newName;
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m_LastSaveCurrent = "";//Reset will force the dialog to show on the next save current since the user probably wants a different name.
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}
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}
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else if (const auto parentItem = dynamic_cast<QTreeWidgetItem*>(item))
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{
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const auto text = parentItem->text(0);
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if (text != "")
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{
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m_EmberFile.m_Filename = text;
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m_LastSaveAll = "";//Reset will force the dialog to show on the next save all since the user probably wants a different name.
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}
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}
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}
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catch (const std::exception& e)
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{
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qDebug() << "FractoriumEmberController<T>::EmberTreeItemChanged() : Exception thrown: " << e.what();
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}
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}
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void Fractorium::OnEmberTreeItemChanged(QTreeWidgetItem* item, int col)
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{
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if (item && ui.LibraryTree->topLevelItemCount())//This can sometimes be spurriously called even when the tree is empty.
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m_Controller->EmberTreeItemChanged(item, col);
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}
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/// <summary>
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/// Set the current ember to the selected item.
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/// Clears the undo state.
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/// Resets the rendering process.
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/// Called when the user double clicks on a library tree item.
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/// This will get called twice for some reason, so the check state is checked to prevent duplicate processing.
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/// </summary>
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/// <param name="item">The item double clicked on</param>
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/// <param name="col">The column clicked</param>
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template <typename T>
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void FractoriumEmberController<T>::EmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col)
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{
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if (item->checkState(col) == Qt::Unchecked)
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SetEmber(m_Fractorium->ui.LibraryTree->currentIndex().row(), false);
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}
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void Fractorium::OnEmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col)
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{
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if (ui.LibraryTree->topLevelItemCount())//This can sometimes be spurriously called even when the tree is empty.
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m_Controller->EmberTreeItemDoubleClicked(item, col);
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}
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/// <summary>
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/// Move a possibly disjoint selection of library items from their indices,
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/// to another index.
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/// </summary>
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/// <param name="items">The selected list of items to move</param>
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/// <param name="destRow">The destination index to move the item to</param>
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template <typename T>
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void FractoriumEmberController<T>::MoveLibraryItems(const QModelIndexList& items, int destRow)
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{
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int i = 0;
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const auto startRow = items[0].row();
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const auto tree = m_Fractorium->ui.LibraryTree;
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const auto top = tree->topLevelItem(0);
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list<string> names;
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for (auto& item : items)
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if (auto temp = m_EmberFile.Get(item.row()))
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names.push_back(temp->m_Name);
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auto b = m_EmberFile.m_Embers.begin();
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const auto result = Gather(b, m_EmberFile.m_Embers.end(), Advance(b, destRow), [&](const Ember<T>& ember)
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{
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auto position = std::find(names.begin(), names.end(), ember.m_Name);
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if (position != names.end())
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{
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names.erase(position);
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return true;
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}
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return false;
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});
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tree->update();
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SyncLibrary(eLibraryUpdate(static_cast<uint>(eLibraryUpdate::INDEX) | static_cast<uint>(eLibraryUpdate::POINTER)));
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//SyncLibrary(eLibraryUpdate(eLibraryUpdate::INDEX | eLibraryUpdate::POINTER | eLibraryUpdate::NAME));
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}
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/// <summary>
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/// Delete the currently selected items in the tree.
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/// Note this is not necessarilly the current ember, it's just the items
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/// in the tree that are selected.
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/// </summary>
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/// <param name="v">A vector of pairs, each containing the index of the item selected and a pointer to the item</param>
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template <typename T>
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void FractoriumEmberController<T>::Delete(const vector<pair<size_t, QTreeWidgetItem*>>& v)
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{
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size_t offset = 0;
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uint last = 0;
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for (auto& p : v)
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{
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if (p.second && m_EmberFile.Delete(p.first - offset))
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{
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last = uint(p.first - offset);
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delete p.second;
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SyncLibrary(eLibraryUpdate::INDEX);
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m_Fractorium->SyncFileCountToSequenceCount();
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}
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offset++;
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}
|
|
|
|
//Select the next item in the tree closest to the last one that was deleted.
|
|
if (const auto top = m_Fractorium->ui.LibraryTree->topLevelItem(0))
|
|
{
|
|
last = std::min<uint>(top->childCount() - 1, last);
|
|
|
|
if (auto item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(last)))
|
|
if (item->GetEmber()->m_Name != m_Ember.m_Name)
|
|
EmberTreeItemDoubleClicked(item, 0);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the user presses and releases the delete key while the library tree has the focus,
|
|
/// and an item is selected.
|
|
/// </summary>
|
|
/// <param name="v">A vector of pairs, each containing the index of the item selected and a pointer to the item</param>
|
|
void Fractorium::OnDelete(const vector<pair<size_t, QTreeWidgetItem*>>& v)
|
|
{
|
|
m_Controller->Delete(v);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop the preview renderer if it's already running.
|
|
/// Clear all of the existing preview images, then start the preview rendering thread.
|
|
/// Optionally only render previews for a subset of all open embers.
|
|
/// </summary>
|
|
/// <param name="start">The 0-based index to start rendering previews for</param>
|
|
/// <param name="end">The 0-based index which is one beyond the last ember to render a preview for</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::RenderPreviews(QTreeWidget* tree, TreePreviewRenderer<T>* renderer, EmberFile<T>& file, uint start, uint end)
|
|
{
|
|
renderer->Stop();
|
|
|
|
if (start == UINT_MAX && end == UINT_MAX)
|
|
{
|
|
if (const auto top = tree->topLevelItem(0))
|
|
{
|
|
const auto childCount = top->childCount();
|
|
vector<byte> emptyPreview(PREVIEW_SIZE * PREVIEW_SIZE * 4);
|
|
|
|
for (int i = 0; i < childCount; i++)
|
|
if (auto treeItem = dynamic_cast<EmberTreeWidgetItemBase*>(top->child(i)))
|
|
treeItem->SetImage(emptyPreview, PREVIEW_SIZE, PREVIEW_SIZE);
|
|
}
|
|
|
|
renderer->Render(0, uint(file.Size()));
|
|
}
|
|
else
|
|
renderer->Render(start, end);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wrapper around calling RenderPreviews with the appropriate values passed in for the previews in the main library tree.
|
|
/// </summary>
|
|
/// <param name="start">The 0-based index to start rendering previews for</param>
|
|
/// <param name="end">The 0-based index which is one beyond the last ember to render a preview for</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::RenderLibraryPreviews(uint start, uint end)
|
|
{
|
|
RenderPreviews(m_Fractorium->ui.LibraryTree, m_LibraryPreviewRenderer.get(), m_EmberFile, start, end);
|
|
}
|
|
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::StopLibraryPreviewRender() { m_LibraryPreviewRenderer->Stop(); }
|
|
|
|
/// <summary>
|
|
/// Thing wrapper around StopLibraryPreviewRender() and StopSequencePreviewRender() to stop both preview renderers.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::StopAllPreviewRenderers()
|
|
{
|
|
StopLibraryPreviewRender();
|
|
StopSequencePreviewRender();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fill the sequence tree with the names of the embers in the
|
|
/// currently generated sequence.
|
|
/// Start the sequence preview render thread.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::FillSequenceTree()
|
|
{
|
|
const uint size = 64;
|
|
uint i = 0;
|
|
const auto tree = m_Fractorium->ui.SequenceTree;
|
|
vector<byte> v(size * size * 4);
|
|
m_SequencePreviewRenderer->Stop();
|
|
tree->clear();
|
|
auto fileItem = new QTreeWidgetItem(tree);
|
|
QFileInfo info(m_SequenceFile.m_Filename);
|
|
fileItem->setText(0, info.fileName());
|
|
fileItem->setToolTip(0, m_SequenceFile.m_Filename);
|
|
fileItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable);
|
|
|
|
for (auto& it : m_SequenceFile.m_Embers)
|
|
{
|
|
auto emberItem = new EmberTreeWidgetItemBase(fileItem);
|
|
|
|
if (it.m_Name.empty())
|
|
emberItem->setText(0, ToString(i));
|
|
else
|
|
emberItem->setText(0, it.m_Name.c_str());
|
|
|
|
i++;
|
|
emberItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
|
|
emberItem->setToolTip(0, emberItem->text(0));
|
|
emberItem->SetImage(v, size, size);
|
|
}
|
|
|
|
tree->expandAll();
|
|
RenderSequencePreviews(0, uint(m_SequenceFile.Size()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy the text of the root item to the name of the sequence file.
|
|
/// Called whenever the text of the root item is changed.
|
|
/// </summary>
|
|
/// <param name="item">The root sequence tree item which changed</param>
|
|
/// <param name="col">The column clicked, ignored.</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::SequenceTreeItemChanged(QTreeWidgetItem* item, int col)
|
|
{
|
|
if (item == m_Fractorium->ui.SequenceTree->topLevelItem(0))
|
|
{
|
|
auto text = item->text(0);
|
|
|
|
if (text != "")
|
|
m_SequenceFile.m_Filename = text;
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnSequenceTreeItemChanged(QTreeWidgetItem* item, int col)
|
|
{
|
|
if (item && ui.SequenceTree->topLevelItemCount())
|
|
m_Controller->SequenceTreeItemChanged(item, col);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wrapper around calling RenderPreviews with the appropriate values passed in for the previews in the sequence tree.
|
|
/// Called when Render Previews is clicked.
|
|
/// </summary>
|
|
/// <param name="start">Ignored, render all.</param>
|
|
/// <param name="end">Ignored, render all.</param>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::RenderSequencePreviews(uint start, uint end) { RenderPreviews(m_Fractorium->ui.SequenceTree, m_SequencePreviewRenderer.get(), m_SequenceFile, start, end); }
|
|
void Fractorium::OnSequenceStartPreviewsButtonClicked(bool checked) { m_Controller->RenderSequencePreviews(); }
|
|
|
|
/// <summary>
|
|
/// Stop rendering the sequence previews.
|
|
/// Called when Stop Previews is clicked.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::StopSequencePreviewRender() { m_SequencePreviewRenderer->Stop(); }
|
|
void Fractorium::OnSequenceStopPreviewsButtonClicked(bool checked) { m_Controller->StopSequencePreviewRender(); }
|
|
|
|
/// <summary>
|
|
/// Set the start and stop spin boxes to 0 and the length of the ember file minus 1, respectively.
|
|
/// Called whenever the count of the current file changes or when All is clicked.
|
|
/// </summary>
|
|
void Fractorium::SyncFileCountToSequenceCount()
|
|
{
|
|
if (const auto top = ui.LibraryTree->topLevelItem(0))
|
|
{
|
|
const int count = top->childCount() - 1;
|
|
ui.LibraryTree->headerItem()->setText(0, "Current Flame File (" + QString::number(top->childCount()) + ")");
|
|
ui.SequenceStartFlameSpinBox->setMinimum(0);
|
|
ui.SequenceStartFlameSpinBox->setMaximum(count);
|
|
ui.SequenceStartFlameSpinBox->setValue(0);
|
|
ui.SequenceStopFlameSpinBox->setMinimum(0);
|
|
ui.SequenceStopFlameSpinBox->setMaximum(count);
|
|
ui.SequenceStopFlameSpinBox->setValue(count);
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnSequenceAllButtonClicked(bool checked) { SyncFileCountToSequenceCount(); }
|
|
|
|
/// <summary>
|
|
/// Generate an animation sequence and place it in the sequence tree. This code is
|
|
/// mostly similar to that of EmberGenome.
|
|
/// It differs in a few ways:
|
|
/// The number of frames used in a rotation and in blending can differ. In EmberGenome, they are the same.
|
|
/// The number of rotations, frames used in rotations and frames used in blending can all be randomized.
|
|
/// Called when the Generate button is clicked.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::SequenceGenerateButtonClicked()
|
|
{
|
|
StopAllPreviewRenderers();
|
|
SaveCurrentToOpenedFile(false);
|
|
Ember<T> result;
|
|
auto& ui = m_Fractorium->ui;
|
|
auto s = m_Fractorium->m_Settings;
|
|
//Bools for determining whether to use hard coded vs. random values.
|
|
const bool randStagger = ui.SequenceRandomizeStaggerCheckBox->isChecked();
|
|
const bool randFramesRot = ui.SequenceRandomizeFramesPerRotCheckBox->isChecked();
|
|
const bool randRot = ui.SequenceRandomizeRotationsCheckBox->isChecked();
|
|
const bool randBlend = ui.SequenceRandomizeBlendFramesCheckBox->isChecked();
|
|
const bool randBlendRot = ui.SequenceRandomizeRotationsPerBlendCheckBox->isChecked();
|
|
//The direction to rotate the loops.
|
|
const bool loopsCw = ui.SequenceRotationsCWCheckBox->isChecked();
|
|
const bool loopsBlendCw = ui.SequenceRotationsPerBlendCWCheckBox->isChecked();
|
|
//Whether to stagger, default is 1 which means no stagger.
|
|
const double stagger = ui.SequenceStaggerSpinBox->value();
|
|
const double staggerMax = ui.SequenceRandomStaggerMaxSpinBox->value();
|
|
//Rotations on keyframes.
|
|
const double rots = ui.SequenceRotationsSpinBox->value();
|
|
const double rotsMax = ui.SequenceRandomRotationsMaxSpinBox->value();
|
|
//Number of frames it takes to rotate a keyframe.
|
|
const int framesPerRot = ui.SequenceFramesPerRotSpinBox->value();
|
|
const int framesPerRotMax = ui.SequenceRandomFramesPerRotMaxSpinBox->value();
|
|
//Number of frames it takes to interpolate.
|
|
const int framesBlend = ui.SequenceBlendFramesSpinBox->value();
|
|
const int framesBlendMax = ui.SequenceRandomBlendMaxFramesSpinBox->value();
|
|
//Number of rotations performed during interpolation.
|
|
const int rotsPerBlend = ui.SequenceRotationsPerBlendSpinBox->value();
|
|
const int rotsPerBlendMax = ui.SequenceRotationsPerBlendMaxSpinBox->value();
|
|
const size_t start = ui.SequenceStartFlameSpinBox->value();
|
|
const size_t stop = ui.SequenceStopFlameSpinBox->value();
|
|
const size_t startCount = ui.SequenceStartCountSpinBox->value();
|
|
const bool linear = ui.SequenceLinearCheckBox->isChecked();
|
|
const size_t keyFrames = (stop - start) + 1;
|
|
size_t frameCount = 0;
|
|
double frames = 0;
|
|
vector<pair<size_t, size_t>> devices;//Dummy.
|
|
EmberReport emberReport;
|
|
ostringstream os;
|
|
string palettePath = FindFirstDefaultPalette().toStdString();
|
|
|
|
if (palettePath.empty())//This should never happen because the program requires a palette file to run this far.
|
|
{
|
|
QMessageBox::warning(nullptr, "Sequence", "No flam3-palettes.xml file found, sequence will not be generated.");
|
|
return;
|
|
}
|
|
|
|
if (!randRot && !randBlend)
|
|
{
|
|
if ((!rots || !framesPerRot) && !framesBlend)
|
|
{
|
|
QMessageBox::critical(m_Fractorium, "Animation sequence parameters error",
|
|
"Rotations and Frames per rot, or blend frames must be positive and non-zero");
|
|
return;
|
|
}
|
|
|
|
if (framesPerRot > 1 && !rots)//Because framesPerRot control has a min value of 1, check greater than 1. Also don't need to check the inverse like in EmberGenome.
|
|
{
|
|
QMessageBox::critical(m_Fractorium, "Animation sequence parameters error",
|
|
"Frames per rot cannot be greater than one while Rotations is zero. Setting it to 1.");
|
|
ui.SequenceFramesPerRotSpinBox->setValue(1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
SheepTools<T, float> tools(palettePath, EmberCommon::CreateRenderer<T>(eRendererType::CPU_RENDERER, devices, false, 0, emberReport));
|
|
tools.SetSpinParams(!linear,
|
|
stagger,//Will be set again below if random is used.
|
|
0,
|
|
0,
|
|
s->Nick().toStdString(),
|
|
s->Url().toStdString(),
|
|
s->Id().toStdString(),
|
|
"",
|
|
0,
|
|
0);
|
|
|
|
if (randFramesRot)
|
|
frames = ui.SequenceRandomFramesPerRotMaxSpinBox->value();
|
|
else
|
|
frames = ui.SequenceFramesPerRotSpinBox->value();
|
|
|
|
if (randRot)
|
|
frames *= ui.SequenceRandomRotationsMaxSpinBox->value();
|
|
else
|
|
frames *= ui.SequenceRotationsSpinBox->value();
|
|
|
|
if (randBlend)
|
|
frames += ui.SequenceRandomBlendMaxFramesSpinBox->value();
|
|
else
|
|
frames += ui.SequenceBlendFramesSpinBox->value();
|
|
|
|
frames *= keyFrames;
|
|
frames += startCount;
|
|
os << setfill('0') << setprecision(0) << fixed;
|
|
m_SequenceFile.Clear();
|
|
m_SequenceFile.m_Filename = EmberFile<T>::DefaultFilename("Sequence_");
|
|
double blend;
|
|
size_t frame;
|
|
Ember<T> embers[2];//Spin needs contiguous array below, and this will also get modified, so a copy is needed to avoid modifying the embers in the original file.
|
|
const auto padding = streamsize(std::log10(frames)) + 1;
|
|
auto it = Advance(m_EmberFile.m_Embers.begin(), start);
|
|
|
|
for (size_t i = start; i <= stop && it != m_EmberFile.m_Embers.end(); i++, ++it)
|
|
{
|
|
const auto rotations = randRot ? m_Rand.Frand<double>(rots, rotsMax) : rots;
|
|
embers[0] = *it;
|
|
|
|
if (rotations > 0)
|
|
{
|
|
const auto rotFrames = randFramesRot ? m_Rand.Frand<double>(framesPerRot, framesPerRotMax) : framesPerRot;
|
|
const auto roundFrames = size_t(std::round(rotFrames * rotations));
|
|
|
|
for (frame = 0; frame < roundFrames; frame++)
|
|
{
|
|
blend = frame / rotFrames;
|
|
tools.Spin(embers[0], nullptr, result, startCount + frameCount++, blend, loopsCw);//Result is cleared and reassigned each time inside of Spin().
|
|
FormatName(result, os, padding);
|
|
m_SequenceFile.m_Embers.push_back(result);
|
|
}
|
|
|
|
//The loop above will have rotated just shy of a complete rotation.
|
|
//Rotate the next step and save in result, but do not print.
|
|
//result will be the starting point for the interp phase below.
|
|
frame = roundFrames;
|
|
blend = frame / rotFrames;
|
|
tools.Spin(embers[0], nullptr, result, startCount + frameCount, blend, loopsCw);//Do not increment frameCount here.
|
|
FormatName(result, os, padding);
|
|
}
|
|
|
|
if (i < stop)
|
|
{
|
|
if (rotations > 0)//Store the last result as the flame to interpolate from. This applies for whole or fractional values of opt.Loops().
|
|
embers[0] = result;
|
|
|
|
auto it2 = it;//Need a quick temporary to avoid modifying it, which is used in the loop.
|
|
embers[1] = *(++it2);//Get the next ember to be used with blending below.
|
|
const auto blendFrames = randBlend ? m_Rand.Frand<double>(framesBlend, framesBlendMax) : framesBlend;
|
|
const auto d = randBlendRot ? m_Rand.Frand<double>(rotsPerBlend, rotsPerBlendMax) : double(rotsPerBlend);
|
|
const auto rpb = size_t(std::round(d));
|
|
|
|
if (randStagger)
|
|
tools.Stagger(m_Rand.Frand<double>(stagger, staggerMax));
|
|
|
|
for (frame = 0; frame < blendFrames; frame++)
|
|
{
|
|
//if (frame == 43)
|
|
// cout << frame << endl;
|
|
const auto seqFlag = frame == 0 || (frame == blendFrames - 1);
|
|
blend = frame / double(blendFrames);
|
|
result.Clear();
|
|
tools.SpinInter(&embers[0], nullptr, result, startCount + frameCount++, seqFlag, blend, rpb, loopsBlendCw);
|
|
FormatName(result, os, padding);
|
|
m_SequenceFile.m_Embers.push_back(result);
|
|
}
|
|
}
|
|
}
|
|
|
|
it = Advance(m_EmberFile.m_Embers.begin(), stop);
|
|
tools.Spin(*it, nullptr, result, startCount + frameCount, 0, loopsBlendCw);
|
|
FormatName(result, os, padding);
|
|
m_SequenceFile.m_Embers.push_back(result);
|
|
FillSequenceTree();//The sequence has been generated, now create preview thumbnails.
|
|
}
|
|
|
|
void Fractorium::OnSequenceGenerateButtonClicked(bool checked) { m_Controller->SequenceGenerateButtonClicked(); }
|
|
|
|
/// <summary>
|
|
/// Show the final render dialog and load the sequence into it.
|
|
/// This will automatically check the Render All and Render as Animation sequence checkboxes.
|
|
/// Called when the Render Sequence button is clicked.
|
|
/// </summary>
|
|
/// <param name="checked">Ignored.</param>
|
|
void Fractorium::OnSequenceRenderButtonClicked(bool checked)
|
|
{
|
|
if (ui.SequenceTree->topLevelItemCount() > 0)
|
|
{
|
|
//First completely stop what the current rendering process is doing.
|
|
m_Controller->DeleteRenderer();//Delete the renderer, but not the controller.
|
|
m_Controller->StopAllPreviewRenderers();
|
|
m_Controller->SaveCurrentToOpenedFile(false);//Save whatever was edited back to the current open file.
|
|
m_RenderStatusLabel->setText("Renderer stopped.");
|
|
SetupFinalRenderDialog();
|
|
|
|
if (m_FinalRenderDialog)
|
|
m_FinalRenderDialog->Show(true);//Show with a bool specifying that it came from the sequence generator.
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the sequence to a file.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::SequenceSaveButtonClicked()
|
|
{
|
|
auto s = m_Fractorium->m_Settings;
|
|
QString filename = m_Fractorium->SetupSaveXmlDialog(m_SequenceFile.m_Filename);
|
|
|
|
if (filename != "")
|
|
{
|
|
EmberToXml<T> writer;
|
|
QFileInfo fileInfo(filename);
|
|
|
|
for (auto& ember : m_SequenceFile.m_Embers)
|
|
ApplyXmlSavingTemplate(ember);
|
|
|
|
if (writer.Save(filename.toStdString().c_str(), m_SequenceFile.m_Embers, 0, true, true, false, false, false))
|
|
s->SaveFolder(fileInfo.canonicalPath());
|
|
else
|
|
m_Fractorium->ShowCritical("Save Failed", "Could not save sequence file, try saving to a different folder.");
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnSequenceSaveButtonClicked(bool checked) { m_Controller->SequenceSaveButtonClicked(); }
|
|
|
|
/// <summary>
|
|
/// Open one or more sequence file, concatenate them all, place them in the sequence
|
|
/// tree and begin rendering the sequence previews.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::SequenceOpenButtonClicked()
|
|
{
|
|
m_SequencePreviewRenderer->Stop();
|
|
auto filenames = m_Fractorium->SetupOpenXmlDialog();
|
|
|
|
if (!filenames.empty())
|
|
{
|
|
size_t i;
|
|
EmberFile<T> emberFile;
|
|
XmlToEmber<T> parser;
|
|
vector<Ember<T>> embers;
|
|
vector<string> errors;
|
|
emberFile.m_Filename = filenames[0];
|
|
|
|
for (auto& filename : filenames)
|
|
{
|
|
embers.clear();
|
|
|
|
if (parser.Parse(filename.toStdString().c_str(), embers, true) && !embers.empty())
|
|
{
|
|
for (i = 0; i < embers.size(); i++)
|
|
if (embers[i].m_Name == "" || embers[i].m_Name == "No name")//Ensure it has a name.
|
|
embers[i].m_Name = ToString<qulonglong>(i).toStdString();
|
|
|
|
emberFile.m_Embers.insert(emberFile.m_Embers.end(), embers.begin(), embers.end());
|
|
errors = parser.ErrorReport();
|
|
}
|
|
else
|
|
{
|
|
errors = parser.ErrorReport();
|
|
m_Fractorium->ShowCritical("Open Failed", "Could not open sequence file, see info tab for details.");
|
|
}
|
|
|
|
if (!errors.empty())
|
|
m_Fractorium->ErrorReportToQTextEdit(errors, m_Fractorium->ui.InfoFileOpeningTextEdit, false);//Concat errors from all files.
|
|
}
|
|
|
|
if (emberFile.Size() > 0)//Ensure at least something was read.
|
|
{
|
|
emberFile.MakeNamesUnique();
|
|
m_SequenceFile = std::move(emberFile);//Move the temp to avoid creating dupes because we no longer need it.
|
|
FillSequenceTree();
|
|
}
|
|
}
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}
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void Fractorium::OnSequenceOpenButtonClicked(bool checked) { m_Controller->SequenceOpenButtonClicked(); }
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/// <summary>
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/// Constrain all min/max spinboxes when the max spinboxes are enabled/disabled via the random checkbox.
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/// </summary>
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void Fractorium::OnSequenceRandomizeStaggerCheckBoxStateChanged(int state)
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{
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ui.SequenceRandomStaggerMaxSpinBox->setMinimum(ui.SequenceStaggerSpinBox->value());
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ui.SequenceStaggerSpinBox->setMaximum(state ? ui.SequenceRandomStaggerMaxSpinBox->value() : std::numeric_limits<int>::max());
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ui.SequenceRandomStaggerMaxSpinBox->setEnabled(state);
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}
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void Fractorium::OnSequenceRandomizeFramesPerRotCheckBoxStateChanged(int state)
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{
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ui.SequenceRandomFramesPerRotMaxSpinBox->setMinimum(ui.SequenceFramesPerRotSpinBox->value());
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ui.SequenceFramesPerRotSpinBox->setMaximum(state ? ui.SequenceRandomFramesPerRotMaxSpinBox->value() : std::numeric_limits<int>::max());
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ui.SequenceRandomFramesPerRotMaxSpinBox->setEnabled(state);
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}
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void Fractorium::OnSequenceRandomizeRotationsCheckBoxStateChanged(int state)
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{
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ui.SequenceRandomRotationsMaxSpinBox->setMinimum(ui.SequenceRotationsSpinBox->value());
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ui.SequenceRotationsSpinBox->setMaximum(state ? ui.SequenceRandomRotationsMaxSpinBox->value() : std::numeric_limits<int>::max());
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ui.SequenceRandomRotationsMaxSpinBox->setEnabled(state);
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}
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void Fractorium::OnSequenceRandomizeBlendFramesCheckBoxStateChanged(int state)
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{
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ui.SequenceRandomBlendMaxFramesSpinBox->setMinimum(ui.SequenceBlendFramesSpinBox->value());
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ui.SequenceBlendFramesSpinBox->setMaximum(state ? ui.SequenceRandomBlendMaxFramesSpinBox->value() : std::numeric_limits<int>::max());
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ui.SequenceRandomBlendMaxFramesSpinBox->setEnabled(state);
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}
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void Fractorium::OnSequenceRandomizeRotationsPerBlendCheckBoxStateChanged(int state)
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|
{
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ui.SequenceRotationsPerBlendMaxSpinBox->setMinimum(ui.SequenceRotationsPerBlendSpinBox->value());
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ui.SequenceRotationsPerBlendSpinBox->setMaximum(state ? ui.SequenceRotationsPerBlendMaxSpinBox->value() : std::numeric_limits<int>::max());
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ui.SequenceRotationsPerBlendMaxSpinBox->setEnabled(state);
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}
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/// <summary>
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|
/// Constrain all min/max spinboxes.
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|
/// </summary>
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void Fractorium::OnSequenceStaggerSpinBoxChanged(double d) { if (ui.SequenceRandomizeStaggerCheckBox->isChecked()) ui.SequenceRandomStaggerMaxSpinBox->setMinimum(d); }
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void Fractorium::OnSequenceRandomStaggerMaxSpinBoxChanged(double d) { if (ui.SequenceRandomStaggerMaxSpinBox->hasFocus()) ui.SequenceStaggerSpinBox->setMaximum(d); }
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void Fractorium::OnSequenceStartFlameSpinBoxChanged(int d) { ui.SequenceStopFlameSpinBox->setMinimum(d); }
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void Fractorium::OnSequenceStopFlameSpinBoxChanged(int d) { if (ui.SequenceStopFlameSpinBox->hasFocus()) ui.SequenceStartFlameSpinBox->setMaximum(d); }
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void Fractorium::OnSequenceFramesPerRotSpinBoxChanged(int d) { if (ui.SequenceRandomizeFramesPerRotCheckBox->isChecked()) ui.SequenceRandomFramesPerRotMaxSpinBox->setMinimum(d); }
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void Fractorium::OnSequenceRandomFramesPerRotMaxSpinBoxChanged(int d) { if (ui.SequenceRandomFramesPerRotMaxSpinBox->hasFocus()) ui.SequenceFramesPerRotSpinBox->setMaximum(d); }
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void Fractorium::OnSequenceRotationsSpinBoxChanged(double d) { if (ui.SequenceRandomizeRotationsCheckBox->isChecked()) ui.SequenceRandomRotationsMaxSpinBox->setMinimum(d); }
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void Fractorium::OnSequenceRandomRotationsMaxSpinBoxChanged(double d) { if (ui.SequenceRandomRotationsMaxSpinBox->hasFocus()) ui.SequenceRotationsSpinBox->setMaximum(d); }
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void Fractorium::OnSequenceBlendFramesSpinBoxChanged(int d) { if (ui.SequenceRandomizeBlendFramesCheckBox->isChecked()) ui.SequenceRandomBlendMaxFramesSpinBox->setMinimum(d); }
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void Fractorium::OnSequenceRandomBlendMaxFramesSpinBoxChanged(int d) { if (ui.SequenceRandomBlendMaxFramesSpinBox->hasFocus()) ui.SequenceBlendFramesSpinBox->setMaximum(d); }
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|
void Fractorium::OnSequenceRandomRotationsPerBlendSpinBoxChanged(int d) { if (ui.SequenceRandomizeRotationsPerBlendCheckBox->isChecked()) ui.SequenceRotationsPerBlendMaxSpinBox->setMinimum(d); }
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void Fractorium::OnSequenceRandomRotationsPerBlendMaxSpinBoxChanged(int d) { if (ui.SequenceRotationsPerBlendMaxSpinBox->hasFocus()) ui.SequenceRotationsPerBlendSpinBox->setMaximum(d); }
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/// <summary>
|
|
/// Save all sequence settings to match the values in the controls.
|
|
/// </summary>
|
|
void Fractorium::SyncSequenceSettings()
|
|
{
|
|
m_Settings->Stagger(ui.SequenceStaggerSpinBox->value());
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|
m_Settings->StaggerMax(ui.SequenceRandomStaggerMaxSpinBox->value());
|
|
m_Settings->FramesPerRot(ui.SequenceFramesPerRotSpinBox->value());
|
|
m_Settings->FramesPerRotMax(ui.SequenceRandomFramesPerRotMaxSpinBox->value());
|
|
m_Settings->Rotations(ui.SequenceRotationsSpinBox->value());
|
|
m_Settings->RotationsMax(ui.SequenceRandomRotationsMaxSpinBox->value());
|
|
m_Settings->BlendFrames(ui.SequenceBlendFramesSpinBox->value());
|
|
m_Settings->BlendFramesMax(ui.SequenceRandomBlendMaxFramesSpinBox->value());
|
|
m_Settings->RotationsPerBlend(ui.SequenceRotationsPerBlendSpinBox->value());
|
|
m_Settings->RotationsPerBlendMax(ui.SequenceRotationsPerBlendMaxSpinBox->value());
|
|
m_Settings->Linear(ui.SequenceLinearCheckBox->isChecked());
|
|
}
|
|
|
|
template class FractoriumEmberController<float>;
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|
|
|
#ifdef DO_DOUBLE
|
|
template class FractoriumEmberController<double>;
|
|
#endif
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