fractorium/Source/Ember/Timing.h
mfeemster a800b08b67 --User changes
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
 -Allow for graphical affine adjustments to apply to multiple selected xforms.
 -Slight optimization of the pie variation.
 -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
 -Add some keyboard shortcuts for toolbar and menu items.
 -Make info tab tree always expanded.

--Bug fixes
 -Make precalcs for all hypertile variations safer by using Zeps() for denominators.
 -Changing the current xform with more than one selected would set all xform's color index value that of the current one.
 -Use hard found palette path information for randoms as well.
 -OpenCL build and assignment errors for Z value in epispiral variation.
 -Unitialized local variables in hexaplay3D, crob, pRose3D.

--Code changes
 -Change static member variables from m_ to s_.
 -Get rid of excessive endl and replace with "\n".
 -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
 -Remove old CriticalSection code and use std::recursive_mutex.
 -Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
 -More C++11 work.
 -General cleanup.
2016-02-11 21:38:21 -08:00

148 lines
4.3 KiB
C++

#pragma once
#include "EmberDefines.h"
/// <summary>
/// Timing and CriticalSection classes.
/// </summary>
namespace EmberNs
{
/// <summary>
/// Since the algorithm is so computationally intensive, timing and benchmarking are an integral portion
/// of both the development process and the execution results. This class provides an easy way to time
/// things by simply calling its Tic() and Toc() member functions. It also assists with formatting the
/// elapsed time as a string.
/// </summary>
class EMBER_API Timing
{
public:
/// <summary>
/// Constructor that takes an optional precision argument which specifies how many digits after the decimal place should be printed for seconds.
/// As a convenience, the Tic() function is called automatically.
/// </summary>
/// <param name="precision">The precision of the seconds field of the elapsed time. Default: 2.</param>
Timing(int precision = 2)
{
m_Precision = precision;
Init();
Tic();
}
/// <summary>
/// Set the begin time.
/// </summary>
/// <returns>The begin time cast to a double</returns>
double Tic()
{
m_BeginTime = Clock::now();
return BeginTime();
}
/// <summary>
/// Set the end time and optionally output a string showing the elapsed time.
/// </summary>
/// <param name="str">The string to output. Default: nullptr.</param>
/// <param name="fullString">If true, output the string verbatim, else output the text " processing time: " in between str and the formatted time.</param>
/// <returns>The elapsed time in milliseconds as a double</returns>
double Toc(const char* str = nullptr, bool fullString = false)
{
m_EndTime = Clock::now();
double ms = ElapsedTime();
if (str)
{
cout << string(str) << (fullString ? "" : " processing time: ") << Format(ms) << "\n";
}
return ms;
}
/// <summary>
/// Return the begin time as a double.
/// </summary>
/// <returns></returns>
double BeginTime() const { return static_cast<double>(m_BeginTime.time_since_epoch().count()); }
/// <summary>
/// Return the end time as a double.
/// </summary>
/// <returns></returns>
double EndTime() const { return static_cast<double>(m_EndTime.time_since_epoch().count()); }
/// <summary>
/// Return the elapsed time in milliseconds.
/// </summary>
/// <returns>The elapsed time in milliseconds as a double</returns>
double ElapsedTime() const
{
duration<double> elapsed = duration_cast<milliseconds, Clock::rep, Clock::period>(m_EndTime - m_BeginTime);
return elapsed.count() * 1000.0;
}
/// <summary>
/// Formats a specified milliseconds value as a string.
/// This uses some intelligence to determine what to return depending on how much time has elapsed.
/// Days, hours and minutes are only included if 1 or more of them has elapsed. Seconds are always
/// included as a decimal value with the precision the user specified in the constructor.
/// </summary>
/// <param name="ms">The ms</param>
/// <returns>The formatted string</returns>
string Format(double ms) const
{
stringstream ss;
double x = ms / 1000;
double secs = fmod(x, 60);
x /= 60;
double mins = fmod(x, 60);
x /= 60;
double hours = fmod(x, 24);
x /= 24;
double days = x;
if (days >= 1)
ss << static_cast<int>(days) << "d ";
if (hours >= 1)
ss << static_cast<int>(hours) << "h ";
if (mins >= 1)
ss << static_cast<int>(mins) << "m ";
ss << std::fixed << std::setprecision(m_Precision) << secs << "s";
return ss.str();
}
/// <summary>
/// Return the number of cores in the system.
/// </summary>
/// <returns>The number of cores in the system</returns>
static uint ProcessorCount()
{
Init();
return m_ProcessorCount;
}
private:
/// <summary>
/// Query and store the performance info of the system.
/// Since it will never change it only needs to be queried once.
/// This is achieved by keeping static state and performance variables.
/// </summary>
static void Init()
{
if (!m_TimingInit)
{
m_ProcessorCount = thread::hardware_concurrency();
m_TimingInit = true;
}
}
int m_Precision;//How many digits after the decimal place to print for seconds.
time_point<Clock> m_BeginTime;//The start of the timing, set with Tic().
time_point<Clock> m_EndTime;//The end of the timing, set with Toc().
static bool m_TimingInit;//Whether the performance info has bee queried.
static uint m_ProcessorCount;//The number of cores on the system, set in Init().
};
}