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https://bitbucket.org/mfeemster/fractorium.git
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e3b207c562
0.4.0.5 Beta 07/18/2014 --User Changes Allow for vibrancy values > 1. Add flatten and unflatten menu items. Automatically flatten like Apophysis does. Add plugin and new_linear tags to Xml to be compatible with Apophysis. --Bug Fixes Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho, julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x, sinusoidal, spherical, spherical3d, stripes. Unique filename on final render was completely broken. Two severe OpenCL bugs. Random seeds were biased and fusing was being reset too often leading to results that differ from the CPU. Subtle, but sometimes severe bug in the setup of the xaos weights. Use properly defined epsilon by getting the value from std::numeric_limits, rather than hard coding 1e-6 or 1e-10. Omit incorrect usage of epsilon everywhere. It should not be automatically added to denominators. Rather, it should only be used if the denominator is zero. Force final render progress bars to 100 on completion. Sometimes they didn't seem to make it there. Make variation name and params comparisons be case insensitive. --Code Changes Make ForEach and FindIf wrappers around std::for_each and std::find_if.
557 lines
23 KiB
C++
557 lines
23 KiB
C++
#include "FractoriumPch.h"
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#include "FractoriumEmberController.h"
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#include "FinalRenderEmberController.h"
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#include "FinalRenderDialog.h"
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#include "Fractorium.h"
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/// <summary>
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/// Constructor which accepts a pointer to the final render dialog.
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/// It passes a pointer to the main window to the base and initializes members.
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/// </summary>
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/// <param name="finalRender">Pointer to the final render dialog</param>
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FinalRenderEmberControllerBase::FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRender)
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: FractoriumEmberControllerBase(finalRender->m_Fractorium)
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{
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m_Run = false;
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m_PreviewRun = false;
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m_ImageCount = 0;
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m_FinishedImageCount = 0;
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m_FinalRender = finalRender;
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m_Settings = m_Fractorium->m_Settings;
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}
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/// <summary>
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/// Cancel the render by calling Abort().
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/// This will block until the cancelling is actually finished.
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/// It should never take longer than a few milliseconds because the
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/// renderer checks the m_Abort flag in many places during the process.
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/// </summary>
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void FinalRenderEmberControllerBase::CancelRender()
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{
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if (m_Result.isRunning())
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{
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tbb::task_group g;
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g.run([&]
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{
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m_Run = false;
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if (m_Renderer.get())
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{
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m_Renderer->Abort();
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while (m_Renderer->InRender())
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QApplication::processEvents();
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m_Renderer->EnterRender();
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m_Renderer->EnterFinalAccum();
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m_Renderer->LeaveFinalAccum();
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m_Renderer->LeaveRender();
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}
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});
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g.wait();
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while (m_Result.isRunning())
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QApplication::processEvents();
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m_FinalRender->ui.FinalRenderTextOutput->append("Render canceled.");
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}
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}
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/// <summary>
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/// Create a new renderer based on the options selected on the GUI.
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/// If a renderer matching the options has already been created, no action is taken.
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/// </summary>
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/// <returns>True if a valid renderer is created or if no action is taken, else false.</returns>
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bool FinalRenderEmberControllerBase::CreateRendererFromGUI()
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{
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bool useOpenCL = m_Wrapper.CheckOpenCL() && m_FinalRender->OpenCL();
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return CreateRenderer(useOpenCL ? OPENCL_RENDERER : CPU_RENDERER,
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m_FinalRender->PlatformIndex(),
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m_FinalRender->DeviceIndex(),
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false);//Not shared.
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}
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/// <summary>
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/// Constructor which accepts a pointer to the final render dialog and passes it to the base.
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/// The main final rendering lambda function is constructed here.
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/// </summary>
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/// <param name="finalRender">Pointer to the final render dialog</param>
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template<typename T>
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FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender)
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: FinalRenderEmberControllerBase(finalRender)
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{
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m_PreviewRenderer = auto_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
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m_PreviewRenderer->Callback(NULL);
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m_PreviewRenderer->NumChannels(4);
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m_PreviewRenderer->ReclaimOnResize(true);
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m_PreviewRenderFunc = [&]()
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{
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m_PreviewCs.Enter();//Thread prep.
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m_PreviewRun = true;
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m_PreviewRenderer->Abort();
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QLabel* widget = m_FinalRender->ui.FinalRenderPreviewLabel;
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unsigned int maxDim = 100u;
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T scalePercentage;
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//Determine how to scale the scaled ember to fit in the label with a max of 100x100.
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if (m_Ember.m_FinalRasW >= m_Ember.m_FinalRasH)
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scalePercentage = T(maxDim) / m_Ember.m_FinalRasW;
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else
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scalePercentage = T(maxDim) / m_Ember.m_FinalRasH;
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m_PreviewEmber = m_Ember;
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m_PreviewEmber.m_Quality = 100;
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m_PreviewEmber.m_Supersample = 1;
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m_PreviewEmber.m_TemporalSamples = 1;
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m_PreviewEmber.m_FinalRasW = min(maxDim, unsigned int(scalePercentage * m_Ember.m_FinalRasW));
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m_PreviewEmber.m_FinalRasH = min(maxDim, unsigned int(scalePercentage * m_Ember.m_FinalRasH));
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m_PreviewEmber.m_PixelsPerUnit = scalePercentage * m_Ember.m_PixelsPerUnit;
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while (!m_PreviewRenderer->Aborted() || m_PreviewRenderer->InRender())
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QApplication::processEvents();
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m_PreviewRenderer->EarlyClip(m_FinalRender->EarlyClip());
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m_PreviewRenderer->Transparency(m_FinalRender->Transparency());
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m_PreviewRenderer->SetEmber(m_PreviewEmber);
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if (m_PreviewRenderer->Run(m_PreviewFinalImage) == RENDER_OK)
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{
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QImage image(m_PreviewEmber.m_FinalRasW, m_PreviewEmber.m_FinalRasH, QImage::Format_RGBA8888);//The label wants RGBA.
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memcpy(image.scanLine(0), m_PreviewFinalImage.data(), m_PreviewFinalImage.size() * sizeof(m_PreviewFinalImage[0]));//Memcpy the data in.
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QPixmap pixmap = QPixmap::fromImage(image);
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QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap));
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}
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m_PreviewRun = false;
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m_PreviewCs.Leave();
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};
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//The main rendering function which will be called in a Qt thread.
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//A backup Xml is made before the rendering process starts just in case it crashes before finishing.
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//If it finishes successfully, delete the backup file.
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m_RenderFunc = [&]()
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{
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size_t i;
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m_Run = true;
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m_TotalTimer.Tic();//Begin timing for progress.
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m_GuiState = m_FinalRender->State();//Cache render settings from the GUI before running.
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m_FinishedImageCount = 0;
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QFileInfo original(m_GuiState.m_Path);
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QString backup = original.absolutePath() + QDir::separator() + m_GuiState.m_Prefix + original.completeBaseName() + m_GuiState.m_Suffix + "_backup.flame";
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QMetaObject::invokeMethod(m_Fractorium, "OnActionSaveCurrentToOpenedFile", Qt::QueuedConnection, Q_ARG(bool, true));//First, save the current ember back to its opened file.
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m_Fractorium->m_Controller->CopyEmber(m_Ember);
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m_Fractorium->m_Controller->CopyEmberFile(m_EmberFile);//Copy the whole file, will take about 0.2ms per ember in the file.
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//Save backup Xml.
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if (m_GuiState.m_DoAll && m_EmberFile.m_Embers.size() > 1)
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m_XmlWriter.Save(backup.toStdString().c_str(), m_EmberFile.m_Embers, 0, true, false, true);
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else
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m_XmlWriter.Save(backup.toStdString().c_str(), m_Ember, 0, true, false, true);
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "setText", Qt::QueuedConnection, Q_ARG(QString, "Begin rendering..."));
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m_Renderer->EarlyClip(m_GuiState.m_EarlyClip);
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m_Renderer->ThreadCount(m_GuiState.m_ThreadCount);
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m_Renderer->Transparency(m_GuiState.m_Transparency);
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if (m_GuiState.m_Path.endsWith(".png", Qt::CaseInsensitive) || m_Renderer->RendererType() == OPENCL_RENDERER)
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m_Renderer->NumChannels(4);
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else
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m_Renderer->NumChannels(3);
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//The rendering process is different between doing a single image, and doing multiple.
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if (m_GuiState.m_DoAll && m_EmberFile.m_Embers.size() > 1)
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{
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m_ImageCount = m_EmberFile.m_Embers.size();
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ResetProgress();
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//Different action required for rendering as animation or not.
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if (m_GuiState.m_DoSequence)
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{
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//Need to loop through and set all w, h, q, ts, ss and t vals.
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for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
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{
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Sync(m_EmberFile.m_Embers[i]);
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if (i > 0)
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{
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if (m_EmberFile.m_Embers[i].m_Time <= m_EmberFile.m_Embers[i - 1].m_Time)
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m_EmberFile.m_Embers[i].m_Time = m_EmberFile.m_Embers[i - 1].m_Time + 1;
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}
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else if (i == 0)
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{
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m_EmberFile.m_Embers[i].m_Time = 0;
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}
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m_EmberFile.m_Embers[i].m_TemporalSamples = m_GuiState.m_TemporalSamples;
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}
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m_Renderer->SetEmber(m_EmberFile.m_Embers);//Copy all embers to the local storage inside the renderer.
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//Render each image, cancelling if m_Run ever gets set to false.
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for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
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{
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m_Renderer->Reset();//Have to manually set this since the ember is not set each time through.
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m_RenderTimer.Tic();//Toc() is called in the progress function.
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if (m_Renderer->Run(m_FinalImage, i) != RENDER_OK)
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{
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, "Renderering failed.\n"));
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m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRender->ui.FinalRenderTextOutput, false);
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}
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}
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}
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else//Render all images, but not as an animation sequence (without temporal samples motion blur).
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{
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//Copy widget values to all embers
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for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
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{
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Sync(m_EmberFile.m_Embers[i]);
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m_EmberFile.m_Embers[i].m_TemporalSamples = 1;//No temporal sampling.
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}
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//Render each image, cancelling if m_Run ever gets set to false.
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for (i = 0; i < m_EmberFile.m_Embers.size() && m_Run; i++)
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{
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m_Renderer->SetEmber(m_EmberFile.m_Embers[i]);
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m_RenderTimer.Tic();//Toc() is called in the progress function.
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if (m_Renderer->Run(m_FinalImage) != RENDER_OK)
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{
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, "Renderering failed.\n"));
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m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRender->ui.FinalRenderTextOutput, false);
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}
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}
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}
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}
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else//Render a single image.
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{
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m_ImageCount = 1;
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Sync(m_Ember);
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ResetProgress();
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m_Ember.m_TemporalSamples = 1;
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m_Renderer->SetEmber(m_Ember);
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m_RenderTimer.Tic();//Toc() is called in the progress function.
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if (m_Renderer->Run(m_FinalImage) != RENDER_OK)
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{
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, "Renderering failed.\n"));
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m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRender->ui.FinalRenderTextOutput, false);
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}
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}
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QFile::remove(backup);
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m_Run = false;
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};
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}
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/// <summary>
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/// Setters for embers and ember files which convert between float and double types.
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/// These are used to preserve the current ember/file when switching between renderers.
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/// Note that some precision will be lost when going from double to float.
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/// </summary>
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template <typename T> void FinalRenderEmberController<T>::SetEmber(const Ember<float>& ember, bool verbatim) { m_Ember = ember; }
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template <typename T> void FinalRenderEmberController<T>::CopyEmber(Ember<float>& ember) { ember = m_Ember; }
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template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<float>& emberFile) { m_EmberFile = emberFile; }
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template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile) { emberFile = m_EmberFile; }
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template <typename T> double FinalRenderEmberController<T>::OriginalAspect() { return double(m_OriginalEmber.m_OrigFinalRasW) / m_OriginalEmber.m_OrigFinalRasH; }
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#ifdef DO_DOUBLE
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template <typename T> void FinalRenderEmberController<T>::SetEmber(const Ember<double>& ember, bool verbatim) { m_Ember = ember; }
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template <typename T> void FinalRenderEmberController<T>::CopyEmber(Ember<double>& ember) { ember = m_Ember; }
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template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<double>& emberFile) { m_EmberFile = emberFile; }
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template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile) { emberFile = m_EmberFile; }
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template <typename T> void FinalRenderEmberController<T>::SetOriginalEmber(Ember<double>& ember) { m_OriginalEmber = ember; }
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#else
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template <typename T> void FinalRenderEmberController<T>::SetOriginalEmber(Ember<float>& ember) { m_OriginalEmber = ember; }
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#endif
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/// <summary>
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/// Progress function.
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/// Take special action to sync options upon finishing.
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/// </summary>
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/// <param name="ember">The ember currently being rendered</param>
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/// <param name="foo">An extra dummy parameter</param>
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/// <param name="fraction">The progress fraction from 0-100</param>
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/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
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/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
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/// <returns>0 if the user has clicked cancel, else 1 to continue rendering.</returns>
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template <typename T>
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int FinalRenderEmberController<T>::ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs)
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{
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static int count = 0;
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if (stage == 0)
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(fraction)));
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else if (stage == 1)
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(fraction)));
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else if (stage == 2)
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(fraction)));
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//Finished, so take special action.
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if (stage == 2 && (int)fraction == 100)
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{
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string renderTimeString = m_RenderTimer.Format(m_RenderTimer.Toc()), totalTimeString;
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QString status, filename = m_GuiState.m_Path;
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QFileInfo original(filename);
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EmberStats stats = m_Renderer->Stats();
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QString iters = QLocale(QLocale::English).toString(stats.m_Iters);
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if (m_GuiState.m_DoAll && m_EmberFile.m_Embers.size() > 1)
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filename = original.absolutePath() + QDir::separator() + m_GuiState.m_Prefix + QString::fromStdString(m_EmberFile.m_Embers[m_FinishedImageCount].m_Name) + m_GuiState.m_Suffix + "." + m_GuiState.m_DoAllExt;
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else
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filename = original.absolutePath() + QDir::separator() + m_GuiState.m_Prefix + original.completeBaseName() + m_GuiState.m_Suffix + "." + original.suffix();
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filename = EmberFile<T>::UniqueFilename(filename);
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//Save whatever options were specified on the GUI to the settings.
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m_Settings->FinalEarlyClip(m_GuiState.m_EarlyClip);
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m_Settings->FinalTransparency(m_GuiState.m_Transparency);
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m_Settings->FinalOpenCL(m_GuiState.m_OpenCL);
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m_Settings->FinalDouble(m_GuiState.m_Double);
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m_Settings->FinalPlatformIndex(m_GuiState.m_PlatformIndex);
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m_Settings->FinalDeviceIndex(m_GuiState.m_DeviceIndex);
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m_Settings->FinalSaveXml(m_GuiState.m_SaveXml);
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m_Settings->FinalDoAll(m_GuiState.m_DoAll);
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m_Settings->FinalDoSequence(m_GuiState.m_DoSequence);
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m_Settings->FinalKeepAspect(m_GuiState.m_KeepAspect);
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m_Settings->FinalScale(m_GuiState.m_Scale);
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m_Settings->FinalDoAllExt(m_GuiState.m_DoAllExt);
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m_Settings->FinalThreadCount(m_GuiState.m_ThreadCount);
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m_Settings->FinalWidth(m_GuiState.m_Width);
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m_Settings->FinalHeight(m_GuiState.m_Height);
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m_Settings->FinalQuality(m_GuiState.m_Quality);
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m_Settings->FinalTemporalSamples(m_GuiState.m_TemporalSamples);
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m_Settings->FinalSupersample(m_GuiState.m_Supersample);
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SaveCurrentRender(filename);
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if (m_GuiState.m_SaveXml)
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{
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QFileInfo xmlFileInfo(filename);//Create another one in case it was modified for batch rendering.
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QString newPath = xmlFileInfo.absolutePath() + QDir::separator() + xmlFileInfo.completeBaseName() + ".flame";
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xmlDocPtr tempEdit = ember.m_Edits;
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ember.m_Edits = m_XmlWriter.CreateNewEditdoc(&ember, NULL, "edit", m_Settings->Nick().toStdString(), m_Settings->Url().toStdString(), m_Settings->Id().toStdString(), "", 0, 0);
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m_XmlWriter.Save(newPath.toStdString().c_str(), ember, 0, true, false, true);//Note that the ember passed is used, rather than m_Ember because it's what was actually rendered.
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if (tempEdit != NULL)
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xmlFreeDoc(tempEdit);
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}
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m_FinishedImageCount++;
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(100)));//Just to be safe.
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(100)));
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(100)));
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(((float)m_FinishedImageCount / (float)m_ImageCount) * 100)));
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(QString, QString::number(m_FinishedImageCount) + " / " + QString::number(m_ImageCount)));
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status = "Image " + QString::number(m_FinishedImageCount) + ":\nPure render time: " + QString::fromStdString(renderTimeString);
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, status));
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totalTimeString = m_TotalTimer.Format(m_TotalTimer.Toc());
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status = "Total render time: " + QString::fromStdString(totalTimeString) + "\nTotal iters: " + iters + "\n";
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(QString, status));
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QMetaObject::invokeMethod(m_FinalRender, "MoveCursorToEnd", Qt::QueuedConnection);
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if (m_FinishedImageCount != m_ImageCount)
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{
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ResetProgress(false);
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}
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}
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QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
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QApplication::processEvents();
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|
return m_Run ? 1 : 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start the final rendering process.
|
|
/// Create the needed renderer from the GUI if it has not been created yet.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
template<typename T>
|
|
bool FinalRenderEmberController<T>::Render()
|
|
{
|
|
QString filename = m_FinalRender->Path();
|
|
|
|
if (filename == "")
|
|
{
|
|
QMessageBox::critical(m_FinalRender, "File Error", "Please enter a valid path and filename for the output.");
|
|
return false;
|
|
}
|
|
|
|
if (CreateRendererFromGUI())
|
|
{
|
|
m_FinalRender->ui.FinalRenderTextOutput->clear();
|
|
|
|
//Note that a Qt thread must be used, rather than a tbb task.
|
|
//This is because tbb does a very poor job of allocating thread resources
|
|
//and dedicates an entire core just to this thread which does nothing waiting for the
|
|
//parallel iteration loops inside of the CPU renderer to finish. The result is that
|
|
//the renderer ends up using ThreadCount - 1 to iterate, instead of ThreadCount.
|
|
//By using a Qt thread here, and tbb inside the renderer, all cores can be maxed out.
|
|
m_Result = QtConcurrent::run(m_RenderFunc);
|
|
m_Settings->sync();
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop rendering and initialize a new renderer, using the specified type and the options on the final render dialog.
|
|
/// </summary>
|
|
/// <param name="renderType">The type of render to create</param>
|
|
/// <param name="platform">The index platform of the platform to use</param>
|
|
/// <param name="device">The index device of the device to use</param>
|
|
/// <param name="outputTexID">The texture ID of the shared OpenGL texture if shared</param>
|
|
/// <param name="shared">True if shared with OpenGL, else false. Default: true.</param>
|
|
/// <returns>True if nothing went wrong, else false.</returns>
|
|
template <typename T>
|
|
bool FinalRenderEmberController<T>::CreateRenderer(eRendererType renderType, unsigned int platform, unsigned int device, bool shared)
|
|
{
|
|
bool ok = true;
|
|
vector<string> errorReport;
|
|
QString filename = m_FinalRender->Path();
|
|
unsigned int channels = filename.endsWith(".png", Qt::CaseInsensitive) ? 4 : 3;
|
|
|
|
CancelRender();
|
|
|
|
if (m_Renderer.get() &&
|
|
m_Renderer->Ok() &&
|
|
m_Renderer->RendererType() == renderType &&
|
|
m_Platform == platform &&
|
|
m_Device == device &&
|
|
m_Shared == shared)
|
|
{
|
|
return ok;
|
|
}
|
|
|
|
if (!m_Renderer.get() || (m_Renderer->RendererType() != renderType))
|
|
{
|
|
EmberReport emberReport;
|
|
vector<string> errorReport;
|
|
|
|
m_Platform = platform;//Store values for re-creation later on.
|
|
m_Device = device;
|
|
m_OutputTexID = 0;//Don't care about tex ID when doing final render.
|
|
m_Shared = shared;
|
|
|
|
m_Renderer = auto_ptr<EmberNs::RendererBase>(::CreateRenderer<T, T>(renderType, platform, device, shared, m_OutputTexID, emberReport));
|
|
errorReport = emberReport.ErrorReport();
|
|
|
|
if (!errorReport.empty())
|
|
{
|
|
ok = false;
|
|
QMessageBox::critical(m_Fractorium, "Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
|
|
m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit);
|
|
}
|
|
}
|
|
|
|
if (m_Renderer.get())
|
|
{
|
|
if (m_Renderer->RendererType() == OPENCL_RENDERER)
|
|
channels = 4;//Always using 4 since the GL texture is RGBA.
|
|
|
|
m_Renderer->Callback(this);
|
|
m_Renderer->NumChannels(channels);
|
|
m_Renderer->ReclaimOnResize(false);
|
|
m_Renderer->EarlyClip(m_FinalRender->EarlyClip());
|
|
m_Renderer->ThreadCount(m_FinalRender->ThreadCount());
|
|
m_Renderer->Transparency(m_FinalRender->Transparency());
|
|
}
|
|
else
|
|
{
|
|
ok = false;
|
|
QMessageBox::critical(m_FinalRender, "Renderer Creation Error", "Could not create renderer, aborting. See info tab for details.");
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set various parameters in the renderer and current ember with the values
|
|
/// specified in the widgets and compute the amount of memory required to render.
|
|
/// This includes the memory needed for the final output image.
|
|
/// </summary>
|
|
/// <returns>If successful, memory required in bytes, else zero.</returns>
|
|
template <typename T>
|
|
unsigned __int64 FinalRenderEmberController<T>::SyncAndComputeMemory()
|
|
{
|
|
if (m_Renderer.get())
|
|
{
|
|
bool b = false;
|
|
QString filename = m_FinalRender->Path();
|
|
unsigned int channels = filename.endsWith(".png", Qt::CaseInsensitive) ? 4 : 3;//4 channels for Png, else 3.
|
|
|
|
Sync(m_Ember);
|
|
m_Renderer->SetEmber(m_Ember);
|
|
m_Renderer->CreateSpatialFilter(b);
|
|
m_Renderer->CreateTemporalFilter(b);
|
|
m_Renderer->NumChannels(channels);
|
|
m_Renderer->ComputeBounds();
|
|
CancelPreviewRender();
|
|
//m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc);
|
|
//while (!m_PreviewResult.isRunning()) { QApplication::processEvents(); }//Wait for it to start up.
|
|
m_PreviewRenderFunc();
|
|
return m_Renderer->MemoryRequired(true);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset the progress bars.
|
|
/// </summary>
|
|
/// <param name="total">True to reset render image and total progress bars, else false to only do iter, filter and accum bars.</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::ResetProgress(bool total)
|
|
{
|
|
if (total)
|
|
{
|
|
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(QString, "0 / " + QString::number(m_ImageCount)));
|
|
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
}
|
|
|
|
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
QMetaObject::invokeMethod(m_FinalRender->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
}
|
|
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::CancelPreviewRender()
|
|
{
|
|
m_PreviewRenderer->Abort();
|
|
|
|
while (m_PreviewRenderer->InRender()) { QApplication::processEvents(); }
|
|
while (m_PreviewRun) { QApplication::processEvents(); }
|
|
while (m_PreviewResult.isRunning()) { QApplication::processEvents(); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy widget values to the ember passed in.
|
|
/// </summary>
|
|
/// <param name="ember">The ember whose values will be modified</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::Sync(Ember<T>& ember)
|
|
{
|
|
int w = m_FinalRender->m_WidthSpin->value();
|
|
int h = m_FinalRender->m_HeightSpin->value();
|
|
|
|
ember.m_FinalRasW = m_OriginalEmber.m_OrigFinalRasW;//Scale is always in terms of the original dimensions of the ember in the editor.
|
|
ember.m_FinalRasH = m_OriginalEmber.m_OrigFinalRasH;
|
|
ember.m_PixelsPerUnit = m_OriginalEmber.m_PixelsPerUnit;
|
|
ember.SetSizeAndAdjustScale(w, h, false, m_FinalRender->Scale());
|
|
ember.m_Quality = m_FinalRender->m_QualitySpin->value();
|
|
ember.m_Supersample = m_FinalRender->m_SupersampleSpin->value();
|
|
|
|
if (m_FinalRender->ui.FinalRenderDoSequenceCheckBox->isChecked())
|
|
ember.m_TemporalSamples = m_FinalRender->m_TemporalSamplesSpin->value();
|
|
}
|