fractorium/Source/Fractorium/GLEmberController.h
Person 8a4127d5d7 --User changes
-Add a palette editor.
 -Add support for reading .ugr/.gradient/.gradients palette files.
 -Allow toggling on spinners whose minimum value is not zero.
 -Allow toggling display of image, affines and grid.
 -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.

--Bug fixes
 -cpow2 was wrong.
 -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
 -Use exec() on Apple and show() on all other OSes for dialog boxes.
 -Trying to render a sequence with no frames would crash.
 -Selecting multiple xforms and rotating them would produce the wrong rotation.
 -Better handling when parsing flames using different encoding, such as unicode and UTF-8.
 -Switching between SP/DP didn't reselect the selected flame in the Library tab.

--Code changes
 -Make all types concerning palettes be floats, including PaletteTableWidgetItem.
 -PaletteTableWidgetItem is no longer templated because all palettes are float.
 -Include the source colors for user created gradients.
 -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
 -Split conditional out of accumulation loop on the CPU for better performance.
 -Vectorize summing when doing density filter for better performance.
 -Make all usage of palettes be of type float, double is pointless.
 -Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
 -Refactor some palette path searching code.
 -Make ReadFile() throw and catch an exception if the file operation fails.
 -A little extra safety in foci and foci3D with a call to Zeps().
 -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
 -Fixing missing comma between paths in InitPaletteList().
 -Move Xml and PaletteList classes into cpp to shorten build times when working on them.
 -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
 -Change more NULL to nullptr.
2017-02-26 00:02:21 -08:00

152 lines
4.7 KiB
C++

#pragma once
#include "FractoriumPch.h"
/// <summary>
/// GLEmberControllerBase and GLEmberController<T> classes.
/// </summary>
/// <summary>
/// Use/draw pre or post affine transform.
/// </summary>
enum class eAffineType : et { AffinePre, AffinePost };
/// <summary>
/// Hovering over nothing, the x axis, the y axis or the center.
/// </summary>
enum class eHoverType : et { HoverNone, HoverXAxis, HoverYAxis, HoverTranslation };
/// <summary>
/// Dragging an affine transform or panning, rotating or scaling the image.
/// </summary>
enum class eDragState : et { DragNone, DragSelect, DragPanning, DragDragging, DragRotateScale };
/// <summary>
/// Dragging with no keys pressed, shift, control or alt.
/// </summary>
enum class eDragModifier : et { DragModNone = 0x00, DragModShift = 0x01, DragModControl = 0x02, DragModAlt = 0x04 };
/// <summary>
/// GLController, FractoriumEmberController, GLWidget and Fractorium need each other, but each can't all include the other.
/// So GLWidget includes this file, and GLWidget, FractoriumEmberController and Fractorium are declared as forward declarations here.
/// </summary>
class GLWidget;
class Fractorium;
template <typename T> class FractoriumEmberController;
/// <summary>
/// GLEmberControllerBase serves as a non-templated base class with virtual
/// functions which will be overridden in a derived class that takes a template parameter.
/// The controller serves as a way to access both the GLWidget and the underlying ember
/// objects through an interface that doesn't require template argument, but does allow
/// templated objects to be used underneath.
/// The functions not implemented in this file can be found in GLWidget.cpp near the area of code which uses them.
/// </summary>
class GLEmberControllerBase
{
public:
GLEmberControllerBase(Fractorium* fractorium, GLWidget* glWidget);
virtual ~GLEmberControllerBase();
void ClearDrag();
bool Allocate(bool force = false);
bool GetAlt();
bool GetShift();
bool GetControl();
void SetAlt();
void SetShift();
void SetControl();
void ClearAlt();
void ClearShift();
void ClearControl();
virtual void DrawImage() { }
virtual void DrawAffines(bool pre, bool post) { }
virtual void ClearWindow() { }
virtual bool KeyPress_(QKeyEvent* e);
virtual bool KeyRelease_(QKeyEvent* e);
virtual void MousePress(QMouseEvent* e) { }
virtual void MouseRelease(QMouseEvent* e) { }
virtual void MouseMove(QMouseEvent* e) { }
virtual void Wheel(QWheelEvent* e) { }
virtual bool SizesMatch() { return false; }
virtual bool CheckForSizeMismatch(int w, int h) { return true; }
virtual void QueryMatrices(bool print) { }
virtual void ResetMouseState() { }
protected:
uint m_DragModifier;
glm::ivec2 m_MousePos;
glm::ivec2 m_MouseDownPos;
glm::ivec4 m_Viewport;
eDragState m_DragState;
eHoverType m_HoverType;
eAffineType m_AffineType;
GLWidget* m_GL;
Fractorium* m_Fractorium;
};
/// <summary>
/// Templated derived class which implements all interaction functionality between the embers
/// of a specific template type and the GLWidget;
/// </summary>
template<typename T>
class GLEmberController : public GLEmberControllerBase
{
public:
GLEmberController(Fractorium* fractorium, GLWidget* glWidget, FractoriumEmberController<T>* controller);
virtual ~GLEmberController();
virtual void DrawImage() override;
virtual void DrawAffines(bool pre, bool post) override;
virtual void ClearWindow() override;
virtual void MousePress(QMouseEvent* e) override;
virtual void MouseRelease(QMouseEvent* e) override;
virtual void MouseMove(QMouseEvent* e) override;
virtual void Wheel(QWheelEvent* e) override;
virtual void QueryMatrices(bool print) override;
virtual bool SizesMatch() override;
virtual bool CheckForSizeMismatch(int w, int h) override;
virtual void ResetMouseState() override;
T CalcScale();
T CalcRotation();
void CalcDragXAxis();
void CalcDragYAxis();
void CalcDragTranslation();
void SetSelectedXform(Xform<T>* xform);
void DrawGrid();
void DrawAffine(Xform<T>* xform, bool pre, bool selected);
int UpdateHover(v3T& glCoords);
bool CheckXformHover(Xform<T>* xform, v3T& glCoords, T& bestDist, bool pre, bool post);
private:
v2T SnapToGrid(v2T& vec);
v3T SnapToGrid(v3T& vec);
v3T SnapToNormalizedAngle(v3T& vec, uint divisions);
v3T WindowToWorld(v3T& v, bool flip);
void QueryVMP();
void MultMatrix(m4T& mat);
T m_CenterDownX;
T m_CenterDownY;
T m_RotationDown;
T m_ScaleDown;
v4T m_BoundsDown;
v3T m_MouseWorldPos;
v3T m_MouseDownWorldPos;
v3T m_DragHandlePos;
v3T m_HoverHandlePos;
m4T m_Modelview;
m4T m_Projection;
Affine2D<T> m_DragSrcTransform;
vector<Affine2D<T>> m_DragSrcTransforms;
Xform<T>* m_HoverXform;
Xform<T>* m_SelectedXform;
FractoriumEmberController<T>* m_FractoriumEmberController;
T GridStep;
};