fractorium/Source/Fractorium/Fractorium.cpp
Person 90ec5b8246 --User changes:
-Show common folder locations such as documents, downloads, pictures in the sidebar in all file dialogs.
 -Warning message about exceeding memory in final render dialog now suggests strips as the solution to the problem.
 -Strips now has a tooltip explaining what it does.
 -Allow more digits in the spinners on the color section the flame tab.
 -Add manually adjustable size spinners in the final render dialog. Percentage scale and absolute size are fully synced.
 -Default prefix in final render is now the filename when doing animations (coming from sequence section of the library tab).
 -Changed the elliptic variation back to using a less precise version for float, and a more precise version for double. The last release had it always using double.
 -New applied xaos table that shows a read-only view of actual weights by taking the base xform weights and multiplying them by the xaos values.
 -New table in the xaos tab that gives a graphical representation of the probability that each xform is chosen, with and without xaos.
 -Add button to transpose the xaos rows and columns.
 -Add support for importing .chaos files from Chaotica.
 --Pasting back to Chaotica will work for most, but not all, variations due to incompatible parameter names in some.
 -Curves are now splines instead of Bezier. This adds compatibility with Chaotica, but breaks it for Apophysis. Xmls are still pastable, but the color curves will look different.
 --The curve editor on the palette tab can now add points by clicking on the lines and remove points by clicking on the points themselves, just like Chaotica.
 --Splines are saved in four new xml fields: overall_curve, red_curve, green_curve and blue_curve.
 -Allow for specifying the percentage of a sub batch each thread should iterate through per kernel call when running with OpenCL. This gives a roughly 1% performance increase due to having to make less kernel calls while iterating.
 --This field is present for interactive editing (where it's not very useful) and in the final render dialog.
 --On the command line, this is specified as --sbpctth for EmberRender and EmberAnimate.
 -Allow double clicking to toggle the supersample field in the flame tab between 1 and 2 for easily checking the effect of the field.
 -When showing affine values as polar coordinates, show angles normalized to 360 to match Chaotica.
 -Fuse Count spinner now toggles between 15 and 100 when double clicking for easily checking the effect of the field.
 -Added field for limiting the range in the x and y direction that the initial points are chosen from.
 -Added a field called K2 which is an alternative way to set brightness, ignored when zero.
 --This has no effect for many variations, but hs a noticeable effect for some.
 -Added new variations:
 arcsech
 arcsech2
 arcsinh
 arctanh
 asteria
 block
 bwraps_rand
 circlecrop2
 coth_spiral
 crackle2
 depth_blur
 depth_blur2
 depth_gaussian
 depth_gaussian2
 depth_ngon
 depth_ngon2
 depth_sine
 depth_sine2
 dragonfire
 dspherical
 dust
 excinis
 exp2
 flipx
 flowerdb
 foci_p
 gaussian
 glynnia2
 glynnsim4
 glynnsim5
 henon
 henon
 hex_rand
 hex_truchet
 hypershift
 lazyjess
 lens
 lozi
 lozi
 modulusx
 modulusy
 oscilloscope2
 point_symmetry
 pointsymmetry
 projective
 pulse
 rotate
 scry2
 shift
 smartshape
 spher
 squares
 starblur2
 swirl3
 swirl3r
 tanh_spiral
 target0
 target2
 tile_hlp
 truchet_glyph
 truchet_inv
 truchet_knot
 unicorngaloshen
 vibration
 vibration2
 --hex_truchet, hex_rand should always use double. They are extremely sensitive.

--Bug fixes:
 -Bounds sign was flipped for x coordinate of world space when center was not zero.
 -Right clicking and dragging spinner showed menu on mouse up, even if it was very far away.
 -Text boxes for size in final render dialog were hard to type in. Same bug as xform weight used to be so fix the same way.
 -Fix spelling to be plural in toggle color speed box.
 -Stop using the blank user palette to generate flames. Either put colored palettes in it, or exclude it from randoms.
 -Clicking the random palette button for a palette file with only one palette in it would freeze the program.
 -Clicking none scale in final render did not re-render the preview.
 -Use less precision on random xaos. No need for 12 decimal places.
 -The term sub batch is overloaded in the options dialog. Change the naming and tooltip of those settings for cpu and opencl.
 --Also made clear in the tooltip for the default opencl quality setting that the value is per device.
 -The arrows spinner in palette editor appears like a read-only label. Made it look like a spinner.
 -Fix border colors for various spin boxes and table headers in the style sheet. Requires reload.
 -Fix a bug in the bwraps variation which would produce different results than Chaotica and Apophysis.
 -Synth was allowed to be selected for random flame generation when using an Nvidia card but it shouldn't have been because Nvidia has a hard time compiling synth.
 -A casting bug in the OpenCL kernels for log scaling and density filtering was preventing successful compilations on Intel iGPUs. Fixed even though we don't support anything other than AMD and Nvidia.
 -Palette rotation (click and drag) position was not being reset when loading a new flame.
 -When the xform circles were hidden, opening and closing the options dialog would improperly reshow them.
 -Double click toggle was broken on integer spin boxes.
 -Fixed tab order of some controls.
 -Creating a palette from a jpg in the palette editor only produced a single color.
 --Needed to package imageformats/qjpeg.dll with the Windows installer.
 -The basic memory benchmark test flame was not really testing memory. Make it more spread out.
 -Remove the temporal samples field from the flame tab, it was never used because it's only an animation parameter which is specified in the final render dialog or on the command line with EmberAnimate.

--Code changes:
 -Add IsEmpty() to Palette to determine if a palette is all black.
 -Attempt to avoid selecting a blank palette in PaletteList::GetRandomPalette().
 -Add function ScanForChaosNodes() and some associated helper functions in XmlToEmber.
 -Make variation param name correction be case insensitive in XmlToEmber.
 -Report error when assigning a variation param value in XmlToEmber.
 -Add SubBatchPercentPerThread() method to RendererCL.
 -Override enterEvent() and leaveEvent() in DoubleSpinBox and SpinBox to prevent the context menu from showing up on right mouse up after already leaving the spinner.
 -Filtering the mouse wheel event in TableWidget no longer appears to be needed. It was probably an old Qt bug that has been fixed.
 -Gui/ember syncing code in the final render dialog needed to be reworked to accommodate absolute sizes.
2019-04-13 19:00:46 -07:00

1120 lines
40 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#include "QssDialog.h"
// X11 headers on Linux define this, causing build errors.
#ifdef KeyRelease
#undef KeyRelease
#endif
/// <summary>
/// Constructor that initializes the entire program.
/// The setup process is very lengthy because it requires many custom modifications
/// to the GUI widgets that are not possible to do through the designer. So if something
/// is present here, it's safe to assume it can't be done in the designer.
/// </summary>
/// <param name="p">The parent widget of this item</param>
Fractorium::Fractorium(QWidget* p)
: QMainWindow(p)
{
int iconSize_ = 9;
size_t i = 0;
string s;
Timing t;
ui.setupUi(this);
m_Info = OpenCLInfo::Instance();
qRegisterMetaType<size_t>("size_t");
qRegisterMetaType<QVector<int>>("QVector<int>");//For previews.
qRegisterMetaType<vector<byte>>("vector<byte>");
qRegisterMetaType<vv4F>("vv4F");
qRegisterMetaType<EmberTreeWidgetItemBase*>("EmberTreeWidgetItemBase*");
tabifyDockWidget(ui.LibraryDockWidget, ui.FlameDockWidget);
tabifyDockWidget(ui.FlameDockWidget, ui.XformsDockWidget);
tabifyDockWidget(ui.XformsDockWidget, ui.XaosDockWidget);
tabifyDockWidget(ui.XaosDockWidget, ui.PaletteDockWidget);
tabifyDockWidget(ui.PaletteDockWidget, ui.InfoDockWidget);
setTabPosition(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea, QTabWidget::TabPosition::North);
setTabShape(QTabWidget::TabShape::Triangular);
m_Docks.reserve(8);
m_Docks.push_back(ui.LibraryDockWidget);
m_Docks.push_back(ui.FlameDockWidget);
m_Docks.push_back(ui.XformsDockWidget);
m_Docks.push_back(ui.XaosDockWidget);
m_Docks.push_back(ui.PaletteDockWidget);
m_Docks.push_back(ui.InfoDockWidget);
for (auto dock : m_Docks)//Prevents a dock from ever getting accidentally hidden.
{
dock->setWindowFlags(dock->windowFlags() & Qt::WindowStaysOnTopHint);
dock->setAllowedAreas(Qt::DockWidgetArea::LeftDockWidgetArea
//#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
| Qt::DockWidgetArea::RightDockWidgetArea
//#endif
);
}
m_Urls << QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::DesktopLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::DownloadLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::HomeLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::DocumentsLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::PicturesLocation).first())
;
m_FontSize = 9;
m_VarSortMode = 1;//Sort by weight by default.
m_PaletteSortMode = 0;//Sort by palette ascending by default.
m_ColorDialog = new QColorDialog(this);
m_Settings = FractoriumSettings::Instance();
m_QssDialog = new QssDialog(this);
m_FinalRenderDialog = new FractoriumFinalRenderDialog(this);
m_OptionsDialog = new FractoriumOptionsDialog(this);
m_VarDialog = new FractoriumVariationsDialog(this);
m_AboutDialog = new FractoriumAboutDialog(this);
//Put the about dialog in the screen center.
const QRect screen = QApplication::desktop()->screenGeometry();
m_AboutDialog->move(screen.center() - m_AboutDialog->rect().center());
connect(m_ColorDialog, SIGNAL(colorSelected(const QColor&)), this, SLOT(OnColorSelected(const QColor&)), Qt::QueuedConnection);
m_XformComboColors[i++] = QColor(0XFF, 0X00, 0X00);
m_XformComboColors[i++] = QColor(0XCC, 0XCC, 0X00);
m_XformComboColors[i++] = QColor(0X00, 0XCC, 0X00);
m_XformComboColors[i++] = QColor(0X00, 0XCC, 0XCC);
m_XformComboColors[i++] = QColor(0X40, 0X40, 0XFF);
m_XformComboColors[i++] = QColor(0XCC, 0X00, 0XCC);
m_XformComboColors[i++] = QColor(0XCC, 0X80, 0X00);
m_XformComboColors[i++] = QColor(0X80, 0X00, 0X4F);
m_XformComboColors[i++] = QColor(0X80, 0X80, 0X22);
m_XformComboColors[i++] = QColor(0X60, 0X80, 0X60);
m_XformComboColors[i++] = QColor(0X50, 0X80, 0X80);
m_XformComboColors[i++] = QColor(0X4F, 0X4F, 0X80);
m_XformComboColors[i++] = QColor(0X80, 0X50, 0X80);
m_XformComboColors[i++] = QColor(0X80, 0X60, 0X22);
m_FinalXformComboColor = QColor(0x7F, 0x7F, 0x7F);
for (i = 0; i < XFORM_COLOR_COUNT; i++)
{
QPixmap pixmap(iconSize_, iconSize_);
pixmap.fill(m_XformComboColors[i]);
m_XformComboIcons[i] = QIcon(pixmap);
}
QPixmap pixmap(iconSize_, iconSize_);
pixmap.fill(m_FinalXformComboColor);
m_FinalXformComboIcon = QIcon(pixmap);
InitToolbarUI();
InitParamsUI();
InitXformsUI();
InitXformsColorUI();
InitXformsAffineUI();
InitXformsVariationsUI();
InitXformsSelectUI();
InitXaosUI();
InitPaletteUI();
InitLibraryUI();
InitInfoUI();
InitMenusUI();
//This will init the controller and fill in the variations and palette tables with template specific instances
//of their respective objects.
#ifdef DO_DOUBLE
if (m_Settings->Double())
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
else
#endif
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
m_Controller->SetupVariationsTree();
m_Controller->FilteredVariations();
if (m_Info->Ok() && m_Settings->OpenCL() && m_QualitySpin->value() < (m_Settings->OpenClQuality() * m_Settings->Devices().size()))
m_QualitySpin->setValue(m_Settings->OpenClQuality() * m_Settings->Devices().size());
int statusBarHeight = 20;// *devicePixelRatio();
ui.StatusBar->setMinimumHeight(statusBarHeight);
ui.StatusBar->setMaximumHeight(statusBarHeight);
m_RenderStatusLabel = new QLabel(this);
m_RenderStatusLabel->setMinimumWidth(200);
m_RenderStatusLabel->setAlignment(Qt::AlignRight);
ui.StatusBar->addPermanentWidget(m_RenderStatusLabel);
m_CoordinateStatusLabel = new QLabel(this);
m_CoordinateStatusLabel->setMinimumWidth(300);
m_CoordinateStatusLabel->setMaximumWidth(300);
m_CoordinateStatusLabel->setAlignment(Qt::AlignLeft);
ui.StatusBar->addWidget(m_CoordinateStatusLabel);
int progressBarHeight = 15;
int progressBarWidth = 300;
m_ProgressBar = new QProgressBar(this);
m_ProgressBar->setRange(0, 100);
m_ProgressBar->setValue(0);
m_ProgressBar->setMinimumHeight(progressBarHeight);
m_ProgressBar->setMaximumHeight(progressBarHeight);
m_ProgressBar->setMinimumWidth(progressBarWidth);
m_ProgressBar->setMaximumWidth(progressBarWidth);
ui.StatusBar->addPermanentWidget(m_ProgressBar);
//Setup pointer in the GL window to point back to here.
ui.GLDisplay->SetMainWindow(this);
bool restored = restoreState(m_Settings->value("windowState").toByteArray());
showMaximized();//This won't fully set things up and show them until after this constructor exits.
connect(ui.LibraryDockWidget, SIGNAL(dockLocationChanged(Qt::DockWidgetArea)), this, SLOT(dockLocationChanged(Qt::DockWidgetArea)));
connect(ui.LibraryDockWidget, SIGNAL(topLevelChanged(bool)), this, SLOT(OnDockTopLevelChanged(bool)));
//Always ensure the library tab is selected if not restoring, which will show preview renders.
if (!restored)
{
ui.LibraryDockWidget->raise();
ui.LibraryDockWidget->show();
ui.XformsTabWidget->setCurrentIndex(2);//Make variations tab the currently selected one under the Xforms tab.
}
m_PreviousPaletteRow = -1;//Force click handler the first time through.
SetCoordinateStatus(0, 0, 0, 0);
SetTabOrders();
m_SettingsPath = QFileInfo(m_Settings->fileName()).absoluteDir().absolutePath();
ifstream ifs((m_SettingsPath + "/default.qss").toStdString().c_str(), ifstream::in);
if (ifs.is_open())
{
string total, qs;
total.reserve(20 * 1024);
while (std::getline(ifs, qs))
total += qs + "\n";
m_Style = QString::fromStdString(total);
}
else
m_Style = BaseStyle();
setStyleSheet(m_Style);
if (!m_Settings->Theme().isEmpty())
{
if (auto theme = QStyleFactory::create(m_Settings->Theme()))
{
m_Theme = theme;
setStyle(m_Theme);
}
}
else
{
if (!QStyleFactory::keys().empty())
{
m_Theme = QStyleFactory::create(qApp->style()->objectName());
setStyle(m_Theme);
}
}
#ifdef __APPLE__
for (auto dock : m_Docks)//Fixes focus problem on OSX.
{
if (!dock->isHidden())
{
dock->setFloating(!dock->isFloating());
dock->setFloating(!dock->isFloating());
break;
}
}
#endif
//At this point, everything has been setup except the renderer. Shortly after
//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
//which executes whenever the program is idle. Upon starting the timer, the renderer
//will be initialized.
//auto cdc = wglGetCurrentDC();
//auto cc = wglGetCurrentContext();
//qDebug() << "Fractorium::Fractorium():";
//qDebug() << "Current DC: " << cdc;
//qDebug() << "Current Context: " << cc;
QTimer::singleShot(1000, [&]() { ui.GLDisplay->InitGL(); });
}
/// <summary>
/// Destructor which saves out the settings file.
/// All other memory is cleared automatically through the use of STL.
/// </summary>
Fractorium::~Fractorium()
{
SyncSequenceSettings();
m_VarDialog->SyncSettings();
m_Settings->ShowXforms(ui.ActionDrawXforms->isChecked());
m_Settings->ShowGrid(ui.ActionDrawGrid->isChecked());
m_Settings->setValue("windowState", saveState());
m_Settings->sync();
if (m_Settings->LoadLast())
m_Controller->SaveCurrentFileOnShutdown();
}
/// <summary>
/// Return the URLs used to determine the icons that show up in the location bar in all file/folder dialogs.
/// </summary>
QList<QUrl> Fractorium::Urls()
{
return m_Urls;
}
/// <summary>
/// Set the coordinate text in the status bar.
/// </summary>
/// <param name="rasX">The raster x coordinate</param>
/// <param name="rasY">The raster y coordinate</param>
/// <param name="worldX">The cartesian world x coordinate</param>
/// <param name="worldY">The cartesian world y coordinate</param>
void Fractorium::SetCoordinateStatus(int rasX, int rasY, float worldX, float worldY)
{
static QString coords;
coords.sprintf("Window: %4d, %4d World: %2.2f, %2.2f", rasX, rasY, worldX, worldY);
m_CoordinateStatusLabel->setText(coords);
}
/// <summary>
/// Center the scroll area.
/// Called in response to a resizing, or setting of new ember.
/// </summary>
void Fractorium::CenterScrollbars()
{
QScrollBar* w = ui.GLParentScrollArea->horizontalScrollBar();
QScrollBar* h = ui.GLParentScrollArea->verticalScrollBar();
w->setValue(w->maximum() / 2);
h->setValue(h->maximum() / 2);
}
/// <summary>
/// Apply the settings for saving an ember to an Xml file to an ember (presumably about to be saved).
/// </summary>
/// <param name="ember">The ember to apply the settings to</param>
template <typename T>
void FractoriumEmberController<T>::ApplyXmlSavingTemplate(Ember<T>& ember)
{
ember.m_Quality = m_Fractorium->m_Settings->XmlQuality();
ember.m_Supersample = m_Fractorium->m_Settings->XmlSupersample();
ember.m_TemporalSamples = m_Fractorium->m_Settings->XmlTemporalSamples();
}
/// <summary>
/// Return whether the current ember contains a final xform and the GUI is aware of it.
/// Note this can be true even if the final is empty, as long as they've added one and have
/// not explicitly deleted it.
/// </summary>
/// <returns>True if the current ember contains a final xform, else false.</returns>
bool Fractorium::HaveFinal()
{
auto combo = ui.CurrentXformCombo;
return (combo->count() > 0 && combo->itemText(combo->count() - 1) == "Final");
}
/// <summary>
/// Slots.
/// </summary>
/// <summary>
/// Empty placeholder for now.
/// Qt has a severe bug where the dock gets hidden behind the window.
/// Perhaps this will be used in the future if Qt ever fixes that bug.
/// Called when the top level dock is changed.
/// </summary>
/// <param name="topLevel">True if top level, else false.</param>
void Fractorium::OnDockTopLevelChanged(bool topLevel)
{
//setTabPosition(Qt::AllDockWidgetAreas, QTabWidget::TabPosition::North);
//if (topLevel)
//{
// if (ui.DockWidget->y() <= 0)
// ui.DockWidget->setGeometry(ui.DockWidget->x(), ui.DockWidget->y() + 100, ui.DockWidget->width(), ui.DockWidget->height());
//
// ui.DockWidget->setFloating(true);
//}
//else
// ui.DockWidget->setFloating(false);
}
/// <summary>
/// Empty placeholder for now.
/// Qt has a severe bug where the dock gets hidden behind the window.
/// Perhaps this will be used in the future if Qt ever fixes that bug.
/// Called when the dock location is changed.
/// </summary>
/// <param name="area">The dock widget area</param>
void Fractorium::dockLocationChanged(Qt::DockWidgetArea area)
{
//setTabPosition(Qt::AllDockWidgetAreas, QTabWidget::TabPosition::North);
//ui.DockWidget->resize(500, ui.DockWidget->height());
//ui.DockWidget->update();
//ui.dockWidget->setFloating(true);
//ui.dockWidget->setFloating(false);
}
/// <summary>
/// Virtual event overrides.
/// </summary>
/// <summary>
/// Event filter for taking special action on:
/// Dock widget resize events, which in turn trigger GLParentScrollArea events.
/// Library tree key events, specifically delete.
/// Library tree drag n drop events.
/// </summary>
/// <param name="o">The object</param>
/// <param name="e">The eevent</param>
/// <returns>false</returns>
bool Fractorium::eventFilter(QObject* o, QEvent* e)
{
static int fcount = 0;//Qt seems to deliver three events for every key press. So a count must be kept to only respond to the third event.
static int libdelcount = 0;//Note that if anything ever changes under the hood with Qt, this will likely stop working, so adjust as accordingly.
static int xfupcount = 0;
static int xfdncount = 0;
if (o == ui.GLParentScrollArea && e->type() == QEvent::Resize)
{
m_WidthSpin->DoubleClickNonZero(ui.GLParentScrollArea->width() * ui.GLDisplay->devicePixelRatioF());
m_HeightSpin->DoubleClickNonZero(ui.GLParentScrollArea->height() * ui.GLDisplay->devicePixelRatioF());
}
else if (auto ke = dynamic_cast<QKeyEvent*>(e))
{
auto combo = ui.CurrentXformCombo;
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
if (ke->key() >= Qt::Key_F1 && ke->key() <= Qt::Key_F32)
{
fcount++;
if (fcount >= 3)
{
int val = ke->key() - (int)Qt::Key_F1;
if (val < combo->count())
combo->setCurrentIndex(val);
fcount = 0;
//qDebug() << "global function key press: " << ke->key() << " " << o->metaObject()->className() << " " << o->objectName();
}
return true;
}
else if (o == ui.LibraryTree)
{
//Require shift for deleting to prevent it from triggering when the user enters delete in the edit box.
if (ke->key() == Qt::Key_Delete && e->type() == QEvent::KeyRelease && shift)
{
libdelcount++;
if (libdelcount >= 3)
{
auto v = GetCurrentEmberIndex();
if (ui.LibraryTree->topLevelItem(0)->childCount() > 1)
OnDelete(v);
libdelcount = 0;
}
return true;
}
}
else if (o == this)
{
auto focusedctrl = dynamic_cast<QSpinBox*>(this->focusWidget());
if (!focusedctrl)//Doesn't seem to matter, but just to be safe.
{
unsigned int index = combo->currentIndex();
if (ke->key() == Qt::Key_Plus || ke->key() == Qt::Key_Equal)
{
xfupcount++;
if (xfupcount >= 3)
{
xfupcount = 0;
combo->setCurrentIndex((index + 1) % combo->count());
//qDebug() << "global arrow plus key press: " << ke->key() << " " << o->metaObject()->className() << " " << o->objectName();
}
return true;
}
else if (ke->key() == Qt::Key_Minus || ke->key() == Qt::Key_Underscore)
{
xfdncount++;
if (xfdncount >= 3)
{
xfdncount = 0;
if (index == 0)
index = combo->count();
combo->setCurrentIndex((index - 1) % combo->count());
//qDebug() << "global arrow minus key press: " << ke->key() << " " << o->metaObject()->className() << " " << o->objectName();
}
return true;
}
}
}
}
return QMainWindow::eventFilter(o, e);
}
/// <summary>
/// Respond to a resize event which will set the double click default value
/// in the width and height spinners.
/// Note, this does not change the size of the ember being rendered or
/// the OpenGL texture it's being drawn on.
/// <param name="e">The event</param>
void Fractorium::resizeEvent(QResizeEvent* e)
{
m_WidthSpin->DoubleClickNonZero(ui.GLParentScrollArea->width() * ui.GLDisplay->devicePixelRatioF());
m_HeightSpin->DoubleClickNonZero(ui.GLParentScrollArea->height() * ui.GLDisplay->devicePixelRatioF());
QMainWindow::resizeEvent(e);
}
/// <summary>
/// Respond to a show event to ensure Qt updates the native menubar.
/// On first create, Qt can fail to create the native menu bar properly,
/// but telling it that this window has become the focus window forces
/// it to refresh this.
/// <param name="e">The event</param>
void Fractorium::showEvent(QShowEvent* e)
{
//Tell Qt to refresh the native menubar from this widget.
emit qGuiApp->focusWindowChanged(windowHandle());
QMainWindow::showEvent(e);
}
/// <summary>
/// Stop rendering and block before exiting.
/// Called on program exit.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::closeEvent(QCloseEvent* e)
{
if (m_Controller.get())
{
m_Controller->StopRenderTimer(true);//Will wait until fully exited and stopped.
m_Controller->StopAllPreviewRenderers();
}
if (e)
e->accept();
}
/// <summary>
/// Examine the files dragged when it first enters the window area.
/// Ok if at least one file is .flam3, .flam3 or .xml, else not ok.
/// Called when the user first drags files in.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dragEnterEvent(QDragEnterEvent* e)
{
if (e->mimeData()->hasUrls())
{
auto urls = e->mimeData()->urls();
for (auto& url : urls)
{
QString localFile = url.toLocalFile();
QFileInfo fileInfo(localFile);
QString suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml" || suf == "chaos")
{
e->accept();
break;
}
}
}
}
/// <summary>
/// Always accept drag when moving, so that the drop event will correctly be called.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dragMoveEvent(QDragMoveEvent* e)
{
e->accept();
}
/// <summary>
/// Examine and open the dropped files.
/// Called when the user drops a file in.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dropEvent(QDropEvent* e)
{
QStringList filenames;
Qt::KeyboardModifiers mod = e->keyboardModifiers();
bool append = mod.testFlag(Qt::ControlModifier) ? false : true;
if (e->mimeData()->hasUrls())
{
auto urls = e->mimeData()->urls();
for (auto& url : urls)
{
QString localFile = url.toLocalFile();
QFileInfo fileInfo(localFile);
QString suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml" || suf == "chaos")
filenames << localFile;
}
}
if (!filenames.empty())
m_Controller->OpenAndPrepFiles(filenames, append);
}
/// <summary>
/// Setup a combo box to be placed in a table cell.
/// </summary>
/// <param name="table">The table the combo box belongs to</param>
/// <param name="receiver">The receiver object</param>
/// <param name="row">The row in the table where this combo box resides</param>
/// <param name="col">The col in the table where this combo box resides</param>
/// <param name="comboBox">Double pointer to combo box which will hold the spinner upon exit</param>
/// <param name="vals">The string values to populate the combo box with</param>
/// <param name="signal">The signal the combo box emits</param>
/// <param name="slot">The slot to receive the signal</param>
/// <param name="connectionType">Type of the connection. Default: Qt::QueuedConnection.</param>
void Fractorium::SetupCombo(QTableWidget* table, const QObject* receiver, int& row, int col, StealthComboBox*& comboBox, const vector<string>& vals, const char* signal, const char* slot, Qt::ConnectionType connectionType)
{
comboBox = new StealthComboBox(table);
for (auto& s : vals) comboBox->addItem(s.c_str());
table->setCellWidget(row, col, comboBox);
connect(comboBox, signal, receiver, slot, connectionType);
row++;
}
/// <summary>
/// Set the header of a table to be fixed.
/// </summary>
/// <param name="header">The header to set</param>
/// <param name="mode">The resizing mode to use. Default: QHeaderView::Fixed.</param>
void Fractorium::SetFixedTableHeader(QHeaderView* header, QHeaderView::ResizeMode mode)
{
header->setVisible(true);//For some reason, the designer keeps clobbering this value, so force it here.
header->setSectionsClickable(false);
header->setSectionResizeMode(mode);
}
/// <summary>
/// Setup and show the open XML dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <returns>The list of filenames selected</returns>
QStringList Fractorium::SetupOpenXmlDialog()
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
if (!m_OpenFileDialog)
{
m_OpenFileDialog = new QFileDialog(this);
m_OpenFileDialog->setViewMode(QFileDialog::List);
m_OpenFileDialog->setOption(QFileDialog::DontUseNativeDialog, true);
connect(m_OpenFileDialog, &QFileDialog::filterSelected, [&](const QString & filter) { m_Settings->OpenXmlExt(filter); });
m_OpenFileDialog->setFileMode(QFileDialog::ExistingFiles);
m_OpenFileDialog->setAcceptMode(QFileDialog::AcceptOpen);
m_OpenFileDialog->setNameFilter("flam3 (*.flam3);;flame (*.flame);;xml (*.xml);;chaos (*.chaos)");
m_OpenFileDialog->setWindowTitle("Open Flame");
m_OpenFileDialog->setSidebarUrls(m_Urls);
}
QStringList filenames;
m_OpenFileDialog->setDirectory(m_Settings->OpenFolder());
m_OpenFileDialog->selectNameFilter(m_Settings->OpenXmlExt());
if (m_OpenFileDialog->exec() == QDialog::Accepted)
{
filenames = m_OpenFileDialog->selectedFiles();
if (!filenames.empty())
m_Settings->OpenFolder(QFileInfo(filenames[0]).canonicalPath());
}
#else
auto defaultFilter(m_Settings->OpenXmlExt());
auto filenames = QFileDialog::getOpenFileNames(this, tr("Open Flame"), m_Settings->OpenFolder(), tr("flam3(*.flam3);; flame(*.flame);; xml(*.xml);; chaos (*.chaos)"), &defaultFilter);
m_Settings->OpenXmlExt(defaultFilter);
if (!filenames.empty())
m_Settings->OpenFolder(QFileInfo(filenames[0]).canonicalPath());
#endif
return filenames;
}
/// <summary>
/// Setup and show the save XML dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <param name="defaultFilename">The default filename to populate the text box with</param>
/// <returns>The filename selected</returns>
QString Fractorium::SetupSaveXmlDialog(const QString& defaultFilename)
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
//QS
if (!m_SaveFileDialog)
{
m_SaveFileDialog = new QFileDialog(this);
m_SaveFileDialog->setViewMode(QFileDialog::List);
m_SaveFileDialog->setFileMode(QFileDialog::FileMode::AnyFile);
m_SaveFileDialog->setOption(QFileDialog::DontUseNativeDialog, true);
//This must be done once here because clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_SaveFileDialog->setAcceptMode(QFileDialog::AcceptSave);
connect(m_SaveFileDialog, &QFileDialog::filterSelected, [&](const QString & filter)
{
m_Settings->SaveXmlExt(filter);
m_SaveFileDialog->setDefaultSuffix(filter);
});
m_SaveFileDialog->setNameFilter("flam3 (*.flam3);;flame (*.flame);;xml (*.xml)");
m_SaveFileDialog->setWindowTitle("Save flame as xml");
m_SaveFileDialog->setSidebarUrls(m_Urls);
}
QString filename;
m_SaveFileDialog->selectFile(defaultFilename);
m_SaveFileDialog->setDirectory(m_Settings->SaveFolder());
m_SaveFileDialog->selectNameFilter(m_Settings->SaveXmlExt());
m_SaveFileDialog->setDefaultSuffix(m_Settings->SaveXmlExt());
if (m_SaveFileDialog->exec() == QDialog::Accepted)
{
filename = m_SaveFileDialog->selectedFiles().value(0);
auto filenames = filename.split(" (*");//This is a total hack, but Qt has the unfortunate behavior of including the description with the extension. It's probably a bug.
filename = filenames[0];
m_Settings->SaveXmlExt(m_SaveFileDialog->selectedNameFilter());
}
#else
auto defaultFilter(m_Settings->SaveXmlExt());
auto filename = QFileDialog::getSaveFileName(this, tr("Save flame as xml"), m_Settings->SaveFolder() + "/" + defaultFilename, tr("flam3 (*.flam3);;flame (*.flame);;xml (*.xml)"), &defaultFilter);
m_Settings->SaveXmlExt(defaultFilter);
#endif
return filename;
}
/// <summary>
/// Setup and show the save image dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <param name="defaultFilename">The default filename to populate the text box with</param>
/// <returns>The filename selected</returns>
QString Fractorium::SetupSaveImageDialog(const QString& defaultFilename)
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
if (!m_SaveImageDialog)
{
m_SaveImageDialog = new QFileDialog(this);
m_SaveImageDialog->setViewMode(QFileDialog::List);
m_SaveImageDialog->setFileMode(QFileDialog::FileMode::AnyFile);
m_SaveImageDialog->setOption(QFileDialog::DontUseNativeDialog, true);
//This must be done once here because clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_SaveImageDialog->setAcceptMode(QFileDialog::AcceptSave);
connect(m_SaveImageDialog, &QFileDialog::filterSelected, [&](const QString & filter)
{
m_Settings->SaveImageExt(filter);
m_SaveImageDialog->setDefaultSuffix(filter);
});
#ifdef _WIN32
m_SaveImageDialog->setNameFilter(".bmp;;.jpg;;.png;;.exr");
#else
m_SaveImageDialog->setNameFilter(".jpg;;.png;;.exr");
#endif
m_SaveImageDialog->setWindowTitle("Save image");
m_SaveImageDialog->setSidebarUrls(m_Urls);
}
QString filename;
m_SaveImageDialog->selectFile(defaultFilename);
m_SaveImageDialog->setDirectory(m_Settings->SaveFolder());
m_SaveImageDialog->selectNameFilter(m_Settings->SaveImageExt());
m_SaveImageDialog->setDefaultSuffix(m_Settings->SaveImageExt());
if (m_SaveImageDialog->exec() == QDialog::Accepted)
filename = m_SaveImageDialog->selectedFiles().value(0);
#else
auto defaultFilter(m_Settings->SaveImageExt());
auto filename = QFileDialog::getSaveFileName(this, tr("Save image"), m_Settings->SaveFolder() + "/" + defaultFilename, tr("Jpg (*.jpg);;Png (*.png);;Exr (*.exr)"), &defaultFilter);
m_Settings->SaveImageExt(defaultFilter);
#endif
return filename;
}
/// <summary>
/// Setup and show the save folder dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <returns>The folder selected, with '/' appended to the end</returns>
QString Fractorium::SetupSaveFolderDialog()
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
if (!m_FolderDialog)
{
m_FolderDialog = new QFileDialog(this);
m_FolderDialog->setViewMode(QFileDialog::List);
m_FolderDialog->setOption(QFileDialog::DontUseNativeDialog, true);
//This must come first because it clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_FolderDialog->setAcceptMode(QFileDialog::AcceptSave);
m_FolderDialog->setFileMode(QFileDialog::Directory);
m_FolderDialog->setOption(QFileDialog::ShowDirsOnly, true);
m_FolderDialog->setWindowTitle("Save to folder");
m_FolderDialog->setSidebarUrls(m_Urls);
}
QString filename;
m_FolderDialog->selectFile("");
m_FolderDialog->setDirectory(m_Settings->SaveFolder());
if (m_FolderDialog->exec() == QDialog::Accepted)
{
filename = MakeEnd(m_FolderDialog->selectedFiles().value(0), '/');
}
#else
auto filename = QFileDialog::getExistingDirectory(this, tr("Save to folder"),
m_Settings->SaveFolder(),
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (filename.size() > 0)
filename = MakeEnd(filename, '/');
#endif
return filename;
}
/// <summary>
/// Thin wrapper around QMessageBox::critical() to allow it to be invoked from another thread.
/// </summary>
/// <param name="title">The title of the message box</param>
/// <param name="text">The text displayed on the message box</param>
/// <param name="invokeRequired">True if running on another thread, else false. Default: false.</param>
void Fractorium::ShowCritical(const QString& title, const QString& text, bool invokeRequired)
{
if (!invokeRequired)
QMessageBox::critical(this, title, text);
else
QMetaObject::invokeMethod(this, "ShowCritical", Qt::QueuedConnection, Q_ARG(const QString&, title), Q_ARG(const QString&, text), Q_ARG(bool, false));
}
/// <summary>
/// Explicitly set the tab orders for the entire program.
/// Qt has a facility to do this, but it fails when using custom widgets in
/// tables, so it must be done manually here.
/// This list must be kept in sync with any UI changes.
/// </summary>
void Fractorium::SetTabOrders()
{
QWidget* w = SetTabOrder(this, ui.ColorTable, m_BrightnessSpin);//Flame color.
w = SetTabOrder(this, w, m_GammaSpin);
w = SetTabOrder(this, w, m_GammaThresholdSpin);
w = SetTabOrder(this, w, m_VibrancySpin);
w = SetTabOrder(this, w, m_HighlightSpin);
w = SetTabOrder(this, w, m_BackgroundColorButton);
w = SetTabOrder(this, w, m_PaletteModeCombo);
w = SetTabOrder(this, w, m_WidthSpin);//Flame geometry.
w = SetTabOrder(this, w, m_HeightSpin);
w = SetTabOrder(this, w, m_CenterXSpin);
w = SetTabOrder(this, w, m_CenterYSpin);
w = SetTabOrder(this, w, m_ScaleSpin);
w = SetTabOrder(this, w, m_ZoomSpin);
w = SetTabOrder(this, w, m_RotateSpin);
w = SetTabOrder(this, w, m_ZPosSpin);
w = SetTabOrder(this, w, m_PerspectiveSpin);
w = SetTabOrder(this, w, m_PitchSpin);
w = SetTabOrder(this, w, m_YawSpin);
w = SetTabOrder(this, w, m_DepthBlurSpin);
w = SetTabOrder(this, w, m_SpatialFilterWidthSpin);//Flame filter.
w = SetTabOrder(this, w, m_SpatialFilterTypeCombo);
w = SetTabOrder(this, w, m_DEFilterMinRadiusSpin);
w = SetTabOrder(this, w, m_DEFilterMaxRadiusSpin);
w = SetTabOrder(this, w, m_DECurveSpin);
w = SetTabOrder(this, w, m_SbsSpin);//Flame iteration.
w = SetTabOrder(this, w, m_FuseSpin);
w = SetTabOrder(this, w, m_RandRangeSpin);
w = SetTabOrder(this, w, m_QualitySpin);
w = SetTabOrder(this, w, m_SupersampleSpin);
w = SetTabOrder(this, w, m_InterpTypeCombo);//Flame animation.
w = SetTabOrder(this, w, m_AffineInterpTypeCombo);
w = SetTabOrder(this, w, m_TemporalFilterWidthSpin);
w = SetTabOrder(this, w, m_TemporalFilterTypeCombo);
w = SetTabOrder(this, ui.LibraryTree, ui.SequenceStartCountSpinBox);//Library.
w = SetTabOrder(this, w, ui.SequenceStartPreviewsButton);
w = SetTabOrder(this, w, ui.SequenceStopPreviewsButton);
w = SetTabOrder(this, w, ui.SequenceStartFlameSpinBox);
w = SetTabOrder(this, w, ui.SequenceStopFlameSpinBox);
w = SetTabOrder(this, w, ui.SequenceAllButton);
w = SetTabOrder(this, w, ui.SequenceRandomizeStaggerCheckBox);
w = SetTabOrder(this, w, ui.SequenceStaggerSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomStaggerMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeRotationsCheckBox);
w = SetTabOrder(this, w, ui.SequenceRotationsSpinBox);
w = SetTabOrder(this, w, ui.SequenceRotationsCWCheckBox);
w = SetTabOrder(this, w, ui.SequenceRandomRotationsMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeFramesPerRotCheckBox);
w = SetTabOrder(this, w, ui.SequenceFramesPerRotSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomFramesPerRotMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeBlendFramesCheckBox);
w = SetTabOrder(this, w, ui.SequenceBlendFramesSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomBlendMaxFramesSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeRotationsPerBlendCheckBox);
w = SetTabOrder(this, w, ui.SequenceRotationsPerBlendSpinBox);
w = SetTabOrder(this, w, ui.SequenceRotationsPerBlendCWCheckBox);
w = SetTabOrder(this, w, ui.SequenceRotationsPerBlendMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceGenerateButton);
w = SetTabOrder(this, w, ui.SequenceRenderButton);
w = SetTabOrder(this, w, ui.SequenceSaveButton);
w = SetTabOrder(this, w, ui.SequenceOpenButton);
w = SetTabOrder(this, w, ui.SequenceTree);
w = SetTabOrder(this, ui.CurrentXformCombo, ui.AddXformButton);//Xforms.
w = SetTabOrder(this, w, ui.AddLinkedXformButton);
w = SetTabOrder(this, w, ui.DuplicateXformButton);
w = SetTabOrder(this, w, ui.ClearXformButton);
w = SetTabOrder(this, w, ui.DeleteXformButton);
w = SetTabOrder(this, w, ui.AddFinalXformButton);
w = SetTabOrder(this, w, m_XformWeightSpin);
w = SetTabOrder(this, w, m_XformWeightSpinnerButtonWidget->m_Button);
w = SetTabOrder(this, m_XformColorIndexSpin, ui.XformColorScroll);//Xforms color.
w = SetTabOrder(this, w, ui.RandomColorIndicesButton);
w = SetTabOrder(this, w, ui.ToggleColorIndicesButton);
w = SetTabOrder(this, w, m_XformColorSpeedSpin);
w = SetTabOrder(this, w, m_XformOpacitySpin);
w = SetTabOrder(this, w, m_XformDirectColorSpin);
w = SetTabOrder(this, w, ui.SoloXformCheckBox);
w = SetTabOrder(this, w, m_PreX1Spin);
w = SetTabOrder(this, w, m_PreX2Spin);
w = SetTabOrder(this, w, m_PreY1Spin);
w = SetTabOrder(this, w, m_PreY2Spin);
w = SetTabOrder(this, w, m_PreO1Spin);
w = SetTabOrder(this, w, m_PreO2Spin);
w = SetTabOrder(this, w, ui.PreCopyButton);
w = SetTabOrder(this, w, ui.PreFlipVerticalButton);
w = SetTabOrder(this, w, ui.PreResetButton);
w = SetTabOrder(this, w, ui.PreFlipHorizontalButton);
w = SetTabOrder(this, w, ui.PrePasteButton);
w = SetTabOrder(this, w, ui.PreRotate90CcButton);
w = SetTabOrder(this, w, ui.PreRotateCcButton);
w = SetTabOrder(this, w, ui.PreRotateCombo);
w = SetTabOrder(this, w, ui.PreRotateCButton);
w = SetTabOrder(this, w, ui.PreRotate90CButton);
w = SetTabOrder(this, w, ui.PreMoveUpButton);
w = SetTabOrder(this, w, ui.PreMoveDownButton);
w = SetTabOrder(this, w, ui.PreMoveCombo);
w = SetTabOrder(this, w, ui.PreMoveLeftButton);
w = SetTabOrder(this, w, ui.PreMoveRightButton);
w = SetTabOrder(this, w, ui.PreScaleDownButton);
w = SetTabOrder(this, w, ui.PreScaleCombo);
w = SetTabOrder(this, w, ui.PreScaleUpButton);
w = SetTabOrder(this, w, ui.PreRandomButton);
w = SetTabOrder(this, w, ui.ShowPreAffineCurrentRadio);
w = SetTabOrder(this, w, ui.ShowPreAffineSelectedRadio);
w = SetTabOrder(this, w, ui.ShowPreAffineAllRadio);
w = SetTabOrder(this, w, ui.SwapAffinesButton);
w = SetTabOrder(this, w, ui.PostAffineGroupBox);
w = SetTabOrder(this, w, m_PostX1Spin);
w = SetTabOrder(this, w, m_PostX2Spin);
w = SetTabOrder(this, w, m_PostY1Spin);
w = SetTabOrder(this, w, m_PostY2Spin);
w = SetTabOrder(this, w, m_PostO1Spin);
w = SetTabOrder(this, w, m_PostO2Spin);
w = SetTabOrder(this, w, ui.PostCopyButton);
w = SetTabOrder(this, w, ui.PostFlipVerticalButton);
w = SetTabOrder(this, w, ui.PostResetButton);
w = SetTabOrder(this, w, ui.PostFlipHorizontalButton);
w = SetTabOrder(this, w, ui.PostPasteButton);
w = SetTabOrder(this, w, ui.PostRotate90CcButton);
w = SetTabOrder(this, w, ui.PostRotateCcButton);
w = SetTabOrder(this, w, ui.PostRotateCombo);
w = SetTabOrder(this, w, ui.PostRotateCButton);
w = SetTabOrder(this, w, ui.PostRotate90CButton);
w = SetTabOrder(this, w, ui.PostMoveUpButton);
w = SetTabOrder(this, w, ui.PostMoveDownButton);
w = SetTabOrder(this, w, ui.PostMoveCombo);
w = SetTabOrder(this, w, ui.PostMoveLeftButton);
w = SetTabOrder(this, w, ui.PostMoveRightButton);
w = SetTabOrder(this, w, ui.PostScaleDownButton);
w = SetTabOrder(this, w, ui.PostScaleCombo);
w = SetTabOrder(this, w, ui.PostScaleUpButton);
w = SetTabOrder(this, w, ui.PostRandomButton);
w = SetTabOrder(this, w, ui.ShowPostAffineCurrentRadio);
w = SetTabOrder(this, w, ui.ShowPostAffineSelectedRadio);
w = SetTabOrder(this, w, ui.ShowPostAffineAllRadio);
w = SetTabOrder(this, w, ui.PolarAffineCheckBox);
w = SetTabOrder(this, w, ui.LocalPivotRadio);
w = SetTabOrder(this, w, ui.WorldPivotRadio);
w = SetTabOrder(this, ui.VariationsFilterLineEdit, ui.VariationsFilterClearButton);//Xforms variation.
w = SetTabOrder(this, w, ui.VariationsTree);
w = SetTabOrder(this, w, ui.ClearXaosButton);
w = SetTabOrder(this, w, ui.RandomXaosButton);
w = SetTabOrder(this, w, ui.AddLayerButton);
w = SetTabOrder(this, w, ui.AddLayerSpinBox);
w = SetTabOrder(this, w, ui.TransposeXaosButton);
//Xforms xaos is done dynamically every time.
w = SetTabOrder(this, ui.PaletteFilenameCombo, m_PaletteHueSpin);//Palette.
w = SetTabOrder(this, w, m_PaletteContrastSpin);
w = SetTabOrder(this, w, m_PaletteSaturationSpin);
w = SetTabOrder(this, w, m_PaletteBlurSpin);
w = SetTabOrder(this, w, m_PaletteBrightnessSpin);
w = SetTabOrder(this, w, m_PaletteFrequencySpin);
w = SetTabOrder(this, w, ui.PaletteRandomSelectButton);
w = SetTabOrder(this, w, ui.PaletteRandomAdjustButton);
w = SetTabOrder(this, w, ui.PaletteEditorButton);
w = SetTabOrder(this, w, ui.PaletteFilterLineEdit);
w = SetTabOrder(this, w, ui.PaletteFilterClearButton);
w = SetTabOrder(this, w, ui.PaletteListTable);
w = SetTabOrder(this, w, ui.ResetCurvesButton);//Palette curves.
w = SetTabOrder(this, w, ui.CurvesView);
w = SetTabOrder(this, w, ui.CurvesGroupBox);
w = SetTabOrder(this, w, ui.CurvesAllRadio);
w = SetTabOrder(this, w, ui.CurvesRedRadio);
w = SetTabOrder(this, w, ui.CurvesGreenRadio);
w = SetTabOrder(this, w, ui.CurvesBlueRadio);
w = SetTabOrder(this, ui.SummaryTable, ui.SummaryTree);//Info summary.
w = SetTabOrder(this, ui.InfoBoundsGroupBox, ui.InfoBoundsFrame);//Info bounds.
w = SetTabOrder(this, w, ui.InfoBoundsTable);
w = SetTabOrder(this, w, ui.InfoFileOpeningGroupBox);
w = SetTabOrder(this, w, ui.InfoFileOpeningTextEdit);
w = SetTabOrder(this, w, ui.InfoRenderingGroupBox);
w = SetTabOrder(this, w, ui.InfoRenderingTextEdit);
}
/// <summary>
/// Toggle all table spinner values in one row.
/// The logic is:
/// If any cell in the row is non zero, set all cells to zero, else 1.
/// If shift is held down, reverse the logic.
/// Resets the rendering process.
/// </summary>
/// <param name="table">The QTableWidget or QTableView whose row will be toggled</param>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::ToggleTableRow(QTableView* table, int logicalIndex)
{
bool allZero = true;
auto model = table->model();
int cols = model->columnCount();
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
auto tableWidget = qobject_cast<QTableWidget*>(table);
if (tableWidget)
{
for (int i = 0; i < cols; i++)
{
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(logicalIndex, i)))
{
if (!IsNearZero(spinBox->value()))
{
allZero = false;
break;
}
}
}
if (shift)
allZero = !allZero;
double val = allZero ? 1.0 : 0.0;
for (int i = 0; i < cols; i++)
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(logicalIndex, i)))
spinBox->setValue(val);
}
else
{
for (int i = 0; i < cols; i++)
{
if (!IsNearZero(model->data(model->index(logicalIndex, i, QModelIndex())).toDouble()))
{
allZero = false;
break;
}
}
if (shift)
allZero = !allZero;
double val = allZero ? 1.0 : 0.0;
for (int i = 0; i < cols; i++)
model->setData(model->index(logicalIndex, i), val, Qt::EditRole);
}
}
/// <summary>
/// Toggle all table spinner values in one column.
/// The logic is:
/// If any cell in the column is non zero, set all cells to zero, else 1.
/// If shift is held down, reverse the logic.
/// Resets the rendering process.
/// </summary>
/// <param name="table">The QTableWidget or QTableView whose column will be toggled</param>
/// <param name="logicalIndex">The index of the column that was double clicked</param>
void Fractorium::ToggleTableCol(QTableView* table, int logicalIndex)
{
bool allZero = true;
auto model = table->model();
int rows = model->rowCount();
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
auto tableWidget = qobject_cast<QTableWidget*>(table);
if (tableWidget)
{
for (int i = 0; i < rows; i++)
{
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(i, logicalIndex)))
{
if (!IsNearZero(spinBox->value()))
{
allZero = false;
break;
}
}
}
if (shift)
allZero = !allZero;
double val = allZero ? 1.0 : 0.0;
for (int i = 0; i < rows; i++)
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(i, logicalIndex)))
spinBox->setValue(val);
}
else
{
for (int i = 0; i < rows; i++)
{
if (!IsNearZero(model->data(model->index(i, logicalIndex, QModelIndex())).toDouble()))
{
allZero = false;
break;
}
}
if (shift)
allZero = !allZero;
double val = allZero ? 1.0 : 0.0;
for (int i = 0; i < rows; i++)
model->setData(model->index(i, logicalIndex), val, Qt::EditRole);
}
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif