fractorium/Source/Fractorium/FractoriumXforms.cpp
Person 5f08e54bd4 --User changes
-Add new Blur Cuve field which controls how blurring increases when moving from the center out.

--Bug fixes
 -Undo Y axis flipping from previous commit, it never worked and is not worth the effort.

--Code changes
 -The new field is a member of Ember and is called m_BlurCurve, and the corresponding xml field is called "blur_curve".
2020-01-18 22:29:08 -08:00

645 lines
26 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms UI.
/// </summary>
void Fractorium::InitXformsUI()
{
int spinHeight = 20, row = 0;
connect(ui.AddXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.AddLinkedXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddLinkedXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.DuplicateXformButton, SIGNAL(clicked(bool)), this, SLOT(OnDuplicateXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.ClearXformButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.DeleteXformButton, SIGNAL(clicked(bool)), this, SLOT(OnDeleteXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.AddFinalXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddFinalXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.CurrentXformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnCurrentXformComboChanged(int)), Qt::QueuedConnection);
connect(ui.AnimateXformCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnXformAnimateCheckBoxStateChanged(int)), Qt::QueuedConnection);
SetFixedTableHeader(ui.XformWeightNameTable->horizontalHeader(), QHeaderView::ResizeToContents);
//Use SetupSpinner() just to create the spinner, but use col of -1 to prevent it from being added to the table.
SetupSpinner<DoubleSpinBox, double>(ui.XformWeightNameTable, this, row, -1, m_XformWeightSpin, spinHeight, 0, 1000, 0.05, SIGNAL(valueChanged(double)), SLOT(OnXformWeightChanged(double)), false, 0, 1, 0);
m_XformWeightSpin->setDecimals(3);
m_XformWeightSpin->SmallStep(0.001);
m_XformWeightSpin->setMinimumWidth(40);
m_XformWeightSpinnerButtonWidget = new SpinnerLabelButtonWidget(m_XformWeightSpin, "=", 20, 19, ui.XformWeightNameTable);
m_XformWeightSpinnerButtonWidget->m_SpinBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_XformWeightSpinnerButtonWidget->m_Label->setStyleSheet("border: 0px;");
m_XformWeightSpinnerButtonWidget->m_Label->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_XformWeightSpinnerButtonWidget->m_Button->setToolTip("Equalize weights");
m_XformWeightSpinnerButtonWidget->m_Button->setStyleSheet("text-align: center center");
m_XformWeightSpinnerButtonWidget->setMaximumWidth(130);
connect(m_XformWeightSpinnerButtonWidget->m_Button, SIGNAL(clicked(bool)), this, SLOT(OnEqualWeightButtonClicked(bool)), Qt::QueuedConnection);
ui.XformWeightNameTable->setCellWidget(0, 0, m_XformWeightSpinnerButtonWidget);
m_XformNameEdit = new QLineEdit(ui.XformWeightNameTable);
ui.XformWeightNameTable->setCellWidget(0, 1, m_XformNameEdit);
connect(m_XformNameEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnXformNameChanged(const QString&)), Qt::QueuedConnection);
ui.CurrentXformCombo->view()->setMinimumWidth(100);
ui.CurrentXformCombo->view()->setMaximumWidth(500);
//ui.CurrentXformCombo->view()->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
ui.CurrentXformCombo->view()->setSizeAdjustPolicy(QAbstractScrollArea::SizeAdjustPolicy::AdjustToContentsOnFirstShow);
#ifndef _WIN32
//For some reason linux makes these 24x24, even though the designer explicitly says 16x16.
ui.AddXformButton->setIconSize(QSize(16, 16));
ui.DuplicateXformButton->setIconSize(QSize(16, 16));
ui.ClearXformButton->setIconSize(QSize(16, 16));
ui.DeleteXformButton->setIconSize(QSize(16, 16));
ui.AddFinalXformButton->setIconSize(QSize(16, 16));
ui.CurrentXformCombo->setIconSize(QSize(16, 16));
#endif
}
/// <summary>
/// Get the current xform.
/// </summary>
/// <returns>The current xform as specified by the current xform combo box index. nullptr if out of range (should never happen).</returns>
template <typename T>
Xform<T>* FractoriumEmberController<T>::CurrentXform()
{
bool hasFinal = m_Fractorium->HaveFinal();
return m_Ember.GetTotalXform(m_Fractorium->ui.CurrentXformCombo->currentIndex(), hasFinal);//Need to force final for the special case they created a final, then cleared it, but did not delete it.
}
/// <summary>
/// Set the current xform to the index passed in.
/// </summary>
/// <param name="i">The index to set the current xform to</param>
void Fractorium::CurrentXform(uint i)
{
if (i < uint(ui.CurrentXformCombo->count()))
ui.CurrentXformCombo->setCurrentIndex(i);
}
/// <summary>
/// Set the current xform and populate all GUI widgets.
/// Called when the current xform combo box index changes.
/// </summary>
/// <param name="index">The selected combo box index</param>
template <typename T>
void FractoriumEmberController<T>::CurrentXformComboChanged(int index)
{
bool forceFinal = m_Fractorium->HaveFinal();
if (auto xform = m_Ember.GetTotalXform(index, forceFinal))
{
FillWithXform(xform);
m_GLController->SetSelectedXform(xform);
int solo = m_Ember.m_Solo;
m_Fractorium->ui.SoloXformCheckBox->blockSignals(true);
m_Fractorium->ui.SoloXformCheckBox->setChecked(solo == index);
m_Fractorium->ui.SoloXformCheckBox->blockSignals(false);
bool enable = !IsFinal(CurrentXform());
m_Fractorium->ui.DuplicateXformButton->setEnabled(enable);
m_Fractorium->m_XformWeightSpin->setEnabled(enable);
m_Fractorium->ui.SoloXformCheckBox->setEnabled(enable);
m_Fractorium->ui.AddLinkedXformButton->setEnabled(enable);
m_Fractorium->ui.AddFinalXformButton->setEnabled(!m_Ember.UseFinalXform());
}
}
void Fractorium::OnCurrentXformComboChanged(int index) { m_Controller->CurrentXformComboChanged(index); }
/// <summary>
/// Add an empty xform in the current ember and set it as the current xform.
/// Called when the add xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::AddXform()
{
bool forceFinal = m_Fractorium->HaveFinal();
Update([&]()
{
Xform<T> newXform;
newXform.m_Weight = 0.25;
newXform.m_ColorX = m_Rand.Frand01<T>();
newXform.AddVariation(m_VariationList->GetVariationCopy(eVariationId::VAR_LINEAR));
m_Ember.AddXform(newXform);
int index = int(m_Ember.TotalXformCount(forceFinal) - (forceFinal ? 2 : 1));//Set index to the last item before final.
FillXforms(index);
});
}
void Fractorium::OnAddXformButtonClicked(bool checked) { m_Controller->AddXform(); }
/// <summary>
/// Add a new linked xform in the current ember and set it as the current xform.
/// Linked means:
/// Add an xform whose xaos values are:
/// From: All xaos values from the current xform are zero when going to any xform but the new one added, which is 1.
/// To: The xaos value coming from the current xform is 1 and the xaos values from all other xforms are 0, when going to the newly added xform.
/// Take different action when a single xform is selected vs. multiple.
/// Single: Copy the current xform's xaos values to the new one.
/// Multiple: Set the new xform's xaos values to 1, and except the last entry which is 0.
/// Called when the add xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::AddLinkedXform()
{
bool hasAdded = false;
bool forceFinal = m_Fractorium->HaveFinal();
auto selCount = m_Fractorium->SelectedXformCount(false);
if (!selCount)//If none explicitly selected, use current.
selCount = 1;
Ember<T> ember = m_Ember;
m_Ember.Reserve(m_Ember.XformCount() + 1);//Doing this ahead of time ensures pointers remain valid.
auto iterCount = 0;
UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
{
//Covers very strange case where final is selected, but initially not considered because final is excluded,
//but after adding the new xform, it thinks its selected index is non-final.
if (iterCount < selCount)
{
size_t i, count = m_Ember.XformCount();
if (!hasAdded)
{
Xform<T> newXform;
newXform.m_Weight = 0.5;
newXform.m_Opacity = xform->m_Opacity;
newXform.m_ColorSpeed = 0;
newXform.m_ColorX = 0;
//newXform.m_ColorY = xform->m_ColorY;
newXform.AddVariation(m_VariationList->GetVariationCopy(eVariationId::VAR_LINEAR));
//Set all of the new xform's xaos values to the selected xform's xaos values,
//then set the selected xform's xaos values to 0.
for (i = 0; i < count; i++)
{
if (selCount == 1)
newXform.SetXaos(i, xform->Xaos(i));
else
newXform.SetXaos(i, 1);
}
//Add the new xform and update the total count.
m_Ember.AddXform(newXform);
count = m_Ember.XformCount();
//Set the xaos for all xforms pointing to the new one to zero.
//Will set the last element of all linking and non-linking xforms, including the one we just added.
//Linking xforms will have their last xaos element set to 1 below.
for (i = 0; i < count; i++)
if (auto xf = m_Ember.GetXform(i))
xf->SetXaos(count - 1, 0);
hasAdded = true;
}
//Linking xform, so set all xaos elements to 0, except the last.
for (i = 0; i < count - 1; i++)
xform->SetXaos(i, 0);
xform->SetXaos(count - 1, 1);//Set the xaos value for the linking xform pointing to the new one to one.
xform->m_Opacity = 0;//Clear the opacity of the all linking xform.
iterCount++;
}
}, eXformUpdate::UPDATE_SELECTED_EXCEPT_FINAL);
//Now update the GUI.
int index = int(m_Ember.TotalXformCount(forceFinal) - (forceFinal ? 2 : 1));//Set index to the last item before final.
FillXforms(index);
FillXaos();
}
void Fractorium::OnAddLinkedXformButtonClicked(bool checked) { m_Controller->AddLinkedXform(); }
/// <summary>
/// Duplicate the specified xforms in the current ember, and set the last one as the current xform.
/// If xaos is present in the ember, the duplicated xforms will be added with xaos preserved, else they'll just be added normally.
/// Called when the duplicate xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::DuplicateXform()
{
bool forceFinal = m_Fractorium->HaveFinal();
vector<Xform<T>> vec;
vec.reserve(m_Ember.XformCount());
UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
{
vec.push_back(*xform);
}, eXformUpdate::UPDATE_SELECTED_EXCEPT_FINAL, false);
Update([&]()
{
if (m_Ember.XaosPresent())
AddXformsWithXaos(m_Ember, vec, true);
else
for (auto& it : vec)
m_Ember.AddXform(it);
int index = int(m_Ember.TotalXformCount(forceFinal) - (forceFinal ? 2 : 1));//Set index to the last item before final.
FillXforms(index);//Handles xaos.
});
}
void Fractorium::OnDuplicateXformButtonClicked(bool checked) { m_Controller->DuplicateXform(); }
/// <summary>
/// Clear all variations from the selected xforms. Affine, palette and xaos are left untouched.
/// Called when the clear xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::ClearXform()
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
xform->ClearAndDeleteVariations();//Note xaos is left alone.
}, eXformUpdate::UPDATE_SELECTED);
FillVariationTreeWithCurrentXform();
}
void Fractorium::OnClearXformButtonClicked(bool checked) { m_Controller->ClearXform(); }
/// <summary>
/// Delete the selected xforms.
/// Cache a copy of the final xform if it's been selected for removal.
/// Will not delete the last remaining non-final xform.
/// Called when the delete xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::DeleteXforms()
{
bool removed = false;
bool anyChecked = false;
bool haveFinal = m_Fractorium->HaveFinal();
auto combo = m_Fractorium->ui.CurrentXformCombo;
Xform<T>* finalXform = nullptr;
vector<Xform<T>> xformsToKeep;
xformsToKeep.reserve(m_Ember.TotalXformCount());
//Iterating over the checkboxes must be done instead of using UpdateXform() to iterate over xforms
//because xforms are being deleted inside the loop.
//Also manually calling UpdateRender() rather than using the usual Update() call because
//it should only be called if an xform has actually been deleted.
//Rather than go through and delete, it's easier to just make a list of what we want to keep.
m_Fractorium->ForEachXformCheckbox([&](int i, QCheckBox * w, bool isFinal)
{
if (!w->isChecked())//Keep if not checked.
{
if (isFinal)
finalXform = m_Ember.NonConstFinalXform();
else if (auto xform = m_Ember.GetXform(i))
xformsToKeep.push_back(*xform);
}
else
anyChecked = true;//At least one was selected for removal.
});
//They might not have selected any checkboxes, in which case just delete the current.
auto current = combo->currentIndex();
auto totalCount = m_Ember.TotalXformCount();
bool keepFinal = finalXform && haveFinal;
//Nothing was selected, so just delete current.
if (!anyChecked)
{
//Disallow deleting the only remaining non-final xform.
if (!(haveFinal && totalCount <= 2 && current == 0) &&//One non-final, one final, disallow deleting non-final.
!(!haveFinal && totalCount == 1))//One non-final, no final, disallow deleting.
{
if (haveFinal && m_Ember.IsFinalXform(CurrentXform()))//Is final the current?
m_Ember.m_CachedFinal = *m_Ember.FinalXform();//Keep a copy in case the user wants to re-add the final.
m_Ember.DeleteTotalXform(current, haveFinal);//Will cover the case of current either being final or non-final.
removed = true;
}
}
else
{
if (!xformsToKeep.empty())//Remove if they requested to do so, but ensure it's not removing all.
{
removed = true;
m_Ember.ReplaceXforms(xformsToKeep);//Replace with only those they chose to keep (the inverse of what was checked).
}
else//They selected all to delete, which is not allowed, so just keep the first xform.
{
removed = true;
while (m_Ember.XformCount() > 1)
m_Ember.DeleteXform(m_Ember.XformCount() - 1);
}
if (!keepFinal)//They selected final to delete.
{
removed = true;
m_Ember.m_CachedFinal = *m_Ember.FinalXform();//Keep a copy in case the user wants to re-add the final.
m_Ember.NonConstFinalXform()->Clear();
}
}
if (removed)
{
int index = int(m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1));//Set index to the last item before final. Note final is requeried one last time.
FillXforms(index);
UpdateRender();
m_Fractorium->ui.GLDisplay->repaint();//Force update because for some reason it doesn't always happen.
}
}
void Fractorium::OnDeleteXformButtonClicked(bool checked) { m_Controller->DeleteXforms(); }
/// <summary>
/// Add a final xform to the ember and set it as the current xform.
/// Will only take action if a final xform is not already present.
/// Will re-add a copy of the last used final xform for the current ember if one had already been added then removed.
/// Called when the add final xform button is clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
template <typename T>
void FractoriumEmberController<T>::AddFinalXform()
{
//Check to see if a final xform is already present.
if (!m_Fractorium->HaveFinal())
{
Update([&]()
{
auto& final = m_Ember.m_CachedFinal;
final.m_Animate = 0;
if (final.Empty())
final.AddVariation(m_VariationList->GetVariationCopy(eVariationId::VAR_LINEAR));//Just a placeholder so other parts of the code don't see it as being empty.
m_Ember.SetFinalXform(final);
int index = int(m_Ember.TotalXformCount() - 1);//Set index to the last item.
FillXforms(index);
});
}
}
void Fractorium::OnAddFinalXformButtonClicked(bool checked) { m_Controller->AddFinalXform(); }
/// <summary>
/// Set the weight of the selected xforms.
/// Called when weight spinner changes.
/// Resets the rendering process.
/// </summary>
/// <param name="d">The weight</param>
template <typename T>
void FractoriumEmberController<T>::XformWeightChanged(double d)
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
xform->m_Weight = d;
}, eXformUpdate::UPDATE_SELECTED_EXCEPT_FINAL);
SetNormalizedWeightText(CurrentXform());
FillAppliedXaos();
}
void Fractorium::OnXformWeightChanged(double d) { m_Controller->XformWeightChanged(d); }
/// <summary>
/// Equalize the weights of all xforms in the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::EqualizeWeights()
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
m_Ember.EqualizeWeights();
m_Fractorium->m_XformWeightSpin->setValue(xform->m_Weight);//Will trigger an update, so pass false to updateRender below.
}, eXformUpdate::UPDATE_CURRENT, false);
FillAppliedXaos();
}
void Fractorium::OnEqualWeightButtonClicked(bool checked) { m_Controller->EqualizeWeights(); }
/// <summary>
/// Set the name of the current xform.
/// Update the corresponding xform checkbox text with the name.
/// Called when the user types in the name cell of the table.
/// </summary>
/// <param name="s">The text of the cell</param>
template <typename T>
void FractoriumEmberController<T>::XformNameChanged(const QString& s)
{
bool forceFinal = m_Fractorium->HaveFinal();
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
xform->m_Name = s.toStdString();
XformCheckboxAt(int(xfindex), [&](QCheckBox * checkbox) { checkbox->setText(MakeXformCaption(xfindex)); });
}, eXformUpdate::UPDATE_CURRENT, false);
FillSummary();//Manually update because this does not trigger a render, which is where this would normally be called.
m_Fractorium->FillXaosTable();
}
void Fractorium::OnXformNameChanged(const QString& s)
{
m_Controller->XformNameChanged(s);
m_Controller->UpdateXformName(ui.CurrentXformCombo->currentIndex());
}
/// <summary>
/// Set the animate field of the selected xforms, this allows excluding current if it's not checked, but applies only to it if none are checked.
/// This has no effect on interactive rendering, it only sets a value
/// that will later be saved to Xml when the user saves.
/// This value is observed when creating sequences for animation.
/// Applies to all embers if "Apply All" is checked.
/// Called when the user toggles the animate xform checkbox.
/// </summary>
/// <param name="state">1 for checked, else false</param>
template <typename T>
void FractoriumEmberController<T>::XformAnimateChanged(int state)
{
T animate = state > 0 ? 1 : 0;
UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
{
bool final = IsFinal(xform);
UpdateAll([&](Ember<T>& ember, bool isMain)
{
if (final)//If the current xform was final, only apply to other embers which also have a final xform.
{
if (ember.UseFinalXform())
{
auto xform = ember.NonConstFinalXform();
xform->m_Animate = animate;
}
if (!m_Fractorium->ApplyAll())
if (m_EmberFilePointer && m_EmberFilePointer->UseFinalXform())
m_EmberFilePointer->NonConstFinalXform()->m_Animate = animate;
}
else//Current was not final, so apply to other embers which have a non-final xform at this index.
{
if (auto xform = ember.GetXform(xfindex))
xform->m_Animate = animate;
if (!m_Fractorium->ApplyAll() && m_EmberFilePointer)
if (auto xform = m_EmberFilePointer->GetXform(xfindex))
xform->m_Animate = animate;
}
}, false, eProcessAction::NOTHING, m_Fractorium->ApplyAll());
}, eXformUpdate::UPDATE_SELECTED, false);
}
void Fractorium::OnXformAnimateCheckBoxStateChanged(int state) { m_Controller->XformAnimateChanged(state); }
/// <summary>
/// Fill all GUI widgets with values from the passed in xform.
/// </summary>
/// <param name="xform">The xform whose values will be used to populate the widgets</param>
template <typename T>
void FractoriumEmberController<T>::FillWithXform(Xform<T>* xform)
{
m_Fractorium->m_XformWeightSpin->SetValueStealth(xform->m_Weight);
SetNormalizedWeightText(xform);
m_Fractorium->ui.AnimateXformCheckBox->blockSignals(true);
m_Fractorium->ui.AnimateXformCheckBox->setChecked(xform->m_Animate > 0 ? true : false);
m_Fractorium->ui.AnimateXformCheckBox->blockSignals(false);
if (auto item = m_Fractorium->ui.XformWeightNameTable->item(0, 1))
{
m_Fractorium->ui.XformWeightNameTable->blockSignals(true);
item->setText(QString::fromStdString(xform->m_Name));
m_Fractorium->ui.XformWeightNameTable->blockSignals(false);
}
FillVariationTreeWithXform(xform);
FillColorWithXform(xform);
FillAffineWithXform(xform, true);
FillAffineWithXform(xform, false);
}
/// <summary>
/// Set the normalized weight of the current xform as the suffix text of the weight spinner.
/// </summary>
/// <param name="xform">The current xform whose normalized weight will be shown</param>
template <typename T>
void FractoriumEmberController<T>::SetNormalizedWeightText(Xform<T>* xform)
{
if (xform)
{
int index = m_Ember.GetXformIndex(xform);
m_Ember.CalcNormalizedWeights(m_NormalizedWeights);
if (index != -1 && index < m_NormalizedWeights.size())
m_Fractorium->m_XformWeightSpinnerButtonWidget->m_Label->setText(QString(" (") + QLocale::system().toString(double(m_NormalizedWeights[index]), 'g', 3) + ")");
}
}
/// <summary>
/// Determine whether the specified xform is the final xform in the ember.
/// </summary>
/// <param name="xform">The xform to examine</param>
/// <returns>True if final, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::IsFinal(Xform<T>* xform)
{
return (m_Fractorium->HaveFinal() && (xform == m_Ember.FinalXform()));
}
/// <summary>
/// Fill the xforms combo box with the xforms in the current ember.
/// Select the index passed in and fill all widgets with its values.
/// Also dynamically generate a checkbox for each xform which will allow the user
/// to select which xforms to apply operations to.
/// </summary>
/// <param name="index">The index to select after populating, default 0.</param>
template <typename T>
void FractoriumEmberController<T>::FillXforms(int index)
{
int i = 0, count = int(XformCount());
auto combo = m_Fractorium->ui.CurrentXformCombo;
combo->blockSignals(true);
combo->clear();
//First clear all dynamically created checkboxes.
m_Fractorium->ClearXformsSelections();
m_Fractorium->m_XformsSelectionLayout->blockSignals(true);
//Fill combo box and create new checkboxes.
for (i = 0; i < count; i++)
{
combo->addItem(ToString(i + 1));
combo->setItemIcon(i, m_Fractorium->m_XformComboIcons[i % XFORM_COLOR_COUNT]);
UpdateXformName(i);
}
i = 0;
while (i < count)
{
if (i < count - 1)
{
auto cb1 = new QCheckBox(MakeXformCaption(i), m_Fractorium);
auto cb2 = new QCheckBox(MakeXformCaption(i + 1), m_Fractorium);
QObject::connect(cb1, &QCheckBox::stateChanged, [&](int state) { m_Fractorium->ui.GLDisplay->update(); });//Ensure circles are drawn immediately after toggle.
QObject::connect(cb2, &QCheckBox::stateChanged, [&](int state) { m_Fractorium->ui.GLDisplay->update(); });
m_Fractorium->m_XformSelections.push_back(cb1);
m_Fractorium->m_XformSelections.push_back(cb2);
m_Fractorium->m_XformsSelectionLayout->addRow(cb1, cb2);
i += 2;
}
else if (i < count)
{
auto cb = new QCheckBox(MakeXformCaption(i), m_Fractorium);
QObject::connect(cb, &QCheckBox::stateChanged, [&](int state) { m_Fractorium->ui.GLDisplay->update(); });
m_Fractorium->m_XformSelections.push_back(cb);
m_Fractorium->m_XformsSelectionLayout->addRow(cb, new QWidget(m_Fractorium));
i++;
}
}
//Special case for final xform.
if (UseFinalXform())
{
auto cb = new QCheckBox(MakeXformCaption(i), m_Fractorium);
QObject::connect(cb, &QCheckBox::stateChanged, [&](int state) { m_Fractorium->ui.GLDisplay->update(); });
m_Fractorium->m_XformSelections.push_back(cb);
m_Fractorium->m_XformsSelectionLayout->addRow(cb, new QWidget(m_Fractorium));
combo->addItem("Final");
combo->setItemIcon(i, m_Fractorium->m_FinalXformComboIcon);
UpdateXformName(i);
}
m_Fractorium->m_XformsSelectionLayout->blockSignals(false);
combo->blockSignals(false);
if (index < combo->count())
combo->setCurrentIndex(index);
m_Fractorium->ui.SoloXformCheckBox->blockSignals(true);
if (m_Ember.m_Solo == combo->currentIndex())
m_Fractorium->ui.SoloXformCheckBox->setChecked(true);
else
m_Fractorium->ui.SoloXformCheckBox->setChecked(false);
SoloXformCheckBoxStateChanged(m_Ember.m_Solo > -1 ? Qt::Checked : Qt::Unchecked, m_Ember.m_Solo);
m_Fractorium->ui.SoloXformCheckBox->blockSignals(false);
m_Fractorium->FillXaosTable();
m_Fractorium->OnCurrentXformComboChanged(index);//Make sure the event gets called, because it won't if the zero index is already selected.
}
/// <summary>
/// Update the text in xforms combo box to show the name of Xform.
/// </summary>
/// <param name="index">The index of the Xform to update.</param>
template<typename T>
void FractoriumEmberController<T>::UpdateXformName(int index)
{
bool forceFinal = m_Fractorium->HaveFinal();
bool isFinal = m_Ember.FinalXform() == m_Ember.GetTotalXform(index, forceFinal);
QString name = isFinal ? "Final" : QString::number(index + 1);
if (auto xform = m_Ember.GetTotalXform(index, forceFinal))
{
if (!xform->m_Name.empty())
name += " " + QString::fromStdString(xform->m_Name);
m_Fractorium->ui.CurrentXformCombo->setItemText(index, name);
auto view = m_Fractorium->ui.CurrentXformCombo->view();
auto fontMetrics1 = view->fontMetrics();
auto textWidth = m_Fractorium->ui.CurrentXformCombo->width();
auto ww = fontMetrics1.width("WW");
for (int i = 0; i < m_Fractorium->ui.CurrentXformCombo->count(); ++i)
textWidth = std::max(fontMetrics1.width(m_Fractorium->ui.CurrentXformCombo->itemText(i)) + ww, textWidth);
view->setMinimumWidth(textWidth);
view->setMaximumWidth(textWidth);
}
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif