fractorium/Source/Fractorium/FractoriumInfo.cpp
Person 5cdfe0b6b9 1.0.0.2 12/05/2016
--User changes
 -Add many tooltips to help clarify functionality.
 -Select multiple flames in library for del/move. Still only one allowed to be set as the current.
 -Show checkbox for current flame. Remember this is not necessarily what's selected.
 -User can now drag a square to select xforms, which keeps in sync with checkboxes.
 -Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
 -Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
 -Add these to Fractorium as checkboxes.
 -Apply All now also works for toggling animate flag on xforms.
 -Options dialog now allows user to set whether double click toggles spinners, or right click does.

--Bug fixes
 -Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
 -Selecting all xforms when a final was present, then deleting crashed the program.
 -Remove support for ppm files in the command line programs, it's an outdated format.
 -Switching between SP and DP kept reapplying the palette adjustments.

--Code changes
 -Move build system to Visual Studio 2015 and Qt 5.6.
 -SSE used during addition of points to the histogram.
 -Remove last remnants of old flam3 C code and replace with C++.
 -Remove unused code involving tbb::task_group.
 -Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
2016-12-05 19:04:33 -08:00

238 lines
8.8 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the info UI.
/// </summary>
void Fractorium::InitInfoUI()
{
auto treeHeader = ui.SummaryTree->header();
auto tableHeader = ui.SummaryTable->horizontalHeader();
treeHeader->setVisible(true);
treeHeader->setSectionsClickable(true);
treeHeader->setSectionResizeMode(QHeaderView::ResizeToContents);
connect(treeHeader, SIGNAL(sectionClicked(int)), this, SLOT(OnSummaryTreeHeaderSectionClicked(int)), Qt::QueuedConnection);
connect(tableHeader, SIGNAL(sectionResized(int, int, int)), this, SLOT(OnSummaryTableHeaderResized(int, int, int)), Qt::QueuedConnection);
SetFixedTableHeader(ui.SummaryTable->verticalHeader());
ui.SummaryTable->setItem(0, 0, m_InfoNameItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(1, 0, m_InfoPaletteItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(2, 0, m_Info3dItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(3, 0, m_InfoXaosItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(4, 0, m_InfoXformCountItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(5, 0, m_InfoFinalXformItem = new QTableWidgetItem(""));
ui.InfoTabWidget->setCurrentIndex(0);//Make summary tab focused by default.
}
/// <summary>
/// Called when the palette cell of the summary table is resized in response
/// to a resizing of the Info dock.
/// </summary>
/// <param name="logicalIndex">Ignored</param>
/// <param name="oldSize">Ignored</param>
/// <param name="newSize">Ignored</param>
void Fractorium::OnSummaryTableHeaderResized(int logicalIndex, int oldSize, int newSize)
{
QPixmap pixmap(QPixmap::fromImage(m_Controller->FinalPaletteImage()));//Create a QPixmap out of the QImage, will be empty on startup.
SetPaletteTableItem(&pixmap, ui.SummaryTable, m_InfoPaletteItem, 1, 0);
}
/// <summary>
/// Expand or collapse the summary tree depending on the column index clicked.
/// 0: collapse, 1: expand.
/// </summary>
/// <param name="logicalIndex">The column which was clicked</param>
void Fractorium::OnSummaryTreeHeaderSectionClicked(int logicalIndex)
{
auto tree = ui.SummaryTree;
if (logicalIndex)
tree->expandAll();
else
tree->collapseAll();
}
/// <summary>
/// Fill the summary tree with values from the current ember.
/// This is meant to be a rough summary by containing only the most relevant
/// values from the ember.
/// It's also meant to be used in a fire-and-forget way. Once the tree is filled
/// individual nodes are never referenced again.
/// The entire tree is cleared and refilled whenever a render is completed.
/// This would seem inefficient, but it appears to update with no flicker.
/// If this ever presents a problem in the future, revisit with a more
/// intelligent design.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillSummary()
{
int p = 3;
int vp = 4;
int vlen = 7;
char pc = 'f';
size_t x = 0, total = m_Ember.TotalXformCount();
Xform<T>* xform = nullptr;
QColor color;
auto table = m_Fractorium->ui.SummaryTable;
auto tree = m_Fractorium->ui.SummaryTree;
tree->blockSignals(true);
tree->clear();
m_Fractorium->m_InfoNameItem->setText(m_Ember.m_Name.c_str());
m_Fractorium->m_Info3dItem->setText(m_Ember.ProjBits() ? "Yes" : "No");
m_Fractorium->m_InfoXaosItem->setText(m_Ember.XaosPresent() ? "Yes" : "No");
m_Fractorium->m_InfoXformCountItem->setText(QString::number(m_Ember.XformCount()));
m_Fractorium->m_InfoFinalXformItem->setText(m_Ember.UseFinalXform() ? "Yes" : "No");
QPixmap pixmap(QPixmap::fromImage(m_FinalPaletteImage));//Create a QPixmap out of the QImage.
QSize size(table->columnWidth(0), table->rowHeight(1) + 1);
m_Fractorium->m_InfoPaletteItem->setData(Qt::DecorationRole, pixmap.scaled(size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
for (x = 0; x < total && (xform = m_Ember.GetTotalXform(x)); x++)
{
size_t i = 0;
QString as = "Pre";
auto item1 = new QTreeWidgetItem(tree);
intmax_t linkedIndex = IsXformLinked(m_Ember, xform);
QString linked = (linkedIndex != -1) ? (" Linked to " + QString::number(linkedIndex + 1)) : "";
auto index = m_Ember.GetXformIndex(xform);
m_Ember.CalcNormalizedWeights(m_NormalizedWeights);
xform->SetPrecalcFlags();//Needed for HasPost() below.
if (!m_Ember.IsFinalXform(xform) && index != -1)
{
item1->setText(0, "Xform " +
QString::number(x + 1) +
" (" + QLocale::system().toString(xform->m_Weight, pc, p) + ") (" +
QLocale::system().toString(double(m_NormalizedWeights[index]), pc, p) + ")" +
linked);
}
else
item1->setText(0, "Final xform");
item1->setText(1, xform->m_Name.c_str());
auto affineItem = new QTreeWidgetItem(item1);
affineItem->setText(0, "Affine");
if (xform->m_Affine.IsZero())
as += " Empty";
else if (xform->m_Affine.IsID())
as += " ID";
if (xform->HasPost())
{
as += ", Post";
if (xform->m_Post.IsZero())
as += " Empty";//Don't need to check further for IsID() because post is not included if it's ID.
}
affineItem->setText(1, as);
auto colorIndexItem = new QTreeWidgetItem(item1);
colorIndexItem->setText(0, "Color index");
colorIndexItem->setText(1, QLocale::system().toString(xform->m_ColorX, pc, p));
color = ColorIndexToQColor(xform->m_ColorX);
color.setAlphaF(xform->m_Opacity);
colorIndexItem->setBackgroundColor(1, color);
colorIndexItem->setTextColor(1, VisibleColor(color));
auto colorSpeedItem = new QTreeWidgetItem(item1);
colorSpeedItem->setText(0, "Color speed");
colorSpeedItem->setText(1, QLocale::system().toString(xform->m_ColorSpeed, pc, p));
auto opacityItem = new QTreeWidgetItem(item1);
opacityItem->setText(0, "Opacity");
opacityItem->setText(1, QLocale::system().toString(xform->m_Opacity, pc, p));
auto dcItem = new QTreeWidgetItem(item1);
dcItem->setText(0, "Direct color");
dcItem->setText(1, QLocale::system().toString(xform->m_DirectColor, pc, p));
while (auto var = xform->GetVariation(i++))
{
auto vitem = new QTreeWidgetItem(item1);
vitem->setText(0, QString::fromStdString(var->Name()));
vitem->setText(1, QLocale::system().toString(var->m_Weight, pc, vp).rightJustified(vlen, ' '));
if (auto parVar = dynamic_cast<ParametricVariation<T>*>(var))
{
auto params = parVar->Params();
for (auto j = 0; j < parVar->ParamCount(); j++)
{
if (!params[j].IsPrecalc())
{
auto pitem = new QTreeWidgetItem(vitem);
pitem->setText(0, params[j].Name().c_str());
pitem->setText(1, QLocale::system().toString(params[j].ParamVal(), pc, vp).rightJustified(vlen, ' '));
}
}
}
}
auto item2 = new QTreeWidgetItem(tree);//Empty item in between xforms.
}
tree->expandAll();
tree->blockSignals(false);
}
void Fractorium::FillSummary()
{
m_Controller->FillSummary();
}
/// <summary>
/// Update the histogram bounds display labels.
/// This shows the user the actual bounds of what's
/// being rendered. Mostly of engineering interest.
/// </summary>
void Fractorium::UpdateHistogramBounds()
{
static QString ul, ur, lr, ll, wh, g, de;
if (auto r = m_Controller->Renderer())
{
ul.sprintf("UL: %3.3f, %3.3f", r->LowerLeftX(), r->UpperRightY());//These bounds include gutter padding.
ur.sprintf("UR: %3.3f, %3.3f", -r->LowerLeftX(), r->UpperRightY());
lr.sprintf("LR: %3.3f, %3.3f", -r->LowerLeftX(), r->LowerLeftY());
ll.sprintf("LL: %3.3f, %3.3f", r->LowerLeftX(), r->LowerLeftY());
wh.sprintf("W x H: %4u x %4u", r->SuperRasW(), r->SuperRasH());
g.sprintf("%u", (uint)r->GutterWidth());
ui.InfoBoundsLabelUL->setText(ul);
ui.InfoBoundsLabelUR->setText(ur);
ui.InfoBoundsLabelLR->setText(lr);
ui.InfoBoundsLabelLL->setText(ll);
ui.InfoBoundsLabelWH->setText(wh);
ui.InfoBoundsTable->item(0, 1)->setText(g);
if (r->GetDensityFilter())
{
auto deWidth = (r->GetDensityFilter()->FilterWidth() * 2) + 1;
de.sprintf("%d x %d", deWidth, deWidth);
ui.InfoBoundsTable->item(1, 1)->setText(de);
}
else
ui.InfoBoundsTable->item(1, 1)->setText("N/A");
}
}
/// <summary>
/// Fill the passed in QTextEdit with the vector of strings.
/// Optionally clear first.
/// Serves as a convenience function because the error reports coming
/// from Ember and EmberCL use vector<string>.
/// Use invokeMethod() in case this is called from a thread.
/// </summary>
/// <param name="errors">The vector of error strings</param>
/// <param name="textEdit">The QTextEdit to fill</param>
/// <param name="clear">Clear if true, else don't.</param>
void Fractorium::ErrorReportToQTextEdit(const vector<string>& errors, QTextEdit* textEdit, bool clear)
{
if (clear)
QMetaObject::invokeMethod(textEdit, "clear", Qt::QueuedConnection);
for (auto& error : errors)
QMetaObject::invokeMethod(textEdit, "append", Qt::QueuedConnection, Q_ARG(const QString&, QString::fromStdString(error) + "\n"));
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif