mirror of
https://bitbucket.org/mfeemster/fractorium.git
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018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
210 lines
5.0 KiB
C++
210 lines
5.0 KiB
C++
#pragma once
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#include "FractoriumPch.h"
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/// <summary>
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/// FractoriumSettings class.
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/// </summary>
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#define EARLYCLIP "render/earlyclip"
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#define YAXISUP "render/yaxisup"
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#define TRANSPARENCY "render/transparency"
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#define OPENCL "render/opencl"
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#define DOUBLEPRECISION "render/dp64"
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#define CONTUPDATE "render/continuousupdate"
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#define SHOWALLXFORMS "render/dragshowallxforms"
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#define DEVICES "render/devices"
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#define THREADCOUNT "render/threadcount"
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#define CPUDEFILTER "render/cpudefilter"
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#define OPENCLDEFILTER "render/opencldefilter"
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#define CPUSUBBATCH "render/cpusubbatch"
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#define OPENCLSUBBATCH "render/openclsubbatch"
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#define FINALEARLYCLIP "finalrender/earlyclip"
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#define FINALYAXISUP "finalrender/finalyaxisup"
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#define FINALTRANSPARENCY "finalrender/transparency"
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#define FINALOPENCL "finalrender/opencl"
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#define FINALDOUBLEPRECISION "finalrender/dp64"
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#define FINALSAVEXML "finalrender/savexml"
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#define FINALDOALL "finalrender/doall"
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#define FINALDOSEQUENCE "finalrender/dosequence"
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#define FINALKEEPASPECT "finalrender/keepaspect"
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#define FINALSCALE "finalrender/scale"
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#define FINALEXT "finalrender/ext"
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#define FINALDEVICES "finalrender/devices"
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#define FINALTHREADCOUNT "finalrender/threadcount"
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#define FINALTHREADPRIORITY "finalrender/threadpriority"
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#define FINALQUALITY "finalrender/quality"
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#define FINALTEMPORALSAMPLES "finalrender/temporalsamples"
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#define FINALSUPERSAMPLE "finalrender/supersample"
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#define FINALSTRIPS "finalrender/strips"
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#define XMLWIDTH "xml/width"
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#define XMLHEIGHT "xml/height"
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#define XMLTEMPORALSAMPLES "xml/temporalsamples"
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#define XMLQUALITY "xml/quality"
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#define XMLSUPERSAMPLE "xml/supersample"
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#define OPENFOLDER "path/open"
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#define SAVEFOLDER "path/save"
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#define OPENXMLEXT "file/openxmlext"
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#define SAVEXMLEXT "file/savexmlext"
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#define OPENIMAGEEXT "file/openimageext"
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#define SAVEIMAGEEXT "file/saveimageext"
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#define AUTOUNIQUE "file/autounique"
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#define IDENTITYID "identity/id"
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#define IDENTITYURL "identity/url"
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#define IDENTITYNICK "identity/nick"
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#define UIVARIATIONS "ui/variations"
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/// <summary>
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/// Class for preserving various program options between
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/// runs of Fractorium. Each of these generally corresponds
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/// to items in the options dialog and the final render dialog.
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/// </summary>
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class FractoriumSettings : public QSettings
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{
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Q_OBJECT
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public:
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FractoriumSettings(QObject* p);
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void EnsureDefaults();
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bool EarlyClip();
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void EarlyClip(bool b);
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bool YAxisUp();
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void YAxisUp(bool b);
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bool Transparency();
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void Transparency(bool b);
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bool OpenCL();
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void OpenCL(bool b);
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bool Double();
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void Double(bool b);
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bool ShowAllXforms();
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void ShowAllXforms(bool b);
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bool ContinuousUpdate();
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void ContinuousUpdate(bool b);
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QList<QVariant> Devices();
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void Devices(const QList<QVariant>& devices);
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uint ThreadCount();
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void ThreadCount(uint i);
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bool CpuDEFilter();
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void CpuDEFilter(bool b);
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bool OpenCLDEFilter();
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void OpenCLDEFilter(bool b);
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uint CpuSubBatch();
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void CpuSubBatch(uint i);
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uint OpenCLSubBatch();
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void OpenCLSubBatch(uint i);
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bool FinalEarlyClip();
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void FinalEarlyClip(bool b);
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bool FinalYAxisUp();
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void FinalYAxisUp(bool b);
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bool FinalTransparency();
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void FinalTransparency(bool b);
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bool FinalOpenCL();
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void FinalOpenCL(bool b);
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bool FinalDouble();
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void FinalDouble(bool b);
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bool FinalSaveXml();
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void FinalSaveXml(bool b);
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bool FinalDoAll();
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void FinalDoAll(bool b);
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bool FinalDoSequence();
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void FinalDoSequence(bool b);
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bool FinalKeepAspect();
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void FinalKeepAspect(bool b);
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uint FinalScale();
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void FinalScale(uint i);
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QString FinalExt();
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void FinalExt(const QString& s);
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QList<QVariant> FinalDevices();
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void FinalDevices(const QList<QVariant>& devices);
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uint FinalThreadCount();
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void FinalThreadCount(uint i);
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int FinalThreadPriority();
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void FinalThreadPriority(int b);
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uint FinalQuality();
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void FinalQuality(uint i);
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uint FinalTemporalSamples();
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void FinalTemporalSamples(uint i);
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uint FinalSupersample();
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void FinalSupersample(uint i);
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uint FinalStrips();
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void FinalStrips(uint i);
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uint XmlTemporalSamples();
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void XmlTemporalSamples(uint i);
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uint XmlQuality();
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void XmlQuality(uint i);
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uint XmlSupersample();
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void XmlSupersample(uint i);
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QString OpenFolder();
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void OpenFolder(const QString& s);
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QString SaveFolder();
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void SaveFolder(const QString& s);
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QString OpenXmlExt();
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void OpenXmlExt(const QString& s);
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QString SaveXmlExt();
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void SaveXmlExt(const QString& s);
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QString OpenImageExt();
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void OpenImageExt(const QString& s);
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QString SaveImageExt();
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void SaveImageExt(const QString& s);
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bool SaveAutoUnique();
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void SaveAutoUnique(bool b);
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QString Id();
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void Id(const QString& s);
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QString Url();
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void Url(const QString& s);
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QString Nick();
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void Nick(const QString& s);
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QMap<QString, QVariant> Variations();
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void Variations(const QMap<QString, QVariant>& m);
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};
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