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https://bitbucket.org/mfeemster/fractorium.git
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a800b08b67
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab. -Allow for graphical affine adjustments to apply to multiple selected xforms. -Slight optimization of the pie variation. -Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging. -Add some keyboard shortcuts for toolbar and menu items. -Make info tab tree always expanded. --Bug fixes -Make precalcs for all hypertile variations safer by using Zeps() for denominators. -Changing the current xform with more than one selected would set all xform's color index value that of the current one. -Use hard found palette path information for randoms as well. -OpenCL build and assignment errors for Z value in epispiral variation. -Unitialized local variables in hexaplay3D, crob, pRose3D. --Code changes -Change static member variables from m_ to s_. -Get rid of excessive endl and replace with "\n". -Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2. -Remove old CriticalSection code and use std::recursive_mutex. -Make Affine2D Rotate() and RotateTrans() take radians instead of angles. -More C++11 work. -General cleanup.
154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
#pragma once
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#include "FractoriumPch.h"
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/// <summary>
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/// GLEmberControllerBase and GLEmberController<T> classes.
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/// </summary>
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/// <summary>
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/// Use/draw pre or post affine transform.
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/// </summary>
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enum class eAffineType : et { AffinePre, AffinePost };
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/// <summary>
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/// Hovering over nothing, the x axis, the y axis or the center.
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/// </summary>
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enum class eHoverType : et { HoverNone, HoverXAxis, HoverYAxis, HoverTranslation };
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/// <summary>
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/// Dragging an affine transform or panning, rotating or scaling the image.
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/// </summary>
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enum class eDragState : et { DragNone, DragPanning, DragDragging, DragRotateScale };
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/// <summary>
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/// Dragging with no keys pressed, shift, control or alt.
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/// </summary>
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enum class eDragModifier : et { DragModNone = 0x00, DragModShift = 0x01, DragModControl = 0x02, DragModAlt = 0x04 };
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/// <summary>
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/// GLController, FractoriumEmberController, GLWidget and Fractorium need each other, but each can't all include the other.
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/// So GLWidget includes this file, and GLWidget, FractoriumEmberController and Fractorium are declared as forward declarations here.
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/// </summary>
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class GLWidget;
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class Fractorium;
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template <typename T> class FractoriumEmberController;
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/// <summary>
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/// GLEmberControllerBase serves as a non-templated base class with virtual
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/// functions which will be overridden in a derived class that takes a template parameter.
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/// The controller serves as a way to access both the GLWidget and the underlying ember
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/// objects through an interface that doesn't require template argument, but does allow
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/// templated objects to be used underneath.
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/// The functions not implemented in this file can be found in GLWidget.cpp near the area of code which uses them.
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/// </summary>
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class GLEmberControllerBase
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{
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public:
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GLEmberControllerBase(Fractorium* fractorium, GLWidget* glWidget);
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virtual ~GLEmberControllerBase();
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void ClearDrag();
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bool Allocate(bool force = false);
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bool GetAlt();
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bool GetShift();
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bool GetControl();
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void SetAlt();
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void SetShift();
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void SetControl();
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void ClearAlt();
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void ClearShift();
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void ClearControl();
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virtual void DrawImage() { }
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virtual void DrawAffines(bool pre, bool post) { }
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virtual void ClearWindow() { }
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virtual bool KeyPress_(QKeyEvent* e);
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virtual bool KeyRelease_(QKeyEvent* e);
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virtual void MousePress(QMouseEvent* e) { }
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virtual void MouseRelease(QMouseEvent* e) { }
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virtual void MouseMove(QMouseEvent* e) { }
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virtual void Wheel(QWheelEvent* e) { }
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virtual bool SizesMatch() { return false; }
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virtual bool CheckForSizeMismatch(int w, int h) { return true; }
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virtual void QueryMatrices(bool print) { }
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virtual void ResetMouseState() { }
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protected:
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uint m_DragModifier;
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glm::ivec2 m_MousePos;
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glm::ivec2 m_MouseDownPos;
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glm::ivec4 m_Viewport;
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eDragState m_DragState;
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eHoverType m_HoverType;
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eAffineType m_AffineType;
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GLWidget* m_GL;
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Fractorium* m_Fractorium;
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};
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/// <summary>
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/// Templated derived class which implements all interaction functionality between the embers
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/// of a specific template type and the GLWidget;
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/// </summary>
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template<typename T>
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class GLEmberController : public GLEmberControllerBase
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{
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public:
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GLEmberController(Fractorium* fractorium, GLWidget* glWidget, FractoriumEmberController<T>* controller);
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virtual ~GLEmberController();
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virtual void DrawImage() override;
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virtual void DrawAffines(bool pre, bool post) override;
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virtual void ClearWindow() override;
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virtual void MousePress(QMouseEvent* e) override;
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virtual void MouseRelease(QMouseEvent* e) override;
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virtual void MouseMove(QMouseEvent* e) override;
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virtual void Wheel(QWheelEvent* e) override;
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virtual void QueryMatrices(bool print) override;
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virtual bool SizesMatch() override;
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virtual bool CheckForSizeMismatch(int w, int h) override;
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virtual void ResetMouseState() override;
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T CalcScale();
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T CalcRotation();
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void CalcDragXAxis();
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void CalcDragYAxis();
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void CalcDragTranslation();
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void SetEmber(Ember<T>* ember);
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void SetSelectedXform(Xform<T>* xform);
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void DrawAffine(Xform<T>* xform, bool pre, bool selected);
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int UpdateHover(v3T& glCoords);
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bool CheckXformHover(Xform<T>* xform, v3T& glCoords, T& bestDist, bool pre, bool post);
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private:
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v2T SnapToGrid(v2T& vec);
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v3T SnapToGrid(v3T& vec);
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v3T SnapToNormalizedAngle(v3T& vec, uint divisions);
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v3T WindowToWorld(v3T& v, bool flip);
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void QueryVMP();
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void MultMatrix(m4T& mat);
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T m_CenterDownX;
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T m_CenterDownY;
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T m_RotationDown;
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T m_ScaleDown;
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v4T m_BoundsDown;
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v3T m_MouseWorldPos;
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v3T m_MouseDownWorldPos;
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v3T m_DragHandlePos;
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v3T m_DragHandleOffset;
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v3T m_HoverHandlePos;
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m4T m_Modelview;
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m4T m_Projection;
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Affine2D<T> m_DragSrcTransform;
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vector<Affine2D<T>> m_DragSrcTransforms;
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Xform<T>* m_HoverXform;
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Xform<T>* m_SelectedXform;
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FractoriumEmberController<T>* m_FractoriumEmberController;
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T GridStep;
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};
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