fractorium/Source/Fractorium/FinalRenderDialog.cpp
Person 8086cfa731 22.21.4.2 4/19/2021
--User changes
 -Allow users to set the Exp value when using the Exp temporal filter type.
 -Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images.

--Bug fixes
 -Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered.
 -Temporal filters were being unnecessarily recreated many times when rendering or generating sequences.
 -Exp filter was always treated like a Box filter.

--Code changes
 -Add a new member function SaveCurrentAsXml(QString filename = "") to the controllers which is only used for testing.
 -Modernize some C++ code.
2021-04-19 21:07:24 -06:00

1074 lines
44 KiB
C++

#include "FractoriumPch.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
QString FractoriumFinalRenderDialog::m_Prefix = "";
QString FractoriumFinalRenderDialog::m_Suffix = "";
/// <summary>
/// Constructor which sets up the GUI for the final rendering dialog.
/// Settings used to populate widgets with initial values.
/// This function contains the render function as a lambda.
/// </summary>
/// <param name="settings">Pointer to the global settings object to use</param>
/// <param name="p">The parent widget</param>
/// <param name="f">The window flags. Default: 0.</param>
FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(QWidget* p, Qt::WindowFlags f)
: QDialog(p, f)
{
ui.setupUi(this);
int row = 0;
const auto spinHeight = 20;
const auto dmax = numeric_limits<double>::max();
QTableWidget* table = ui.FinalRenderParamsTable;
m_Info = OpenCLInfo::Instance();
m_Fractorium = qobject_cast<Fractorium*>(p);
m_Settings = FractoriumSettings::DefInstance();
ui.FinalRenderThreadCountSpin->setRange(1, Timing::ProcessorCount());
connect(ui.FinalRenderEarlyClipCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnEarlyClipCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderYAxisUpCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnYAxisUpCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderTransparencyCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnTransparencyCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderOpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoublePrecisionCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoublePrecisionCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoSequenceCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoSequenceCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderCurrentSpin, SIGNAL(valueChanged(int)), this, SLOT(OnCurrentSpinChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderApplyToAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnApplyAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderKeepAspectCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnKeepAspectCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleNoneRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleWidthRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleHeightRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderDeviceTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnDeviceTableCellChanged(int, int)), Qt::QueuedConnection);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, -1, m_WidthScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnWidthScaleChanged(double)), true, 1.0, 1.0, 1.0);
SetupSpinner<SpinBox, int>(ui.FinalRenderSizeTable, this, row, -1, m_WidthSpin, spinHeight, 10, std::numeric_limits<int>::max(), 10, SIGNAL(valueChanged(int)), SLOT(OnWidthChanged(int)), true, 1920, 1920, 1920);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, -1, m_HeightScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnHeightScaleChanged(double)), true, 1.0, 1.0, 1.0);
SetupSpinner<SpinBox, int>(ui.FinalRenderSizeTable, this, row, -1, m_HeightSpin, spinHeight, 10, std::numeric_limits<int>::max(), 10, SIGNAL(valueChanged(int)), SLOT(OnHeightChanged(int)), true, 1080, 1080, 1080);
int spinsize = 120;
m_WidthScaleSpin->setDecimals(4);
m_HeightScaleSpin->setDecimals(4);
m_WidthScaleSpin->setFixedWidth(spinsize);
m_HeightScaleSpin->setFixedWidth(spinsize);
m_WidthScaleSpin->SmallStep(0.0001);
m_HeightScaleSpin->SmallStep(0.0001);
m_WidthSpin->setFixedWidth(spinsize);
m_HeightSpin->setFixedWidth(spinsize);
m_WidthSpinnerWidget = new DoubleIntSpinnerWidget(m_WidthScaleSpin, m_WidthSpin, ui.FinalRenderSizeTable);
m_WidthSpinnerWidget->m_DoubleSpinBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_WidthSpinnerWidget->m_SpinBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_WidthSpinnerWidget->setMinimumWidth(spinsize);
m_WidthSpinnerWidget->setMaximumWidth(spinsize);
ui.FinalRenderSizeTable->setCellWidget(0, 1, m_WidthSpinnerWidget);
//
m_HeightSpinnerWidget = new DoubleIntSpinnerWidget(m_HeightScaleSpin, m_HeightSpin, ui.FinalRenderSizeTable);
m_HeightSpinnerWidget->m_DoubleSpinBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_HeightSpinnerWidget->m_SpinBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
m_HeightSpinnerWidget->setMinimumWidth(spinsize);
m_HeightSpinnerWidget->setMaximumWidth(spinsize);
ui.FinalRenderSizeTable->setCellWidget(1, 1, m_HeightSpinnerWidget);
row = 0;
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, 1000, 1000, 1000);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 50, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000, 1000, 1000);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 2, 1, 1);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_StripsSpin, spinHeight, 1, 64, 1, SIGNAL(valueChanged(int)), SLOT(OnStripsChanged(int)), true, 1, 1, 1);
m_MemoryCellIndex = row++;//Memory usage.
m_ItersCellIndex = row++;//Iters.
m_PathCellIndex = row;
QStringList comboList;
#ifdef _WIN32
comboList.append("bmp");
#endif
comboList.append("jpg");
comboList.append("png");
comboList.append("exr");
m_Tbcw = new TwoButtonComboWidget("...", "Open", comboList, 22, 40, 22, table);
table->setCellWidget(row, 1, m_Tbcw);
table->item(row++, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
connect(m_Tbcw->m_Button1, SIGNAL(clicked(bool)), this, SLOT(OnFileButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Button2, SIGNAL(clicked(bool)), this, SLOT(OnShowFolderButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Combo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnExtIndexChanged(int)), Qt::QueuedConnection);
m_PrefixEdit = new QLineEdit(table);
m_PrefixEdit->setText(m_Prefix);
table->setCellWidget(row++, 1, m_PrefixEdit);
m_SuffixEdit = new QLineEdit(table);
m_SuffixEdit->setText(m_Suffix);
table->setCellWidget(row++, 1, m_SuffixEdit);
connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnPrefixChanged(const QString&)), Qt::QueuedConnection);
connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnSuffixChanged(const QString&)), Qt::QueuedConnection);
ui.FinalRenderStartButton->disconnect(SIGNAL(clicked(bool)));
connect(ui.FinalRenderStartButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderPauseButton, SIGNAL(clicked(bool)), this, SLOT(OnPauseClicked(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderStopButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui.FinalRenderSizeTable->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
table = ui.FinalRenderDeviceTable;
table->clearContents();
table->setRowCount(0);
if (m_Info->Ok() && !m_Info->Devices().empty())
{
//This is an extra attempt to prevent crashes on unsupported hardware:
//Hardware which does not have an OpenCL 1.2 driver installed will hard crash the program upon initializing a renderer. There is no way around this.
//When the user selects the OpenCL settings in the main options dialog, they can select the desired hardware before an attempt is made to create the renderer.
//However, in the final render dialog, the renderer is created and its settings changed for every applicable UI change made by the user so that it can be
//applied to the preview thumbnail.
//When they click Use OpenCL, it will immediately try to create the renderer with whatever devices are present in the device table.
//Since the first entry is always selected by default, the renderer will be created using it.
//If that entry is a supported device, then all is fine.
//However, if it's not a supported device, it will immediately crash the program.
//In such a scenario, the user will never be able to use OpenCL for the final render, even though they were able to use it for the interactive render.
//This workaround is to detect if the user has successfully specified and used any device other than the default on the main window in the options dialog.
//If so, use that instead.
//Since this code only runs once upon startup, they must close the program and re-run it after properly configuring an OpenCL device on the main window.
//At that point, when they open the final render dialog, it will use the correct device.
if (m_Settings->FinalDevices().isEmpty() &&//Is it the first run?
!m_Settings->Devices().empty() &&//They've successfully used OpenCL in the main window?
!(m_Settings->Devices().size() == 1 && m_Settings->Devices()[0].toInt() == 0))//Extra check it wasn't just the default, in which case it'd offer no value here since the default here is also 0.
m_Settings->FinalDevices(m_Settings->Devices());//Assign what was used in the main window here.
SetupDeviceTable(table, m_Settings->FinalDevices());
for (int i = 0; i < table->rowCount(); i++)
if (auto radio = qobject_cast<QRadioButton*>(table->cellWidget(i, 1)))
connect(radio, SIGNAL(toggled(bool)), this, SLOT(OnDeviceTableRadioToggled(bool)), Qt::QueuedConnection);
ui.FinalRenderOpenCLCheckBox->setChecked(m_Settings->FinalOpenCL());
}
else
{
table->setEnabled(false);
ui.FinalRenderOpenCLCheckBox->setChecked(false);
ui.FinalRenderOpenCLCheckBox->setEnabled(false);
}
ui.FinalRenderEarlyClipCheckBox->setChecked( m_Settings->FinalEarlyClip());
ui.FinalRenderYAxisUpCheckBox->setChecked( m_Settings->FinalYAxisUp());
ui.FinalRenderTransparencyCheckBox->setChecked( m_Settings->FinalTransparency());
ui.FinalRenderDoublePrecisionCheckBox->setChecked( m_Settings->FinalDouble());
ui.FinalRenderSaveXmlCheckBox->setChecked( m_Settings->FinalSaveXml());
ui.FinalRenderDoAllCheckBox->setChecked( m_Settings->FinalDoAll());
ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence());
ui.FinalRenderPng16BitCheckBox->setChecked( m_Settings->FinalPng16Bit());
ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect());
ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount());
#ifdef _WIN32
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(m_Settings->FinalThreadPriority() + 2);
#else
auto tpc = ui.FinalRenderThreadPriorityComboBox->count() - 1;
if (m_Settings->FinalThreadPriority() == THREAD_PRIORITY_LOWEST)
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(0);
else if (m_Settings->FinalThreadPriority() == THREAD_PRIORITY_HIGHEST)
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(tpc);
else
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(Clamp<int>(m_Settings->FinalThreadPriority() / 25, 0, tpc));
#endif
ui.FinalRenderOpenCLSubBatchPctSpin->setValue(m_Settings->FinalOpenCLSubBatchPct());
m_QualitySpin->setValue(m_Settings->FinalQuality());
m_TemporalSamplesSpin->setValue(m_Settings->FinalTemporalSamples());
m_SupersampleSpin->setValue(m_Settings->FinalSupersample());
m_StripsSpin->setValue(int(m_Settings->FinalStrips()));
Scale(eScaleType(m_Settings->FinalScale()));
const auto bumpmenu = new QMenu(this);
const auto add10 = new QAction("Add 10% Quality", this); add10->setProperty("tag", QVariant(0.10));
const auto add25 = new QAction("Add 25% Quality", this); add25->setProperty("tag", QVariant(0.25));
const auto add50 = new QAction("Add 50% Quality", this); add50->setProperty("tag", QVariant(0.50));
const auto add100 = new QAction("Add 100% Quality", this); add100->setProperty("tag", QVariant(1.0));
const auto add200 = new QAction("Add 200% Quality", this); add200->setProperty("tag", QVariant(2.0));
bumpmenu->addAction(add10);
bumpmenu->addAction(add25);
bumpmenu->addAction(add50);
bumpmenu->addAction(add100);
bumpmenu->addAction(add200);
ui.FinalRenderBumpQualityStartButton->setMenu(bumpmenu);
ui.FinalRenderBumpQualityStartButton->setProperty("tag", add25->property("tag"));
ui.FinalRenderBumpQualityStartButton->setText(add25->text());
ui.FinalRenderBumpQualityStartButton->setEnabled(false);
const auto saamenu = new QMenu(this);
#ifdef _WIN32
const auto saabmp = new QAction("bmp", this);
saamenu->addAction(saabmp);
connect(saabmp, SIGNAL(triggered()), this, SLOT(OnSaveAgainAsClicked()));
#endif
const auto saajpg = new QAction("jpg", this);
const auto saapng = new QAction("png", this);
const auto saaexr = new QAction("exr", this);
saamenu->addAction(saajpg);
saamenu->addAction(saapng);
saamenu->addAction(saaexr);
ui.FinalRenderSaveAgainAsButton->setMenu(saamenu);
ui.FinalRenderSaveAgainAsButton->setProperty("tag", "jpg");
ui.FinalRenderSaveAgainAsButton->setText("Save Again as jpg");
ui.FinalRenderSaveAgainAsButton->setEnabled(false);
connect(ui.FinalRenderSaveAgainAsButton, SIGNAL(clicked()), this, SLOT(OnSaveAgainAsClicked()));
connect(ui.FinalRenderBumpQualityStartButton, SIGNAL(clicked()), this, SLOT(OnQualityBumpClicked()));
connect(saajpg, SIGNAL(triggered()), this, SLOT(OnSaveAgainAsClicked()));
connect(saapng, SIGNAL(triggered()), this, SLOT(OnSaveAgainAsClicked()));
connect(saaexr, SIGNAL(triggered()), this, SLOT(OnSaveAgainAsClicked()));
connect(add10, SIGNAL(triggered()), this, SLOT(OnQualityBumpClicked()));
connect(add25, SIGNAL(triggered()), this, SLOT(OnQualityBumpClicked()));
connect(add50, SIGNAL(triggered()), this, SLOT(OnQualityBumpClicked()));
connect(add100, SIGNAL(triggered()), this, SLOT(OnQualityBumpClicked()));
connect(add200, SIGNAL(triggered()), this, SLOT(OnQualityBumpClicked()));
int index = 0;
#ifdef _WIN32
if (m_Settings->FinalExt().endsWith("bmp", Qt::CaseInsensitive))
m_Tbcw->m_Combo->setCurrentIndex(index);
index++;
#endif
if (m_Settings->FinalExt().endsWith("jpg", Qt::CaseInsensitive))
m_Tbcw->m_Combo->setCurrentIndex(index);
index++;
if (m_Settings->FinalExt().endsWith("png", Qt::CaseInsensitive))
m_Tbcw->m_Combo->setCurrentIndex(index);
index++;
if (m_Settings->FinalExt().endsWith("exr", Qt::CaseInsensitive))
m_Tbcw->m_Combo->setCurrentIndex(index);
//Explicitly call these to enable/disable the appropriate controls.
OnOpenCLCheckBoxStateChanged(ui.FinalRenderOpenCLCheckBox->isChecked());
OnDoAllCheckBoxStateChanged(ui.FinalRenderDoAllCheckBox->isChecked());
OnDoSequenceCheckBoxStateChanged(ui.FinalRenderDoSequenceCheckBox->isChecked());
QSize s = size();
const auto desktopHeight = qApp->desktop()->availableGeometry().height();
s.setHeight(std::min(s.height(), int(double(desktopHeight * 0.90))));
setGeometry(QStyle::alignedRect(Qt::LeftToRight, Qt::AlignCenter, s, qApp->desktop()->availableGeometry()));
//Update these with new controls.
auto w = SetTabOrder(this, ui.FinalRenderEarlyClipCheckBox, ui.FinalRenderYAxisUpCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderTransparencyCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderOpenCLCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderPng16BitCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoublePrecisionCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderSaveXmlCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoAllCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoSequenceCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderCurrentSpin);
w = SetTabOrder(this, w, ui.FinalRenderDeviceTable);
w = SetTabOrder(this, w, ui.FinalRenderApplyToAllCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderThreadCountSpin);
w = SetTabOrder(this, w, ui.FinalRenderThreadPriorityComboBox);
w = SetTabOrder(this, w, ui.FinalRenderOpenCLSubBatchPctSpin);
w = SetTabOrder(this, w, m_WidthScaleSpin);
w = SetTabOrder(this, w, m_HeightScaleSpin);
w = SetTabOrder(this, w, ui.FinalRenderScaleNoneRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleWidthRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleHeightRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderKeepAspectCheckBox);
w = SetTabOrder(this, w, m_QualitySpin);
w = SetTabOrder(this, w, m_TemporalSamplesSpin);
w = SetTabOrder(this, w, m_SupersampleSpin);
w = SetTabOrder(this, w, m_StripsSpin);
w = SetTabOrder(this, w, m_Tbcw);
w = SetTabOrder(this, w, m_Tbcw->m_Combo);
w = SetTabOrder(this, w, m_Tbcw->m_Button1);
w = SetTabOrder(this, w, m_Tbcw->m_Button2);
w = SetTabOrder(this, w, m_PrefixEdit);
w = SetTabOrder(this, w, m_SuffixEdit);
w = SetTabOrder(this, w, ui.FinalRenderTextOutput);
w = SetTabOrder(this, w, ui.FinalRenderSaveAgainAsButton);
w = SetTabOrder(this, w, ui.FinalRenderBumpQualityStartButton);
w = SetTabOrder(this, w, ui.FinalRenderStartButton);
w = SetTabOrder(this, w, ui.FinalRenderPauseButton);
w = SetTabOrder(this, w, ui.FinalRenderStopButton);
w = SetTabOrder(this, w, ui.FinalRenderCloseButton);
}
FractoriumFinalRenderDialog::~FractoriumFinalRenderDialog()
{
m_Prefix = m_PrefixEdit->text();
m_Suffix = m_SuffixEdit->text();
}
/// <summary>
/// Show the final render dialog and specify whether it was called from the toolbar or the sequence render button.
/// </summary>
/// <param name="fromSequence">True if this is called from the sequence render button, else false.</param>
void FractoriumFinalRenderDialog::Show(bool fromSequence)
{
m_FromSequence = fromSequence;
#ifdef __APPLE__
exec();
#else
show();
#endif
}
/// <summary>
/// GUI settings wrapper functions, getters only.
/// </summary>
bool FractoriumFinalRenderDialog::EarlyClip() { return ui.FinalRenderEarlyClipCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::YAxisUp() { return ui.FinalRenderYAxisUpCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Transparency() { return ui.FinalRenderTransparencyCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::OpenCL() { return ui.FinalRenderOpenCLCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Double() { return ui.FinalRenderDoublePrecisionCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::SaveXml() { return ui.FinalRenderSaveXmlCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoAll() { return ui.FinalRenderDoAllCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoSequence() { return ui.FinalRenderDoSequenceCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Png16Bit() { return ui.FinalRenderPng16BitCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::KeepAspect() { return ui.FinalRenderKeepAspectCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::ApplyToAll() { return ui.FinalRenderApplyToAllCheckBox->isChecked(); }
QString FractoriumFinalRenderDialog::Ext() { return m_Tbcw->m_Combo->currentText(); }
QString FractoriumFinalRenderDialog::Path() { return ui.FinalRenderParamsTable->item(m_PathCellIndex, 1)->text(); }
void FractoriumFinalRenderDialog::Path(const QString& s) { ui.FinalRenderParamsTable->item(m_PathCellIndex, 1)->setText(s); }
QString FractoriumFinalRenderDialog::Prefix() { return m_PrefixEdit->text(); }
QString FractoriumFinalRenderDialog::Suffix() { return m_SuffixEdit->text(); }
uint FractoriumFinalRenderDialog::Current() { return ui.FinalRenderCurrentSpin->value(); }
uint FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
#ifdef _WIN32
int FractoriumFinalRenderDialog::ThreadPriority() { return ui.FinalRenderThreadPriorityComboBox->currentIndex() - 2; }
#else
int FractoriumFinalRenderDialog::ThreadPriority()
{
if (ui.FinalRenderThreadPriorityComboBox->currentIndex() == 0)
return THREAD_PRIORITY_LOWEST;
else if (ui.FinalRenderThreadPriorityComboBox->currentIndex() == (ui.FinalRenderThreadPriorityComboBox->count() - 1))
return THREAD_PRIORITY_HIGHEST;
else
return ui.FinalRenderThreadPriorityComboBox->currentIndex() * 25;
}
#endif
double FractoriumFinalRenderDialog::OpenCLSubBatchPct() { return ui.FinalRenderOpenCLSubBatchPctSpin->value(); }
double FractoriumFinalRenderDialog::WidthScale() { return m_WidthScaleSpin->value(); }
double FractoriumFinalRenderDialog::HeightScale() { return m_HeightScaleSpin->value(); }
double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }
uint FractoriumFinalRenderDialog::TemporalSamples() { return m_TemporalSamplesSpin->value(); }
uint FractoriumFinalRenderDialog::Supersample() { return m_SupersampleSpin->value(); }
uint FractoriumFinalRenderDialog::Strips() { return m_StripsSpin->value(); }
QList<QVariant> FractoriumFinalRenderDialog::Devices() { return DeviceTableToSettings(ui.FinalRenderDeviceTable); }
/// <summary>
/// Capture the current state of the Gui.
/// Used to hold options for performing the final render.
/// </summary>
/// <returns>The state of the Gui as a struct</returns>
FinalRenderGuiState FractoriumFinalRenderDialog::State()
{
FinalRenderGuiState state;
state.m_EarlyClip = EarlyClip();
state.m_YAxisUp = YAxisUp();
state.m_Transparency = Transparency();
state.m_OpenCL = OpenCL();
state.m_Double = Double();
state.m_SaveXml = SaveXml();
state.m_DoAll = DoAll();
state.m_DoSequence = DoSequence();
state.m_Png16Bit = Png16Bit();
state.m_KeepAspect = KeepAspect();
state.m_Scale = Scale();
state.m_Path = Path();
state.m_Ext = Ext();
state.m_Prefix = Prefix();
state.m_Suffix = Suffix();
state.m_Devices = Devices();
state.m_ThreadCount = ThreadCount();
state.m_ThreadPriority = ThreadPriority();
state.m_SubBatchPct = OpenCLSubBatchPct();
state.m_WidthScale = WidthScale();
state.m_HeightScale = HeightScale();
state.m_Quality = Quality();
state.m_TemporalSamples = TemporalSamples();
state.m_Supersample = Supersample();
state.m_Strips = Strips();
return state;
}
/// <summary>
/// Return the type of scaling desired based on what radio button has been selected.
/// </summary>
/// <returns>The type of scaling as an eScaleType enum</returns>
eScaleType FractoriumFinalRenderDialog::Scale()
{
if (ui.FinalRenderScaleNoneRadioButton->isChecked())
return eScaleType::SCALE_NONE;
else if (ui.FinalRenderScaleWidthRadioButton->isChecked())
return eScaleType::SCALE_WIDTH;
else if (ui.FinalRenderScaleHeightRadioButton->isChecked())
return eScaleType::SCALE_HEIGHT;
else
return eScaleType::SCALE_NONE;
}
/// <summary>
/// Set the type of scaling desired which will select the corresponding radio button.
/// </summary>
/// <param name="scale">The type of scaling to use</param>
void FractoriumFinalRenderDialog::Scale(eScaleType scale)
{
ui.FinalRenderScaleNoneRadioButton->blockSignals(true);
if (scale == eScaleType::SCALE_NONE)
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
else if (scale == eScaleType::SCALE_WIDTH)
ui.FinalRenderScaleWidthRadioButton->setChecked(true);
else if (scale == eScaleType::SCALE_HEIGHT)
ui.FinalRenderScaleHeightRadioButton->setChecked(true);
else
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
ui.FinalRenderScaleNoneRadioButton->blockSignals(false);
}
/// <summary>
/// Simple wrapper to put moving the cursor to the end in a signal
/// so it can be called from a thread.
/// </summary>
void FractoriumFinalRenderDialog::MoveCursorToEnd()
{
ui.FinalRenderTextOutput->moveCursor(QTextCursor::End, QTextCursor::MoveAnchor);
}
/// <summary>
/// Whether to use early clipping before spatial filtering.
/// </summary>
/// <param name="index">True to early clip, else don't.</param>
void FractoriumFinalRenderDialog::OnEarlyClipCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Whether the positive Y axis of the final output image is up.
/// </summary>
/// <param name="yup">True if the positive y axis is up, else false.</param>
void FractoriumFinalRenderDialog::OnYAxisUpCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Whether to use transparency in png images.
/// </summary>
/// <param name="index">True to use transparency, else don't.</param>
void FractoriumFinalRenderDialog::OnTransparencyCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Set whether to use OpenCL in the rendering process or not.
/// Also disable or enable the CPU and OpenCL related controls based on the state passed in.
/// </summary>
/// <param name="state">Use OpenCL if state == Qt::Checked, else don't.</param>
void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state)
{
const auto checked = state == Qt::Checked;
ui.FinalRenderDeviceTable->setEnabled(checked);
ui.FinalRenderOpenCLSubBatchPctSpin->setEnabled(checked);
ui.FinalRenderThreadCountSpin->setEnabled(!checked);
ui.FinalRenderThreadPriorityLabel->setEnabled(!checked);
ui.FinalRenderThreadPriorityComboBox->setEnabled(!checked);
SetMemory();
}
/// <summary>
/// Set whether to use double or single precision in the rendering process or not.
/// This will recreate the entire controller.
/// </summary>
/// <param name="state">Use double if state == Qt::Checked, else float.</param>
void FractoriumFinalRenderDialog::OnDoublePrecisionCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// The do all checkbox was changed.
/// If checked, render all embers available in the currently opened file, else
/// only render the current ember.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
{
if (!state)
ui.FinalRenderDoSequenceCheckBox->setChecked(false);
ui.FinalRenderDoSequenceCheckBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked());
ui.FinalRenderSaveAgainAsButton->setEnabled(false);
ui.FinalRenderBumpQualityStartButton->setEnabled(false);
}
/// <summary>
/// The do sequence checkbox was changed.
/// If checked, render all embers available in the currently opened file as an animation sequence, else
/// render them individually.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnDoSequenceCheckBoxStateChanged(int state)
{
const auto checked = ui.FinalRenderDoSequenceCheckBox->isChecked();
m_TemporalSamplesSpin->setEnabled(checked);
if (checked)
m_StripsSpin->setValue(1);
m_StripsSpin->setEnabled(!checked);
SetMemory();
}
/// <summary>
/// The current ember spinner was changed, update fields.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnCurrentSpinChanged(int d)
{
m_Controller->SetEmber(d - 1, false);
m_Controller->SyncCurrentToGui();
SetMemory();
}
/// <summary>
/// The apply all checkbox was changed.
/// If checked, set values for all embers in the file to the values specified in the GUI.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnApplyAllCheckBoxStateChanged(int state)
{
if (state && m_Controller.get())
m_Controller->SyncGuiToEmbers();
ui.FinalRenderSaveAgainAsButton->setEnabled(false);
ui.FinalRenderBumpQualityStartButton->setEnabled(false);
}
/// <summary>
/// The width spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the height spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnWidthScaleChanged(double d)
{
if (m_Controller.get())
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked())
m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
if (SetMemory())
m_Controller->SyncCurrentToSizeSpinners(false, true);
}
}
/// <summary>
/// The width spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the height spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnWidthChanged(int d)
{
if (m_Controller.get())
{
m_Controller->SyncGuiToEmbers(m_WidthSpin->value(), m_HeightSpin->value());//Copy changed width value from gui to ember (height will be copied even though it hasn't changed).
m_Controller->SyncCurrentToSizeSpinners(true, false, true, false);//Compute how much the original width had to be scaled by to equal the new width and put the value in the width scale spinner.
if (ui.FinalRenderKeepAspectCheckBox->isChecked())
{
m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());//Make the height scale spinner match the newly computed width scale spinner.
m_Controller->SyncGuiToEmbers(0, 0, false, true);//Scale height by the amount in the height scale spinner and assign the value to the ember height.
m_Controller->SyncCurrentToSizeSpinners(false, true, false, true);//Copy new height value from the ember to the height spinner.
}
}
if (SetMemory()) {}
}
/// <summary>
/// The height spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the width spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnHeightScaleChanged(double d)
{
if (m_Controller.get())
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked())
m_WidthScaleSpin->SetValueStealth(m_HeightScaleSpin->value());
if (SetMemory())
m_Controller->SyncCurrentToSizeSpinners(false, true);
}
}
/// <summary>
/// The height spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the width spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnHeightChanged(int d)
{
if (m_Controller.get())
{
m_Controller->SyncGuiToEmbers(m_WidthSpin->value(), m_HeightSpin->value());//Copy changed height value from gui to ember (width will be copied even though it hasn't changed).
m_Controller->SyncCurrentToSizeSpinners(true, false, false, true);//Compute how much the original height had to be scaled by to equal the new height and put the value in the height scale spinner.
if (ui.FinalRenderKeepAspectCheckBox->isChecked())
{
m_WidthScaleSpin->SetValueStealth(m_HeightScaleSpin->value());//Make the width scale spinner match the newly computed height scale spinner.
m_Controller->SyncGuiToEmbers(0, 0, true, false);//Scale width by the amount in the width scale spinner and assign the value to the ember width.
m_Controller->SyncCurrentToSizeSpinners(false, true, true, false);//Copy new width value from the ember to the width spinner.
}
}
if (SetMemory()) {}
}
/// <summary>
/// Whether to keep the aspect ratio of the desired width and height the same
/// as that of the original width and height.
/// </summary>
/// <param name="checked">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnKeepAspectCheckBoxStateChanged(int state)
{
if (state && m_Controller.get())
m_HeightScaleSpin->setValue(m_WidthScaleSpin->value());
//m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
SetMemory();
}
/// <summary>
/// The scaling method radio button selection was changed.
/// </summary>
/// <param name="checked">The state of the radio button</param>
void FractoriumFinalRenderDialog::OnScaleRadioButtonChanged(bool checked)//This is wrong. Does not react when scale is switched back to zero. Fix!//TODO
{
if (checked)
SetMemory();
}
/// <summary>
/// The check state of one of the OpenCL devices was changed.
/// This does a special check to always ensure at least one device,
/// as well as one primary is checked.
/// </summary>
/// <param name="row">The row of the cell</param>
/// <param name="col">The column of the cell</param>
void FractoriumFinalRenderDialog::OnDeviceTableCellChanged(int row, int col)
{
if (const auto item = ui.FinalRenderDeviceTable->item(row, col))
{
HandleDeviceTableCheckChanged(ui.FinalRenderDeviceTable, row, col);
SetMemory();
}
}
/// <summary>
/// The primary device radio button selection was changed.
/// If the device was specified as primary, but was not selected
/// for inclusion, it will automatically be selected for inclusion.
/// </summary>
/// <param name="checked">The state of the radio button</param>
void FractoriumFinalRenderDialog::OnDeviceTableRadioToggled(bool checked)
{
int row;
const auto s = sender();
const auto table = ui.FinalRenderDeviceTable;
QRadioButton* radio = nullptr;
if (s)
{
for (row = 0; row < table->rowCount(); row++)
if (radio = qobject_cast<QRadioButton*>(table->cellWidget(row, 1)))
if (s == radio)
{
HandleDeviceTableCheckChanged(ui.FinalRenderDeviceTable, row, 1);
break;
}
}
if (checked)
SetMemory();
}
/// <summary>
/// The quality spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnQualityChanged(double d)
{
SetMemory();
}
/// <summary>
/// The temporal samples spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnTemporalSamplesChanged(int d)
{
SetMemory();
}
/// <summary>
/// The supersample spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnSupersampleChanged(int d)
{
SetMemory();
}
/// <summary>
/// The supersample spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnStripsChanged(int d)
{
SetMemory();
}
/// <summary>
/// Show the save folder dialog.
/// Called when the ... file button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnFileButtonClicked(bool checked)
{
const auto s = m_Fractorium->SetupSaveFolderDialog();
if (Exists(s))
{
m_Settings->SaveFolder(s);//Any time they exit the box with a valid value, preserve it in the settings.
Path(m_Controller->ComposePath(m_Controller->Name()));//And update the GUI.
SetMemory();
}
}
/// <summary>
/// Show the folder where the last rendered image was saved to.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnShowFolderButtonClicked(bool checked)
{
const auto s = m_Settings->SaveFolder();
if (Exists(s))
QDesktopServices::openUrl(QUrl::fromLocalFile(s));
else
QDesktopServices::openUrl(QStandardPaths::standardLocations(QStandardPaths::DesktopLocation)[0]);
}
/// <summary>
/// Change the extension of the output image, which also may change the
/// number of channels used in the final output buffer.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnExtIndexChanged(int d)
{
if (SetMemory())
Path(m_Controller->ComposePath(m_Controller->Name()));
}
/// <summary>
/// Change the prefix prepended to the output file name.
/// </summary>
/// <param name="s">Ignored</param>
void FractoriumFinalRenderDialog::OnPrefixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
/// <summary>
/// Change the suffix appended to the output file name.
/// </summary>
/// <param name="s">Ignored</param>
void FractoriumFinalRenderDialog::OnSuffixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
/// <summary>
/// Increase the quality of the last render and start rendering again.
/// Note this is only when rendering a single image with no strips.
/// </summary>
void FractoriumFinalRenderDialog::OnQualityBumpClicked()
{
const auto act = qobject_cast<QAction*>(sender());
const auto tbtn = qobject_cast<QToolButton*>(sender());
if (tbtn)
{
if (m_Controller.get())
{
double d = tbtn->property("tag").toDouble();
m_QualitySpin->SetValueStealth(std::ceil(Quality() + (Quality() * d)));
tbtn->setEnabled(false);
ui.FinalRenderSaveAgainAsButton->setEnabled(false);
m_Controller->BumpQualityRender(d);
}
}
else if (act)
{
ui.FinalRenderBumpQualityStartButton->setText(act->text());
ui.FinalRenderBumpQualityStartButton->setProperty("tag", act->property("tag"));
}
}
/// <summary>
/// Save the last rendered image output again to a different file format.
/// Note this is only when rendering a single image with no strips.
/// </summary>
void FractoriumFinalRenderDialog::OnSaveAgainAsClicked()
{
const auto act = qobject_cast<QAction*>(sender());
const auto tbtn = qobject_cast<QToolButton*>(sender());
if (tbtn)
{
if (m_Controller.get())
{
const auto s = tbtn->property("tag").toString();
m_Tbcw->m_Combo->blockSignals(true);
m_Tbcw->m_Combo->setCurrentText(s);
m_Tbcw->m_Combo->blockSignals(false);
const auto filename = m_Controller->SaveCurrentAgain();
ui.FinalRenderTextOutput->append("\nSaved again as " + filename);
}
}
else if (act)
{
ui.FinalRenderSaveAgainAsButton->setText("Save Again as " + act->text());
ui.FinalRenderSaveAgainAsButton->setProperty("tag", act->text());
}
}
/// <summary>
/// Start the render process.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnRenderClicked(bool checked)
{
if (CreateControllerFromGUI(true))
{
Pause(false);
ui.FinalRenderSaveAgainAsButton->setEnabled(false);
ui.FinalRenderBumpQualityStartButton->setEnabled(false);
m_Controller->Render();
}
}
/// <summary>
/// Pause or resume the render process.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnPauseClicked(bool checked)
{
if (m_Controller.get())
if (m_Controller->Running())
Pause(!m_Controller->Paused());
}
/// <summary>
/// Cancel the render.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnCancelRenderClicked(bool checked)
{
if (m_Controller.get())
{
Pause(false);
m_Controller->CancelRender();
}
}
/// <summary>
/// Pause or resume the render process.
/// </summary>
/// <param name="checked">True to pause, else resume.</param>
void FractoriumFinalRenderDialog::Pause(bool paused)
{
if (paused)
{
m_Controller->Pause(true);
ui.FinalRenderPauseButton->setText("Resume");
}
else
{
m_Controller->Pause(false);
ui.FinalRenderPauseButton->setText("Pause");
}
ui.FinalRenderStartButton->setEnabled(!paused);
}
/// <summary>
/// Uses the options and the ember to populate widgets.
/// Called when the dialog is initially shown.
/// </summary>
/// <param name="e">The event</param>
void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
{
if (m_Controller.get())//On Linux, this event will be called when the main window minimized/maximized, so filter it out if the window and controller have already been created.
return;
QString firstfile;
if (CreateControllerFromGUI(true))//Create controller if it does not exist, or if it does and the renderer is not running.
{
const auto index = static_cast<int>(m_Fractorium->m_Controller->Index()) + 1;
#ifdef DO_DOUBLE
Ember<double> ed;
EmberFile<double> efi;
m_Fractorium->m_Controller->CopyEmberFile(efi, m_FromSequence, [&](Ember<double>& ember)
{
ember.SyncSize();
ember.m_Quality = m_Settings->FinalQuality();
ember.m_Supersample = m_Settings->FinalSupersample();
ember.m_TemporalSamples = m_Settings->FinalTemporalSamples();
});//Copy the whole file, will take about 0.2ms per ember in the file.
firstfile = efi.m_Filename;
#else
Ember<float> ed;
EmberFile<float> efi;
m_Fractorium->m_Controller->CopyEmberFile(efi, m_FromSequence, [&](Ember<float>& ember)
{
ember.SyncSize();
ember.m_Quality = m_Settings->FinalQuality();
ember.m_Supersample = m_Settings->FinalSupersample();
ember.m_TemporalSamples = m_Settings->FinalTemporalSamples();
});//Copy the whole file, will take about 0.2ms per ember in the file.
firstfile = efi.m_Filename;
#endif
m_Controller->SetEmberFile(efi, true);//Move the temp file into the final render controller.
ui.FinalRenderCurrentSpin->setMaximum(static_cast<int>(efi.Size()));
ui.FinalRenderCurrentSpin->blockSignals(true);
ui.FinalRenderCurrentSpin->setValue(index);//Set the currently selected ember to the one that was being edited.
ui.FinalRenderCurrentSpin->blockSignals(false);
OnCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
m_Controller->m_ImageCount = 0;
SetMemory();
m_Controller->ResetProgress();
QString s = m_Settings->SaveFolder();
if (Exists(s))
Path(m_Controller->ComposePath(m_Controller->Name()));//Update the GUI.
}
if (m_FromSequence)
{
ui.FinalRenderDoAllCheckBox->setChecked(true);
ui.FinalRenderDoSequenceCheckBox->setChecked(true);
ui.FinalRenderApplyToAllCheckBox->setChecked(true);
m_PrefixEdit->setText(firstfile + "_");
}
ui.FinalRenderTextOutput->clear();
QDialog::showEvent(e);
}
/// <summary>
/// Close the dialog without running, or if running, cancel and exit.
/// Settings will not be saved.
/// Control will be returned to Fractorium::OnActiOn().
/// </summary>
void FractoriumFinalRenderDialog::reject()
{
if (m_Controller.get())
{
m_Controller->CancelRender();
m_Controller->DeleteRenderer();
}
QDialog::reject();
}
/// <summary>
/// Create the controller from the options and optionally its underlying renderer.
/// </summary>
/// <returns>True if successful, else false.</returns>
bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
{
const auto index = Current() - 1;
#ifdef DO_DOUBLE
size_t elementSize = Double() ? sizeof(double) : sizeof(float);
#else
size_t elementSize = sizeof(float);
#endif
if (!m_Controller.get() || (m_Controller->SizeOfT() != elementSize))
{
#ifdef DO_DOUBLE
Ember<double> ed;
Ember<double> orig;
EmberFile<double> efd;
#else
Ember<float> ed;
Ember<float> orig;
EmberFile<float> efd;
#endif
//First check if a controller has already been created, and if so, save its embers and gracefully shut it down.
if (m_Controller.get())
{
#ifdef DO_DOUBLE
m_Controller->CopyEmberFile(efd, false, [&](Ember<double>& ember) { });//Convert float to double or save double verbatim;
#else
m_Controller->CopyEmberFile(efd, false, [&](Ember<float>& ember) { });//Convert float to double or save double verbatim;
#endif
m_Controller->Shutdown();
}
//Create a float or double controller based on the GUI.
#ifdef DO_DOUBLE
if (Double())
m_Controller = unique_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<double>(this));
else
#endif
m_Controller = unique_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<float>(this));
//Restore the ember and ember file.
if (m_Controller.get())
{
m_Controller->SetEmberFile(efd, true);//Convert float to double and move or move double verbatim.
m_Controller->SetEmber(index, false);
}
}
if (m_Controller.get())
{
if (createRenderer)
return m_Controller->CreateRendererFromGUI();
else
return true;
}
else
return false;
}
/// <summary>
/// Compute the amount of memory needed via call to SyncAndComputeMemory(), then
/// assign the result to the table cell as text.
/// Report errors if not enough memory is available for any of the selected devices.
/// </summary>
/// <returns>True if devices and a controller is present, else false.</returns>
bool FractoriumFinalRenderDialog::SetMemory()
{
if (isVisible() && CreateControllerFromGUI(true))
{
const auto p = m_Controller->SyncAndComputeMemory();
ui.FinalRenderParamsTable->item(m_MemoryCellIndex, 1)->setText(ToString<qulonglong>(get<1>(p)));
ui.FinalRenderParamsTable->item(m_ItersCellIndex, 1)->setText(ToString<qulonglong>(get<2>(p)));
if (OpenCL())
ui.FinalRenderTextOutput->setText(m_Controller->CheckMemory(p));
else
ui.FinalRenderTextOutput->clear();
ui.FinalRenderSaveAgainAsButton->setEnabled(false);
ui.FinalRenderBumpQualityStartButton->setEnabled(false);
return true;
}
return false;
}