fractorium/Source/Fractorium/FractoriumXformsAffine.cpp
Person 8086cfa731 22.21.4.2 4/19/2021
--User changes
 -Allow users to set the Exp value when using the Exp temporal filter type.
 -Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images.

--Bug fixes
 -Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered.
 -Temporal filters were being unnecessarily recreated many times when rendering or generating sequences.
 -Exp filter was always treated like a Box filter.

--Code changes
 -Add a new member function SaveCurrentAsXml(QString filename = "") to the controllers which is only used for testing.
 -Modernize some C++ code.
2021-04-19 21:07:24 -06:00

803 lines
34 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms affine UI.
/// </summary>
void Fractorium::InitXformsAffineUI()
{
const auto affinePrec = 6;
const auto spinHeight = 20;
const auto affineStep = 0.01;
const auto affineMin = std::numeric_limits<double>::lowest();
const auto affineMax = std::numeric_limits<double>::max();
auto table = ui.PreAffineTable;
table->verticalHeader()->setVisible(true);//The designer continually clobbers these values, so must manually set them here.
table->horizontalHeader()->setVisible(true);
table->verticalHeader()->setSectionsClickable(true);
table->horizontalHeader()->setSectionsClickable(true);
table->verticalHeader()->setSectionResizeMode(QHeaderView::Stretch);
table->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
connect(table->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnPreAffineRowDoubleClicked(int)), Qt::QueuedConnection);
connect(table->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnPreAffineColDoubleClicked(int)), Qt::QueuedConnection);
//Pre affine spinners.
SetupAffineSpinner(table, this, 0, 0, m_PreX1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX1Changed(double)));
SetupAffineSpinner(table, this, 0, 1, m_PreX2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX2Changed(double)));
SetupAffineSpinner(table, this, 1, 0, m_PreY1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY1Changed(double)));
SetupAffineSpinner(table, this, 1, 1, m_PreY2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY2Changed(double)));
SetupAffineSpinner(table, this, 2, 0, m_PreO1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO1Changed(double)));
SetupAffineSpinner(table, this, 2, 1, m_PreO2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO2Changed(double)));
table = ui.PostAffineTable;
table->verticalHeader()->setVisible(true);//The designer continually clobbers these values, so must manually set them here.
table->horizontalHeader()->setVisible(true);
table->verticalHeader()->setSectionsClickable(true);
table->horizontalHeader()->setSectionsClickable(true);
table->verticalHeader()->setSectionResizeMode(QHeaderView::Stretch);
table->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
connect(table->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnPostAffineRowDoubleClicked(int)), Qt::QueuedConnection);
connect(table->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnPostAffineColDoubleClicked(int)), Qt::QueuedConnection);
//Post affine spinners.
SetupAffineSpinner(table, this, 0, 0, m_PostX1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX1Changed(double)));
SetupAffineSpinner(table, this, 0, 1, m_PostX2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnX2Changed(double)));
SetupAffineSpinner(table, this, 1, 0, m_PostY1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY1Changed(double)));
SetupAffineSpinner(table, this, 1, 1, m_PostY2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnY2Changed(double)));
SetupAffineSpinner(table, this, 2, 0, m_PostO1Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO1Changed(double)));
SetupAffineSpinner(table, this, 2, 1, m_PostO2Spin, spinHeight, affineMin, affineMax, affineStep, affinePrec, SIGNAL(valueChanged(double)), SLOT(OnO2Changed(double)));
auto preRotateVal = new QDoubleValidator(ui.PreRotateCombo); preRotateVal->setLocale(QLocale::system());
auto preMoveVal = new QDoubleValidator(ui.PreMoveCombo); preMoveVal->setLocale(QLocale::system());
auto preScaleVal = new QDoubleValidator(ui.PreScaleCombo); preScaleVal->setLocale(QLocale::system());
auto postRotateVal = new QDoubleValidator(ui.PostRotateCombo); postRotateVal->setLocale(QLocale::system());
auto postMoveVal = new QDoubleValidator(ui.PostMoveCombo); postMoveVal->setLocale(QLocale::system());
auto postScaleVal = new QDoubleValidator(ui.PostScaleCombo); postScaleVal->setLocale(QLocale::system());
ui.PreRotateCombo->setValidator(preRotateVal);
ui.PreMoveCombo->setValidator(preMoveVal);
ui.PreScaleCombo->setValidator(preScaleVal);
ui.PostRotateCombo->setValidator(postRotateVal);
ui.PostMoveCombo->setValidator(postMoveVal);
ui.PostScaleCombo->setValidator(postScaleVal);
QStringList moveList;
moveList.append(ToString(0.5));
moveList.append(ToString(0.25));
moveList.append(ToString(0.1));
moveList.append(ToString(0.05));
moveList.append(ToString(0.025));
moveList.append(ToString(0.01));
ui.PreMoveCombo->addItems(moveList);
ui.PostMoveCombo->addItems(moveList);
connect(ui.PreFlipHorizontalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipHorizontalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreFlipVerticalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipVerticalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotate90CButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotate90CcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotateCButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRotateCcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveUpButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveDownButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveLeftButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveLeftButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreMoveRightButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveRightButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreScaleDownButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreScaleUpButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreResetButton, SIGNAL(clicked(bool)), this, SLOT(OnResetAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreCopyButton, SIGNAL(clicked(bool)), this, SLOT(OnCopyAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PrePasteButton, SIGNAL(clicked(bool)), this, SLOT(OnPasteAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreRandomButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostFlipHorizontalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipHorizontalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostFlipVerticalButton, SIGNAL(clicked(bool)), this, SLOT(OnFlipVerticalButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotate90CcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotateCcButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCcButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotateCButton, SIGNAL(clicked(bool)), this, SLOT(OnRotateCButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRotate90CButton, SIGNAL(clicked(bool)), this, SLOT(OnRotate90CButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveUpButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveDownButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveLeftButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveLeftButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostMoveRightButton, SIGNAL(clicked(bool)), this, SLOT(OnMoveRightButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostScaleDownButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleDownButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostScaleUpButton, SIGNAL(clicked(bool)), this, SLOT(OnScaleUpButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostResetButton, SIGNAL(clicked(bool)), this, SLOT(OnResetAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostCopyButton, SIGNAL(clicked(bool)), this, SLOT(OnCopyAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostPasteButton, SIGNAL(clicked(bool)), this, SLOT(OnPasteAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PostRandomButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomAffineButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PreAffineGroupBox, SIGNAL(toggled(bool)), this, SLOT(OnAffineGroupBoxToggled(bool)), Qt::QueuedConnection);
connect(ui.PostAffineGroupBox, SIGNAL(toggled(bool)), this, SLOT(OnAffineGroupBoxToggled(bool)), Qt::QueuedConnection);
connect(ui.SwapAffinesButton, SIGNAL(clicked(bool)), this, SLOT(OnSwapAffinesButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.PolarAffineCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnPolarAffineCheckBoxStateChanged(int)), Qt::QueuedConnection);
#ifndef _WIN32
//For some reason linux makes these 24x24, even though the designer explicitly says 16x16.
//Also, in order to get 4 pixels of spacing between elements in the grid layout, 0 must be specified.
ui.PreFlipHorizontalButton->setIconSize(QSize(16, 16));
ui.PreFlipVerticalButton->setIconSize(QSize(16, 16));
ui.PreRotate90CButton->setIconSize(QSize(16, 16));
ui.PreRotate90CcButton->setIconSize(QSize(16, 16));
ui.PreRotateCButton->setIconSize(QSize(16, 16));
ui.PreRotateCcButton->setIconSize(QSize(16, 16));
ui.PreMoveUpButton->setIconSize(QSize(16, 16));
ui.PreMoveDownButton->setIconSize(QSize(16, 16));
ui.PreMoveLeftButton->setIconSize(QSize(16, 16));
ui.PreMoveRightButton->setIconSize(QSize(16, 16));
ui.PreScaleDownButton->setIconSize(QSize(16, 16));
ui.PreScaleUpButton->setIconSize(QSize(16, 16));
ui.PreResetButton->setIconSize(QSize(16, 16));
ui.PreAffineGridLayout->setHorizontalSpacing(0);
ui.PreAffineGridLayout->setVerticalSpacing(0);
ui.PostFlipHorizontalButton->setIconSize(QSize(16, 16));
ui.PostFlipVerticalButton->setIconSize(QSize(16, 16));
ui.PostRotate90CButton->setIconSize(QSize(16, 16));
ui.PostRotate90CcButton->setIconSize(QSize(16, 16));
ui.PostRotateCButton->setIconSize(QSize(16, 16));
ui.PostRotateCcButton->setIconSize(QSize(16, 16));
ui.PostMoveUpButton->setIconSize(QSize(16, 16));
ui.PostMoveDownButton->setIconSize(QSize(16, 16));
ui.PostMoveLeftButton->setIconSize(QSize(16, 16));
ui.PostMoveRightButton->setIconSize(QSize(16, 16));
ui.PostScaleDownButton->setIconSize(QSize(16, 16));
ui.PostScaleUpButton->setIconSize(QSize(16, 16));
ui.PostResetButton->setIconSize(QSize(16, 16));
ui.PostAffineGridLayout->setHorizontalSpacing(0);
ui.PostAffineGridLayout->setVerticalSpacing(0);
//Further, the size of the dock widget won't be properly adjusted until the xforms tab is shown.
//So show it here and it will be switched back in Fractorium's constructor.
//ui.ParamsTabWidget->setCurrentIndex(2);
//ui.DockWidget->update();
#endif
//Placing pointers to the spin boxes in arrays makes them easier to access in various places.
m_PreSpins[0] = m_PreX1Spin;//A
m_PreSpins[1] = m_PreY1Spin;//B
m_PreSpins[2] = m_PreO1Spin;//C
m_PreSpins[3] = m_PreX2Spin;//D
m_PreSpins[4] = m_PreY2Spin;//E
m_PreSpins[5] = m_PreO2Spin;//F
m_PostSpins[0] = m_PostX1Spin;
m_PostSpins[1] = m_PostY1Spin;
m_PostSpins[2] = m_PostO1Spin;
m_PostSpins[3] = m_PostX2Spin;
m_PostSpins[4] = m_PostY2Spin;
m_PostSpins[5] = m_PostO2Spin;
ui.PreAffineGroupBox->setChecked(false);//Flip both once to force enabling/disabling the disabling of the group boxes and the corner buttons.
ui.PreAffineGroupBox->setChecked(true);//Pre affine enabled.
ui.PostAffineGroupBox->setChecked(false);
ui.PostAffineGroupBox->setChecked(true);//Post affine enabled.
}
/// <summary>
/// Set the scale used for drawing the affines to a default value.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::InitLockedScale()
{
m_LockedScale = (T)std::min<size_t>(m_Ember.m_FinalRasW, m_Ember.m_FinalRasH) / 4.0;
m_LockedX = m_Ember.m_CenterX;
m_LockedY = m_Ember.m_CenterY;
}
/// <summary>
/// Multiply the scale used for drawing the affines by the passed in value.
/// </summary>
/// <param name="value">The value to scale by</param>
template <typename T>
void FractoriumEmberController<T>::ChangeLockedScale(T value)
{
T min_size = 25.0;
m_LockedScale *= value;
if (m_LockedScale < min_size)
m_LockedScale = min_size;
}
/// <summary>
/// Return the value needed to multiply the current scale by to get back to the locked scale.
/// </summary>
/// <returns>The scale value</returns>
template <typename T>
double FractoriumEmberController<T>::AffineScaleCurrentToLocked()
{
return LockedScale() / m_Ember.m_PixelsPerUnit;
}
/// <summary>
/// Return the value needed to multiply the locked scale by to get to the current scale.
/// </summary>
/// <returns>The scale value</returns>
template <typename T>
double FractoriumEmberController<T>::AffineScaleLockedToCurrent()
{
return m_Ember.m_PixelsPerUnit / LockedScale();
}
/// <summary>
/// Toggle all pre affine values in one row for the selected xforms.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnPreAffineRowDoubleClicked(int logicalIndex)
{
ToggleTableRow(ui.PreAffineTable, logicalIndex);
}
/// <summary>
/// Toggle all pre affine values in one column for the selected xforms.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnPreAffineColDoubleClicked(int logicalIndex)
{
ToggleTableCol(ui.PreAffineTable, logicalIndex);
}
/// <summary>
/// Toggle all post affine values in one row for the selected xforms.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnPostAffineRowDoubleClicked(int logicalIndex)
{
ToggleTableRow(ui.PostAffineTable, logicalIndex);
}
/// <summary>
/// Toggle all post affine values in one column for the selected xforms.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnPostAffineColDoubleClicked(int logicalIndex)
{
ToggleTableCol(ui.PostAffineTable, logicalIndex);
}
/// <summary>
/// Helper for setting the value of a single pre/post affine coefficient.
/// Resets the rendering process.
/// </summary>
/// <param name="d">The value to set</param>
/// <param name="index">The index to set, 0-5, corresponding to a, b, c, d, e, f</param>
/// <param name="pre">True if pre affine, false if post affine.</param>
template <typename T>
void FractoriumEmberController<T>::AffineSetHelper(double d, int index, bool pre)
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
AffineDoubleSpinBox** spinners = pre ? m_Fractorium->m_PreSpins : m_Fractorium->m_PostSpins;
if (m_Fractorium->ui.PolarAffineCheckBox->isChecked())
{
switch (index)
{
case 0:
case 3:
affine.A(std::cos(spinners[0]->value() * DEG_2_RAD) * spinners[3]->value());
affine.D(std::sin(spinners[0]->value() * DEG_2_RAD) * spinners[3]->value());
break;
case 1:
case 4:
affine.B(std::cos(spinners[1]->value() * DEG_2_RAD) * spinners[4]->value());
affine.E(std::sin(spinners[1]->value() * DEG_2_RAD) * spinners[4]->value());
break;
case 2:
case 5:
default:
affine.C(std::cos(spinners[2]->value() * DEG_2_RAD) * spinners[5]->value());
affine.F(std::sin(spinners[2]->value() * DEG_2_RAD) * spinners[5]->value());
break;
}
}
else
{
switch (index)
{
case 0:
affine.A(d);
break;
case 1:
affine.B(d);
break;
case 2:
affine.C(d);
break;
case 3:
affine.D(d);
break;
case 4:
affine.E(d);
break;
case 5:
affine.F(d);
break;
}
}
}, eXformUpdate::UPDATE_SELECTED);
}
/// <summary>
/// Pre and post affine spinner changed events.
/// Resets the rendering process.
/// </summary>
void Fractorium::OnX1Changed(double d) { m_Controller->AffineSetHelper(d, 0, sender() == m_PreX1Spin); }
void Fractorium::OnX2Changed(double d) { m_Controller->AffineSetHelper(d, 3, sender() == m_PreX2Spin); }
void Fractorium::OnY1Changed(double d) { m_Controller->AffineSetHelper(d, 1, sender() == m_PreY1Spin); }
void Fractorium::OnY2Changed(double d) { m_Controller->AffineSetHelper(d, 4, sender() == m_PreY2Spin); }
void Fractorium::OnO1Changed(double d) { m_Controller->AffineSetHelper(d, 2, sender() == m_PreO1Spin); }
void Fractorium::OnO2Changed(double d) { m_Controller->AffineSetHelper(d, 5, sender() == m_PreO2Spin); }
/// <summary>
/// Flip the selected pre/post affines vertically and/or horizontally.
/// Resets the rendering process.
/// </summary>
/// <param name="horizontal">True to flip horizontally</param>
/// <param name="vertical">True to flip vertically</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::FlipXforms(bool horizontal, bool vertical, bool pre)
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
if (horizontal)
{
affine.A(-affine.A());
affine.B(-affine.B());
if (!m_Fractorium->LocalPivot())
affine.C(-affine.C());
}
if (vertical)
{
affine.D(-affine.D());
affine.E(-affine.E());
if (!m_Fractorium->LocalPivot())
affine.F(-affine.F());
}
}, eXformUpdate::UPDATE_SELECTED);
FillAffineWithXform(CurrentXform(), pre);
}
void Fractorium::OnFlipHorizontalButtonClicked(bool checked) { m_Controller->FlipXforms(true, false, sender() == ui.PreFlipHorizontalButton); }
void Fractorium::OnFlipVerticalButtonClicked(bool checked) { m_Controller->FlipXforms(false, true, sender() == ui.PreFlipVerticalButton); }
/// <summary>
/// Rotate the selected pre/post affines transform x degrees.
/// Resets the rendering process.
/// </summary>
/// <param name="angle">The angle to rotate by</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::RotateXformsByAngle(double angle, bool pre)
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
affine.Rotate(angle * DEG_2_RAD_T);
}, eXformUpdate::UPDATE_SELECTED);
FillAffineWithXform(CurrentXform(), pre);
}
/// <summary>
/// Rotate the selected pre/post affine transform 90 degrees clockwise/counter clockwise.
/// Called when the rotate 90 c/cc pre/post buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnRotate90CButtonClicked(bool checked) { m_Controller->RotateXformsByAngle(90, sender() == ui.PreRotate90CButton); }
void Fractorium::OnRotate90CcButtonClicked(bool checked) { m_Controller->RotateXformsByAngle(-90, sender() == ui.PreRotate90CcButton); }
/// <summary>
/// Rotate the selected pre/post affine transform x degrees clockwise.
/// Called when the rotate x c pre/post buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnRotateCButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreRotateCButton;
const auto combo = pre ? ui.PreRotateCombo : ui.PostRotateCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->RotateXformsByAngle(d, pre);
}
/// <summary>
/// Rotate the selected pre/post affine transform x degrees counter clockwise.
/// Called when the rotate x cc pre/post buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnRotateCcButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreRotateCcButton;
const auto combo = pre ? ui.PreRotateCombo : ui.PostRotateCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->RotateXformsByAngle(-d, pre);
}
/// <summary>
/// Move the selected pre/post affines in the x and y directions by the specified amount.
/// Resets the rendering process.
/// </summary>
/// <param name="x">The x direction to move</param>
/// <param name="y">The y direction to move</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::MoveXforms(double x, double y, bool pre)
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
affine.C(affine.C() + x);
affine.F(affine.F() + y);
}, eXformUpdate::UPDATE_SELECTED);
FillAffineWithXform(CurrentXform(), pre);
}
/// <summary>
/// Move the selected pre/post affine transform x units up.
/// Called when the move pre/post up buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveUpButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreMoveUpButton;
const auto combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveXforms(0, m_Settings->YAxisUp() ? d : -d, pre);
}
/// <summary>
/// Move the selected pre/post affine transform x units down.
/// Called when the move pre/post down buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveDownButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreMoveDownButton;
const auto combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveXforms(0, m_Settings->YAxisUp() ? -d : d, pre);
}
/// <summary>
/// Move the selected pre/post affine transform x units left.
/// Called when the move pre/post left buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveLeftButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreMoveLeftButton;
const auto combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveXforms(-d, 0, pre);
}
/// <summary>
/// Move the selected pre/post affine transform x units right.
/// Called when the move pre/post right buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnMoveRightButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreMoveRightButton;
const auto combo = pre ? ui.PreMoveCombo : ui.PostMoveCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->MoveXforms(d, 0, pre);
}
/// <summary>
/// Scale the selected pre/post affines by the specified amount.
/// Resets the rendering process.
/// </summary>
/// <param name="scale">The scale value</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::ScaleXforms(double scale, bool pre)
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
affine.A(affine.A() * scale);
affine.B(affine.B() * scale);
affine.D(affine.D() * scale);
affine.E(affine.E() * scale);
}, eXformUpdate::UPDATE_SELECTED);
FillAffineWithXform(CurrentXform(), pre);
}
/// <summary>
/// Scale the selected pre/post affine transform x units down.
/// Called when the scale pre/post down buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnScaleDownButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreScaleDownButton;
const auto combo = pre ? ui.PreScaleCombo : ui.PostScaleCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->ScaleXforms(1.0 / (d / 100.0), pre);
}
/// <summary>
/// Scale the selected pre/post affine transform x units up.
/// Called when the scale pre/post up buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnScaleUpButtonClicked(bool checked)
{
bool ok;
const auto pre = sender() == ui.PreScaleUpButton;
const auto combo = pre ? ui.PreScaleCombo : ui.PostScaleCombo;
const auto d = ToDouble(combo->currentText(), &ok);
if (ok)
m_Controller->ScaleXforms(d / 100.0, pre);
}
/// <summary>
/// Reset selected pre/post affines to the identity matrix.
/// Called when reset pre/post affine buttons are clicked.
/// Resets the rendering process.
/// </summary>
/// <param name="pre">True for pre affine, false for post.</param>
template <typename T>
void FractoriumEmberController<T>::ResetXformsAffine(bool pre)
{
UpdateXform([&] (Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
affine.MakeID();
}, eXformUpdate::UPDATE_SELECTED);
FillAffineWithXform(CurrentXform(), pre);
}
void Fractorium::OnResetAffineButtonClicked(bool checked) { m_Controller->ResetXformsAffine(sender() == ui.PreResetButton); }
/// <summary>
/// Copy the pre or post affine transform values from the current xform.
/// </summary>
/// <param name="pre">True for pre affine, false for post.</param>
template <typename T>
void FractoriumEmberController<T>::CopyXformsAffine(bool pre)
{
if (const auto xform = CurrentXform())
m_CopiedAffine = pre ? xform->m_Affine : xform->m_Post;
}
void Fractorium::OnCopyAffineButtonClicked(bool checked)
{
m_Controller->CopyXformsAffine(sender() == ui.PreCopyButton);
}
/// <summary>
/// Paste the last copied affine transform values to the pre or post affine values in the current xform.
/// </summary>
/// <param name="pre">True for pre affine, false for post.</param>
template <typename T>
void FractoriumEmberController<T>::PasteXformsAffine(bool pre)
{
UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
affine = m_CopiedAffine;
}, eXformUpdate::UPDATE_CURRENT);
FillAffineWithXform(CurrentXform(), pre);
}
void Fractorium::OnPasteAffineButtonClicked(bool checked)
{
m_Controller->PasteXformsAffine(sender() == ui.PrePasteButton);
}
/// <summary>
/// Randomize all values in selected pre/post affines to a range of -1 to 1.
/// Called when random pre/post affine buttons are clicked.
/// Resets the rendering process.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::RandomXformsAffine(bool pre)
{
UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
{
auto& affine = pre ? xform->m_Affine : xform->m_Post;
affine.A(m_Rand.Frand11<T>());
affine.B(m_Rand.Frand11<T>());
affine.C(m_Rand.Frand11<T>());
affine.D(m_Rand.Frand11<T>());
affine.E(m_Rand.Frand11<T>());
affine.F(m_Rand.Frand11<T>());
}, eXformUpdate::UPDATE_SELECTED);
FillAffineWithXform(CurrentXform(), pre);
}
void Fractorium::OnRandomAffineButtonClicked(bool checked) { m_Controller->RandomXformsAffine(sender() == ui.PreRandomButton); }
/// <summary>
/// Fill the GUI with the pre and post affine xform values.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillBothAffines()
{
FillAffineWithXform(CurrentXform(), true);
FillAffineWithXform(CurrentXform(), false);
}
/// <summary>
/// Fill the GUI with the pre/post affine xform values.
/// </summary>
/// <param name="xform">The xform to fill with</param>
/// <param name="pre">True if pre affine, else post affine.</param>
template <typename T>
void FractoriumEmberController<T>::FillAffineWithXform(Xform<T>* xform, bool pre)
{
AffineDoubleSpinBox** spinners = pre ? m_Fractorium->m_PreSpins : m_Fractorium->m_PostSpins;
auto& affine = pre ? xform->m_Affine : xform->m_Post;
if (m_Fractorium->ui.PolarAffineCheckBox->isChecked())
{
spinners[0]->SetValueStealth(NormalizeDeg360(RAD_2_DEG * std::atan2(affine.D(), affine.A())));
spinners[1]->SetValueStealth(NormalizeDeg360(RAD_2_DEG * std::atan2(affine.E(), affine.B())));
spinners[2]->SetValueStealth(NormalizeDeg360(RAD_2_DEG * std::atan2(affine.F(), affine.C())));
spinners[3]->SetValueStealth(VarFuncs<T>::Hypot(affine.D(), affine.A()));
spinners[4]->SetValueStealth(VarFuncs<T>::Hypot(affine.E(), affine.B()));
spinners[5]->SetValueStealth(VarFuncs<T>::Hypot(affine.F(), affine.C()));
}
else
{
spinners[0]->SetValueStealth(affine.A());
spinners[1]->SetValueStealth(affine.B());
spinners[2]->SetValueStealth(affine.C());
spinners[3]->SetValueStealth(affine.D());
spinners[4]->SetValueStealth(affine.E());
spinners[5]->SetValueStealth(affine.F());
}
}
/// <summary>
/// Trigger a redraw which will show or hide the circle affine transforms
/// based on whether each group box is checked or not.
/// Note that all sub buttons must manually be disabled/enabled in order to
/// get the top left corner button in the proper state. This is needed so
/// any style sheets can properly draw it based on its state.
/// Without explicitly setting it, that button is never actually disabled.
/// Called when the group box check box for pre or post affine is checked.
/// </summary>
/// <param name="on">Ignored</param>
void Fractorium::OnAffineGroupBoxToggled(bool on)
{
auto widgetList = sender()->findChildren<QAbstractButton*>();
for (auto& it : widgetList)
it->setEnabled(on);
ui.GLDisplay->update();
}
/// <summary>
/// Swap the values of the pre and post affines for the selected xforms.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::SwapAffines()
{
UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
{
const auto pre = xform->m_Affine;
const auto post = xform->m_Post;
xform->m_Affine = post;
xform->m_Post = pre;
}, eXformUpdate::UPDATE_SELECTED);
FillBothAffines();
}
void Fractorium::OnSwapAffinesButtonClicked(bool checked)
{
m_Controller->SwapAffines();
}
/// <summary>
/// Trigger a redraw which will show all, or only the current, circle affine transforms
/// based on which radio buttons are selected.
/// Called when and pre/post show all/current radio buttons are checked.
/// </summary>
/// <param name="on">Ignored</param>
void Fractorium::OnAffineDrawAllCurrentRadioButtonToggled(bool checked)
{
OnCurrentXformComboChanged(ui.CurrentXformCombo->currentIndex());
ui.GLDisplay->update();
}
/// <summary>
/// Set whether to display affine values in polar vs. rectangular coordinates.
/// Updates the current affine display.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void Fractorium::OnPolarAffineCheckBoxStateChanged(int state)
{
const auto mult = state ? 100 : 0.01;
const auto step = m_PreX1Spin->Step() * mult;
const auto small = m_PreX1Spin->SmallStep() * mult;
const auto click = state ? 90 : 1;
for (int i = 0; i < 3; i++)
{
m_PreSpins[i]->Step(step);
m_PreSpins[i]->SmallStep(small);
m_PostSpins[i]->Step(step);
m_PostSpins[i]->SmallStep(small);
m_PreSpins[i]->DoubleClickZero(click);
m_PostSpins[i]->DoubleClickZero(click);
}
m_Controller->FillBothAffines();
}
/// <summary>
/// Setup a spinner to be placed in a table cell.
/// Special setup function for affine spinners which differs slightly from the regular
/// SetupSpinner() function.
/// </summary>
/// <param name="table">The table the spinner belongs to</param>
/// <param name="receiver">The receiver object</param>
/// <param name="row">The row in the table where this spinner resides</param>
/// <param name="col">The col in the table where this spinner resides</param>
/// <param name="spinBox">Double pointer to spin box which will hold the spinner upon exit</param>
/// <param name="height">The height of the spinner</param>
/// <param name="min">The minimum value of the spinner</param>
/// <param name="max">The maximum value of the spinner</param>
/// <param name="step">The step of the spinner</param>
/// <param name="prec">The precision of the spinner</param>
/// <param name="signal">The signal the spinner emits</param>
/// <param name="slot">The slot to receive the signal</param>
void Fractorium::SetupAffineSpinner(QTableWidget* table, const QObject* receiver, int row, int col, AffineDoubleSpinBox*& spinBox, int height, double min, double max, double step, double prec, const char* signal, const char* slot)
{
spinBox = new AffineDoubleSpinBox(table, height, step);
spinBox->setRange(min, max);
spinBox->setDecimals(prec);
table->setCellWidget(row, col, spinBox);
connect(spinBox, signal, receiver, slot, Qt::QueuedConnection);
spinBox->DoubleClick(true);
spinBox->DoubleClickNonZero(0);
spinBox->DoubleClickZero(1);
}
/// <summary>
/// GUI wrapper function, getter only.
/// </summary>
bool Fractorium::LocalPivot() { return ui.LocalPivotRadio->isChecked(); }
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif