mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
f1dd20b0ca
-Devices settings was empty on first run, so switching to OpenCL had no effect until the user manually selected a device in the options dialog. Fix by defaulting to device 0 if present.
244 lines
11 KiB
C++
244 lines
11 KiB
C++
#include "FractoriumPch.h"
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#include "FractoriumSettings.h"
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/// <summary>
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/// Constructor that passes the parent to the base and sets up reasonable defaults
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/// if the settings file was not present or corrupted.
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/// </summary>
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/// <param name="p">The parent widget</param>
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FractoriumSettings::FractoriumSettings(QObject* p)
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: QSettings(QSettings::IniFormat, QSettings::UserScope, "Fractorium", "Fractorium", p)
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{
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EnsureDefaults();
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}
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/// <summary>
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/// Make sure options have reasonable values in them first.
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/// </summary>
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void FractoriumSettings::EnsureDefaults()
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{
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auto info = OpenCLInfo::Instance();
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if (FinalQuality() == 0)
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FinalQuality(1000);
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if (FinalTemporalSamples() == 0)
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FinalTemporalSamples(100);
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if (FinalSupersample() == 0)
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FinalSupersample(2);
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if (FinalStrips() == 0)
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FinalStrips(1);
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if (XmlTemporalSamples() == 0)
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XmlTemporalSamples(100);
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if (XmlQuality() == 0)
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XmlQuality(1000);
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if (XmlSupersample() == 0)
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XmlSupersample(2);
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if (Devices().empty() && !info->Devices().empty())
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Devices(QList<QVariant> { 0 });
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if (ThreadCount() == 0 || ThreadCount() > Timing::ProcessorCount())
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ThreadCount(std::max(1u, Timing::ProcessorCount() - 1));//Default to one less to keep the UI responsive for first time users.
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if (FinalThreadCount() == 0 || FinalThreadCount() > Timing::ProcessorCount())
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FinalThreadCount(Timing::ProcessorCount());
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FinalThreadPriority(Clamp<int>(FinalThreadPriority(), (int)eThreadPriority::LOWEST, (int)eThreadPriority::HIGHEST));
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CpuSubBatch(std::max(1u, CpuSubBatch()));
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OpenCLSubBatch(std::max(1u, OpenCLSubBatch()));
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RandomCount(std::max(1u, RandomCount()));
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if (FinalScale() > int(eScaleType::SCALE_HEIGHT))
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FinalScale(0);
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if (OpenXmlExt() == "")
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OpenXmlExt("Flame (*.flame)");
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if (SaveXmlExt() == "")
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SaveXmlExt("Flame (*.flame)");
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if (OpenImageExt() == "")
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OpenImageExt("Png (*.png)");
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if (SaveImageExt() == "")
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SaveImageExt("Png (*.png)");
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if (FinalExt() != "jpg" && FinalExt() != "png")
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FinalExt("png");
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QString s = SaveFolder();
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QDir dir(s);
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if (s.isEmpty() || !dir.exists())
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{
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QStringList paths = QStandardPaths::standardLocations(QStandardPaths::DesktopLocation);
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if (!paths.empty())
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SaveFolder(paths[0]);
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}
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}
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/// <summary>
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/// Interactive renderer settings.
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/// </summary>
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bool FractoriumSettings::EarlyClip() { return value(EARLYCLIP).toBool(); }
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void FractoriumSettings::EarlyClip(bool b) { setValue(EARLYCLIP, b); }
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bool FractoriumSettings::YAxisUp() { return value(YAXISUP).toBool(); }
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void FractoriumSettings::YAxisUp(bool b) { setValue(YAXISUP, b); }
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bool FractoriumSettings::Transparency() { return value(TRANSPARENCY).toBool(); }
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void FractoriumSettings::Transparency(bool b) { setValue(TRANSPARENCY, b); }
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bool FractoriumSettings::OpenCL() { return value(OPENCL).toBool(); }
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void FractoriumSettings::OpenCL(bool b) { setValue(OPENCL, b); }
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bool FractoriumSettings::Double() { return value(DOUBLEPRECISION).toBool(); }
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void FractoriumSettings::Double(bool b) { setValue(DOUBLEPRECISION, b); }
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bool FractoriumSettings::ShowAllXforms() { return value(SHOWALLXFORMS).toBool(); }
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void FractoriumSettings::ShowAllXforms(bool b) { setValue(SHOWALLXFORMS, b); }
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bool FractoriumSettings::ContinuousUpdate() { return value(CONTUPDATE).toBool(); }
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void FractoriumSettings::ContinuousUpdate(bool b) { setValue(CONTUPDATE, b); }
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QList<QVariant> FractoriumSettings::Devices() { return value(DEVICES).toList(); }
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void FractoriumSettings::Devices(const QList<QVariant>& devices) { setValue(DEVICES, devices); }
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uint FractoriumSettings::ThreadCount() { return value(THREADCOUNT).toUInt(); }
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void FractoriumSettings::ThreadCount(uint i) { setValue(THREADCOUNT, i); }
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bool FractoriumSettings::CpuDEFilter() { return value(CPUDEFILTER).toBool(); }
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void FractoriumSettings::CpuDEFilter(bool b) { setValue(CPUDEFILTER, b); }
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bool FractoriumSettings::OpenCLDEFilter() { return value(OPENCLDEFILTER).toBool(); }
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void FractoriumSettings::OpenCLDEFilter(bool b) { setValue(OPENCLDEFILTER, b); }
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uint FractoriumSettings::CpuSubBatch() { return value(CPUSUBBATCH).toUInt(); }
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void FractoriumSettings::CpuSubBatch(uint i) { setValue(CPUSUBBATCH, i); }
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uint FractoriumSettings::OpenCLSubBatch() { return value(OPENCLSUBBATCH).toUInt(); }
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void FractoriumSettings::OpenCLSubBatch(uint i) { setValue(OPENCLSUBBATCH, i); }
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uint FractoriumSettings::RandomCount() { return value(RANDOMCOUNT).toUInt(); }
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void FractoriumSettings::RandomCount(uint i) { setValue(RANDOMCOUNT, i); }
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/// <summary>
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/// Final render settings.
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/// </summary>
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bool FractoriumSettings::FinalEarlyClip() { return value(FINALEARLYCLIP).toBool(); }
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void FractoriumSettings::FinalEarlyClip(bool b) { setValue(FINALEARLYCLIP, b); }
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bool FractoriumSettings::FinalYAxisUp() { return value(FINALYAXISUP).toBool(); }
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void FractoriumSettings::FinalYAxisUp(bool b) { setValue(FINALYAXISUP, b); }
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bool FractoriumSettings::FinalTransparency() { return value(FINALTRANSPARENCY).toBool(); }
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void FractoriumSettings::FinalTransparency(bool b) { setValue(FINALTRANSPARENCY, b); }
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bool FractoriumSettings::FinalOpenCL() { return value(FINALOPENCL).toBool(); }
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void FractoriumSettings::FinalOpenCL(bool b) { setValue(FINALOPENCL, b); }
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bool FractoriumSettings::FinalDouble() { return value(FINALDOUBLEPRECISION).toBool(); }
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void FractoriumSettings::FinalDouble(bool b) { setValue(FINALDOUBLEPRECISION, b); }
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bool FractoriumSettings::FinalSaveXml() { return value(FINALSAVEXML).toBool(); }
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void FractoriumSettings::FinalSaveXml(bool b) { setValue(FINALSAVEXML, b); }
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bool FractoriumSettings::FinalDoAll() { return value(FINALDOALL).toBool(); }
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void FractoriumSettings::FinalDoAll(bool b) { setValue(FINALDOALL, b); }
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bool FractoriumSettings::FinalDoSequence() { return value(FINALDOSEQUENCE).toBool(); }
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void FractoriumSettings::FinalDoSequence(bool b) { setValue(FINALDOSEQUENCE, b); }
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bool FractoriumSettings::FinalKeepAspect() { return value(FINALKEEPASPECT).toBool(); }
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void FractoriumSettings::FinalKeepAspect(bool b) { setValue(FINALKEEPASPECT, b); }
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uint FractoriumSettings::FinalScale() { return value(FINALSCALE).toUInt(); }
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void FractoriumSettings::FinalScale(uint i) { setValue(FINALSCALE, i); }
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QString FractoriumSettings::FinalExt() { return value(FINALEXT).toString(); }
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void FractoriumSettings::FinalExt(const QString& s) { setValue(FINALEXT, s); }
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QList<QVariant> FractoriumSettings::FinalDevices() { return value(FINALDEVICES).toList(); }
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void FractoriumSettings::FinalDevices(const QList<QVariant>& devices) { setValue(FINALDEVICES, devices); }
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uint FractoriumSettings::FinalThreadCount() { return value(FINALTHREADCOUNT).toUInt(); }
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void FractoriumSettings::FinalThreadCount(uint i) { setValue(FINALTHREADCOUNT, i); }
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int FractoriumSettings::FinalThreadPriority() { return value(FINALTHREADPRIORITY).toInt(); }
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void FractoriumSettings::FinalThreadPriority(int i) { setValue(FINALTHREADPRIORITY, i); }
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uint FractoriumSettings::FinalQuality() { return value(FINALQUALITY).toUInt(); }
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void FractoriumSettings::FinalQuality(uint i) { setValue(FINALQUALITY, i); }
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uint FractoriumSettings::FinalTemporalSamples() { return value(FINALTEMPORALSAMPLES).toUInt(); }
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void FractoriumSettings::FinalTemporalSamples(uint i) { setValue(FINALTEMPORALSAMPLES, i); }
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uint FractoriumSettings::FinalSupersample() { return value(FINALSUPERSAMPLE).toUInt(); }
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void FractoriumSettings::FinalSupersample(uint i) { setValue(FINALSUPERSAMPLE, i); }
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size_t FractoriumSettings::FinalStrips() { return value(FINALSTRIPS).toULongLong(); }
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void FractoriumSettings::FinalStrips(size_t i) { setValue(FINALSTRIPS, uint(i)); }
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/// <summary>
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/// Xml file saving settings.
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/// </summary>
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uint FractoriumSettings::XmlTemporalSamples() { return value(XMLTEMPORALSAMPLES).toUInt(); }
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void FractoriumSettings::XmlTemporalSamples(uint i) { setValue(XMLTEMPORALSAMPLES, i); }
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uint FractoriumSettings::XmlQuality() { return value(XMLQUALITY).toUInt(); }
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void FractoriumSettings::XmlQuality(uint i) { setValue(XMLQUALITY, i); }
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uint FractoriumSettings::XmlSupersample() { return value(XMLSUPERSAMPLE).toUInt(); }
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void FractoriumSettings::XmlSupersample(uint i) { setValue(XMLSUPERSAMPLE, i); }
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QString FractoriumSettings::Id() { return value(IDENTITYID).toString(); }
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void FractoriumSettings::Id(const QString& s) { setValue(IDENTITYID, s); }
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QString FractoriumSettings::Url() { return value(IDENTITYURL).toString(); }
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void FractoriumSettings::Url(const QString& s) { setValue(IDENTITYURL, s); }
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QString FractoriumSettings::Nick() { return value(IDENTITYNICK).toString(); }
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void FractoriumSettings::Nick(const QString& s) { setValue(IDENTITYNICK, s); }
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/// <summary>
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/// General operations settings.
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/// </summary>
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QString FractoriumSettings::OpenFolder() { return value(OPENFOLDER).toString(); }
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void FractoriumSettings::OpenFolder(const QString& s) { setValue(OPENFOLDER, s); }
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QString FractoriumSettings::SaveFolder() { return value(SAVEFOLDER).toString(); }
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void FractoriumSettings::SaveFolder(const QString& s) { setValue(SAVEFOLDER, s); }
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QString FractoriumSettings::OpenXmlExt() { return value(OPENXMLEXT).toString(); }
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void FractoriumSettings::OpenXmlExt(const QString& s) { setValue(OPENXMLEXT, s); }
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QString FractoriumSettings::SaveXmlExt() { return value(SAVEXMLEXT).toString(); }
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void FractoriumSettings::SaveXmlExt(const QString& s) { setValue(SAVEXMLEXT, s); }
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QString FractoriumSettings::OpenImageExt() { return value(OPENIMAGEEXT).toString(); }
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void FractoriumSettings::OpenImageExt(const QString& s) { setValue(OPENIMAGEEXT, s); }
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QString FractoriumSettings::SaveImageExt() { return value(SAVEIMAGEEXT).toString(); }
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void FractoriumSettings::SaveImageExt(const QString& s) { setValue(SAVEIMAGEEXT, s); }
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bool FractoriumSettings::SaveAutoUnique() { return value(AUTOUNIQUE).toBool(); }
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void FractoriumSettings::SaveAutoUnique(bool b) { setValue(AUTOUNIQUE, b); }
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QMap<QString, QVariant> FractoriumSettings::Variations() { return value(UIVARIATIONS).toMap(); }
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void FractoriumSettings::Variations(const QMap<QString, QVariant>& m) { setValue(UIVARIATIONS, m); }
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QString FractoriumSettings::Theme() { return value(STYLETHEME).toString(); }
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void FractoriumSettings::Theme(const QString& s) { setValue(STYLETHEME, s); }
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