fractorium/Source/Fractorium/FinalRenderDialog.h
mfeemster 018ba26b5f --User changes
-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 18:33:45 -07:00

136 lines
4.4 KiB
C++

#pragma once
#include "ui_FinalRenderDialog.h"
#include "SpinBox.h"
#include "DoubleSpinBox.h"
#include "TwoButtonComboWidget.h"
#include "FractoriumSettings.h"
#include "FinalRenderEmberController.h"
/// <summary>
/// FractoriumFinalRenderDialog class.
/// </summary>
class Fractorium;//Forward declaration since Fractorium uses this dialog.
class FinalRenderEmberControllerBase;
template <typename T> class FinalRenderEmberController;
/// <summary>
/// The final render dialog is for when the user is satisfied with the parameters they've
/// set and they want to do a final render at a higher quality and at a specific resolution
/// and save it out to a file.
/// It supports rendering either the current ember, or all of them in the opened file.
/// If a single ember is rendered, it will be saved to a single output file.
/// If multiple embers are rendered, they will all be saved to a specified directory using
/// default names.
/// The user can optionally save the Xml file with each ember.
/// They can be treated as individual images, or as an animation sequence in which case
/// motion blurring with temporal samples will be applied.
/// It keeps a pointer to the main window and the global settings object for convenience.
/// The settings used here are saved to the /finalrender portion of the settings file.
/// It has its own OpenCLWrapper member for populating the combo boxes.
/// Upon running, it will delete the main window's renderer to save memory/GPU resources and restore it to its
/// original state upon exiting.
/// This class uses a controller-based design similar to the main window.
/// </summary>
class FractoriumFinalRenderDialog : public QDialog
{
Q_OBJECT
friend Fractorium;
friend FinalRenderEmberControllerBase;
friend FinalRenderEmberController<float>;
#ifdef DO_DOUBLE
friend FinalRenderEmberController<double>;
#endif
public:
FractoriumFinalRenderDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f = 0);
bool EarlyClip();
bool YAxisUp();
bool Transparency();
bool OpenCL();
bool Double();
bool SaveXml();
bool DoAll();
bool DoSequence();
bool KeepAspect();
bool ApplyToAll();
eScaleType Scale();
void Scale(eScaleType scale);
QString Ext();
QString Path();
void Path(const QString& s);
QString Prefix();
QString Suffix();
uint Current();
uint ThreadCount();
int ThreadPriority();
double WidthScale();
double HeightScale();
double Quality();
uint TemporalSamples();
uint Supersample();
uint Strips();
QList<QVariant> Devices();
FinalRenderGuiState State();
public slots:
void MoveCursorToEnd();
void OnEarlyClipCheckBoxStateChanged(int state);
void OnYAxisUpCheckBoxStateChanged(int state);
void OnTransparencyCheckBoxStateChanged(int state);
void OnOpenCLCheckBoxStateChanged(int state);
void OnDoublePrecisionCheckBoxStateChanged(int state);
void OnDoAllCheckBoxStateChanged(int state);
void OnDoSequenceCheckBoxStateChanged(int state);
void OnCurrentSpinChanged(int d);
void OnApplyAllCheckBoxStateChanged(int state);
void OnWidthScaleChanged(double d);
void OnHeightScaleChanged(double d);
void OnKeepAspectCheckBoxStateChanged(int state);
void OnScaleRadioButtonChanged(bool checked);
void OnDeviceTableCellChanged(int row, int col);
void OnDeviceTableRadioToggled(bool checked);
void OnQualityChanged(double d);
void OnTemporalSamplesChanged(int d);
void OnSupersampleChanged(int d);
void OnStripsChanged(int d);
void OnFileButtonClicked(bool checked);
void OnShowFolderButtonClicked(bool checked);
void OnExtIndexChanged(int d);
void OnPrefixChanged(const QString& s);
void OnSuffixChanged(const QString& s);
void OnRenderClicked(bool checked);
void OnCancelRenderClicked(bool checked);
virtual void reject() override;
protected:
virtual void showEvent(QShowEvent* e) override;
private:
bool CreateControllerFromGUI(bool createRenderer);
bool SetMemory();
int m_MemoryCellIndex;
int m_ItersCellIndex;
int m_PathCellIndex;
Timing m_RenderTimer;
DoubleSpinBox* m_WidthScaleSpin;
DoubleSpinBox* m_HeightScaleSpin;
DoubleSpinBox* m_QualitySpin;
SpinBox* m_TemporalSamplesSpin;
SpinBox* m_SupersampleSpin;
SpinBox* m_StripsSpin;
TwoButtonComboWidget* m_Tbcw;
QLineEdit* m_PrefixEdit;
QLineEdit* m_SuffixEdit;
FractoriumSettings* m_Settings;
Fractorium* m_Fractorium;
OpenCLInfo& m_Info;
vector<OpenCLWrapper> m_Wrappers;
unique_ptr<FinalRenderEmberControllerBase> m_Controller;
Ui::FinalRenderDialog ui;
};