fractorium/Builds/QtCreator/Ember/Ember.pro
mfeemster cf9da379b6 --User changes
-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial.
 -Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z.
 -Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large.
 -Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type.
  -These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate.
 -Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale:
  --quality
  --demin
  --demax

--Bug fixes
 -Left pad instead of right pad names of sequence outputs from EmberGenome.
 -Unique file naming was broken for files which already had an underscore in them.
 -Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg.
 -Make command line programs search these folders in this order for the palette file:
  ./
  ~/.fractorium
  ~/.config/fractorium
  /usr/share/fractorium
  /usr/local/share/fractorium
 -Fix possible bad values in hexes.
 -Better assignment of Z variables.
 -Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now.
 -wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters.
 -Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator.
 -Make Z assignment compatible with the originals in:
  -arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale.

--Code changes
 -Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper().
  --Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString().
 -Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
2016-01-29 17:02:15 -08:00

68 lines
1.6 KiB
Prolog

TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
include(../defaults.pri)
PRJ_DIR = $$SRC_DIR/Ember
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
!macx:PRECOMPILED_HEADER = $$PRJ_DIR/EmberPch.h
QMAKE_CXXFLAGS += -D_USRDLL
QMAKE_CXXFLAGS += -D_CONSOLE
QMAKE_CXXFLAGS += -BUILDING_EMBER
win32: DEFINES += BUILDING_EMBER
SOURCES += \
$$PRJ_DIR/Affine2D.cpp \
$$PRJ_DIR/DllMain.cpp \
$$PRJ_DIR/Ember.cpp \
$$PRJ_DIR/EmberPch.cpp \
$$PRJ_DIR/RendererBase.cpp \
$$PRJ_DIR/Renderer.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_DIR/Affine2D.h \
$$PRJ_DIR/CarToRas.h \
$$PRJ_DIR/Curves.h \
$$PRJ_DIR/DensityFilter.h \
$$PRJ_DIR/EmberDefines.h \
$$PRJ_DIR/Ember.h \
$$PRJ_DIR/EmberMotion.h \
$$PRJ_DIR/EmberPch.h \
$$PRJ_DIR/EmberToXml.h \
$$PRJ_DIR/Interpolate.h \
$$PRJ_DIR/Isaac.h \
$$PRJ_DIR/Iterator.h \
$$PRJ_DIR/Palette.h \
$$PRJ_DIR/PaletteList.h \
$$PRJ_DIR/Point.h \
$$PRJ_DIR/RendererBase.h \
$$PRJ_DIR/Renderer.h \
$$PRJ_DIR/SheepTools.h \
$$PRJ_DIR/SpatialFilter.h \
$$PRJ_DIR/TemporalFilter.h \
$$PRJ_DIR/Timing.h \
$$PRJ_DIR/Utils.h \
$$PRJ_DIR/Variation.h \
$$PRJ_DIR/VariationList.h \
$$PRJ_DIR/Variations01.h \
$$PRJ_DIR/Variations02.h \
$$PRJ_DIR/Variations03.h \
$$PRJ_DIR/Variations04.h \
$$PRJ_DIR/Variations05.h \
$$PRJ_DIR/Variations06.h \
$$PRJ_DIR/Variations07.h \
$$PRJ_DIR/VariationsDC.h \
$$PRJ_DIR/VarFuncs.h \
$$PRJ_DIR/Xform.h \
$$PRJ_DIR/XmlToEmber.h