fractorium/Source/Fractorium/Main.cpp
mfeemster 7c856c929c --Bug fixes
-Really fix locking of affine scale.

--Code changes
 -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
  --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
  --Remove libpng16.dll from Wix installer.
 -Remove all configs except for debug and release.
 -Remove all platforms except for x64.
 -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
 -Put Ember.rc in a filter folder in the project.
 -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
 -Move all resource files to the MSVC folder.
 -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
 -Rework projects to favor shadow builds.
 -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
 -Change WIN32 to _WIN32.
 -Fix a few code warnings.
2016-03-01 17:26:45 -08:00

50 lines
1.3 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#include <QtWidgets/QApplication>
/// <summary>
/// Main program entry point for Fractorium.exe.
/// </summary>
/// <param name="argc">The number of command line arguments passed</param>
/// <param name="argv">The command line arguments passed</param>
/// <returns>0 if successful, else 1.</returns>
int main(int argc, char* argv[])
{
QApplication a(argc, argv);
#ifdef TEST_CL
QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine TEST_CL first.");
return 1;
#endif
#ifdef ISAAC_FLAM3_DEBUG
QMessageBox::critical(QApplication::desktop(), "Error", "Fractorium cannot be run in test mode, undefine ISAAC_FLAM3_DEBUG first.");
return 1;
#endif
//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
//This must be done in the application and not in the EmberCL DLL.
#ifdef _WIN32
_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
#else
putenv(const_cast<char*>("GPU_MAX_ALLOC_PERCENT=100"));
#endif
int rv = -1;
try
{
Fractorium w;
w.show();
a.installEventFilter(&w);
rv = a.exec();
}
catch (const std::exception& e)
{
QMessageBox::critical(0, "Fatal Error", QString::fromStdString(e.what()));
}
catch (const char* e)
{
QMessageBox::critical(0, "Fatal Error", e);
}
return rv;
}