mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-22 05:30:06 -05:00
018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
191 lines
6.7 KiB
Plaintext
191 lines
6.7 KiB
Plaintext
# This file was generated by an application wizard of Qt Creator.
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# The code below handles deployment to Android and Maemo, aswell as copying
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# of the application data to shadow build directories on desktop.
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# It is recommended not to modify this file, since newer versions of Qt Creator
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# may offer an updated version of it.
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defineTest(qtcAddDeployment) {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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greaterThan(QT_MAJOR_VERSION, 4) {
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itemsources = $${item}.files
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} else {
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itemsources = $${item}.sources
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}
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$$itemsources = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath= $$eval($${deploymentfolder}.target)
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export($$itemsources)
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export($$itempath)
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DEPLOYMENT += $$item
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}
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MAINPROFILEPWD = $$PWD
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android-no-sdk {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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target.path = /data/user/qt
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export(target.path)
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INSTALLS += target
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} else:android {
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = /assets/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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x86 {
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target.path = /libs/x86
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} else: armeabi-v7a {
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target.path = /libs/armeabi-v7a
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} else {
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target.path = /libs/armeabi
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}
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export(target.path)
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INSTALLS += target
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} else:win32 {
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, /, \\)
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sourcePathSegments = $$split(source, \\)
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
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target = $$replace(target, /, \\)
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target ~= s,\\\\\\.?\\\\,\\,
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!isEqual(source,$$target) {
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!isEmpty(copyCommand):copyCommand += &&
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isEqual(QMAKE_DIR_SEP, \\) {
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copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
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} else {
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source = $$replace(source, \\\\, /)
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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target = $$replace(target, \\\\, /)
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copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
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}
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = @echo Copying application data... && $$copyCommand
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copydeploymentfolders.commands = $$copyCommand
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first.depends = $(first) copydeploymentfolders
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export(first.depends)
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export(copydeploymentfolders.commands)
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QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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}
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} else:ios {
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, \\\\, /)
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target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
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target = $$replace(target, \\\\, /)
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sourcePathSegments = $$split(source, /)
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targetFullPath = $$target/$$last(sourcePathSegments)
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targetFullPath ~= s,/\\.?/,/,
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!isEqual(source,$$targetFullPath) {
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!isEmpty(copyCommand):copyCommand += &&
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copyCommand += mkdir -p \"$$target\"
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copyCommand += && cp -r \"$$source\" \"$$target\"
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = echo Copying application data... && $$copyCommand
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!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
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QMAKE_POST_LINK += "$$copyCommand"
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export(QMAKE_POST_LINK)
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}
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} else:unix {
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maemo5 {
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desktopfile.files = $${TARGET}.desktop
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desktopfile.path = /usr/share/applications/hildon
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icon.files = $${TARGET}64.png
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icon.path = /usr/share/icons/hicolor/64x64/apps
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} else:!isEmpty(MEEGO_VERSION_MAJOR) {
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desktopfile.files = $${TARGET}_harmattan.desktop
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desktopfile.path = /usr/share/applications
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icon.files = $${TARGET}80.png
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icon.path = /usr/share/icons/hicolor/80x80/apps
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} else { # Assumed to be a Desktop Unix
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copyCommand =
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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source = $$replace(source, \\\\, /)
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macx {
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target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
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} else {
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target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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}
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target = $$replace(target, \\\\, /)
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sourcePathSegments = $$split(source, /)
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targetFullPath = $$target/$$last(sourcePathSegments)
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targetFullPath ~= s,/\\.?/,/,
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!isEqual(source,$$targetFullPath) {
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!isEmpty(copyCommand):copyCommand += &&
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copyCommand += $(MKDIR) \"$$target\"
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copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
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}
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}
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!isEmpty(copyCommand) {
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copyCommand = @echo Copying application data... && $$copyCommand
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copydeploymentfolders.commands = $$copyCommand
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first.depends = $(first) copydeploymentfolders
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export(first.depends)
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export(copydeploymentfolders.commands)
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QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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}
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}
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!isEmpty(target.path) {
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installPrefix = $${target.path}
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} else {
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installPrefix = /opt/$${TARGET}
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}
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for(deploymentfolder, DEPLOYMENTFOLDERS) {
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item = item$${deploymentfolder}
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itemfiles = $${item}.files
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$$itemfiles = $$eval($${deploymentfolder}.source)
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itempath = $${item}.path
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$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
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export($$itemfiles)
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export($$itempath)
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INSTALLS += $$item
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}
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!isEmpty(desktopfile.path) {
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export(icon.files)
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export(icon.path)
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export(desktopfile.files)
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export(desktopfile.path)
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INSTALLS += icon desktopfile
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}
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isEmpty(target.path) {
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target.path = $${installPrefix}/bin
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export(target.path)
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}
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INSTALLS += target
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}
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export (ICON)
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export (INSTALLS)
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export (DEPLOYMENT)
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export (LIBS)
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export (QMAKE_EXTRA_TARGETS)
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}
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