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	 018ba26b5f
			
		
	
	018ba26b5f
	
	
	
		
			
			-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }
   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }
   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
		
	
		
			
				
	
	
		
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			191 lines
		
	
	
		
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| # This file was generated by an application wizard of Qt Creator.
 | |
| # The code below handles deployment to Android and Maemo, aswell as copying
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| # of the application data to shadow build directories on desktop.
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| # It is recommended not to modify this file, since newer versions of Qt Creator
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| # may offer an updated version of it.
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| 
 | |
| defineTest(qtcAddDeployment) {
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| for(deploymentfolder, DEPLOYMENTFOLDERS) {
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|     item = item$${deploymentfolder}
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|     greaterThan(QT_MAJOR_VERSION, 4) {
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|         itemsources = $${item}.files
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|     } else {
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|         itemsources = $${item}.sources
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|     }
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|     $$itemsources = $$eval($${deploymentfolder}.source)
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|     itempath = $${item}.path
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|     $$itempath= $$eval($${deploymentfolder}.target)
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|     export($$itemsources)
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|     export($$itempath)
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|     DEPLOYMENT += $$item
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| }
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| 
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| MAINPROFILEPWD = $$PWD
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| 
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| android-no-sdk {
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|     for(deploymentfolder, DEPLOYMENTFOLDERS) {
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|         item = item$${deploymentfolder}
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|         itemfiles = $${item}.files
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|         $$itemfiles = $$eval($${deploymentfolder}.source)
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|         itempath = $${item}.path
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|         $$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
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|         export($$itemfiles)
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|         export($$itempath)
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|         INSTALLS += $$item
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|     }
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| 
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|     target.path = /data/user/qt
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| 
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|     export(target.path)
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|     INSTALLS += target
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| } else:android {
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|     for(deploymentfolder, DEPLOYMENTFOLDERS) {
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|         item = item$${deploymentfolder}
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|         itemfiles = $${item}.files
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|         $$itemfiles = $$eval($${deploymentfolder}.source)
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|         itempath = $${item}.path
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|         $$itempath = /assets/$$eval($${deploymentfolder}.target)
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|         export($$itemfiles)
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|         export($$itempath)
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|         INSTALLS += $$item
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|     }
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| 
 | |
|     x86 {
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|         target.path = /libs/x86
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|     } else: armeabi-v7a {
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|         target.path = /libs/armeabi-v7a
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|     } else {
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|         target.path = /libs/armeabi
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|     }
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| 
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|     export(target.path)
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|     INSTALLS += target
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| } else:win32 {
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|     copyCommand =
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|     for(deploymentfolder, DEPLOYMENTFOLDERS) {
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|         source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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|         source = $$replace(source, /, \\)
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|         sourcePathSegments = $$split(source, \\)
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|         target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
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|         target = $$replace(target, /, \\)
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|         target ~= s,\\\\\\.?\\\\,\\,
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|         !isEqual(source,$$target) {
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|             !isEmpty(copyCommand):copyCommand += &&
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|             isEqual(QMAKE_DIR_SEP, \\) {
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|                 copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
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|             } else {
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|                 source = $$replace(source, \\\\, /)
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|                 target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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|                 target = $$replace(target, \\\\, /)
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|                 copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
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|             }
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|         }
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|     }
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|     !isEmpty(copyCommand) {
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|         copyCommand = @echo Copying application data... && $$copyCommand
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|         copydeploymentfolders.commands = $$copyCommand
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|         first.depends = $(first) copydeploymentfolders
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|         export(first.depends)
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|         export(copydeploymentfolders.commands)
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|         QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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|     }
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| } else:ios {
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|     copyCommand =
 | |
|     for(deploymentfolder, DEPLOYMENTFOLDERS) {
 | |
|         source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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|         source = $$replace(source, \\\\, /)
 | |
|         target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
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|         target = $$replace(target, \\\\, /)
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|         sourcePathSegments = $$split(source, /)
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|         targetFullPath = $$target/$$last(sourcePathSegments)
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|         targetFullPath ~= s,/\\.?/,/,
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|         !isEqual(source,$$targetFullPath) {
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|             !isEmpty(copyCommand):copyCommand += &&
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|             copyCommand += mkdir -p \"$$target\"
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|             copyCommand += && cp -r \"$$source\" \"$$target\"
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|         }
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|     }
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|     !isEmpty(copyCommand) {
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|         copyCommand = echo Copying application data... && $$copyCommand
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|         !isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
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|         QMAKE_POST_LINK += "$$copyCommand"
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|         export(QMAKE_POST_LINK)
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|     }
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| } else:unix {
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|     maemo5 {
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|         desktopfile.files = $${TARGET}.desktop
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|         desktopfile.path = /usr/share/applications/hildon
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|         icon.files = $${TARGET}64.png
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|         icon.path = /usr/share/icons/hicolor/64x64/apps
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|     } else:!isEmpty(MEEGO_VERSION_MAJOR) {
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|         desktopfile.files = $${TARGET}_harmattan.desktop
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|         desktopfile.path = /usr/share/applications
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|         icon.files = $${TARGET}80.png
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|         icon.path = /usr/share/icons/hicolor/80x80/apps
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|     } else { # Assumed to be a Desktop Unix
 | |
|         copyCommand =
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|         for(deploymentfolder, DEPLOYMENTFOLDERS) {
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|             source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
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|             source = $$replace(source, \\\\, /)
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|             macx {
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|                 target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
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|             } else {
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|                 target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
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|             }
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|             target = $$replace(target, \\\\, /)
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|             sourcePathSegments = $$split(source, /)
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|             targetFullPath = $$target/$$last(sourcePathSegments)
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|             targetFullPath ~= s,/\\.?/,/,
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|             !isEqual(source,$$targetFullPath) {
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|                 !isEmpty(copyCommand):copyCommand += &&
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|                 copyCommand += $(MKDIR) \"$$target\"
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|                 copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
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|             }
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|         }
 | |
|         !isEmpty(copyCommand) {
 | |
|             copyCommand = @echo Copying application data... && $$copyCommand
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|             copydeploymentfolders.commands = $$copyCommand
 | |
|             first.depends = $(first) copydeploymentfolders
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|             export(first.depends)
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|             export(copydeploymentfolders.commands)
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|             QMAKE_EXTRA_TARGETS += first copydeploymentfolders
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|         }
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|     }
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|     !isEmpty(target.path) {
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|         installPrefix = $${target.path}
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|     } else {
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|         installPrefix = /opt/$${TARGET}
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|     }
 | |
|     for(deploymentfolder, DEPLOYMENTFOLDERS) {
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|         item = item$${deploymentfolder}
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|         itemfiles = $${item}.files
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|         $$itemfiles = $$eval($${deploymentfolder}.source)
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|         itempath = $${item}.path
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|         $$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
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|         export($$itemfiles)
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|         export($$itempath)
 | |
|         INSTALLS += $$item
 | |
|     }
 | |
| 
 | |
|     !isEmpty(desktopfile.path) {
 | |
|         export(icon.files)
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|         export(icon.path)
 | |
|         export(desktopfile.files)
 | |
|         export(desktopfile.path)
 | |
|         INSTALLS += icon desktopfile
 | |
|     }
 | |
| 
 | |
|     isEmpty(target.path) {
 | |
|         target.path = $${installPrefix}/bin
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|         export(target.path)
 | |
|     }
 | |
|     INSTALLS += target
 | |
| }
 | |
| 
 | |
| export (ICON)
 | |
| export (INSTALLS)
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| export (DEPLOYMENT)
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| export (LIBS)
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| export (QMAKE_EXTRA_TARGETS)
 | |
| }
 |