fractorium/Source/EmberCL/OpenCLWrapper.h

224 lines
7.3 KiB
C++

#pragma once
#include "EmberCLPch.h"
/// <summary>
/// OpenCLWrapper, Spk, NamedBuffer, NamedImage2D, NamedImage2DGL classes.
/// </summary>
namespace EmberCLns
{
#if CL_VERSION_1_2
#define IMAGEGL2D cl::ImageGL
#else
#define IMAGEGL2D cl::Image2DGL
#endif
/// <summary>
/// Class to contain all of the things needed to store an OpenCL program.
/// The name of it, the source, the compiled program object and the kernel.
/// </summary>
class EMBERCL_API Spk
{
public:
string m_Name;
cl::Program::Sources m_Source;
cl::Program m_Program;
cl::Kernel m_Kernel;
};
/// <summary>
/// Class to hold an OpenCL buffer with a name to identify it by.
/// </summary>
class EMBERCL_API NamedBuffer
{
public:
NamedBuffer()
{
}
NamedBuffer(const cl::Buffer& buff, const string& name)
{
m_Buffer = buff;
m_Name = name;
}
cl::Buffer m_Buffer;
string m_Name;
};
/// <summary>
/// Class to hold a 2D image with a name to identify it by.
/// </summary>
class EMBERCL_API NamedImage2D
{
public:
NamedImage2D()
{
}
NamedImage2D(const cl::Image2D& image, const string& name)
{
m_Image = image;
m_Name = name;
}
cl::Image2D m_Image;
string m_Name;
};
/// <summary>
/// Class to hold a 2D image that is mapped to an OpenGL texture
/// and a name to identify it by.
/// </summary>
class EMBERCL_API NamedImage2DGL
{
public:
NamedImage2DGL()
{
}
NamedImage2DGL(const IMAGEGL2D& image, const string& name)
{
m_Image = image;
m_Name = name;
}
IMAGEGL2D m_Image;
string m_Name;
};
/// <summary>
/// Running kernels in OpenCL can require quite a bit of setup, tear down and
/// general housekeeping. This class helps shield the user from such hassles.
/// It's main utility is in holding collections of programs, buffers and images
/// all identified by names. That way, a user can access them as needed without
/// having to pollute their code.
/// In addition, writing to an existing object by name determines if the object
/// can be overwritten, or if it needs to be deleted and replaced by the new one.
/// This class derives from EmberReport, so the caller is able
/// to retrieve a text dump of error information if any errors occur.
/// </summary>
class EMBERCL_API OpenCLWrapper : public EmberReport
{
public:
OpenCLWrapper();
bool CheckOpenCL();
bool Init(uint platform, uint device, bool shared = false);
//Programs.
bool AddProgram(const string& name, const string& program, const string& entryPoint, bool doublePrecision);
void ClearPrograms();
//Buffers.
bool AddBuffer(const string& name, size_t size, cl_mem_flags flags = CL_MEM_READ_WRITE);
bool AddAndWriteBuffer(const string& name, void* data, size_t size, cl_mem_flags flags = CL_MEM_READ_WRITE);
bool WriteBuffer(const string& name, void* data, size_t size);
bool WriteBuffer(uint bufferIndex, void* data, size_t size);
bool ReadBuffer(const string& name, void* data, size_t size);
bool ReadBuffer(uint bufferIndex, void* data, size_t size);
int FindBufferIndex(const string& name);
uint GetBufferSize(const string& name);
uint GetBufferSize(uint bufferIndex);
void ClearBuffers();
//Images.
bool AddAndWriteImage(const string& name, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch, void* data = NULL, bool shared = false, GLuint texName = 0);
bool WriteImage2D(uint index, bool shared, ::size_t width, ::size_t height, ::size_t row_pitch, void* data);
bool ReadImage(const string& name, ::size_t width, ::size_t height, ::size_t row_pitch, bool shared, void* data);
bool ReadImage(uint imageIndex, ::size_t width, ::size_t height, ::size_t row_pitch, bool shared, void* data);
int FindImageIndex(const string& name, bool shared);
uint GetImageSize(const string& name, bool shared);
uint GetImageSize(uint imageIndex, bool shared);
bool CompareImageParams(cl::Image& image, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch);
void ClearImages(bool shared);
bool CreateImage2D(cl::Image2D& image2D, cl_mem_flags flags, cl::ImageFormat format, ::size_t width, ::size_t height, ::size_t row_pitch = 0, void* data = NULL);
bool CreateImage2DGL(IMAGEGL2D& image2DGL, cl_mem_flags flags, GLenum target, GLint miplevel, GLuint texobj);
bool EnqueueAcquireGLObjects(const string& name);
bool EnqueueAcquireGLObjects(IMAGEGL2D& image);
bool EnqueueReleaseGLObjects(const string& name);
bool EnqueueReleaseGLObjects(IMAGEGL2D& image);
bool EnqueueAcquireGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
bool EnqueueReleaseGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
bool CreateSampler(cl::Sampler& sampler, cl_bool normalizedCoords, cl_addressing_mode addressingMode, cl_filter_mode filterMode);
//Arguments.
bool SetBufferArg(uint kernelIndex, uint argIndex, const string& name);
bool SetBufferArg(uint kernelIndex, uint argIndex, uint bufferIndex);
bool SetImageArg(uint kernelIndex, uint argIndex, bool shared, const string& name);
bool SetImageArg(uint kernelIndex, uint argIndex, bool shared, uint imageIndex);
/// <summary>
/// Set an argument in the specified kernel, at the specified argument index.
/// Must keep this here in the .h because it's templated.
/// </summary>
/// <param name="kernelIndex">Index of the kernel whose argument will be set</param>
/// <param name="argIndex">Index of the argument to set</param>
/// <param name="arg">The argument value to set</param>
/// <returns>True if success, else false</returns>
template <typename T>
bool SetArg(uint kernelIndex, uint argIndex, T arg)
{
if (m_Init && kernelIndex < m_Programs.size())
{
cl_int err = m_Programs[kernelIndex].m_Kernel.setArg(argIndex, arg);
return CheckCL(err, "cl::Kernel::setArg()");
}
return false;
}
//Kernels.
int FindKernelIndex(const string& name);
bool RunKernel(uint kernelIndex, uint totalGridWidth, uint totalGridHeight, uint totalGridDepth, uint blockWidth, uint blockHeight, uint blockDepth);
//Info.
template<typename T>
T GetInfo(size_t platform, size_t device, cl_device_info name) const;
string PlatformName(size_t platform);
vector<string> PlatformNames();
string DeviceName(size_t platform, size_t device);
vector<string> DeviceNames(size_t platform);
string DeviceAndPlatformNames();
string DumpInfo();
//Accessors.
bool Ok() const;
bool Shared() const;
cl::Context Context() const;
uint PlatformIndex() const;
uint DeviceIndex() const;
uint LocalMemSize() const;
size_t GlobalMemSize() const;
size_t MaxAllocSize() const;
std::vector<std::string> ProgramBuildErrors() const;
static void MakeEvenGridDims(uint blockW, uint blockH, uint& gridW, uint& gridH);
private:
bool CreateContext(bool shared);
bool CreateSPK(const string& name, const string& program, const string& entryPoint, Spk& spk, bool doublePrecision);
bool CheckCL(cl_int err, const char* name);
std::string ErrorToStringCL(cl_int err);
bool m_Init;
bool m_Shared;
uint m_PlatformIndex;
uint m_DeviceIndex;
uint m_LocalMemSize;
cl::Platform m_Platform;
cl::Context m_Context;
cl::Device m_Device;
cl::CommandQueue m_Queue;
std::vector<cl::Platform> m_Platforms;
std::vector<std::vector<cl::Device>> m_Devices;
std::vector<cl::Device> m_DeviceVec;
std::vector<Spk> m_Programs;
std::vector<NamedBuffer> m_Buffers;
std::vector<NamedImage2D> m_Images;
std::vector<NamedImage2DGL> m_GLImages;
std::vector<std::string> m_programBuildErrors;
};
}