mirror of
https://bitbucket.org/mfeemster/fractorium.git
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018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
238 lines
8.6 KiB
C++
238 lines
8.6 KiB
C++
#include "FractoriumPch.h"
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#include "OptionsDialog.h"
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#include "Fractorium.h"
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/// <summary>
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/// Constructor that takes a pointer to the settings object and the parent widget.
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/// </summary>
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/// <param name="settings">A pointer to the settings object to use</param>
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/// <param name="p">The parent widget. Default: nullptr.</param>
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/// <param name="f">The window flags. Default: 0.</param>
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FractoriumOptionsDialog::FractoriumOptionsDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
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: QDialog(p, f),
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m_Info(OpenCLInfo::Instance())
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{
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int i, row = 0, spinHeight = 20;
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ui.setupUi(this);
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m_Settings = settings;
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QTableWidget* table = ui.OptionsXmlSavingTable;
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ui.ThreadCountSpin->setRange(1, Timing::ProcessorCount());
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connect(ui.OpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.DeviceTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnDeviceTableCellChanged(int, int)), Qt::QueuedConnection);
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SetupSpinner<SpinBox, int>(table, this, row, 1, m_XmlTemporalSamplesSpin, spinHeight, 1, 1000, 100, "", "", true, 1000);
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SetupSpinner<SpinBox, int>(table, this, row, 1, m_XmlQualitySpin, spinHeight, 1, 200000, 50, "", "", true, 1000);
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SetupSpinner<SpinBox, int>(table, this, row, 1, m_XmlSupersampleSpin, spinHeight, 1, 4, 1, "", "", true, 2);
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m_IdEdit = new QLineEdit(ui.OptionsIdentityTable);
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ui.OptionsIdentityTable->setCellWidget(0, 1, m_IdEdit);
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m_UrlEdit = new QLineEdit(ui.OptionsIdentityTable);
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ui.OptionsIdentityTable->setCellWidget(1, 1, m_UrlEdit);
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m_NickEdit = new QLineEdit(ui.OptionsIdentityTable);
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ui.OptionsIdentityTable->setCellWidget(2, 1, m_NickEdit);
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table = ui.DeviceTable;
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if (m_Info.Ok() && !m_Info.Devices().empty())
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{
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SetupDeviceTable(table, m_Settings->Devices());
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for (i = 0; i < table->rowCount(); i++)
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if (auto radio = qobject_cast<QRadioButton*>(table->cellWidget(i, 1)))
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connect(radio, SIGNAL(toggled(bool)), this, SLOT(OnDeviceTableRadioToggled(bool)), Qt::QueuedConnection);
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}
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else
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{
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ui.DeviceTable->setEnabled(false);
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ui.OpenCLCheckBox->setChecked(false);
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ui.OpenCLCheckBox->setEnabled(false);
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ui.OpenCLSubBatchSpin->setEnabled(false);
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ui.OpenCLFilteringDERadioButton->setEnabled(false);
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ui.OpenCLFilteringLogRadioButton->setEnabled(false);
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ui.InteraciveGpuFilteringGroupBox->setEnabled(false);
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}
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DataToGui();
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OnOpenCLCheckBoxStateChanged(ui.OpenCLCheckBox->isChecked());
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}
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/// <summary>
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/// GUI settings wrapper functions, getters only.
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/// </summary>
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bool FractoriumOptionsDialog::EarlyClip() { return ui.EarlyClipCheckBox->isChecked(); }
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bool FractoriumOptionsDialog::YAxisUp() { return ui.YAxisUpCheckBox->isChecked(); }
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bool FractoriumOptionsDialog::Transparency() { return ui.TransparencyCheckBox->isChecked(); }
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bool FractoriumOptionsDialog::ContinuousUpdate() { return ui.ContinuousUpdateCheckBox->isChecked(); }
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bool FractoriumOptionsDialog::OpenCL() { return ui.OpenCLCheckBox->isChecked(); }
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bool FractoriumOptionsDialog::Double() { return ui.DoublePrecisionCheckBox->isChecked(); }
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bool FractoriumOptionsDialog::ShowAllXforms() { return ui.ShowAllXformsCheckBox->isChecked(); }
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bool FractoriumOptionsDialog::AutoUnique() { return ui.AutoUniqueCheckBox->isChecked(); }
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uint FractoriumOptionsDialog::ThreadCount() { return ui.ThreadCountSpin->value(); }
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/// <summary>
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/// The check state of one of the OpenCL devices was changed.
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/// This does a special check to always ensure at least one device,
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/// as well as one primary is checked.
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/// </summary>
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/// <param name="row">The row of the cell</param>
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/// <param name="col">The column of the cell</param>
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void FractoriumOptionsDialog::OnDeviceTableCellChanged(int row, int col)
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{
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if (auto item = ui.DeviceTable->item(row, col))
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HandleDeviceTableCheckChanged(ui.DeviceTable, row, col);
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}
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/// <summary>
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/// The primary device radio button selection was changed.
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/// If the device was specified as primary, but was not selected
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/// for inclusion, it will automatically be selected for inclusion.
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/// </summary>
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/// <param name="checked">The state of the radio button</param>
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void FractoriumOptionsDialog::OnDeviceTableRadioToggled(bool checked)
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{
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int row;
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auto s = sender();
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auto table = ui.DeviceTable;
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QRadioButton* radio = nullptr;
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if (s)
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{
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for (row = 0; row < table->rowCount(); row++)
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if (radio = qobject_cast<QRadioButton*>(table->cellWidget(row, 1)))
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if (s == radio)
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{
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HandleDeviceTableCheckChanged(ui.DeviceTable, row, 1);
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break;
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}
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}
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}
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/// <summary>
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/// Disable or enable the CPU and OpenCL related controls based on the state passed in.
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/// Called when the state of the OpenCL checkbox is changed.
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/// </summary>
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/// <param name="state">The state of the checkbox</param>
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void FractoriumOptionsDialog::OnOpenCLCheckBoxStateChanged(int state)
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{
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bool checked = state == Qt::Checked;
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ui.DeviceTable->setEnabled(checked);
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ui.ThreadCountSpin->setEnabled(!checked);
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ui.CpuSubBatchSpin->setEnabled(!checked);
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ui.OpenCLSubBatchSpin->setEnabled(checked);
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ui.CpuFilteringDERadioButton->setEnabled(!checked);
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ui.CpuFilteringLogRadioButton->setEnabled(!checked);
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ui.OpenCLFilteringDERadioButton->setEnabled(checked);
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ui.OpenCLFilteringLogRadioButton->setEnabled(checked);
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ui.InteraciveGpuFilteringGroupBox->setEnabled(checked);
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}
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/// <summary>
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/// Save all settings on the GUI to the settings object.
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/// Called when the user clicks ok.
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/// Not called if cancelled or closed with the X.
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/// </summary>
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void FractoriumOptionsDialog::accept()
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{
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GuiToData();
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QDialog::accept();
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}
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/// <summary>
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/// Restore all GUI items to what was originally in the settings object.
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/// Called when the user clicks cancel or closes with the X.
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/// </summary>
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void FractoriumOptionsDialog::reject()
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{
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DataToGui();
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QDialog::reject();
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}
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/// <summary>
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/// Copy the state of the map to the checkboxes and show the dialog.
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/// </summary>
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/// <param name="e">Event, passed to base.</param>
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void FractoriumOptionsDialog::showEvent(QShowEvent* e)
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{
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DataToGui();
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QDialog::showEvent(e);
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}
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/// <summary>
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/// Copy the state of the Gui to the settings object.
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/// </summary>
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void FractoriumOptionsDialog::GuiToData()
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{
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//Interactive rendering.
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m_Settings->EarlyClip(EarlyClip());
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m_Settings->YAxisUp(YAxisUp());
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m_Settings->Transparency(Transparency());
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m_Settings->ContinuousUpdate(ContinuousUpdate());
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m_Settings->OpenCL(OpenCL());
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m_Settings->Double(Double());
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m_Settings->ShowAllXforms(ShowAllXforms());
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m_Settings->ThreadCount(ThreadCount());
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m_Settings->CpuSubBatch(ui.CpuSubBatchSpin->value());
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m_Settings->OpenCLSubBatch(ui.OpenCLSubBatchSpin->value());
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m_Settings->CpuDEFilter(ui.CpuFilteringDERadioButton->isChecked());
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m_Settings->OpenCLDEFilter(ui.OpenCLFilteringDERadioButton->isChecked());
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m_Settings->Devices(DeviceTableToSettings(ui.DeviceTable));
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//Xml saving.
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m_Settings->XmlTemporalSamples(m_XmlTemporalSamplesSpin->value());
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m_Settings->XmlQuality(m_XmlQualitySpin->value());
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m_Settings->XmlSupersample(m_XmlSupersampleSpin->value());
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m_Settings->SaveAutoUnique(AutoUnique());
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//Identity.
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m_Settings->Id(m_IdEdit->text());
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m_Settings->Url(m_UrlEdit->text());
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m_Settings->Nick(m_NickEdit->text());
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}
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/// <summary>
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/// Copy the state of the settings object to the Gui.
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/// </summary>
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void FractoriumOptionsDialog::DataToGui()
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{
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//Interactive rendering.
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auto devices = m_Settings->Devices();
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ui.EarlyClipCheckBox->setChecked(m_Settings->EarlyClip());
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ui.YAxisUpCheckBox->setChecked(m_Settings->YAxisUp());
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ui.TransparencyCheckBox->setChecked(m_Settings->Transparency());
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ui.ContinuousUpdateCheckBox->setChecked(m_Settings->ContinuousUpdate());
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ui.OpenCLCheckBox->setChecked(m_Settings->OpenCL());
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ui.DoublePrecisionCheckBox->setChecked(m_Settings->Double());
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ui.ShowAllXformsCheckBox->setChecked(m_Settings->ShowAllXforms());
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ui.ThreadCountSpin->setValue(m_Settings->ThreadCount());
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ui.CpuSubBatchSpin->setValue(m_Settings->CpuSubBatch());
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ui.OpenCLSubBatchSpin->setValue(m_Settings->OpenCLSubBatch());
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SettingsToDeviceTable(ui.DeviceTable, devices);
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if (m_Settings->CpuDEFilter())
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ui.CpuFilteringDERadioButton->setChecked(true);
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else
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ui.CpuFilteringLogRadioButton->setChecked(true);
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if (m_Settings->OpenCLDEFilter())
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ui.OpenCLFilteringDERadioButton->setChecked(true);
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else
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ui.OpenCLFilteringLogRadioButton->setChecked(true);
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//Xml saving.
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m_XmlTemporalSamplesSpin->setValue(m_Settings->XmlTemporalSamples());
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m_XmlQualitySpin->setValue(m_Settings->XmlQuality());
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m_XmlSupersampleSpin->setValue(m_Settings->XmlSupersample());
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ui.AutoUniqueCheckBox->setChecked(m_Settings->SaveAutoUnique());
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//Identity.
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m_IdEdit->setText(m_Settings->Id());
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m_UrlEdit->setText(m_Settings->Url());
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m_NickEdit->setText(m_Settings->Nick());
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}
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