fractorium/Source/Fractorium/OptionsDialog.cpp
mfeemster 018ba26b5f --User changes
-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 18:33:45 -07:00

238 lines
8.6 KiB
C++

#include "FractoriumPch.h"
#include "OptionsDialog.h"
#include "Fractorium.h"
/// <summary>
/// Constructor that takes a pointer to the settings object and the parent widget.
/// </summary>
/// <param name="settings">A pointer to the settings object to use</param>
/// <param name="p">The parent widget. Default: nullptr.</param>
/// <param name="f">The window flags. Default: 0.</param>
FractoriumOptionsDialog::FractoriumOptionsDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
: QDialog(p, f),
m_Info(OpenCLInfo::Instance())
{
int i, row = 0, spinHeight = 20;
ui.setupUi(this);
m_Settings = settings;
QTableWidget* table = ui.OptionsXmlSavingTable;
ui.ThreadCountSpin->setRange(1, Timing::ProcessorCount());
connect(ui.OpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.DeviceTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnDeviceTableCellChanged(int, int)), Qt::QueuedConnection);
SetupSpinner<SpinBox, int>(table, this, row, 1, m_XmlTemporalSamplesSpin, spinHeight, 1, 1000, 100, "", "", true, 1000);
SetupSpinner<SpinBox, int>(table, this, row, 1, m_XmlQualitySpin, spinHeight, 1, 200000, 50, "", "", true, 1000);
SetupSpinner<SpinBox, int>(table, this, row, 1, m_XmlSupersampleSpin, spinHeight, 1, 4, 1, "", "", true, 2);
m_IdEdit = new QLineEdit(ui.OptionsIdentityTable);
ui.OptionsIdentityTable->setCellWidget(0, 1, m_IdEdit);
m_UrlEdit = new QLineEdit(ui.OptionsIdentityTable);
ui.OptionsIdentityTable->setCellWidget(1, 1, m_UrlEdit);
m_NickEdit = new QLineEdit(ui.OptionsIdentityTable);
ui.OptionsIdentityTable->setCellWidget(2, 1, m_NickEdit);
table = ui.DeviceTable;
if (m_Info.Ok() && !m_Info.Devices().empty())
{
SetupDeviceTable(table, m_Settings->Devices());
for (i = 0; i < table->rowCount(); i++)
if (auto radio = qobject_cast<QRadioButton*>(table->cellWidget(i, 1)))
connect(radio, SIGNAL(toggled(bool)), this, SLOT(OnDeviceTableRadioToggled(bool)), Qt::QueuedConnection);
}
else
{
ui.DeviceTable->setEnabled(false);
ui.OpenCLCheckBox->setChecked(false);
ui.OpenCLCheckBox->setEnabled(false);
ui.OpenCLSubBatchSpin->setEnabled(false);
ui.OpenCLFilteringDERadioButton->setEnabled(false);
ui.OpenCLFilteringLogRadioButton->setEnabled(false);
ui.InteraciveGpuFilteringGroupBox->setEnabled(false);
}
DataToGui();
OnOpenCLCheckBoxStateChanged(ui.OpenCLCheckBox->isChecked());
}
/// <summary>
/// GUI settings wrapper functions, getters only.
/// </summary>
bool FractoriumOptionsDialog::EarlyClip() { return ui.EarlyClipCheckBox->isChecked(); }
bool FractoriumOptionsDialog::YAxisUp() { return ui.YAxisUpCheckBox->isChecked(); }
bool FractoriumOptionsDialog::Transparency() { return ui.TransparencyCheckBox->isChecked(); }
bool FractoriumOptionsDialog::ContinuousUpdate() { return ui.ContinuousUpdateCheckBox->isChecked(); }
bool FractoriumOptionsDialog::OpenCL() { return ui.OpenCLCheckBox->isChecked(); }
bool FractoriumOptionsDialog::Double() { return ui.DoublePrecisionCheckBox->isChecked(); }
bool FractoriumOptionsDialog::ShowAllXforms() { return ui.ShowAllXformsCheckBox->isChecked(); }
bool FractoriumOptionsDialog::AutoUnique() { return ui.AutoUniqueCheckBox->isChecked(); }
uint FractoriumOptionsDialog::ThreadCount() { return ui.ThreadCountSpin->value(); }
/// <summary>
/// The check state of one of the OpenCL devices was changed.
/// This does a special check to always ensure at least one device,
/// as well as one primary is checked.
/// </summary>
/// <param name="row">The row of the cell</param>
/// <param name="col">The column of the cell</param>
void FractoriumOptionsDialog::OnDeviceTableCellChanged(int row, int col)
{
if (auto item = ui.DeviceTable->item(row, col))
HandleDeviceTableCheckChanged(ui.DeviceTable, row, col);
}
/// <summary>
/// The primary device radio button selection was changed.
/// If the device was specified as primary, but was not selected
/// for inclusion, it will automatically be selected for inclusion.
/// </summary>
/// <param name="checked">The state of the radio button</param>
void FractoriumOptionsDialog::OnDeviceTableRadioToggled(bool checked)
{
int row;
auto s = sender();
auto table = ui.DeviceTable;
QRadioButton* radio = nullptr;
if (s)
{
for (row = 0; row < table->rowCount(); row++)
if (radio = qobject_cast<QRadioButton*>(table->cellWidget(row, 1)))
if (s == radio)
{
HandleDeviceTableCheckChanged(ui.DeviceTable, row, 1);
break;
}
}
}
/// <summary>
/// Disable or enable the CPU and OpenCL related controls based on the state passed in.
/// Called when the state of the OpenCL checkbox is changed.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumOptionsDialog::OnOpenCLCheckBoxStateChanged(int state)
{
bool checked = state == Qt::Checked;
ui.DeviceTable->setEnabled(checked);
ui.ThreadCountSpin->setEnabled(!checked);
ui.CpuSubBatchSpin->setEnabled(!checked);
ui.OpenCLSubBatchSpin->setEnabled(checked);
ui.CpuFilteringDERadioButton->setEnabled(!checked);
ui.CpuFilteringLogRadioButton->setEnabled(!checked);
ui.OpenCLFilteringDERadioButton->setEnabled(checked);
ui.OpenCLFilteringLogRadioButton->setEnabled(checked);
ui.InteraciveGpuFilteringGroupBox->setEnabled(checked);
}
/// <summary>
/// Save all settings on the GUI to the settings object.
/// Called when the user clicks ok.
/// Not called if cancelled or closed with the X.
/// </summary>
void FractoriumOptionsDialog::accept()
{
GuiToData();
QDialog::accept();
}
/// <summary>
/// Restore all GUI items to what was originally in the settings object.
/// Called when the user clicks cancel or closes with the X.
/// </summary>
void FractoriumOptionsDialog::reject()
{
DataToGui();
QDialog::reject();
}
/// <summary>
/// Copy the state of the map to the checkboxes and show the dialog.
/// </summary>
/// <param name="e">Event, passed to base.</param>
void FractoriumOptionsDialog::showEvent(QShowEvent* e)
{
DataToGui();
QDialog::showEvent(e);
}
/// <summary>
/// Copy the state of the Gui to the settings object.
/// </summary>
void FractoriumOptionsDialog::GuiToData()
{
//Interactive rendering.
m_Settings->EarlyClip(EarlyClip());
m_Settings->YAxisUp(YAxisUp());
m_Settings->Transparency(Transparency());
m_Settings->ContinuousUpdate(ContinuousUpdate());
m_Settings->OpenCL(OpenCL());
m_Settings->Double(Double());
m_Settings->ShowAllXforms(ShowAllXforms());
m_Settings->ThreadCount(ThreadCount());
m_Settings->CpuSubBatch(ui.CpuSubBatchSpin->value());
m_Settings->OpenCLSubBatch(ui.OpenCLSubBatchSpin->value());
m_Settings->CpuDEFilter(ui.CpuFilteringDERadioButton->isChecked());
m_Settings->OpenCLDEFilter(ui.OpenCLFilteringDERadioButton->isChecked());
m_Settings->Devices(DeviceTableToSettings(ui.DeviceTable));
//Xml saving.
m_Settings->XmlTemporalSamples(m_XmlTemporalSamplesSpin->value());
m_Settings->XmlQuality(m_XmlQualitySpin->value());
m_Settings->XmlSupersample(m_XmlSupersampleSpin->value());
m_Settings->SaveAutoUnique(AutoUnique());
//Identity.
m_Settings->Id(m_IdEdit->text());
m_Settings->Url(m_UrlEdit->text());
m_Settings->Nick(m_NickEdit->text());
}
/// <summary>
/// Copy the state of the settings object to the Gui.
/// </summary>
void FractoriumOptionsDialog::DataToGui()
{
//Interactive rendering.
auto devices = m_Settings->Devices();
ui.EarlyClipCheckBox->setChecked(m_Settings->EarlyClip());
ui.YAxisUpCheckBox->setChecked(m_Settings->YAxisUp());
ui.TransparencyCheckBox->setChecked(m_Settings->Transparency());
ui.ContinuousUpdateCheckBox->setChecked(m_Settings->ContinuousUpdate());
ui.OpenCLCheckBox->setChecked(m_Settings->OpenCL());
ui.DoublePrecisionCheckBox->setChecked(m_Settings->Double());
ui.ShowAllXformsCheckBox->setChecked(m_Settings->ShowAllXforms());
ui.ThreadCountSpin->setValue(m_Settings->ThreadCount());
ui.CpuSubBatchSpin->setValue(m_Settings->CpuSubBatch());
ui.OpenCLSubBatchSpin->setValue(m_Settings->OpenCLSubBatch());
SettingsToDeviceTable(ui.DeviceTable, devices);
if (m_Settings->CpuDEFilter())
ui.CpuFilteringDERadioButton->setChecked(true);
else
ui.CpuFilteringLogRadioButton->setChecked(true);
if (m_Settings->OpenCLDEFilter())
ui.OpenCLFilteringDERadioButton->setChecked(true);
else
ui.OpenCLFilteringLogRadioButton->setChecked(true);
//Xml saving.
m_XmlTemporalSamplesSpin->setValue(m_Settings->XmlTemporalSamples());
m_XmlQualitySpin->setValue(m_Settings->XmlQuality());
m_XmlSupersampleSpin->setValue(m_Settings->XmlSupersample());
ui.AutoUniqueCheckBox->setChecked(m_Settings->SaveAutoUnique());
//Identity.
m_IdEdit->setText(m_Settings->Id());
m_UrlEdit->setText(m_Settings->Url());
m_NickEdit->setText(m_Settings->Nick());
}