mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
880 lines
29 KiB
C++
880 lines
29 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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/// <summary>
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/// Initialize the menus UI.
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/// </summary>
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void Fractorium::InitMenusUI()
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{
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//File menu.
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connect(ui.ActionNewFlock, SIGNAL(triggered(bool)), this, SLOT(OnActionNewFlock(bool)), Qt::QueuedConnection);
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connect(ui.ActionNewEmptyFlameInCurrentFile, SIGNAL(triggered(bool)), this, SLOT(OnActionNewEmptyFlameInCurrentFile(bool)), Qt::QueuedConnection);
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connect(ui.ActionNewRandomFlameInCurrentFile, SIGNAL(triggered(bool)), this, SLOT(OnActionNewRandomFlameInCurrentFile(bool)), Qt::QueuedConnection);
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connect(ui.ActionCopyFlameInCurrentFile, SIGNAL(triggered(bool)), this, SLOT(OnActionCopyFlameInCurrentFile(bool)), Qt::QueuedConnection);
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connect(ui.ActionOpen, SIGNAL(triggered(bool)), this, SLOT(OnActionOpen(bool)), Qt::QueuedConnection);
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connect(ui.ActionSaveCurrentAsXml, SIGNAL(triggered(bool)), this, SLOT(OnActionSaveCurrentAsXml(bool)), Qt::QueuedConnection);
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connect(ui.ActionSaveEntireFileAsXml, SIGNAL(triggered(bool)), this, SLOT(OnActionSaveEntireFileAsXml(bool)), Qt::QueuedConnection);
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connect(ui.ActionSaveCurrentToOpenedFile, SIGNAL(triggered(bool)), this, SLOT(OnActionSaveCurrentToOpenedFile(bool)), Qt::QueuedConnection);
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connect(ui.ActionSaveCurrentScreen, SIGNAL(triggered(bool)), this, SLOT(OnActionSaveCurrentScreen(bool)), Qt::QueuedConnection);
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connect(ui.ActionExit, SIGNAL(triggered(bool)), this, SLOT(OnActionExit(bool)), Qt::QueuedConnection);
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//Edit menu.
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connect(ui.ActionUndo, SIGNAL(triggered(bool)), this, SLOT(OnActionUndo(bool)), Qt::QueuedConnection);
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connect(ui.ActionRedo, SIGNAL(triggered(bool)), this, SLOT(OnActionRedo(bool)), Qt::QueuedConnection);
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connect(ui.ActionCopyXml, SIGNAL(triggered(bool)), this, SLOT(OnActionCopyXml(bool)), Qt::QueuedConnection);
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connect(ui.ActionCopyAllXml, SIGNAL(triggered(bool)), this, SLOT(OnActionCopyAllXml(bool)), Qt::QueuedConnection);
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connect(ui.ActionPasteXmlAppend, SIGNAL(triggered(bool)), this, SLOT(OnActionPasteXmlAppend(bool)), Qt::QueuedConnection);
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connect(ui.ActionPasteXmlOver, SIGNAL(triggered(bool)), this, SLOT(OnActionPasteXmlOver(bool)), Qt::QueuedConnection);
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connect(ui.ActionCopySelectedXforms, SIGNAL(triggered(bool)), this, SLOT(OnActionCopySelectedXforms(bool)), Qt::QueuedConnection);
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connect(ui.ActionPasteSelectedXforms, SIGNAL(triggered(bool)), this, SLOT(OnActionPasteSelectedXforms(bool)), Qt::QueuedConnection);
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ui.ActionPasteSelectedXforms->setEnabled(false);
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//View menu.
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connect(ui.ActionResetWorkspace, SIGNAL(triggered(bool)), this, SLOT(OnActionResetWorkspace(bool)), Qt::QueuedConnection);
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//Tools menu.
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connect(ui.ActionAddReflectiveSymmetry, SIGNAL(triggered(bool)), this, SLOT(OnActionAddReflectiveSymmetry(bool)), Qt::QueuedConnection);
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connect(ui.ActionAddRotationalSymmetry, SIGNAL(triggered(bool)), this, SLOT(OnActionAddRotationalSymmetry(bool)), Qt::QueuedConnection);
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connect(ui.ActionAddBothSymmetry, SIGNAL(triggered(bool)), this, SLOT(OnActionAddBothSymmetry(bool)), Qt::QueuedConnection);
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connect(ui.ActionClearFlame, SIGNAL(triggered(bool)), this, SLOT(OnActionClearFlame(bool)), Qt::QueuedConnection);
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connect(ui.ActionFlatten, SIGNAL(triggered(bool)), this, SLOT(OnActionFlatten(bool)), Qt::QueuedConnection);
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connect(ui.ActionUnflatten, SIGNAL(triggered(bool)), this, SLOT(OnActionUnflatten(bool)), Qt::QueuedConnection);
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connect(ui.ActionStopRenderingPreviews, SIGNAL(triggered(bool)), this, SLOT(OnActionStopRenderingPreviews(bool)), Qt::QueuedConnection);
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connect(ui.ActionRenderPreviews, SIGNAL(triggered(bool)), this, SLOT(OnActionRenderPreviews(bool)), Qt::QueuedConnection);
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connect(ui.ActionFinalRender, SIGNAL(triggered(bool)), this, SLOT(OnActionFinalRender(bool)), Qt::QueuedConnection);
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connect(m_FinalRenderDialog, SIGNAL(finished(int)), this, SLOT(OnFinalRenderClose(int)), Qt::QueuedConnection);
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connect(ui.ActionOptions, SIGNAL(triggered(bool)), this, SLOT(OnActionOptions(bool)), Qt::QueuedConnection);
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//Help menu.
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connect(ui.ActionAbout, SIGNAL(triggered(bool)), this, SLOT(OnActionAbout(bool)), Qt::QueuedConnection);
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}
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/// <summary>
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/// Create a new flock of random embers, with the specified length.
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/// </summary>
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/// <param name="count">The number of embers to include in the flock</param>
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template <typename T>
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void FractoriumEmberController<T>::NewFlock(size_t count)
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{
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Ember<T> ember;
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StopPreviewRender();
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m_EmberFile.Clear();
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m_EmberFile.m_Embers.reserve(count);
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m_EmberFile.m_Filename = EmberFile<T>::DefaultFilename();
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for (size_t i = 0; i < count; i++)
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{
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m_SheepTools->Random(ember, m_FilteredVariations, static_cast<intmax_t>(QTIsaac<ISAAC_SIZE, ISAAC_INT>::GlobalRand->Frand<T>(-2, 2)), 0);
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ParamsToEmber(ember);
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ember.m_Index = i;
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ember.m_Name = m_EmberFile.m_Filename.toStdString() + "-" + ToString(i + 1ULL).toStdString();
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m_EmberFile.m_Embers.push_back(ember);
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}
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m_LastSaveAll = "";
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FillLibraryTree();
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}
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/// <summary>
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/// Create a new flock and assign the first ember as the current one.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnActionNewFlock(bool checked)
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{
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m_Controller->NewFlock(10);
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m_Controller->SetEmber(0);
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}
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/// <summary>
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/// Create and add a new empty ember in the currently opened file
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/// and set it as the current one.
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/// It will have one empty xform in it.
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/// Resets the rendering process.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::NewEmptyFlameInCurrentFile()
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{
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Ember<T> ember;
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Xform<T> xform;
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QDateTime local(QDateTime::currentDateTime());
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StopPreviewRender();
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ParamsToEmber(ember);
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xform.m_Weight = T(0.25);
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xform.m_ColorX = m_Rand.Frand01<T>();
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ember.AddXform(xform);
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ember.m_Palette = *m_PaletteList.GetRandomPalette();
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ember.m_Name = EmberFile<T>::DefaultEmberName(m_EmberFile.Size() + 1).toStdString();
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ember.m_Index = m_EmberFile.Size();
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m_EmberFile.m_Embers.push_back(ember);//Will invalidate the pointers contained in the EmberTreeWidgetItems, UpdateLibraryTree() will resync.
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m_EmberFile.MakeNamesUnique();
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UpdateLibraryTree();
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SetEmber(m_EmberFile.Size() - 1);
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}
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void Fractorium::OnActionNewEmptyFlameInCurrentFile(bool checked) { m_Controller->NewEmptyFlameInCurrentFile(); }
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/// <summary>
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/// Create and add a new random ember in the currently opened file
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/// and set it as the current one.
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/// Resets the rendering process.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::NewRandomFlameInCurrentFile()
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{
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Ember<T> ember;
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StopPreviewRender();
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m_SheepTools->Random(ember, m_FilteredVariations, static_cast<int>(QTIsaac<ISAAC_SIZE, ISAAC_INT>::GlobalRand->Frand<T>(-2, 2)), 0);
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ParamsToEmber(ember);
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ember.m_Name = EmberFile<T>::DefaultEmberName(m_EmberFile.Size() + 1).toStdString();
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ember.m_Index = m_EmberFile.Size();
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m_EmberFile.m_Embers.push_back(ember);//Will invalidate the pointers contained in the EmberTreeWidgetItems, UpdateLibraryTree() will resync.
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m_EmberFile.MakeNamesUnique();
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UpdateLibraryTree();
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SetEmber(m_EmberFile.Size() - 1);
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}
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void Fractorium::OnActionNewRandomFlameInCurrentFile(bool checked) { m_Controller->NewRandomFlameInCurrentFile(); }
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/// <summary>
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/// Create and add a a copy of the current ember in the currently opened file
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/// and set it as the current one.
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/// Resets the rendering process.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::CopyFlameInCurrentFile()
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{
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Ember<T> ember = m_Ember;
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StopPreviewRender();
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ember.m_Name = EmberFile<T>::DefaultEmberName(m_EmberFile.Size() + 1).toStdString();
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ember.m_Index = m_EmberFile.Size();
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m_EmberFile.m_Embers.push_back(ember);//Will invalidate the pointers contained in the EmberTreeWidgetItems, UpdateLibraryTree() will resync.
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m_EmberFile.MakeNamesUnique();
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UpdateLibraryTree();
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SetEmber(m_EmberFile.Size() - 1);
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}
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void Fractorium::OnActionCopyFlameInCurrentFile(bool checked) { m_Controller->CopyFlameInCurrentFile(); }
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/// <summary>
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/// Open a list of ember Xml files, apply various values from the GUI widgets.
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/// Either append these newly read embers to the existing open embers,
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/// or clear the current ember file first.
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/// When appending, add the new embers the the end of library tree.
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/// When not appending, clear and populate the library tree with the new embers.
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/// Set the current ember to the first one in the newly opened list.
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/// Clears the undo state.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="filenames">A list of full paths and filenames</param>
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/// <param name="append">True to append the embers in the new files to the end of the currently open embers, false to clear and replace them</param>
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template <typename T>
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void FractoriumEmberController<T>::OpenAndPrepFiles(const QStringList& filenames, bool append)
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{
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if (!filenames.empty())
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{
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size_t i;
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EmberFile<T> emberFile;
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XmlToEmber<T> parser;
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vector<Ember<T>> embers;
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uint previousSize = append ? m_EmberFile.Size() : 0;
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StopPreviewRender();
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emberFile.m_Filename = filenames[0];
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foreach(const QString& filename, filenames)
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{
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embers.clear();
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if (parser.Parse(filename.toStdString().c_str(), embers) && !embers.empty())
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{
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for (i = 0; i < embers.size(); i++)
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{
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ConstrainDimensions(embers[i]);//Do not exceed the max texture size.
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//Also ensure it has a name.
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if (embers[i].m_Name == "" || embers[i].m_Name == "No name")
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embers[i].m_Name = ToString<qulonglong>(i).toStdString();
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embers[i].m_Quality = m_Fractorium->m_QualitySpin->value();
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embers[i].m_Supersample = m_Fractorium->m_SupersampleSpin->value();
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}
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m_LastSaveAll = "";
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emberFile.m_Embers.insert(emberFile.m_Embers.end(), embers.begin(), embers.end());
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}
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else
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{
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vector<string> errors = parser.ErrorReport();
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m_Fractorium->ErrorReportToQTextEdit(errors, m_Fractorium->ui.InfoFileOpeningTextEdit);
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m_Fractorium->ShowCritical("Open Failed", "Could not open file, see info tab for details.");
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}
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}
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if (append)
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{
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if (m_EmberFile.m_Filename == "")
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m_EmberFile.m_Filename = filenames[0];
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m_EmberFile.m_Embers.insert(m_EmberFile.m_Embers.end(), emberFile.m_Embers.begin(), emberFile.m_Embers.end());
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}
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else
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m_EmberFile = emberFile;
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//Resync indices and names.
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for (i = 0; i < m_EmberFile.Size(); i++)
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m_EmberFile.m_Embers[i].m_Index = i;
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m_EmberFile.MakeNamesUnique();
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if (append)
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UpdateLibraryTree();
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else
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FillLibraryTree(append ? previousSize - 1 : 0);
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ClearUndo();
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SetEmber(previousSize);
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}
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}
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/// <summary>
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/// Show a file open dialog to open ember Xml files.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnActionOpen(bool checked) { m_Controller->OpenAndPrepFiles(SetupOpenXmlDialog(), false); }
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/// <summary>
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/// Save current ember as Xml, using the Xml saving template values from the options.
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/// This will first save the current ember back to the opened file in memory before
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/// saving it to disk.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::SaveCurrentAsXml()
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{
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QString filename;
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FractoriumSettings* s = m_Fractorium->m_Settings;
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if (s->SaveAutoUnique() && m_LastSaveCurrent != "")
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{
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filename = EmberFile<T>::UniqueFilename(m_LastSaveCurrent);
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}
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else if (QFile::exists(m_LastSaveCurrent))
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{
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filename = m_LastSaveCurrent;
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}
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else
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{
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if (m_EmberFile.Size() == 1)
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filename = m_Fractorium->SetupSaveXmlDialog(m_EmberFile.m_Filename);//If only one ember present, just use parent filename.
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else
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filename = m_Fractorium->SetupSaveXmlDialog(QString::fromStdString(m_Ember.m_Name));//More than one ember present, use individual ember name.
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}
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if (filename != "")
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{
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Ember<T> ember = m_Ember;
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EmberToXml<T> writer;
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QFileInfo fileInfo(filename);
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xmlDocPtr tempEdit = ember.m_Edits;
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SaveCurrentToOpenedFile();//Save the current ember back to the opened file before writing to disk.
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ApplyXmlSavingTemplate(ember);
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ember.m_Edits = writer.CreateNewEditdoc(&ember, nullptr, "edit", s->Nick().toStdString(), s->Url().toStdString(), s->Id().toStdString(), "", 0, 0);
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if (tempEdit != nullptr)
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xmlFreeDoc(tempEdit);
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if (writer.Save(filename.toStdString().c_str(), ember, 0, true, false, true))
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{
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s->SaveFolder(fileInfo.canonicalPath());
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if (!s->SaveAutoUnique() || m_LastSaveCurrent == "")//Only save filename on first time through when doing auto unique names.
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m_LastSaveCurrent = filename;
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}
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else
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m_Fractorium->ShowCritical("Save Failed", "Could not save file, try saving to a different folder.");
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}
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}
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void Fractorium::OnActionSaveCurrentAsXml(bool checked) { m_Controller->SaveCurrentAsXml(); }
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/// <summary>
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/// Save entire opened file Xml, using the Xml saving template values from the options on each ember.
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/// This will first save the current ember back to the opened file in memory before
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/// saving all to disk.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::SaveEntireFileAsXml()
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{
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QString filename;
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FractoriumSettings* s = m_Fractorium->m_Settings;
|
|
|
|
if (s->SaveAutoUnique() && m_LastSaveAll != "")
|
|
filename = EmberFile<T>::UniqueFilename(m_LastSaveAll);
|
|
else if (QFile::exists(m_LastSaveAll))
|
|
filename = m_LastSaveAll;
|
|
else
|
|
filename = m_Fractorium->SetupSaveXmlDialog(m_EmberFile.m_Filename);
|
|
|
|
if (filename != "")
|
|
{
|
|
EmberFile<T> emberFile;
|
|
EmberToXml<T> writer;
|
|
QFileInfo fileInfo(filename);
|
|
|
|
SaveCurrentToOpenedFile();//Save the current ember back to the opened file before writing to disk.
|
|
emberFile = m_EmberFile;
|
|
|
|
for (auto& ember : emberFile.m_Embers)
|
|
ApplyXmlSavingTemplate(ember);
|
|
|
|
if (writer.Save(filename.toStdString().c_str(), emberFile.m_Embers, 0, true, false, true))
|
|
{
|
|
if (!s->SaveAutoUnique() || m_LastSaveAll == "")//Only save filename on first time through when doing auto unique names.
|
|
m_LastSaveAll = filename;
|
|
|
|
s->SaveFolder(fileInfo.canonicalPath());
|
|
}
|
|
else
|
|
m_Fractorium->ShowCritical("Save Failed", "Could not save file, try saving to a different folder.");
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnActionSaveEntireFileAsXml(bool checked) { m_Controller->SaveEntireFileAsXml(); }
|
|
|
|
/// <summary>
|
|
/// Show a file save dialog and save what is currently shown in the render window to disk as an image.
|
|
/// </summary>
|
|
/// <param name="checked">Ignored</param>
|
|
void Fractorium::OnActionSaveCurrentScreen(bool checked)
|
|
{
|
|
QString filename = SetupSaveImageDialog(m_Controller->Name());
|
|
auto renderer = m_Controller->Renderer();
|
|
auto& pixels = *m_Controller->FinalImage();
|
|
RendererCLBase* rendererCL = dynamic_cast<RendererCLBase*>(m_Controller->Renderer());
|
|
auto stats = m_Controller->Stats();
|
|
EmberImageComments comments = renderer->ImageComments(stats, 0, false, true);
|
|
|
|
if (rendererCL && renderer->PrepFinalAccumVector(pixels))
|
|
{
|
|
if (!rendererCL->ReadFinal(pixels.data()))
|
|
{
|
|
ShowCritical("GPU Read Error", "Could not read image from the GPU, aborting image save.", false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_Controller->SaveCurrentRender(filename, comments, pixels, renderer->FinalRasW(), renderer->FinalRasH(), renderer->NumChannels(), renderer->BytesPerChannel());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the current ember back to its position in the opened file.
|
|
/// This does not save to disk.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::SaveCurrentToOpenedFile()
|
|
{
|
|
size_t i;
|
|
bool fileFound = false;
|
|
|
|
for (i = 0; i < m_EmberFile.Size(); i++)
|
|
{
|
|
if ((m_Ember.m_Name == m_EmberFile.m_Embers[i].m_Name) &&//Check both to be extra sure.
|
|
(m_Ember.m_Index == m_EmberFile.m_Embers[i].m_Index))
|
|
{
|
|
m_EmberFile.m_Embers[i] = m_Ember;
|
|
fileFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!fileFound)
|
|
{
|
|
StopPreviewRender();
|
|
m_EmberFile.m_Embers.push_back(m_Ember);
|
|
m_EmberFile.MakeNamesUnique();
|
|
UpdateLibraryTree();
|
|
}
|
|
else
|
|
{
|
|
RenderPreviews(i, i + 1);
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnActionSaveCurrentToOpenedFile(bool checked) { m_Controller->SaveCurrentToOpenedFile(); }
|
|
|
|
/// <summary>
|
|
/// Exit the application.
|
|
/// </summary>
|
|
/// <param name="checked">Ignore.</param>
|
|
void Fractorium::OnActionExit(bool checked)
|
|
{
|
|
closeEvent(nullptr);
|
|
QApplication::exit();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Undoes this instance.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::Undo()
|
|
{
|
|
if (m_UndoList.size() > 1 && m_UndoIndex > 0)
|
|
{
|
|
int index = m_Ember.GetTotalXformIndex(CurrentXform());
|
|
|
|
m_LastEditWasUndoRedo = true;
|
|
m_UndoIndex = std::max(0u, m_UndoIndex - 1u);
|
|
SetEmber(m_UndoList[m_UndoIndex], true);
|
|
m_EditState = UNDO_REDO;
|
|
|
|
if (index >= 0)
|
|
m_Fractorium->CurrentXform(index);
|
|
|
|
m_Fractorium->ui.ActionUndo->setEnabled(m_UndoList.size() > 1 && (m_UndoIndex > 0));
|
|
m_Fractorium->ui.ActionRedo->setEnabled(m_UndoList.size() > 1 && !(m_UndoIndex == m_UndoList.size() - 1));
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnActionUndo(bool checked) { m_Controller->Undo(); }
|
|
|
|
/// <summary>
|
|
/// Redoes this instance.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::Redo()
|
|
{
|
|
if (m_UndoList.size() > 1 && m_UndoIndex < m_UndoList.size() - 1)
|
|
{
|
|
int index = m_Ember.GetTotalXformIndex(CurrentXform());
|
|
|
|
m_LastEditWasUndoRedo = true;
|
|
m_UndoIndex = std::min<uint>(m_UndoIndex + 1, m_UndoList.size() - 1);
|
|
SetEmber(m_UndoList[m_UndoIndex], true);
|
|
m_EditState = UNDO_REDO;
|
|
|
|
if (index >= 0)
|
|
m_Fractorium->CurrentXform(index);
|
|
|
|
m_Fractorium->ui.ActionUndo->setEnabled(m_UndoList.size() > 1 && (m_UndoIndex > 0));
|
|
m_Fractorium->ui.ActionRedo->setEnabled(m_UndoList.size() > 1 && !(m_UndoIndex == m_UndoList.size() - 1));
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnActionRedo(bool checked) { m_Controller->Redo(); }
|
|
|
|
/// <summary>
|
|
/// Copy the current ember Xml to the clipboard.
|
|
/// Apply Xml saving settings from the options first.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::CopyXml()
|
|
{
|
|
Ember<T> ember = m_Ember;
|
|
EmberToXml<T> emberToXml;
|
|
FractoriumSettings* settings = m_Fractorium->m_Settings;
|
|
|
|
ember.m_Quality = settings->XmlQuality();
|
|
ember.m_Supersample = settings->XmlSupersample();
|
|
ember.m_TemporalSamples = settings->XmlTemporalSamples();
|
|
QApplication::clipboard()->setText(QString::fromStdString(emberToXml.ToString(ember, "", 0, false, false, true)));
|
|
}
|
|
|
|
void Fractorium::OnActionCopyXml(bool checked) { m_Controller->CopyXml(); }
|
|
|
|
/// <summary>
|
|
/// Copy the Xmls for all open embers as a single string to the clipboard, enclosed with the <flames> tag.
|
|
/// Apply Xml saving settings from the options first for each ember.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::CopyAllXml()
|
|
{
|
|
ostringstream os;
|
|
EmberToXml<T> emberToXml;
|
|
FractoriumSettings* settings = m_Fractorium->m_Settings;
|
|
|
|
os << "<flames>\n";
|
|
|
|
for (auto& e : m_EmberFile.m_Embers)
|
|
{
|
|
Ember<T> ember = e;
|
|
|
|
ApplyXmlSavingTemplate(ember);
|
|
os << emberToXml.ToString(ember, "", 0, false, false, true);
|
|
}
|
|
|
|
os << "</flames>\n";
|
|
QApplication::clipboard()->setText(QString::fromStdString(os.str()));
|
|
}
|
|
|
|
void Fractorium::OnActionCopyAllXml(bool checked) { m_Controller->CopyAllXml(); }
|
|
|
|
/// <summary>
|
|
/// Convert the Xml text from the clipboard to an ember, add it to the end
|
|
/// of the current file and set it as the current ember. If multiple Xmls were
|
|
/// copied to the clipboard and were enclosed in <flames> tags, then all of them will be added.
|
|
/// Clears the undo state.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::PasteXmlAppend()
|
|
{
|
|
uint i, previousSize = m_EmberFile.Size();
|
|
string s, errors;
|
|
XmlToEmber<T> parser;
|
|
vector<Ember<T>> embers;
|
|
QTextCodec* codec = QTextCodec::codecForName("UTF-8");
|
|
QByteArray b = codec->fromUnicode(QApplication::clipboard()->text());
|
|
|
|
s.reserve(b.size());
|
|
|
|
for (i = 0; i < b.size(); i++)
|
|
{
|
|
if (uint(b[i]) < 128u)
|
|
s.push_back(b[i]);
|
|
}
|
|
|
|
b.clear();
|
|
StopPreviewRender();
|
|
parser.Parse(reinterpret_cast<byte*>(const_cast<char*>(s.c_str())), "", embers);
|
|
errors = parser.ErrorReportString();
|
|
|
|
if (errors != "")
|
|
{
|
|
m_Fractorium->ShowCritical("Paste Error", QString::fromStdString(errors));
|
|
}
|
|
|
|
if (!embers.empty())
|
|
{
|
|
for (i = 0; i < embers.size(); i++)
|
|
{
|
|
embers[i].m_Index = m_EmberFile.Size();
|
|
ConstrainDimensions(embers[i]);//Do not exceed the max texture size.
|
|
|
|
//Also ensure it has a name.
|
|
if (embers[i].m_Name == "" || embers[i].m_Name == "No name")
|
|
embers[i].m_Name = ToString<qulonglong>(embers[i].m_Index).toStdString();
|
|
|
|
m_EmberFile.m_Embers.push_back(embers[i]);//Will invalidate the pointers contained in the EmberTreeWidgetItems, UpdateLibraryTree() will resync.
|
|
}
|
|
|
|
m_EmberFile.MakeNamesUnique();
|
|
UpdateLibraryTree();
|
|
SetEmber(previousSize);
|
|
}
|
|
}
|
|
|
|
void Fractorium::OnActionPasteXmlAppend(bool checked) { m_Controller->PasteXmlAppend(); }
|
|
|
|
/// <summary>
|
|
/// Convert the Xml text from the clipboard to an ember, overwrite the
|
|
/// current file and set the first as the current ember. If multiple Xmls were
|
|
/// copied to the clipboard and were enclosed in <flames> tags, then the current file will contain all of them.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::PasteXmlOver()
|
|
{
|
|
uint i;
|
|
string s, errors;
|
|
XmlToEmber<T> parser;
|
|
Ember<T> backupEmber = m_EmberFile.m_Embers[0];
|
|
QTextCodec* codec = QTextCodec::codecForName("UTF-8");
|
|
QByteArray b = codec->fromUnicode(QApplication::clipboard()->text());
|
|
|
|
s.reserve(b.size());
|
|
|
|
for (i = 0; i < b.size(); i++)
|
|
{
|
|
if (uint(b[i]) < 128u)
|
|
s.push_back(b[i]);
|
|
}
|
|
|
|
b.clear();
|
|
StopPreviewRender();
|
|
m_EmberFile.m_Embers.clear();//Will invalidate the pointers contained in the EmberTreeWidgetItems, UpdateLibraryTree() will resync.
|
|
parser.Parse(reinterpret_cast<byte*>(const_cast<char*>(s.c_str())), "", m_EmberFile.m_Embers);
|
|
errors = parser.ErrorReportString();
|
|
|
|
if (errors != "")
|
|
{
|
|
m_Fractorium->ShowCritical("Paste Error", QString::fromStdString(errors));
|
|
}
|
|
|
|
if (m_EmberFile.Size())
|
|
{
|
|
for (i = 0; i < m_EmberFile.Size(); i++)
|
|
{
|
|
m_EmberFile.m_Embers[i].m_Index = i;
|
|
ConstrainDimensions(m_EmberFile.m_Embers[i]);//Do not exceed the max texture size.
|
|
|
|
//Also ensure it has a name.
|
|
if (m_EmberFile.m_Embers[i].m_Name == "" || m_EmberFile.m_Embers[i].m_Name == "No name")
|
|
m_EmberFile.m_Embers[i].m_Name = ToString<qulonglong>(m_EmberFile.m_Embers[i].m_Index).toStdString();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
backupEmber.m_Index = 0;
|
|
m_EmberFile.m_Embers.push_back(backupEmber);
|
|
}
|
|
|
|
m_EmberFile.MakeNamesUnique();
|
|
FillLibraryTree();
|
|
SetEmber(0);
|
|
}
|
|
|
|
void Fractorium::OnActionPasteXmlOver(bool checked) { m_Controller->PasteXmlOver(); }
|
|
|
|
/// <summary>
|
|
/// Copy the selected xforms.
|
|
/// Note this will also copy final if selected.
|
|
/// If none selected, just copy current.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::CopySelectedXforms()
|
|
{
|
|
m_CopiedXforms.clear();
|
|
m_CopiedFinalXform.Clear();
|
|
|
|
UpdateXform([&](Xform<T>* xform)
|
|
{
|
|
if (m_Ember.IsFinalXform(xform))
|
|
m_CopiedFinalXform = *xform;
|
|
else
|
|
m_CopiedXforms.push_back(*xform);
|
|
}, UPDATE_SELECTED, false);
|
|
m_Fractorium->ui.ActionPasteSelectedXforms->setEnabled(true);
|
|
}
|
|
|
|
void Fractorium::OnActionCopySelectedXforms(bool checked)
|
|
{
|
|
m_Controller->CopySelectedXforms();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Paste the selected xforms.
|
|
/// Note this will also paste/overwrite final if previously copied.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::PasteSelectedXforms()
|
|
{
|
|
Update([&]()
|
|
{
|
|
for (auto& it : m_CopiedXforms)
|
|
m_Ember.AddXform(it);
|
|
|
|
if (!m_CopiedFinalXform.Empty())
|
|
m_Ember.SetFinalXform(m_CopiedFinalXform);
|
|
|
|
FillXforms();
|
|
});
|
|
}
|
|
|
|
void Fractorium::OnActionPasteSelectedXforms(bool checked)
|
|
{
|
|
m_Controller->PasteSelectedXforms();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset dock widgets and tabs to their default position.
|
|
/// Note that there is a bug in Qt, where it will only move them all to the left side if at least
|
|
/// one is on the left side, or they are all floating. If one or more are docked right, and none are docked
|
|
/// left, then it will put them all on the right side. Hopefully this isn't too much of a problem.
|
|
/// </summary>
|
|
void Fractorium::OnActionResetWorkspace(bool checked)
|
|
{
|
|
QDockWidget* firstDock = nullptr;
|
|
|
|
for (auto dock : m_Docks)
|
|
{
|
|
dock->setFloating(true);
|
|
dock->setGeometry(QRect(100, 100, dock->width(), dock->height()));//Doesn't seem to have an effect.
|
|
dock->setFloating(false);
|
|
dock->show();
|
|
|
|
if (firstDock)
|
|
tabifyDockWidget(firstDock, dock);
|
|
|
|
firstDock = dock;
|
|
}
|
|
|
|
ui.LibraryDockWidget->raise();
|
|
ui.LibraryDockWidget->show();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add reflective symmetry to the current ember.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::AddReflectiveSymmetry()
|
|
{
|
|
QComboBox* combo = m_Fractorium->ui.CurrentXformCombo;
|
|
|
|
Update([&]()
|
|
{
|
|
m_Ember.AddSymmetry(-1, m_Rand);
|
|
int index = m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1);//Set index to the last item before final.
|
|
FillXforms(index);
|
|
});
|
|
}
|
|
|
|
void Fractorium::OnActionAddReflectiveSymmetry(bool checked) { m_Controller->AddReflectiveSymmetry(); }
|
|
|
|
/// <summary>
|
|
/// Add rotational symmetry to the current ember.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::AddRotationalSymmetry()
|
|
{
|
|
QComboBox* combo = m_Fractorium->ui.CurrentXformCombo;
|
|
|
|
Update([&]()
|
|
{
|
|
m_Ember.AddSymmetry(2, m_Rand);
|
|
int index = m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1);//Set index to the last item before final.
|
|
FillXforms(index);
|
|
});
|
|
}
|
|
|
|
void Fractorium::OnActionAddRotationalSymmetry(bool checked) { m_Controller->AddRotationalSymmetry(); }
|
|
|
|
/// <summary>
|
|
/// Add both reflective and rotational symmetry to the current ember.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::AddBothSymmetry()
|
|
{
|
|
QComboBox* combo = m_Fractorium->ui.CurrentXformCombo;
|
|
|
|
Update([&]()
|
|
{
|
|
m_Ember.AddSymmetry(-2, m_Rand);
|
|
int index = m_Ember.TotalXformCount() - (m_Ember.UseFinalXform() ? 2 : 1);//Set index to the last item before final.
|
|
FillXforms(index);
|
|
});
|
|
}
|
|
|
|
void Fractorium::OnActionAddBothSymmetry(bool checked) { m_Controller->AddBothSymmetry(); }
|
|
|
|
/// <summary>
|
|
/// Adds a FlattenVariation to every xform in the current ember.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::Flatten() { UpdateXform([&] (Xform<T>* xform) { m_Ember.Flatten(XmlToEmber<T>::m_FlattenNames); FillVariationTreeWithXform(xform); }); }
|
|
void Fractorium::OnActionFlatten(bool checked) { m_Controller->Flatten(); }
|
|
|
|
/// <summary>
|
|
/// Removes pre/reg/post FlattenVariation from every xform in the current ember.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::Unflatten() { UpdateXform([&] (Xform<T>* xform) { m_Ember.Unflatten(); FillVariationTreeWithXform(xform); }); }
|
|
void Fractorium::OnActionUnflatten(bool checked) { m_Controller->Unflatten(); }
|
|
|
|
/// <summary>
|
|
/// Delete all but one xform in the current ember.
|
|
/// Clear that xform's variations.
|
|
/// Resets the rendering process.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FractoriumEmberController<T>::ClearFlame()
|
|
{
|
|
Update([&]()
|
|
{
|
|
while (m_Ember.TotalXformCount() > 1)
|
|
m_Ember.DeleteTotalXform(m_Ember.TotalXformCount() - 1);
|
|
|
|
if (m_Ember.XformCount() == 1)
|
|
{
|
|
if (Xform<T>* xform = m_Ember.GetXform(0))
|
|
{
|
|
xform->Clear();
|
|
xform->ParentEmber(&m_Ember);
|
|
}
|
|
}
|
|
|
|
FillXforms();
|
|
});
|
|
}
|
|
|
|
void Fractorium::OnActionClearFlame(bool checked) { m_Controller->ClearFlame(); }
|
|
|
|
/// <summary>
|
|
/// Re-render all previews.
|
|
/// </summary>
|
|
void Fractorium::OnActionRenderPreviews(bool checked)
|
|
{
|
|
m_Controller->RenderPreviews();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop all previews from being rendered. This is handy if the user
|
|
/// opens a large file with many embers in it, such as an animation sequence.
|
|
/// </summary>
|
|
void Fractorium::OnActionStopRenderingPreviews(bool checked) { m_Controller->StopPreviewRender(); }
|
|
|
|
/// <summary>
|
|
/// Show the final render dialog as a modeless dialog to allow
|
|
/// the user to minimize the main window while doing a lengthy final render.
|
|
/// Note: The user probably should not be otherwise interacting with the main GUI
|
|
/// while the final render is taking place.
|
|
/// </summary>
|
|
/// <param name="checked">Ignored</param>
|
|
void Fractorium::OnActionFinalRender(bool checked)
|
|
{
|
|
//First completely stop what the current rendering process is doing.
|
|
m_Controller->DeleteRenderer();//Delete the renderer, but not the controller.
|
|
OnActionSaveCurrentToOpenedFile(true);//Save whatever was edited back to the current open file.
|
|
m_RenderStatusLabel->setText("Renderer stopped.");
|
|
m_FinalRenderDialog->show();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the final render dialog has been closed.
|
|
/// </summary>
|
|
/// <param name="result">Ignored</param>
|
|
void Fractorium::OnFinalRenderClose(int result)
|
|
{
|
|
m_RenderStatusLabel->setText("Renderer starting...");
|
|
StartRenderTimer();//Re-create the renderer and start rendering again.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Show the final options dialog.
|
|
/// Restart rendering and sync options after the options dialog is dismissed with Ok.
|
|
/// Called when the options dialog is finished with ok.
|
|
/// </summary>
|
|
/// <param name="checked">Ignored</param>
|
|
void Fractorium::OnActionOptions(bool checked)
|
|
{
|
|
if (m_OptionsDialog->exec())
|
|
{
|
|
SyncOptionsToToolbar();//This won't trigger a recreate, the call below handles it.
|
|
ShutdownAndRecreateFromOptions();//This will recreate the controller and/or the renderer from the options if necessary, then start the render timer.
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Show the about dialog.
|
|
/// </summary>
|
|
/// <param name="checked">Ignored</param>
|
|
void Fractorium::OnActionAbout(bool checked)
|
|
{
|
|
m_AboutDialog->exec();
|
|
}
|
|
|
|
template class FractoriumEmberController<float>;
|
|
|
|
#ifdef DO_DOUBLE
|
|
template class FractoriumEmberController<double>;
|
|
#endif
|