mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
018ba26b5f
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
472 lines
14 KiB
C++
472 lines
14 KiB
C++
#include "EmberCommonPch.h"
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#include "EmberAnimate.h"
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#include "JpegUtils.h"
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/// <summary>
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/// The core of the EmberAnimate.exe program.
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/// Template argument expected to be float or double.
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/// </summary>
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/// <param name="opt">A populated EmberOptions object which specifies all program options to be used</param>
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/// <returns>True if success, else false.</returns>
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template <typename T>
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bool EmberAnimate(EmberOptions& opt)
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{
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OpenCLInfo& info(OpenCLInfo::Instance());
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std::cout.imbue(std::locale(""));
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if (opt.DumpArgs())
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cout << opt.GetValues(OPT_USE_ANIMATE) << endl;
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if (opt.OpenCLInfo())
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{
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cout << "\nOpenCL Info: " << endl;
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cout << info.DumpInfo();
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return true;
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}
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//Regular variables.
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Timing t;
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bool unsorted = false;
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uint channels, padding;
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size_t i;
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string inputPath = GetPath(opt.Input());
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vector<Ember<T>> embers;
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XmlToEmber<T> parser;
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EmberToXml<T> emberToXml;
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EmberReport emberReport;
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const vector<pair<size_t, size_t>> devices = Devices(opt.Devices());
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std::atomic<size_t> atomfTime;
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vector<std::thread> threadVec;
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unique_ptr<RenderProgress<T>> progress;
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vector<unique_ptr<Renderer<T, float>>> renderers;
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vector<string> errorReport;
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CriticalSection verboseCs;
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if (opt.EmberCL())
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{
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renderers = CreateRenderers<T>(OPENCL_RENDERER, devices, false, 0, emberReport);
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errorReport = emberReport.ErrorReport();
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if (!errorReport.empty())
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emberReport.DumpErrorReport();
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if (!renderers.size() || renderers.size() != devices.size())
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{
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cout << "Only created " << renderers.size() << " renderers out of " << devices.size() << " requested, exiting." << endl;
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return false;
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}
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if (opt.DoProgress())
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{
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progress = unique_ptr<RenderProgress<T>>(new RenderProgress<T>());
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renderers[0]->Callback(progress.get());
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}
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cout << "Using OpenCL to render." << endl;
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if (opt.Verbose())
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{
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for (auto& device : devices)
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{
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cout << "Platform: " << info.PlatformName(device.first) << endl;
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cout << "Device: " << info.DeviceName(device.first, device.second) << endl;
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}
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}
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if (opt.ThreadCount() > 1)
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cout << "Cannot specify threads with OpenCL, using 1 thread." << endl;
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opt.ThreadCount(1);
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for (auto& r : renderers)
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r->ThreadCount(opt.ThreadCount(), opt.IsaacSeed() != "" ? opt.IsaacSeed().c_str() : nullptr);
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if (opt.BitsPerChannel() != 8)
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{
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cout << "Bits per channel cannot be anything other than 8 with OpenCL, setting to 8." << endl;
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opt.BitsPerChannel(8);
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}
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}
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else
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{
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unique_ptr<Renderer<T, float>> tempRenderer(CreateRenderer<T>(CPU_RENDERER, devices, false, 0, emberReport));
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errorReport = emberReport.ErrorReport();
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if (!errorReport.empty())
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emberReport.DumpErrorReport();
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if (!tempRenderer.get())
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{
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cout << "Renderer creation failed, exiting." << endl;
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return false;
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}
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if (opt.DoProgress())
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{
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progress = unique_ptr<RenderProgress<T>>(new RenderProgress<T>());
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tempRenderer->Callback(progress.get());
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}
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if (opt.ThreadCount() == 0)
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{
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cout << "Using " << Timing::ProcessorCount() << " automatically detected threads." << endl;
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opt.ThreadCount(Timing::ProcessorCount());
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}
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else
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{
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cout << "Using " << opt.ThreadCount() << " manually specified threads." << endl;
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}
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tempRenderer->ThreadCount(opt.ThreadCount(), opt.IsaacSeed() != "" ? opt.IsaacSeed().c_str() : nullptr);
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renderers.push_back(std::move(tempRenderer));
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}
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if (!InitPaletteList<T>(opt.PalettePath()))
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return false;
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if (!ParseEmberFile(parser, opt.Input(), embers))
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return false;
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if (opt.Format() != "jpg" &&
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opt.Format() != "png" &&
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opt.Format() != "ppm" &&
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opt.Format() != "bmp")
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{
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cout << "Format must be jpg, png, ppm, or bmp not " << opt.Format() << ". Setting to jpg." << endl;
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}
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channels = opt.Format() == "png" ? 4 : 3;
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if (opt.BitsPerChannel() == 16 && opt.Format() != "png")
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{
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cout << "Support for 16 bits per channel images is only present for the png format. Setting to 8." << endl;
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opt.BitsPerChannel(8);
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}
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else if (opt.BitsPerChannel() != 8 && opt.BitsPerChannel() != 16)
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{
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cout << "Unexpected bits per channel specified " << opt.BitsPerChannel() << ". Setting to 8." << endl;
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opt.BitsPerChannel(8);
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}
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if (opt.InsertPalette() && opt.BitsPerChannel() != 8)
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{
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cout << "Inserting palette only supported with 8 bits per channel, insertion will not take place." << endl;
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opt.InsertPalette(false);
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}
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if (opt.AspectRatio() < 0)
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{
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cout << "Invalid pixel aspect ratio " << opt.AspectRatio() << endl << ". Must be positive, setting to 1." << endl;
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opt.AspectRatio(1);
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}
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if (opt.Dtime() < 1)
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{
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cout << "Warning: dtime must be positive, not " << opt.Dtime() << ". Setting to 1." << endl;
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opt.Dtime(1);
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}
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if (opt.Frame())
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{
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if (opt.Time())
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{
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cout << "Cannot specify both time and frame." << endl;
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return false;
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}
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if (opt.FirstFrame() || opt.LastFrame())
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{
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cout << "Cannot specify both frame and begin or end." << endl;
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return false;
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}
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opt.FirstFrame(opt.Frame());
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opt.LastFrame(opt.Frame());
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}
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if (opt.Time())
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{
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if (opt.FirstFrame() || opt.LastFrame())
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{
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cout << "Cannot specify both time and begin or end." << endl;
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return false;
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}
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opt.FirstFrame(opt.Time());
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opt.LastFrame(opt.Time());
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}
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//Prep all embers, by ensuring they:
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//-Are sorted by time.
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//-Do not have a dimension of 0.
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//-Do not have a memory requirement greater than max uint.
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//-Have quality and size scales applied, if present.
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//-Have equal dimensions.
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for (i = 0; i < embers.size(); i++)
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{
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if (i > 0 && embers[i].m_Time <= embers[i - 1].m_Time)
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unsorted = true;
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if (opt.Supersample() > 0)
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embers[i].m_Supersample = opt.Supersample();
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if (opt.SubBatchSize() != DEFAULT_SBS)
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embers[i].m_SubBatchSize = opt.SubBatchSize();
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embers[i].m_Quality *= T(opt.QualityScale());
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embers[i].m_FinalRasW = uint(T(embers[i].m_FinalRasW) * opt.SizeScale());
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embers[i].m_FinalRasH = uint(T(embers[i].m_FinalRasH) * opt.SizeScale());
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embers[i].m_PixelsPerUnit *= T(opt.SizeScale());
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//Cast to double in case the value exceeds 2^32.
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double imageMem = double(channels) * double(embers[i].m_FinalRasW)
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* double(embers[i].m_FinalRasH) * double(renderers[0]->BytesPerChannel());
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double maxMem = pow(2.0, double((sizeof(void*) * 8) - 1));
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if (imageMem > maxMem)//Ensure the max amount of memory for a process isn't exceeded.
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{
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cout << "Image " << i << " size > " << maxMem << ". Setting to 1920 x 1080." << endl;
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embers[i].m_FinalRasW = 1920;
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embers[i].m_FinalRasH = 1080;
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}
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if (embers[i].m_FinalRasW == 0 || embers[i].m_FinalRasH == 0)
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{
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cout << "Warning: Output image " << i << " has dimension 0: " << embers[i].m_FinalRasW << ", " << embers[i].m_FinalRasH << ". Setting to 1920 x 1080." << endl;
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embers[i].m_FinalRasW = 1920;
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embers[i].m_FinalRasH = 1080;
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}
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if ((embers[i].m_FinalRasW != embers[0].m_FinalRasW) ||
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(embers[i].m_FinalRasH != embers[0].m_FinalRasH))
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{
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cout << "Warning: flame " << i << " at time " << embers[i].m_Time << " size mismatch. (" << embers[i].m_FinalRasW << ", " << embers[i].m_FinalRasH <<
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") should be (" << embers[0].m_FinalRasW << ", " << embers[0].m_FinalRasH << "). Setting to " << embers[0].m_FinalRasW << ", " << embers[0].m_FinalRasH << "." << endl;
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embers[i].m_FinalRasW = embers[0].m_FinalRasW;
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embers[i].m_FinalRasH = embers[0].m_FinalRasH;
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}
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}
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if (unsorted)
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{
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cout << "Embers were unsorted by time. First out of order index was " << i << ". Sorting." << endl;
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std::sort(embers.begin(), embers.end(), &CompareEmbers<T>);
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}
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if (!opt.Time() && !opt.Frame())
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{
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if (opt.FirstFrame() == UINT_MAX)
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opt.FirstFrame(int(embers[0].m_Time));
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if (opt.LastFrame() == UINT_MAX)
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opt.LastFrame(ClampGte<size_t>(size_t(embers.back().m_Time - 1), opt.FirstFrame()));
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}
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if (!opt.Out().empty())
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{
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cout << "Single output file " << opt.Out() << " specified for multiple images. They would be all overwritten and only the last image will remain, exiting." << endl;
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return false;
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}
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//Final setup steps before running.
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padding = uint(log10(double(embers.size()))) + 1;
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for (auto& r : renderers)
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{
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r->SetEmber(embers);
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r->EarlyClip(opt.EarlyClip());
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r->YAxisUp(opt.YAxisUp());
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r->LockAccum(opt.LockAccum());
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r->InsertPalette(opt.InsertPalette());
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r->PixelAspectRatio(T(opt.AspectRatio()));
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r->Transparency(opt.Transparency());
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r->NumChannels(channels);
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r->BytesPerChannel(opt.BitsPerChannel() / 8);
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r->Priority(eThreadPriority(Clamp<int>(int(opt.Priority()), int(eThreadPriority::LOWEST), int(eThreadPriority::HIGHEST))));
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}
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std::function<void (vector<byte>&, string, EmberImageComments, size_t, size_t, size_t)> saveFunc = [&](vector<byte>& finalImage,
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string filename,//These are copies because this will be launched in a thread.
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EmberImageComments comments,
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size_t w,
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size_t h,
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size_t chan)
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{
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bool writeSuccess = false;
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byte* finalImagep = finalImage.data();
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if ((opt.Format() == "jpg" || opt.Format() == "bmp") && chan == 4)
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RgbaToRgb(finalImage, finalImage, w, h);
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if (opt.Format() == "png")
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writeSuccess = WritePng(filename.c_str(), finalImagep, w, h, opt.BitsPerChannel() / 8, opt.PngComments(), comments, opt.Id(), opt.Url(), opt.Nick());
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else if (opt.Format() == "jpg")
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writeSuccess = WriteJpeg(filename.c_str(), finalImagep, w, h, int(opt.JpegQuality()), opt.JpegComments(), comments, opt.Id(), opt.Url(), opt.Nick());
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else if (opt.Format() == "ppm")
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writeSuccess = WritePpm(filename.c_str(), finalImagep, w, h);
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else if (opt.Format() == "bmp")
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writeSuccess = WriteBmp(filename.c_str(), finalImagep, w, h);
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if (!writeSuccess)
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cout << "Error writing " << filename << endl;
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};
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atomfTime.store(opt.FirstFrame());
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std::function<void(size_t)> iterFunc = [&](size_t index)
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{
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size_t ftime, finalImageIndex = 0;
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string filename, flameName;
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RendererBase* renderer = renderers[index].get();
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ostringstream fnstream, os;
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EmberStats stats;
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EmberImageComments comments;
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Ember<T> centerEmber;
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vector<byte> finalImages[2];
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std::thread writeThread;
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os.imbue(std::locale(""));
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while (atomfTime.fetch_add(opt.Dtime()), ((ftime = atomfTime.load()) <= opt.LastFrame()))
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{
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T localTime = T(ftime) - 1;
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if (opt.Verbose() && ((opt.LastFrame() - opt.FirstFrame()) / opt.Dtime() >= 1))
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{
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verboseCs.Enter();
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cout << "Time = " << ftime << " / " << opt.LastFrame() << " / " << opt.Dtime() << endl;
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verboseCs.Leave();
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}
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renderer->Reset();
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if ((renderer->Run(finalImages[finalImageIndex], localTime) != RENDER_OK) || renderer->Aborted() || finalImages[finalImageIndex].empty())
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{
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cout << "Error: image rendering failed, skipping to next image." << endl;
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renderer->DumpErrorReport();//Something went wrong, print errors.
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atomfTime.store(opt.LastFrame() + 1);//Abort all threads if any of them encounter an error.
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break;
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}
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fnstream << inputPath << opt.Prefix() << setfill('0') << setw(padding) << ftime << opt.Suffix() << "." << opt.Format();
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filename = fnstream.str();
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fnstream.str("");
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if (opt.WriteGenome())
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{
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flameName = filename.substr(0, filename.find_last_of('.')) + ".flam3";
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if (opt.Verbose())
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{
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verboseCs.Enter();
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cout << "Writing " << flameName << endl;
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verboseCs.Leave();
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}
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Interpolater<T>::Interpolate(embers, localTime, 0, centerEmber);//Get center flame.
|
|
emberToXml.Save(flameName, centerEmber, opt.PrintEditDepth(), true, opt.IntPalette(), opt.HexPalette(), true, false, false);
|
|
centerEmber.Clear();
|
|
}
|
|
|
|
stats = renderer->Stats();
|
|
comments = renderer->ImageComments(stats, opt.PrintEditDepth(), opt.IntPalette(), opt.HexPalette());
|
|
os.str("");
|
|
size_t iterCount = renderer->TotalIterCount(1);
|
|
os << comments.m_NumIters << " / " << iterCount << " (" << std::fixed << std::setprecision(2) << ((double(stats.m_Iters) / double(iterCount)) * 100) << "%)";
|
|
|
|
if (opt.Verbose())
|
|
{
|
|
verboseCs.Enter();
|
|
cout << "\nIters ran/requested: " + os.str() << endl;
|
|
if (!opt.EmberCL()) cout << "Bad values: " << stats.m_Badvals << endl;
|
|
cout << "Render time: " << t.Format(stats.m_RenderMs) << endl;
|
|
cout << "Pure iter time: " << t.Format(stats.m_IterMs) << endl;
|
|
cout << "Iters/sec: " << size_t(stats.m_Iters / (stats.m_IterMs / 1000.0)) << endl;
|
|
cout << "Writing " << filename << endl << endl;
|
|
verboseCs.Leave();
|
|
}
|
|
|
|
//Run image writing in a thread. Although doing it this way duplicates the final output memory, it saves a lot of time
|
|
//when running with OpenCL. Call join() to ensure the previous thread call has completed.
|
|
if (writeThread.joinable())
|
|
writeThread.join();
|
|
|
|
auto threadVecIndex = finalImageIndex;//Cache before launching thread.
|
|
|
|
if (opt.ThreadedWrite())//Copies are passed of all but the first parameter to saveFunc(), to avoid conflicting with those values changing when starting the render for the next image.
|
|
{
|
|
writeThread = std::thread(saveFunc, std::ref(finalImages[threadVecIndex]), filename, comments, renderer->FinalRasW(), renderer->FinalRasH(), renderer->NumChannels());
|
|
finalImageIndex ^= 1;//Toggle the index.
|
|
}
|
|
else
|
|
saveFunc(finalImages[threadVecIndex], filename, comments, renderer->FinalRasW(), renderer->FinalRasH(), renderer->NumChannels());//Will always use the first index, thereby not requiring more memory.
|
|
}
|
|
|
|
if (writeThread.joinable())//One final check to make sure all writing is done before exiting this thread.
|
|
writeThread.join();
|
|
};
|
|
|
|
threadVec.reserve(renderers.size());
|
|
|
|
for (size_t r = 0; r < renderers.size(); r++)
|
|
{
|
|
threadVec.push_back(std::thread([&](size_t dev)
|
|
{
|
|
iterFunc(dev);
|
|
}, r));
|
|
}
|
|
|
|
for (auto& th : threadVec)
|
|
if (th.joinable())
|
|
th.join();
|
|
|
|
t.Toc("\nFinished in: ", true);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Main program entry point for EmberAnimate.exe.
|
|
/// </summary>
|
|
/// <param name="argc">The number of command line arguments passed</param>
|
|
/// <param name="argv">The command line arguments passed</param>
|
|
/// <returns>0 if successful, else 1.</returns>
|
|
int _tmain(int argc, _TCHAR* argv[])
|
|
{
|
|
bool b = false;
|
|
EmberOptions opt;
|
|
|
|
//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
|
|
//This must be done in the application and not in the EmberCL DLL.
|
|
#ifdef WIN32
|
|
_putenv_s("GPU_MAX_ALLOC_PERCENT", "100");
|
|
#else
|
|
putenv(const_cast<char*>("GPU_MAX_ALLOC_PERCENT=100"));
|
|
#endif
|
|
|
|
if (!opt.Populate(argc, argv, OPT_USE_ANIMATE))
|
|
{
|
|
|
|
#ifdef DO_DOUBLE
|
|
if (opt.Bits() == 64)
|
|
{
|
|
b = EmberAnimate<double>(opt);
|
|
}
|
|
else
|
|
#endif
|
|
if (opt.Bits() == 33)
|
|
{
|
|
b = EmberAnimate<float>(opt);
|
|
}
|
|
else if (opt.Bits() == 32)
|
|
{
|
|
cout << "Bits 32/int histogram no longer supported. Using bits == 33 (float)." << endl;
|
|
b = EmberAnimate<float>(opt);
|
|
}
|
|
}
|
|
|
|
return b ? 0 : 1;
|
|
}
|