-Add animation sequence creation to Fractorium.
-Add two new options to EmberGenome which are used when generating an animation sequence.:
--startcount: Add this number to the filename of each flame.
--padding: Override the automatically calculated amount of padding zeroes added to each filename.
--Bug fixes
-Prevent filenames in command line programs from using scientific notation when rendering a large number of frames.
-Fix tab orders to match newer GUI items which were overlooked in previous releases.
-Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed.
-Use transparency when rendering thumbnail previews.
--Code changes
-Wrap EmberCommon.h in a namespace called EmberCommon.
-Move FormatName() from EmberGenome to EmberCommon.h/cpp
-Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences.
-When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button.
-Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog.
-Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped.
-Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values.
-Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush.
-Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency.
-Add wrapper functions for variations filter dialog settings.