mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
4c0f03a52a
-Add Ctrl+g shortcut for generating a sequence. --Bug fixes -Fix indendation for variations because of type icon. -Fix bug when duplicating flame where the new flame wasn't being properly selected. -Fix bug where clearing a flame was changing size and quality when it shouldn't have. -Fix bug where reading an Xml palette was failing on linux. --Code changes -No longer pad string with null terminator in ReadFile() because std::string already does it.
459 lines
18 KiB
C++
459 lines
18 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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/// <summary>
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/// Initialize the xforms variations UI.
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/// </summary>
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void Fractorium::InitXformsVariationsUI()
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{
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const auto tree = ui.VariationsTree;
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tree->clear();
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tree->header()->setSectionsClickable(true);
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connect(tree->header(), SIGNAL(sectionClicked(int)), this, SLOT(OnTreeHeaderSectionClicked(int)));
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connect(ui.VariationsFilterLineEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnVariationsFilterLineEditTextChanged(const QString&)));
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connect(ui.VariationsFilterClearButton, SIGNAL(clicked(bool)), this, SLOT(OnVariationsFilterClearButtonClicked(bool)));
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connect(ui.ActionVariationsDialog, SIGNAL(triggered(bool)), this, SLOT(OnActionVariationsDialog(bool)), Qt::QueuedConnection);
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//Setting dimensions in the designer with a layout is futile, so must hard code here.
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tree->setColumnWidth(0, 170);
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tree->setColumnWidth(1, 80);
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//tree->setColumnWidth(2, 20);
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//Set Default variation tree text and background colors for zero and non zero cases.
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m_VariationTreeColorNonZero = Qt::black;
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m_VariationTreeColorZero = Qt::black;
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m_VariationTreeBgColorNonZero = Qt::lightGray;
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m_VariationTreeBgColorZero = Qt::white;
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}
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/// <summary>
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/// Show the variations filter dialog.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnActionVariationsDialog(bool checked)
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{
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if (m_VarDialog->exec())
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{
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m_Controller->FilteredVariations();
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Filter();
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}
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}
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/// <summary>
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/// Apply the text passed in, in conjuction with the selections from
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/// the variations filter dialog to only show variations whose names
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/// contain the substring and are selected.
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/// Called when the user types in the variation filter text box and
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/// when the variations dialog exits.
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/// </summary>
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/// <param name="text">The text to filter on</param>
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template <typename T>
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void FractoriumEmberController<T>::Filter(const QString& text)
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{
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const auto& ids = m_Fractorium->m_VarDialog->Map();
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const auto tree = m_Fractorium->ui.VariationsTree;
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const auto xform = CurrentXform();
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tree->setUpdatesEnabled(false);
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for (int i = 0; i < tree->topLevelItemCount(); i++)
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{
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if (auto item = dynamic_cast<VariationTreeWidgetItem*>(tree->topLevelItem(i)))
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{
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auto varName = item->text(0);
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if (xform && xform->GetVariationById(item->Id()))//If it's present then show it no matter what the filter is.
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{
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item->setHidden(false);
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}
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else if (ids.contains(varName))//If the varation is the map of all variations, which is should always be, consider it as well as the filter text.
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{
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item->setHidden(!varName.contains(text, Qt::CaseInsensitive) || !ids[varName].toBool());
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}
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else//Wasn't present, which should never happen, so just consider filter text.
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{
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item->setHidden(!varName.contains(text, Qt::CaseInsensitive));
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}
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}
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}
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m_Fractorium->OnTreeHeaderSectionClicked(m_Fractorium->m_VarSortMode);//Must re-sort every time the filter changes.
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tree->setUpdatesEnabled(true);
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}
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void Fractorium::Filter()
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{
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m_Controller->Filter(ui.VariationsFilterLineEdit->text());
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}
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template <typename T>
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void FractoriumEmberController<T>::FilteredVariations()
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{
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const auto& map = m_Fractorium->m_VarDialog->Map();
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m_FilteredVariations.clear();
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m_FilteredVariations.reserve(map.size());
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for (auto i = 0; i < m_VariationList->Size(); i++)
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if (const auto var = m_VariationList->GetVariation(i))
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if (map.contains(var->Name().c_str()) && map[var->Name().c_str()].toBool())
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m_FilteredVariations.push_back(var->VariationId());
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}
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/// <summary>
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/// Dynamically populate the variation tree widget with VariationTreeWidgetItem and VariationTreeDoubleSpinBox
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/// templated with the correct type.
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/// This will clear any previous contents.
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/// Called upon initialization, or controller type change.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::SetupVariationsTree()
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{
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T fMin = TLOW;
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T fMax = TMAX;
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const int iconSize = 20;
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const QSize hint0(170, 16);
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const QSize hint1(80, 16);
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//const QSize hint2(20, 16);
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QPixmap pixmap(iconSize * 3, iconSize);
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auto mask = pixmap.createMaskFromColor(QColor("transparent"), Qt::MaskOutColor);
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auto tree = m_Fractorium->ui.VariationsTree;
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tree->clear();
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tree->blockSignals(true);
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pixmap.setMask(mask);
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QPainter paint(&pixmap);
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paint.fillRect(QRect(0, 0, iconSize * 3, iconSize), QColor(0, 0, 0, 0));
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QIcon defIcon(pixmap);
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for (size_t i = 0; i < m_VariationList->Size(); i++)
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{
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auto var = m_VariationList->GetVariation(i);
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auto parVar = dynamic_cast<const ParametricVariation<T>*>(var);
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//First add the variation, with a spinner for its weight.
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auto item = new VariationTreeWidgetItem(var->VariationId(), tree);
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auto spinBox = new VariationTreeDoubleSpinBox(tree, item, var->VariationId(), "");
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item->setText(0, QString::fromStdString(var->Name()));
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item->setSizeHint(0, hint0);
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item->setSizeHint(1, hint1);
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//item->setSizeHint(2, hint2);
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auto qi = MakeVariationIcon(var, iconSize);
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item->setIcon(0, qi);
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spinBox->setRange(fMin, fMax);
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spinBox->DoubleClick(true);
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spinBox->DoubleClickZero(1);
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spinBox->DoubleClickNonZero(0);
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spinBox->SmallStep(0.001);
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tree->setItemWidget(item, 1, spinBox);
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m_Fractorium->connect(spinBox, SIGNAL(valueChanged(double)), SLOT(OnVariationSpinBoxValueChanged(double)), Qt::QueuedConnection);
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//Check to see if the variation was parametric, and add a tree entry with a spinner for each parameter.
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if (parVar)
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{
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auto params = parVar->Params();
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for (size_t j = 0; j < parVar->ParamCount(); j++)
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{
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if (!params[j].IsPrecalc())
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{
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auto def = params[j].Def();
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auto paramWidget = new VariationTreeWidgetItem(var->VariationId(), item);
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auto varSpinBox = new VariationTreeDoubleSpinBox(tree, paramWidget, parVar->VariationId(), params[j].Name());
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paramWidget->setText(0, params[j].Name().c_str());
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paramWidget->setSizeHint(0, hint0);
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paramWidget->setSizeHint(1, hint1);
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paramWidget->setIcon(0, defIcon);
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varSpinBox->setRange(params[j].Min(), params[j].Max());
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varSpinBox->setValue(params[j].ParamVal());
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varSpinBox->DoubleClick(true);
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varSpinBox->DoubleClickZero(def != 0 ? 0 : 1);
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varSpinBox->DoubleClickLowVal(def);
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varSpinBox->DoubleClickNonZero(def);
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if (params[j].Type() == eParamType::INTEGER || params[j].Type() == eParamType::INTEGER_NONZERO)
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{
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varSpinBox->setSingleStep(1);
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varSpinBox->Step(1);
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varSpinBox->SmallStep(1);
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}
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tree->setItemWidget(paramWidget, 1, varSpinBox);
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m_Fractorium->connect(varSpinBox, SIGNAL(valueChanged(double)), SLOT(OnVariationSpinBoxValueChanged(double)), Qt::QueuedConnection);
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}
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}
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}
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}
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Filter("");
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tree->blockSignals(false);
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}
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/// <summary>
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/// Set every spinner in the variation tree, including params, to zero.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::ClearVariationsTree()
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{
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const auto tree = m_Fractorium->ui.VariationsTree;
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for (int i = 0; i < tree->topLevelItemCount(); i++)
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{
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const auto item = tree->topLevelItem(i);
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if (auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item, 1)))
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{
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spinBox->SetValueStealth(0);
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for (int j = 0; j < item->childCount(); j++)//Iterate through all of the children, which will be the params.
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{
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if (const auto varSpinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item->child(j), 1)))//Cast the child widget to the VariationTreeDoubleSpinBox type.
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varSpinBox->SetValueStealth(0);
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}
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}
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}
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}
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/// <summary>
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/// Copy the value of a variation or param spinner to its corresponding value
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/// in the selected xforms.
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/// Called when any spinner in the variations tree is changed.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="d">The spinner value</param>
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template <typename T>
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void FractoriumEmberController<T>::VariationSpinBoxValueChanged(double d)//Would be awesome to make this work for all.//TODO
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{
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bool update = false;
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const auto objSender = m_Fractorium->sender();
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const auto tree = m_Fractorium->ui.VariationsTree;
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const auto sender = dynamic_cast<VariationTreeDoubleSpinBox*>(objSender);
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if (sender)
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{
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UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
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{
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const auto var = m_VariationList->GetVariation(sender->GetVariationId());//The variation attached to the sender, for reference only.
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const auto parVar = dynamic_cast<const ParametricVariation<T>*>(var);//The parametric cast of that variation.
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const auto xformVar = xform->GetVariationById(var->VariationId());//The corresponding variation in the currently selected xform.
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const auto widgetItem = sender->WidgetItem();
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const auto isParam = parVar && sender->IsParam();
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if (isParam)
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{
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//Do not take action if the xform doesn't contain the variation which this param is part of.
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if (const auto xformParVar = dynamic_cast<ParametricVariation<T>*>(xformVar))//The parametric cast of the xform's variation.
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if (xformParVar->SetParamVal(sender->ParamName().c_str(), d))
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update = true;
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}
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else
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{
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//If they spun down to zero, and it wasn't a parameter item,
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//and the current xform contained the variation, then remove the variation.
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if (IsNearZero(d))
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{
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if (xformVar)
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xform->DeleteVariationById(var->VariationId());
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widgetItem->setForeground(0, m_Fractorium->m_VariationTreeColorZero);
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widgetItem->setBackground(0, m_Fractorium->m_VariationTreeBgColorZero);
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}
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else
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{
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if (xformVar)//The xform already contained this variation, which means they just went from a non-zero weight to another non-zero weight (the simple case).
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{
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xformVar->m_Weight = d;
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}
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else
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{
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//If the item wasn't a param and the xform did not contain this variation,
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//it means they went from zero to a non-zero weight, so add a new copy of this xform.
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const auto newVar = var->Copy();//Create a new one with default values.
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newVar->m_Weight = d;
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xform->AddVariation(newVar);
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widgetItem->setForeground(0, m_Fractorium->m_VariationTreeColorNonZero);
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widgetItem->setBackground(0, m_Fractorium->m_VariationTreeBgColorNonZero);
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//If they've added a new parametric variation, then grab the values currently in the spinners
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//for the child parameters and assign them to the newly added variation.
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if (parVar)
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{
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const auto newParVar = dynamic_cast<ParametricVariation<T>*>(newVar);
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for (int i = 0; i < widgetItem->childCount(); i++)//Iterate through all of the children, which will be the params.
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{
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const auto childItem = widgetItem->child(i);//Get the child.
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const auto itemWidget = tree->itemWidget(childItem, 1);//Get the widget for the child.
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if (const auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(itemWidget))//Cast the widget to the VariationTreeDoubleSpinBox type.
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{
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string s = childItem->text(0).toStdString();//Use the name of the child, and the value of the spinner widget to assign the param.
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newParVar->SetParamVal(s.c_str(), spinBox->value());
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}
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}
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}
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}
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}
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update = true;
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}
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}, eXformUpdate::UPDATE_CURRENT_AND_SELECTED, false);
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if (update)
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UpdateRender();
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}
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}
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void Fractorium::OnVariationSpinBoxValueChanged(double d) { m_Controller->VariationSpinBoxValueChanged(d); }
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/// <summary>
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/// Fill in the variations tree with the values from the current xform.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::FillVariationTreeWithCurrentXform()
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{
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FillVariationTreeWithXform(CurrentXform());
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}
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/// <summary>
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/// Fill the variation tree values from passed in xform and apply the current sorting mode.
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/// Called when the currently selected xform changes.
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/// </summary>
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/// <param name="xform">The xform whose variation values will be used to fill the tree</param>
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template <typename T>
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void FractoriumEmberController<T>::FillVariationTreeWithXform(Xform<T>* xform)
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{
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const auto tree = m_Fractorium->ui.VariationsTree;
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tree->blockSignals(true);
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m_Fractorium->Filter();
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for (int i = 0; i < tree->topLevelItemCount(); i++)
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{
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const auto item = dynamic_cast<VariationTreeWidgetItem*>(tree->topLevelItem(i));
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const auto var = xform->GetVariationById(item->Id());//See if this variation in the tree was contained in the xform.
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const auto parVar = dynamic_cast<ParametricVariation<T>*>(var);//Attempt cast to parametric variation for later.
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const auto origParVar = dynamic_cast<const ParametricVariation<T>*>(m_VariationList->GetVariation(item->Id()));
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if (const auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item, 1)))//Get the widget for the item, and cast the widget to the VariationTreeDoubleSpinBox type.
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{
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if (var)//Ensure it's visible, even if it's supposed to be filtered.
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item->setHidden(false);
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spinBox->SetValueStealth(var ? var->m_Weight : 0);//If the variation was present, set the spin box to its weight, else zero.
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item->setForeground(0, var ? m_Fractorium->m_VariationTreeColorNonZero : m_Fractorium->m_VariationTreeColorZero);
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item->setBackground(0, var ? m_Fractorium->m_VariationTreeBgColorNonZero : m_Fractorium->m_VariationTreeBgColorZero);
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for (int j = 0; j < item->childCount(); j++)//Iterate through all of the children, which will be the params if it was a parametric variation.
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{
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T* param = nullptr;
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const auto childItem = item->child(j);//Get the child.
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const auto childItemWidget = tree->itemWidget(childItem, 1);//Get the widget for the child.
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if (const auto childSpinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(childItemWidget))//Cast the widget to the VariationTreeDoubleSpinBox type.
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{
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string s = childItem->text(0).toStdString();//Get the name of the child.
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if (parVar)
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{
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if ((param = parVar->GetParam(s.c_str())))//Retrieve pointer to the param.
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childSpinBox->SetValueStealth(*param);
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}
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else if (origParVar)//Parametric variation was not present in this xform, so set child values to defaults.
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{
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if ((param = origParVar->GetParam(s.c_str())))
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childSpinBox->SetValueStealth(*param);
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else
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childSpinBox->SetValueStealth(0);//Will most likely never happen, but just to be safe.
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}
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}
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}
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}
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}
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tree->blockSignals(false);
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m_Fractorium->OnTreeHeaderSectionClicked(m_Fractorium->m_VarSortMode);
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}
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/// <summary>
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/// Create an icon for the passed in variation which indicates the following:
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/// Red: position matters because it uses non-standard assigning vs. summing.
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/// Green: uses direct color.
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/// Blue: maintains internal state, mostly of engineering interest.
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/// </summary>
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/// <param name="text">The variation to create the icon for</param>
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/// <param name="size">The size of the icon in pixels</param>
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/// <returns>The newly created icon</returns>
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template <typename T>
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QIcon FractoriumEmberController<T>::MakeVariationIcon(const Variation<T>* var, int iconSize)
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{
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static vector<string> dc{ "m_ColorX" };
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static vector<string> assign{ "outPoint->m_X =", "outPoint->m_Y =", "outPoint->m_Z =",
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"outPoint->m_X=", "outPoint->m_Y=", "outPoint->m_Z=" };
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QPixmap pixmap(iconSize * 3, iconSize);
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auto mask = pixmap.createMaskFromColor(QColor("transparent"), Qt::MaskOutColor);
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pixmap.setMask(mask);
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QPainter paint(&pixmap);
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paint.fillRect(QRect(0, 0, iconSize * 3, iconSize), QColor(0, 0, 0, 0));
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if (var->VarType() == eVariationType::VARTYPE_REG)
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{
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if (SearchVar(var, assign, false))
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paint.fillRect(QRect(0, 0, iconSize, iconSize), QColor(255, 0, 0));
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}
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else if (var->VarType() == eVariationType::VARTYPE_PRE || var->VarType() == eVariationType::VARTYPE_POST)
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{
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if (var->AssignType() == eVariationAssignType::ASSIGNTYPE_SUM)
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paint.fillRect(QRect(0, 0, iconSize, iconSize), QColor(255, 0, 0));
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}
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bool isDc = SearchVar(var, dc, false);
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if (isDc)
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paint.fillRect(QRect(iconSize, 0, iconSize, iconSize), QColor(0, 255, 0));
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if (!var->StateOpenCLString().empty())
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paint.fillRect(QRect(iconSize * 2, 0, iconSize, iconSize), QColor(0, 0, 255));
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QIcon qi(pixmap);
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return qi;
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}
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/// <summary>
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/// Change the sorting to be either by variation ID, or by weight.
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/// If sorting by variation ID, repeated clicks will alternate ascending or descending.
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/// Called when the user clicks the tree headers.
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/// </summary>
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/// <param name="logicalIndex">Column index of the header clicked. Sort by name if 0, sort by weight if 1.</param>
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void Fractorium::OnTreeHeaderSectionClicked(int logicalIndex)
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{
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if (logicalIndex <= 1)
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{
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m_VarSortMode = logicalIndex;
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ui.VariationsTree->sortItems(m_VarSortMode, m_VarSortMode == 0 ? Qt::AscendingOrder : Qt::DescendingOrder);
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if (m_VarSortMode == 1)
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ui.VariationsTree->scrollToTop();
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}
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}
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/// <summary>
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/// Apply the text in the variation filter text box to only show variations whose names
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/// contain the substring.
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/// Called when the user types in the variation filter text box.
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/// </summary>
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/// <param name="text">The text to filter on</param>
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void Fractorium::OnVariationsFilterLineEditTextChanged(const QString& text)
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|
{
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|
Filter();
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|
}
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|
|
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/// <summary>
|
|
/// Clear the variation name filter, which will display all variations.
|
|
/// Called when the clear variations filter button is clicked.
|
|
/// </summary>
|
|
/// <param name="checked">Ignored</param>
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|
void Fractorium::OnVariationsFilterClearButtonClicked(bool checked)
|
|
{
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|
ui.VariationsFilterLineEdit->clear();
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|
}
|
|
|
|
template class FractoriumEmberController<float>;
|
|
|
|
#ifdef DO_DOUBLE
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|
template class FractoriumEmberController<double>;
|
|
#endif
|