fractorium/Source/Fractorium/FractoriumXformsVariations.cpp
Person 4c0f03a52a --User changes
-Add Ctrl+g shortcut for generating a sequence.

--Bug fixes
 -Fix indendation for variations because of type icon.
 -Fix bug when duplicating flame where the new flame wasn't being properly selected.
 -Fix bug where clearing a flame was changing size and quality when it shouldn't have.
 -Fix bug where reading an Xml palette was failing on linux.

--Code changes
 -No longer pad string with null terminator in ReadFile() because std::string already does it.
2024-05-08 07:31:55 -06:00

459 lines
18 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms variations UI.
/// </summary>
void Fractorium::InitXformsVariationsUI()
{
const auto tree = ui.VariationsTree;
tree->clear();
tree->header()->setSectionsClickable(true);
connect(tree->header(), SIGNAL(sectionClicked(int)), this, SLOT(OnTreeHeaderSectionClicked(int)));
connect(ui.VariationsFilterLineEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnVariationsFilterLineEditTextChanged(const QString&)));
connect(ui.VariationsFilterClearButton, SIGNAL(clicked(bool)), this, SLOT(OnVariationsFilterClearButtonClicked(bool)));
connect(ui.ActionVariationsDialog, SIGNAL(triggered(bool)), this, SLOT(OnActionVariationsDialog(bool)), Qt::QueuedConnection);
//Setting dimensions in the designer with a layout is futile, so must hard code here.
tree->setColumnWidth(0, 170);
tree->setColumnWidth(1, 80);
//tree->setColumnWidth(2, 20);
//Set Default variation tree text and background colors for zero and non zero cases.
m_VariationTreeColorNonZero = Qt::black;
m_VariationTreeColorZero = Qt::black;
m_VariationTreeBgColorNonZero = Qt::lightGray;
m_VariationTreeBgColorZero = Qt::white;
}
/// <summary>
/// Show the variations filter dialog.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnActionVariationsDialog(bool checked)
{
if (m_VarDialog->exec())
{
m_Controller->FilteredVariations();
Filter();
}
}
/// <summary>
/// Apply the text passed in, in conjuction with the selections from
/// the variations filter dialog to only show variations whose names
/// contain the substring and are selected.
/// Called when the user types in the variation filter text box and
/// when the variations dialog exits.
/// </summary>
/// <param name="text">The text to filter on</param>
template <typename T>
void FractoriumEmberController<T>::Filter(const QString& text)
{
const auto& ids = m_Fractorium->m_VarDialog->Map();
const auto tree = m_Fractorium->ui.VariationsTree;
const auto xform = CurrentXform();
tree->setUpdatesEnabled(false);
for (int i = 0; i < tree->topLevelItemCount(); i++)
{
if (auto item = dynamic_cast<VariationTreeWidgetItem*>(tree->topLevelItem(i)))
{
auto varName = item->text(0);
if (xform && xform->GetVariationById(item->Id()))//If it's present then show it no matter what the filter is.
{
item->setHidden(false);
}
else if (ids.contains(varName))//If the varation is the map of all variations, which is should always be, consider it as well as the filter text.
{
item->setHidden(!varName.contains(text, Qt::CaseInsensitive) || !ids[varName].toBool());
}
else//Wasn't present, which should never happen, so just consider filter text.
{
item->setHidden(!varName.contains(text, Qt::CaseInsensitive));
}
}
}
m_Fractorium->OnTreeHeaderSectionClicked(m_Fractorium->m_VarSortMode);//Must re-sort every time the filter changes.
tree->setUpdatesEnabled(true);
}
void Fractorium::Filter()
{
m_Controller->Filter(ui.VariationsFilterLineEdit->text());
}
template <typename T>
void FractoriumEmberController<T>::FilteredVariations()
{
const auto& map = m_Fractorium->m_VarDialog->Map();
m_FilteredVariations.clear();
m_FilteredVariations.reserve(map.size());
for (auto i = 0; i < m_VariationList->Size(); i++)
if (const auto var = m_VariationList->GetVariation(i))
if (map.contains(var->Name().c_str()) && map[var->Name().c_str()].toBool())
m_FilteredVariations.push_back(var->VariationId());
}
/// <summary>
/// Dynamically populate the variation tree widget with VariationTreeWidgetItem and VariationTreeDoubleSpinBox
/// templated with the correct type.
/// This will clear any previous contents.
/// Called upon initialization, or controller type change.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::SetupVariationsTree()
{
T fMin = TLOW;
T fMax = TMAX;
const int iconSize = 20;
const QSize hint0(170, 16);
const QSize hint1(80, 16);
//const QSize hint2(20, 16);
QPixmap pixmap(iconSize * 3, iconSize);
auto mask = pixmap.createMaskFromColor(QColor("transparent"), Qt::MaskOutColor);
auto tree = m_Fractorium->ui.VariationsTree;
tree->clear();
tree->blockSignals(true);
pixmap.setMask(mask);
QPainter paint(&pixmap);
paint.fillRect(QRect(0, 0, iconSize * 3, iconSize), QColor(0, 0, 0, 0));
QIcon defIcon(pixmap);
for (size_t i = 0; i < m_VariationList->Size(); i++)
{
auto var = m_VariationList->GetVariation(i);
auto parVar = dynamic_cast<const ParametricVariation<T>*>(var);
//First add the variation, with a spinner for its weight.
auto item = new VariationTreeWidgetItem(var->VariationId(), tree);
auto spinBox = new VariationTreeDoubleSpinBox(tree, item, var->VariationId(), "");
item->setText(0, QString::fromStdString(var->Name()));
item->setSizeHint(0, hint0);
item->setSizeHint(1, hint1);
//item->setSizeHint(2, hint2);
auto qi = MakeVariationIcon(var, iconSize);
item->setIcon(0, qi);
spinBox->setRange(fMin, fMax);
spinBox->DoubleClick(true);
spinBox->DoubleClickZero(1);
spinBox->DoubleClickNonZero(0);
spinBox->SmallStep(0.001);
tree->setItemWidget(item, 1, spinBox);
m_Fractorium->connect(spinBox, SIGNAL(valueChanged(double)), SLOT(OnVariationSpinBoxValueChanged(double)), Qt::QueuedConnection);
//Check to see if the variation was parametric, and add a tree entry with a spinner for each parameter.
if (parVar)
{
auto params = parVar->Params();
for (size_t j = 0; j < parVar->ParamCount(); j++)
{
if (!params[j].IsPrecalc())
{
auto def = params[j].Def();
auto paramWidget = new VariationTreeWidgetItem(var->VariationId(), item);
auto varSpinBox = new VariationTreeDoubleSpinBox(tree, paramWidget, parVar->VariationId(), params[j].Name());
paramWidget->setText(0, params[j].Name().c_str());
paramWidget->setSizeHint(0, hint0);
paramWidget->setSizeHint(1, hint1);
paramWidget->setIcon(0, defIcon);
varSpinBox->setRange(params[j].Min(), params[j].Max());
varSpinBox->setValue(params[j].ParamVal());
varSpinBox->DoubleClick(true);
varSpinBox->DoubleClickZero(def != 0 ? 0 : 1);
varSpinBox->DoubleClickLowVal(def);
varSpinBox->DoubleClickNonZero(def);
if (params[j].Type() == eParamType::INTEGER || params[j].Type() == eParamType::INTEGER_NONZERO)
{
varSpinBox->setSingleStep(1);
varSpinBox->Step(1);
varSpinBox->SmallStep(1);
}
tree->setItemWidget(paramWidget, 1, varSpinBox);
m_Fractorium->connect(varSpinBox, SIGNAL(valueChanged(double)), SLOT(OnVariationSpinBoxValueChanged(double)), Qt::QueuedConnection);
}
}
}
}
Filter("");
tree->blockSignals(false);
}
/// <summary>
/// Set every spinner in the variation tree, including params, to zero.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearVariationsTree()
{
const auto tree = m_Fractorium->ui.VariationsTree;
for (int i = 0; i < tree->topLevelItemCount(); i++)
{
const auto item = tree->topLevelItem(i);
if (auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item, 1)))
{
spinBox->SetValueStealth(0);
for (int j = 0; j < item->childCount(); j++)//Iterate through all of the children, which will be the params.
{
if (const auto varSpinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item->child(j), 1)))//Cast the child widget to the VariationTreeDoubleSpinBox type.
varSpinBox->SetValueStealth(0);
}
}
}
}
/// <summary>
/// Copy the value of a variation or param spinner to its corresponding value
/// in the selected xforms.
/// Called when any spinner in the variations tree is changed.
/// Resets the rendering process.
/// </summary>
/// <param name="d">The spinner value</param>
template <typename T>
void FractoriumEmberController<T>::VariationSpinBoxValueChanged(double d)//Would be awesome to make this work for all.//TODO
{
bool update = false;
const auto objSender = m_Fractorium->sender();
const auto tree = m_Fractorium->ui.VariationsTree;
const auto sender = dynamic_cast<VariationTreeDoubleSpinBox*>(objSender);
if (sender)
{
UpdateXform([&](Xform<T>* xform, size_t xfindex, size_t selIndex)
{
const auto var = m_VariationList->GetVariation(sender->GetVariationId());//The variation attached to the sender, for reference only.
const auto parVar = dynamic_cast<const ParametricVariation<T>*>(var);//The parametric cast of that variation.
const auto xformVar = xform->GetVariationById(var->VariationId());//The corresponding variation in the currently selected xform.
const auto widgetItem = sender->WidgetItem();
const auto isParam = parVar && sender->IsParam();
if (isParam)
{
//Do not take action if the xform doesn't contain the variation which this param is part of.
if (const auto xformParVar = dynamic_cast<ParametricVariation<T>*>(xformVar))//The parametric cast of the xform's variation.
if (xformParVar->SetParamVal(sender->ParamName().c_str(), d))
update = true;
}
else
{
//If they spun down to zero, and it wasn't a parameter item,
//and the current xform contained the variation, then remove the variation.
if (IsNearZero(d))
{
if (xformVar)
xform->DeleteVariationById(var->VariationId());
widgetItem->setForeground(0, m_Fractorium->m_VariationTreeColorZero);
widgetItem->setBackground(0, m_Fractorium->m_VariationTreeBgColorZero);
}
else
{
if (xformVar)//The xform already contained this variation, which means they just went from a non-zero weight to another non-zero weight (the simple case).
{
xformVar->m_Weight = d;
}
else
{
//If the item wasn't a param and the xform did not contain this variation,
//it means they went from zero to a non-zero weight, so add a new copy of this xform.
const auto newVar = var->Copy();//Create a new one with default values.
newVar->m_Weight = d;
xform->AddVariation(newVar);
widgetItem->setForeground(0, m_Fractorium->m_VariationTreeColorNonZero);
widgetItem->setBackground(0, m_Fractorium->m_VariationTreeBgColorNonZero);
//If they've added a new parametric variation, then grab the values currently in the spinners
//for the child parameters and assign them to the newly added variation.
if (parVar)
{
const auto newParVar = dynamic_cast<ParametricVariation<T>*>(newVar);
for (int i = 0; i < widgetItem->childCount(); i++)//Iterate through all of the children, which will be the params.
{
const auto childItem = widgetItem->child(i);//Get the child.
const auto itemWidget = tree->itemWidget(childItem, 1);//Get the widget for the child.
if (const auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(itemWidget))//Cast the widget to the VariationTreeDoubleSpinBox type.
{
string s = childItem->text(0).toStdString();//Use the name of the child, and the value of the spinner widget to assign the param.
newParVar->SetParamVal(s.c_str(), spinBox->value());
}
}
}
}
}
update = true;
}
}, eXformUpdate::UPDATE_CURRENT_AND_SELECTED, false);
if (update)
UpdateRender();
}
}
void Fractorium::OnVariationSpinBoxValueChanged(double d) { m_Controller->VariationSpinBoxValueChanged(d); }
/// <summary>
/// Fill in the variations tree with the values from the current xform.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillVariationTreeWithCurrentXform()
{
FillVariationTreeWithXform(CurrentXform());
}
/// <summary>
/// Fill the variation tree values from passed in xform and apply the current sorting mode.
/// Called when the currently selected xform changes.
/// </summary>
/// <param name="xform">The xform whose variation values will be used to fill the tree</param>
template <typename T>
void FractoriumEmberController<T>::FillVariationTreeWithXform(Xform<T>* xform)
{
const auto tree = m_Fractorium->ui.VariationsTree;
tree->blockSignals(true);
m_Fractorium->Filter();
for (int i = 0; i < tree->topLevelItemCount(); i++)
{
const auto item = dynamic_cast<VariationTreeWidgetItem*>(tree->topLevelItem(i));
const auto var = xform->GetVariationById(item->Id());//See if this variation in the tree was contained in the xform.
const auto parVar = dynamic_cast<ParametricVariation<T>*>(var);//Attempt cast to parametric variation for later.
const auto origParVar = dynamic_cast<const ParametricVariation<T>*>(m_VariationList->GetVariation(item->Id()));
if (const auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item, 1)))//Get the widget for the item, and cast the widget to the VariationTreeDoubleSpinBox type.
{
if (var)//Ensure it's visible, even if it's supposed to be filtered.
item->setHidden(false);
spinBox->SetValueStealth(var ? var->m_Weight : 0);//If the variation was present, set the spin box to its weight, else zero.
item->setForeground(0, var ? m_Fractorium->m_VariationTreeColorNonZero : m_Fractorium->m_VariationTreeColorZero);
item->setBackground(0, var ? m_Fractorium->m_VariationTreeBgColorNonZero : m_Fractorium->m_VariationTreeBgColorZero);
for (int j = 0; j < item->childCount(); j++)//Iterate through all of the children, which will be the params if it was a parametric variation.
{
T* param = nullptr;
const auto childItem = item->child(j);//Get the child.
const auto childItemWidget = tree->itemWidget(childItem, 1);//Get the widget for the child.
if (const auto childSpinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(childItemWidget))//Cast the widget to the VariationTreeDoubleSpinBox type.
{
string s = childItem->text(0).toStdString();//Get the name of the child.
if (parVar)
{
if ((param = parVar->GetParam(s.c_str())))//Retrieve pointer to the param.
childSpinBox->SetValueStealth(*param);
}
else if (origParVar)//Parametric variation was not present in this xform, so set child values to defaults.
{
if ((param = origParVar->GetParam(s.c_str())))
childSpinBox->SetValueStealth(*param);
else
childSpinBox->SetValueStealth(0);//Will most likely never happen, but just to be safe.
}
}
}
}
}
tree->blockSignals(false);
m_Fractorium->OnTreeHeaderSectionClicked(m_Fractorium->m_VarSortMode);
}
/// <summary>
/// Create an icon for the passed in variation which indicates the following:
/// Red: position matters because it uses non-standard assigning vs. summing.
/// Green: uses direct color.
/// Blue: maintains internal state, mostly of engineering interest.
/// </summary>
/// <param name="text">The variation to create the icon for</param>
/// <param name="size">The size of the icon in pixels</param>
/// <returns>The newly created icon</returns>
template <typename T>
QIcon FractoriumEmberController<T>::MakeVariationIcon(const Variation<T>* var, int iconSize)
{
static vector<string> dc{ "m_ColorX" };
static vector<string> assign{ "outPoint->m_X =", "outPoint->m_Y =", "outPoint->m_Z =",
"outPoint->m_X=", "outPoint->m_Y=", "outPoint->m_Z=" };
QPixmap pixmap(iconSize * 3, iconSize);
auto mask = pixmap.createMaskFromColor(QColor("transparent"), Qt::MaskOutColor);
pixmap.setMask(mask);
QPainter paint(&pixmap);
paint.fillRect(QRect(0, 0, iconSize * 3, iconSize), QColor(0, 0, 0, 0));
if (var->VarType() == eVariationType::VARTYPE_REG)
{
if (SearchVar(var, assign, false))
paint.fillRect(QRect(0, 0, iconSize, iconSize), QColor(255, 0, 0));
}
else if (var->VarType() == eVariationType::VARTYPE_PRE || var->VarType() == eVariationType::VARTYPE_POST)
{
if (var->AssignType() == eVariationAssignType::ASSIGNTYPE_SUM)
paint.fillRect(QRect(0, 0, iconSize, iconSize), QColor(255, 0, 0));
}
bool isDc = SearchVar(var, dc, false);
if (isDc)
paint.fillRect(QRect(iconSize, 0, iconSize, iconSize), QColor(0, 255, 0));
if (!var->StateOpenCLString().empty())
paint.fillRect(QRect(iconSize * 2, 0, iconSize, iconSize), QColor(0, 0, 255));
QIcon qi(pixmap);
return qi;
}
/// <summary>
/// Change the sorting to be either by variation ID, or by weight.
/// If sorting by variation ID, repeated clicks will alternate ascending or descending.
/// Called when the user clicks the tree headers.
/// </summary>
/// <param name="logicalIndex">Column index of the header clicked. Sort by name if 0, sort by weight if 1.</param>
void Fractorium::OnTreeHeaderSectionClicked(int logicalIndex)
{
if (logicalIndex <= 1)
{
m_VarSortMode = logicalIndex;
ui.VariationsTree->sortItems(m_VarSortMode, m_VarSortMode == 0 ? Qt::AscendingOrder : Qt::DescendingOrder);
if (m_VarSortMode == 1)
ui.VariationsTree->scrollToTop();
}
}
/// <summary>
/// Apply the text in the variation filter text box to only show variations whose names
/// contain the substring.
/// Called when the user types in the variation filter text box.
/// </summary>
/// <param name="text">The text to filter on</param>
void Fractorium::OnVariationsFilterLineEditTextChanged(const QString& text)
{
Filter();
}
/// <summary>
/// Clear the variation name filter, which will display all variations.
/// Called when the clear variations filter button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnVariationsFilterClearButtonClicked(bool checked)
{
ui.VariationsFilterLineEdit->clear();
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif