mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
c3078f018a
-Update various tooltips. -Increase precision of affine and xaos spinners. -Increase precision of fields written in Xml files to 8. --Bug fixes -When rendering on the CPU, if the number of threads didn't divide evenly into the number of rows, it would leave a blank spot on the last few rows. -Fix numerous parsing bugs when reading .chaos files. -Added compatibility fixes and/or optimizations to the following variations: asteria, bcircle, bcollide, bipolar, blob2, btransform, cell, circlecrop, circlecrop2, collideoscope, cpow2, cropn, cross, curl, depth_ngon2, depth_sine2, edisc, eRotate, escher, fan2, hex_rand, hypershift, hypershift2, hypertile1, julia, julian, julian2, juliaq, juliascope, lazyjess, log, loonie2, murl, murl2, npolar, oscilloscope2, perspective, phoenix_julia, sphericaln, squish, starblur, starblur2, truchet, truchet_glyph, waffle, wavesn.
452 lines
16 KiB
C++
452 lines
16 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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#define XAOS_PREC 8
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/// <summary>
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/// Initialize the xforms xaos UI.
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/// </summary>
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void Fractorium::InitXaosUI()
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{
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int spinHeight = 20;
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ui.XaosTableView->verticalHeader()->setSectionsClickable(true);
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ui.XaosTableView->horizontalHeader()->setSectionsClickable(true);
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auto ttstr = "<html><head/><body><p>Double click to toggle all table spinner values in one row/col.</p><p>If any cell in the row is non zero, set all cells to zero, else 1.</p><p>If shift is held down, reverse the logic.</p><p>If ctrl is held down, set each cell to a random 0 or 1.</p></body></html>";
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ui.XaosTableView->horizontalHeader()->setToolTip(ttstr);
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ui.XaosTableView->verticalHeader()->setToolTip(ttstr);
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m_XaosSpinBox = new DoubleSpinBox(nullptr, spinHeight, 0.1, false);
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m_XaosSpinBox->DoubleClick(true);
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m_XaosSpinBox->DoubleClickZero(1);
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m_XaosSpinBox->DoubleClickNonZero(0);
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m_XaosSpinBox->setDecimals(XAOS_PREC);
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m_XaosSpinBox->setObjectName("XaosSpinBox");
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m_XaosTableModel = nullptr;
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m_AppliedXaosTableModel = nullptr;
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m_XaosTableItemDelegate = new DoubleSpinBoxTableItemDelegate(m_XaosSpinBox, this);
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connect(m_XaosSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
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connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.TransposeXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnTransposeXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.ToggleXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnToggleXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.AddLayerButton, SIGNAL(clicked(bool)), this, SLOT(OnAddLayerButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.XaosTableView->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosRowDoubleClicked(int)), Qt::QueuedConnection);
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connect(ui.XaosTableView->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosColDoubleClicked(int)), Qt::QueuedConnection);
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connect(ui.XaosTableView->horizontalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(OnXaosHScrollValueChanged(int)), Qt::QueuedConnection);
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connect(ui.XaosTableView->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(OnXaosVScrollValueChanged(int)), Qt::QueuedConnection);
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}
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/// <summary>
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/// Fill the xaos table with the values from the ember.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::FillXaos()
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{
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for (int i = 0, count = static_cast<int>(XformCount()); i < count; i++)//Column.
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{
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if (const auto xform = m_Ember.GetXform(i))
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{
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for (int j = 0; j < count; j++)//Row.
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{
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QModelIndex index = m_Fractorium->m_XaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here.
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m_Fractorium->m_XaosTableModel->setData(index, xform->Xaos(j));
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}
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}
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}
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m_Fractorium->ui.XaosTableView->resizeRowsToContents();
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m_Fractorium->ui.XaosTableView->resizeColumnsToContents();
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}
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/// <summary>
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/// Fill the xaos table with the xaos values applied to the xform weights from the ember.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::FillAppliedXaos()
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{
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std::vector<T> weights;
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auto ct = int(XformCount());
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for (int i = 0, count = ct; i < count; i++)
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weights.push_back(m_Ember.GetXform(i)->m_Weight);
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for (int i = 0, count = ct; i < count; i++)//Column.
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{
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if (const auto xform = m_Ember.GetXform(i))
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{
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T norm = 0;
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double start = 0, offset = 0;
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auto tempweights = weights;
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for (int j = 0; j < count; j++)//Row.
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tempweights[j] *= xform->Xaos(j);
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QPixmap pixmap(m_Fractorium->ui.XaosAppliedTableView->columnWidth(i) - 8, m_Fractorium->ui.XaosTableView->rowHeight(0) * count);
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QPainter painter(&pixmap);
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auto twi = std::make_unique<QTableWidgetItem>();
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for (auto& w : tempweights) norm += w;
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for (auto& w : tempweights) w = norm == static_cast<T>(0) ? static_cast<T>(0) : w / norm;
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for (int j = 0; j < count; j++)//Row.
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{
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auto normXaosAppliedWeight = tempweights[j];
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QModelIndex index = m_Fractorium->m_AppliedXaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here.
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m_Fractorium->m_AppliedXaosTableModel->setData(index, TruncPrecision(normXaosAppliedWeight, 4));//Applied xaos is just a read only table for display purposes.
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}
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if (norm)
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{
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for (size_t i = 0; i < tempweights.size() && offset <= pixmap.height(); i++)
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{
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offset = std::min<T>(offset + tempweights[i] * pixmap.height(), pixmap.height());
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painter.fillRect(0, start, pixmap.width(), offset, m_Fractorium->m_XformComboColors[i % XFORM_COLOR_COUNT]);
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start = offset;
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}
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}
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else
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{
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painter.fillRect(0, 0, pixmap.width(), pixmap.height(), m_Fractorium->m_XformComboColors[0]);
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}
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twi->setData(Qt::DecorationRole, pixmap);
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m_Fractorium->ui.XaosDistVizTableWidget->setItem(0, i, twi.release());
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}
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}
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m_Fractorium->ui.XaosDistVizTableWidget->resizeRowsToContents();
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m_Fractorium->ui.XaosDistVizTableWidget->resizeColumnsToContents();
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m_Fractorium->ui.XaosAppliedTableView->resizeRowsToContents();
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m_Fractorium->ui.XaosAppliedTableView->resizeColumnsToContents();
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}
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/// <summary>
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/// Set the xaos value.
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/// Called when any xaos spinner is changed.
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/// It actually gets called multiple times as the user clicks around the
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/// xaos table due to how QTableView passes events to and from its model.
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/// To filter out spurrious events, the value is checked against the existing
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/// xaos value.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="x">The index of the xform whose xaos value was changed (column)</param>
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/// <param name="y">The index of the to value that was changed for the xform (row)</param>
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/// <param name="val">The changed value of the xaos element</param>
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template <typename T>
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void FractoriumEmberController<T>::XaosChanged(int x, int y, double val)
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{
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auto newVal = TruncPrecision(val, XAOS_PREC);//Sometimes 0 comes in as a very small number, so round.
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if (auto xform = m_Ember.GetXform(x))
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if (!IsClose<T>(newVal, xform->Xaos(y), T(1e-7)))
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{
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Update([&] { xform->SetXaos(y, newVal); });
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FillAppliedXaos();
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}
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}
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void Fractorium::OnXaosChanged(double d)
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{
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if (auto senderSpinBox = qobject_cast<DoubleSpinBox*>(sender()))
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{
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auto p = senderSpinBox->property("tableindex").toPoint();
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m_Controller->XaosChanged(p.y(), p.x(), d);//Intentionally switched, column is the from xform, row is the to xform.
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}
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}
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void Fractorium::OnXaosTableModelDataChanged(const QModelIndex& indexA, const QModelIndex& indexB)
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{
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m_Controller->XaosChanged(indexA.column(), indexA.row(), indexA.data().toDouble());//Intentionally switched, column is the from xform, row is the to xform.
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}
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/// <summary>
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/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
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/// </summary>
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void Fractorium::FillXaosTable()
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{
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int count = static_cast<int>(m_Controller->XformCount());
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QStringList hl, vl, blanks;
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auto oldModel = std::make_unique<QStandardItemModel>(m_XaosTableModel);
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hl.reserve(count);
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vl.reserve(count);
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blanks.push_back("");
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m_XaosTableModel = new QStandardItemModel(count, count, this);
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m_AppliedXaosTableModel = new QStandardItemModel(count, count, this);
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connect(m_XaosTableModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)), SLOT(OnXaosTableModelDataChanged(QModelIndex, QModelIndex)));
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for (int i = 0; i < count; i++)
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{
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auto s = m_Controller->MakeXformCaption(i);
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hl.push_back("F" + s);
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vl.push_back("T" + s);
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}
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m_XaosTableModel->setHorizontalHeaderLabels(hl);
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m_XaosTableModel->setVerticalHeaderLabels(vl);
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m_AppliedXaosTableModel->setHorizontalHeaderLabels(hl);
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m_AppliedXaosTableModel->setVerticalHeaderLabels(vl);
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ui.XaosDistVizTableWidget->setRowCount(1);
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ui.XaosDistVizTableWidget->setColumnCount(count);
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ui.XaosDistVizTableWidget->verticalHeader()->setSectionsClickable(false);
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ui.XaosDistVizTableWidget->horizontalHeader()->setSectionsClickable(false);
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ui.XaosTableView->setModel(m_XaosTableModel);
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ui.XaosAppliedTableView->setModel(m_AppliedXaosTableModel);
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ui.XaosTableView->setItemDelegate(m_XaosTableItemDelegate);//No need for a delegate on the applied table because it's read-only.
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ui.XaosDistVizTableWidget->setRowHeight(0, ui.XaosTableView->rowHeight(0) * count);
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ui.XaosDistVizTableWidget->setHorizontalHeaderLabels(hl);
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ui.XaosDistVizTableWidget->setVerticalHeaderLabels(vl);
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SetTabOrder(this, ui.ClearXaosButton, ui.RandomXaosButton);
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ui.XaosDistVizTableWidget->verticalHeader()->setStyleSheet("QHeaderView::section::vertical { color: rgba(0, 0, 0, 0); }");
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m_Controller->FillXaos();
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m_Controller->FillAppliedXaos();
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//Needed to get the dark stylesheet to correctly color the top left corner button.
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auto widgetList = ui.XaosTableView->findChildren<QAbstractButton*>();
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for (auto& it : widgetList)
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it->setEnabled(true);
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widgetList = ui.XaosAppliedTableView->findChildren<QAbstractButton*>();
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for (auto& it : widgetList)
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it->setEnabled(true);
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}
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/// <summary>
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/// Clear all xaos from the current ember.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::ClearXaos()
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{
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UpdateAll([&](Ember<T>& ember, bool isMain)
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{
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ember.ClearXaos();
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}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
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FillXaos();
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FillAppliedXaos();
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}
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void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
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/// <summary>
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/// Set all xaos values to random numbers.
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/// There is a 50% chance they're set to 0 or 1, and
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/// 50% that they're 0-3.
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/// Resets the rendering process.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::RandomXaos()
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{
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bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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Update([&]
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{
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size_t i = 0;
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while (auto xform = m_Ember.GetXform(i++))
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{
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for (size_t j = 0; j < m_Ember.XformCount(); j++)
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{
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if (!ctrl)
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xform->SetXaos(j, static_cast<T>(m_Rand.RandBit()));
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else if (m_Rand.RandBit())
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xform->SetXaos(j, static_cast<T>(m_Rand.RandBit()));
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else
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xform->SetXaos(j, TruncPrecision(m_Rand.Frand<T>(0, 3), 3));
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}
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}
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});
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FillXaos();
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FillAppliedXaos();
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}
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void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
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/// <summary>
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/// Add a layer using the specified number of xforms.
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/// A layer is defined as a new set of xforms whose xaos values are the following:
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/// From existing to existing: unchanged.
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/// From existing to new: 0.
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/// From new to existing: 0.
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/// From new to new: 1.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="xforms">The number of new xforms to add to create the layer</param>
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template <typename T>
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void FractoriumEmberController<T>::AddLayer(int xforms)
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{
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Update([&]
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{
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std::vector<std::pair<Xform<T>, size_t>> vec(xforms);
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AddXformsWithXaos(m_Ember, vec, eXaosPasteStyle::ZERO_TO_ONE);
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});
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FillXforms();
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FillSummary();
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}
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void Fractorium::OnAddLayerButtonClicked(bool checked) { m_Controller->AddLayer(ui.AddLayerSpinBox->value()); }
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/// <summary>
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/// Flip the row and column values of the xaos table.
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/// Resets the rendering process.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::TransposeXaos()
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{
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Update([&]
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{
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size_t i = 0, j = 0;
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vector<vector<double>> tempxaos;
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tempxaos.reserve(m_Ember.XformCount());
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while (const auto xform = m_Ember.GetXform(i++))
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{
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vector<double> tempvec;
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tempvec.reserve(m_Ember.XformCount());
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for (j = 0; j < m_Ember.XformCount(); j++)
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tempvec.push_back(xform->Xaos(j));
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tempxaos.push_back(std::move(tempvec));
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}
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for (j = 0; j < tempxaos.size(); j++)
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for (i = 0; i < tempxaos[j].size(); i++)
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if (auto xform = m_Ember.GetXform(i))
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xform->SetXaos(j, static_cast<T>(tempxaos[j][i]));
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});
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FillXaos();
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FillAppliedXaos();
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}
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void Fractorium::OnTransposeXaosButtonClicked(bool checked) { m_Controller->TransposeXaos(); }
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/// <summary>
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/// Toggle whether to use xaos or not by saving/restoring a backup flame.
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/// Resets the rendering process.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::ToggleXaos()
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{
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Update([&]
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{
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if (m_Ember.XaosPresent())
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{
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m_XaosToggleEmber = m_Ember;
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m_Ember.ClearXaos();
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}
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else if (m_XaosToggleEmber.XaosPresent())
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{
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size_t i = 0;
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while (auto xform = m_Ember.GetXform(i))
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{
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auto backupXform = m_XaosToggleEmber.GetXform(i);
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if (backupXform)
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{
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for (size_t j = 0; j < m_Ember.XformCount(); j++)
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xform->SetXaos(j, TruncPrecision(backupXform->Xaos(j), XAOS_PREC));
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}
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else
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break;
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i++;
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}
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m_XaosToggleEmber.Clear();
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}
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});
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FillXaos();
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FillAppliedXaos();
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}
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void Fractorium::OnToggleXaosButtonClicked(bool checked) { m_Controller->ToggleXaos(); }
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/// <summary>
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/// Toggle all xaos values in one row on left mouse button double click and resize all cells to fit their data.
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/// Skip toggling and only refit on right mouse button double click.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="logicalIndex">The index of the row that was double clicked</param>
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void Fractorium::OnXaosRowDoubleClicked(int logicalIndex)
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{
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const auto btn = QApplication::mouseButtons();
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if (!btn.testFlag(Qt::RightButton))
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ToggleTableRow(ui.XaosTableView, logicalIndex);
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ui.XaosTableView->resizeRowsToContents();
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ui.XaosTableView->resizeColumnsToContents();
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m_Controller->FillAppliedXaos();
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}
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/// <summary>
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/// Toggle all xaos values in one column on left mouse button double click and resize all cells to fit their data.
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/// Skip toggling and only refit on right mouse button double click.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="logicalIndex">The index of the column that was double clicked</param>
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void Fractorium::OnXaosColDoubleClicked(int logicalIndex)
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{
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const auto btn = QApplication::mouseButtons();
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if (!btn.testFlag(Qt::RightButton))
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ToggleTableCol(ui.XaosTableView, logicalIndex);
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ui.XaosTableView->resizeRowsToContents();
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ui.XaosTableView->resizeColumnsToContents();
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m_Controller->FillAppliedXaos();
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}
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/// <summary>
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/// Take the value of the horizontal scrollbar on the xaos table and set the same
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/// horizontal scroll bar position on XaosDistVizTableWidget and XaosAppliedTableView.
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/// This allows them to easily see the same part of all three tables at the same time
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/// when there are more xforms than can fit on the screen at once.
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/// </summary>
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/// <param name="value">The value of the xaos table horizontal scroll bar</param>
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void Fractorium::OnXaosHScrollValueChanged(int value)
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{
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ui.XaosDistVizTableWidget->horizontalScrollBar()->setValue(value);
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ui.XaosAppliedTableView->horizontalScrollBar()->setValue(value);
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}
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/// <summary>
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/// Take the value of the vertical scrollbar on the xaos table and set the same
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/// vertical scroll bar position on XaosDistVizTableWidget and XaosAppliedTableView.
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/// This allows them to easily see the same part of all three tables at the same time
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/// when there are more xforms than can fit on the screen at once.
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/// </summary>
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/// <param name="value">The value of the xaos table vertical scroll bar</param>
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void Fractorium::OnXaosVScrollValueChanged(int value)
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{
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ui.XaosDistVizTableWidget->verticalScrollBar()->setValue(value);
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ui.XaosAppliedTableView->verticalScrollBar()->setValue(value);
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}
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/// <summary>
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/// Get an enum value corresponding to the currently selected xaos pasting mode.
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/// </summary>
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/// <returns>The xaos pasting mode enum</returns>
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eXaosPasteStyle Fractorium::GetXaosPasteStyleType()
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{
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if (ui.XaosPasteNoneRadio->isChecked())
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return eXaosPasteStyle::NONE;
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else if (ui.XaosPaste0to1Radio->isChecked())
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return eXaosPasteStyle::ZERO_TO_ONE;
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else if (ui.XaosPaste0toValsRadio->isChecked())
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return eXaosPasteStyle::ZERO_TO_VALS;
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else if (ui.XaosPaste1toValsRadio->isChecked())
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return eXaosPasteStyle::ONE_TO_VALS;
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else if (ui.XaosPasteValsTo1Radio->isChecked())
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return eXaosPasteStyle::VALS_TO_ONE;
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else
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return eXaosPasteStyle::NONE;
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}
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template class FractoriumEmberController<float>;
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#ifdef DO_DOUBLE
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template class FractoriumEmberController<double>;
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#endif
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