fractorium/Source/Fractorium/FractoriumXaos.cpp
Person c3078f018a --User changes
-Update various tooltips.
 -Increase precision of affine and xaos spinners.
 -Increase precision of fields written in Xml files to 8.

--Bug fixes
 -When rendering on the CPU, if the number of threads didn't divide evenly into the number of rows, it would leave a blank spot on the last few rows.
 -Fix numerous parsing bugs when reading .chaos files.
 -Added compatibility fixes and/or optimizations to the following variations: asteria, bcircle, bcollide, bipolar, blob2, btransform, cell, circlecrop, circlecrop2, collideoscope, cpow2, cropn, cross, curl, depth_ngon2, depth_sine2, edisc, eRotate, escher, fan2, hex_rand, hypershift, hypershift2, hypertile1, julia, julian, julian2, juliaq, juliascope, lazyjess, log, loonie2, murl, murl2, npolar, oscilloscope2, perspective, phoenix_julia, sphericaln, squish, starblur, starblur2, truchet, truchet_glyph, waffle, wavesn.
2023-11-29 15:47:31 -07:00

452 lines
16 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#define XAOS_PREC 8
/// <summary>
/// Initialize the xforms xaos UI.
/// </summary>
void Fractorium::InitXaosUI()
{
int spinHeight = 20;
ui.XaosTableView->verticalHeader()->setSectionsClickable(true);
ui.XaosTableView->horizontalHeader()->setSectionsClickable(true);
auto ttstr = "<html><head/><body><p>Double click to toggle all table spinner values in one row/col.</p><p>If any cell in the row is non zero, set all cells to zero, else 1.</p><p>If shift is held down, reverse the logic.</p><p>If ctrl is held down, set each cell to a random 0 or 1.</p></body></html>";
ui.XaosTableView->horizontalHeader()->setToolTip(ttstr);
ui.XaosTableView->verticalHeader()->setToolTip(ttstr);
m_XaosSpinBox = new DoubleSpinBox(nullptr, spinHeight, 0.1, false);
m_XaosSpinBox->DoubleClick(true);
m_XaosSpinBox->DoubleClickZero(1);
m_XaosSpinBox->DoubleClickNonZero(0);
m_XaosSpinBox->setDecimals(XAOS_PREC);
m_XaosSpinBox->setObjectName("XaosSpinBox");
m_XaosTableModel = nullptr;
m_AppliedXaosTableModel = nullptr;
m_XaosTableItemDelegate = new DoubleSpinBoxTableItemDelegate(m_XaosSpinBox, this);
connect(m_XaosSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.TransposeXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnTransposeXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.ToggleXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnToggleXaosButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.AddLayerButton, SIGNAL(clicked(bool)), this, SLOT(OnAddLayerButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.XaosTableView->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosRowDoubleClicked(int)), Qt::QueuedConnection);
connect(ui.XaosTableView->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosColDoubleClicked(int)), Qt::QueuedConnection);
connect(ui.XaosTableView->horizontalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(OnXaosHScrollValueChanged(int)), Qt::QueuedConnection);
connect(ui.XaosTableView->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(OnXaosVScrollValueChanged(int)), Qt::QueuedConnection);
}
/// <summary>
/// Fill the xaos table with the values from the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillXaos()
{
for (int i = 0, count = static_cast<int>(XformCount()); i < count; i++)//Column.
{
if (const auto xform = m_Ember.GetXform(i))
{
for (int j = 0; j < count; j++)//Row.
{
QModelIndex index = m_Fractorium->m_XaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here.
m_Fractorium->m_XaosTableModel->setData(index, xform->Xaos(j));
}
}
}
m_Fractorium->ui.XaosTableView->resizeRowsToContents();
m_Fractorium->ui.XaosTableView->resizeColumnsToContents();
}
/// <summary>
/// Fill the xaos table with the xaos values applied to the xform weights from the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillAppliedXaos()
{
std::vector<T> weights;
auto ct = int(XformCount());
for (int i = 0, count = ct; i < count; i++)
weights.push_back(m_Ember.GetXform(i)->m_Weight);
for (int i = 0, count = ct; i < count; i++)//Column.
{
if (const auto xform = m_Ember.GetXform(i))
{
T norm = 0;
double start = 0, offset = 0;
auto tempweights = weights;
for (int j = 0; j < count; j++)//Row.
tempweights[j] *= xform->Xaos(j);
QPixmap pixmap(m_Fractorium->ui.XaosAppliedTableView->columnWidth(i) - 8, m_Fractorium->ui.XaosTableView->rowHeight(0) * count);
QPainter painter(&pixmap);
auto twi = std::make_unique<QTableWidgetItem>();
for (auto& w : tempweights) norm += w;
for (auto& w : tempweights) w = norm == static_cast<T>(0) ? static_cast<T>(0) : w / norm;
for (int j = 0; j < count; j++)//Row.
{
auto normXaosAppliedWeight = tempweights[j];
QModelIndex index = m_Fractorium->m_AppliedXaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here.
m_Fractorium->m_AppliedXaosTableModel->setData(index, TruncPrecision(normXaosAppliedWeight, 4));//Applied xaos is just a read only table for display purposes.
}
if (norm)
{
for (size_t i = 0; i < tempweights.size() && offset <= pixmap.height(); i++)
{
offset = std::min<T>(offset + tempweights[i] * pixmap.height(), pixmap.height());
painter.fillRect(0, start, pixmap.width(), offset, m_Fractorium->m_XformComboColors[i % XFORM_COLOR_COUNT]);
start = offset;
}
}
else
{
painter.fillRect(0, 0, pixmap.width(), pixmap.height(), m_Fractorium->m_XformComboColors[0]);
}
twi->setData(Qt::DecorationRole, pixmap);
m_Fractorium->ui.XaosDistVizTableWidget->setItem(0, i, twi.release());
}
}
m_Fractorium->ui.XaosDistVizTableWidget->resizeRowsToContents();
m_Fractorium->ui.XaosDistVizTableWidget->resizeColumnsToContents();
m_Fractorium->ui.XaosAppliedTableView->resizeRowsToContents();
m_Fractorium->ui.XaosAppliedTableView->resizeColumnsToContents();
}
/// <summary>
/// Set the xaos value.
/// Called when any xaos spinner is changed.
/// It actually gets called multiple times as the user clicks around the
/// xaos table due to how QTableView passes events to and from its model.
/// To filter out spurrious events, the value is checked against the existing
/// xaos value.
/// Resets the rendering process.
/// </summary>
/// <param name="x">The index of the xform whose xaos value was changed (column)</param>
/// <param name="y">The index of the to value that was changed for the xform (row)</param>
/// <param name="val">The changed value of the xaos element</param>
template <typename T>
void FractoriumEmberController<T>::XaosChanged(int x, int y, double val)
{
auto newVal = TruncPrecision(val, XAOS_PREC);//Sometimes 0 comes in as a very small number, so round.
if (auto xform = m_Ember.GetXform(x))
if (!IsClose<T>(newVal, xform->Xaos(y), T(1e-7)))
{
Update([&] { xform->SetXaos(y, newVal); });
FillAppliedXaos();
}
}
void Fractorium::OnXaosChanged(double d)
{
if (auto senderSpinBox = qobject_cast<DoubleSpinBox*>(sender()))
{
auto p = senderSpinBox->property("tableindex").toPoint();
m_Controller->XaosChanged(p.y(), p.x(), d);//Intentionally switched, column is the from xform, row is the to xform.
}
}
void Fractorium::OnXaosTableModelDataChanged(const QModelIndex& indexA, const QModelIndex& indexB)
{
m_Controller->XaosChanged(indexA.column(), indexA.row(), indexA.data().toDouble());//Intentionally switched, column is the from xform, row is the to xform.
}
/// <summary>
/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
/// </summary>
void Fractorium::FillXaosTable()
{
int count = static_cast<int>(m_Controller->XformCount());
QStringList hl, vl, blanks;
auto oldModel = std::make_unique<QStandardItemModel>(m_XaosTableModel);
hl.reserve(count);
vl.reserve(count);
blanks.push_back("");
m_XaosTableModel = new QStandardItemModel(count, count, this);
m_AppliedXaosTableModel = new QStandardItemModel(count, count, this);
connect(m_XaosTableModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)), SLOT(OnXaosTableModelDataChanged(QModelIndex, QModelIndex)));
for (int i = 0; i < count; i++)
{
auto s = m_Controller->MakeXformCaption(i);
hl.push_back("F" + s);
vl.push_back("T" + s);
}
m_XaosTableModel->setHorizontalHeaderLabels(hl);
m_XaosTableModel->setVerticalHeaderLabels(vl);
m_AppliedXaosTableModel->setHorizontalHeaderLabels(hl);
m_AppliedXaosTableModel->setVerticalHeaderLabels(vl);
ui.XaosDistVizTableWidget->setRowCount(1);
ui.XaosDistVizTableWidget->setColumnCount(count);
ui.XaosDistVizTableWidget->verticalHeader()->setSectionsClickable(false);
ui.XaosDistVizTableWidget->horizontalHeader()->setSectionsClickable(false);
ui.XaosTableView->setModel(m_XaosTableModel);
ui.XaosAppliedTableView->setModel(m_AppliedXaosTableModel);
ui.XaosTableView->setItemDelegate(m_XaosTableItemDelegate);//No need for a delegate on the applied table because it's read-only.
ui.XaosDistVizTableWidget->setRowHeight(0, ui.XaosTableView->rowHeight(0) * count);
ui.XaosDistVizTableWidget->setHorizontalHeaderLabels(hl);
ui.XaosDistVizTableWidget->setVerticalHeaderLabels(vl);
SetTabOrder(this, ui.ClearXaosButton, ui.RandomXaosButton);
ui.XaosDistVizTableWidget->verticalHeader()->setStyleSheet("QHeaderView::section::vertical { color: rgba(0, 0, 0, 0); }");
m_Controller->FillXaos();
m_Controller->FillAppliedXaos();
//Needed to get the dark stylesheet to correctly color the top left corner button.
auto widgetList = ui.XaosTableView->findChildren<QAbstractButton*>();
for (auto& it : widgetList)
it->setEnabled(true);
widgetList = ui.XaosAppliedTableView->findChildren<QAbstractButton*>();
for (auto& it : widgetList)
it->setEnabled(true);
}
/// <summary>
/// Clear all xaos from the current ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearXaos()
{
UpdateAll([&](Ember<T>& ember, bool isMain)
{
ember.ClearXaos();
}, true, eProcessAction::FULL_RENDER, m_Fractorium->ApplyAll());
FillXaos();
FillAppliedXaos();
}
void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
/// <summary>
/// Set all xaos values to random numbers.
/// There is a 50% chance they're set to 0 or 1, and
/// 50% that they're 0-3.
/// Resets the rendering process.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::RandomXaos()
{
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
Update([&]
{
size_t i = 0;
while (auto xform = m_Ember.GetXform(i++))
{
for (size_t j = 0; j < m_Ember.XformCount(); j++)
{
if (!ctrl)
xform->SetXaos(j, static_cast<T>(m_Rand.RandBit()));
else if (m_Rand.RandBit())
xform->SetXaos(j, static_cast<T>(m_Rand.RandBit()));
else
xform->SetXaos(j, TruncPrecision(m_Rand.Frand<T>(0, 3), 3));
}
}
});
FillXaos();
FillAppliedXaos();
}
void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
/// <summary>
/// Add a layer using the specified number of xforms.
/// A layer is defined as a new set of xforms whose xaos values are the following:
/// From existing to existing: unchanged.
/// From existing to new: 0.
/// From new to existing: 0.
/// From new to new: 1.
/// Resets the rendering process.
/// </summary>
/// <param name="xforms">The number of new xforms to add to create the layer</param>
template <typename T>
void FractoriumEmberController<T>::AddLayer(int xforms)
{
Update([&]
{
std::vector<std::pair<Xform<T>, size_t>> vec(xforms);
AddXformsWithXaos(m_Ember, vec, eXaosPasteStyle::ZERO_TO_ONE);
});
FillXforms();
FillSummary();
}
void Fractorium::OnAddLayerButtonClicked(bool checked) { m_Controller->AddLayer(ui.AddLayerSpinBox->value()); }
/// <summary>
/// Flip the row and column values of the xaos table.
/// Resets the rendering process.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::TransposeXaos()
{
Update([&]
{
size_t i = 0, j = 0;
vector<vector<double>> tempxaos;
tempxaos.reserve(m_Ember.XformCount());
while (const auto xform = m_Ember.GetXform(i++))
{
vector<double> tempvec;
tempvec.reserve(m_Ember.XformCount());
for (j = 0; j < m_Ember.XformCount(); j++)
tempvec.push_back(xform->Xaos(j));
tempxaos.push_back(std::move(tempvec));
}
for (j = 0; j < tempxaos.size(); j++)
for (i = 0; i < tempxaos[j].size(); i++)
if (auto xform = m_Ember.GetXform(i))
xform->SetXaos(j, static_cast<T>(tempxaos[j][i]));
});
FillXaos();
FillAppliedXaos();
}
void Fractorium::OnTransposeXaosButtonClicked(bool checked) { m_Controller->TransposeXaos(); }
/// <summary>
/// Toggle whether to use xaos or not by saving/restoring a backup flame.
/// Resets the rendering process.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ToggleXaos()
{
Update([&]
{
if (m_Ember.XaosPresent())
{
m_XaosToggleEmber = m_Ember;
m_Ember.ClearXaos();
}
else if (m_XaosToggleEmber.XaosPresent())
{
size_t i = 0;
while (auto xform = m_Ember.GetXform(i))
{
auto backupXform = m_XaosToggleEmber.GetXform(i);
if (backupXform)
{
for (size_t j = 0; j < m_Ember.XformCount(); j++)
xform->SetXaos(j, TruncPrecision(backupXform->Xaos(j), XAOS_PREC));
}
else
break;
i++;
}
m_XaosToggleEmber.Clear();
}
});
FillXaos();
FillAppliedXaos();
}
void Fractorium::OnToggleXaosButtonClicked(bool checked) { m_Controller->ToggleXaos(); }
/// <summary>
/// Toggle all xaos values in one row on left mouse button double click and resize all cells to fit their data.
/// Skip toggling and only refit on right mouse button double click.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnXaosRowDoubleClicked(int logicalIndex)
{
const auto btn = QApplication::mouseButtons();
if (!btn.testFlag(Qt::RightButton))
ToggleTableRow(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
m_Controller->FillAppliedXaos();
}
/// <summary>
/// Toggle all xaos values in one column on left mouse button double click and resize all cells to fit their data.
/// Skip toggling and only refit on right mouse button double click.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the column that was double clicked</param>
void Fractorium::OnXaosColDoubleClicked(int logicalIndex)
{
const auto btn = QApplication::mouseButtons();
if (!btn.testFlag(Qt::RightButton))
ToggleTableCol(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
m_Controller->FillAppliedXaos();
}
/// <summary>
/// Take the value of the horizontal scrollbar on the xaos table and set the same
/// horizontal scroll bar position on XaosDistVizTableWidget and XaosAppliedTableView.
/// This allows them to easily see the same part of all three tables at the same time
/// when there are more xforms than can fit on the screen at once.
/// </summary>
/// <param name="value">The value of the xaos table horizontal scroll bar</param>
void Fractorium::OnXaosHScrollValueChanged(int value)
{
ui.XaosDistVizTableWidget->horizontalScrollBar()->setValue(value);
ui.XaosAppliedTableView->horizontalScrollBar()->setValue(value);
}
/// <summary>
/// Take the value of the vertical scrollbar on the xaos table and set the same
/// vertical scroll bar position on XaosDistVizTableWidget and XaosAppliedTableView.
/// This allows them to easily see the same part of all three tables at the same time
/// when there are more xforms than can fit on the screen at once.
/// </summary>
/// <param name="value">The value of the xaos table vertical scroll bar</param>
void Fractorium::OnXaosVScrollValueChanged(int value)
{
ui.XaosDistVizTableWidget->verticalScrollBar()->setValue(value);
ui.XaosAppliedTableView->verticalScrollBar()->setValue(value);
}
/// <summary>
/// Get an enum value corresponding to the currently selected xaos pasting mode.
/// </summary>
/// <returns>The xaos pasting mode enum</returns>
eXaosPasteStyle Fractorium::GetXaosPasteStyleType()
{
if (ui.XaosPasteNoneRadio->isChecked())
return eXaosPasteStyle::NONE;
else if (ui.XaosPaste0to1Radio->isChecked())
return eXaosPasteStyle::ZERO_TO_ONE;
else if (ui.XaosPaste0toValsRadio->isChecked())
return eXaosPasteStyle::ZERO_TO_VALS;
else if (ui.XaosPaste1toValsRadio->isChecked())
return eXaosPasteStyle::ONE_TO_VALS;
else if (ui.XaosPasteValsTo1Radio->isChecked())
return eXaosPasteStyle::VALS_TO_ONE;
else
return eXaosPasteStyle::NONE;
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif