fractorium/Source/Fractorium/FractoriumInfo.cpp
Person 4c0f03a52a --User changes
-Add Ctrl+g shortcut for generating a sequence.

--Bug fixes
 -Fix indendation for variations because of type icon.
 -Fix bug when duplicating flame where the new flame wasn't being properly selected.
 -Fix bug where clearing a flame was changing size and quality when it shouldn't have.
 -Fix bug where reading an Xml palette was failing on linux.

--Code changes
 -No longer pad string with null terminator in ReadFile() because std::string already does it.
2024-05-08 07:31:55 -06:00

309 lines
12 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the info UI.
/// </summary>
void Fractorium::InitInfoUI()
{
const auto treeHeader = ui.SummaryTree->header();
const auto tableHeader = ui.SummaryTable->horizontalHeader();
treeHeader->setVisible(true);
treeHeader->setSectionsClickable(true);
treeHeader->setSectionResizeMode(QHeaderView::ResizeToContents);
connect(treeHeader, SIGNAL(sectionClicked(int)), this, SLOT(OnSummaryTreeHeaderSectionClicked(int)), Qt::QueuedConnection);
connect(tableHeader, SIGNAL(sectionResized(int, int, int)), this, SLOT(OnSummaryTableHeaderResized(int, int, int)), Qt::QueuedConnection);
SetFixedTableHeader(ui.SummaryTable->verticalHeader());
ui.SummaryTable->setItem(0, 0, m_InfoNameItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(1, 0, m_InfoPaletteItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(2, 0, m_Info3dItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(3, 0, m_InfoXaosItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(4, 0, m_InfoXformCountItem = new QTableWidgetItem(""));
ui.SummaryTable->setItem(5, 0, m_InfoFinalXformItem = new QTableWidgetItem(""));
ui.InfoTabWidget->setCurrentIndex(0);//Make summary tab focused by default.
ui.SummaryTree->SetMainWindow(this);
}
/// <summary>
/// Called when the palette cell of the summary table is resized in response
/// to a resizing of the Info dock.
/// </summary>
/// <param name="logicalIndex">Ignored</param>
/// <param name="oldSize">Ignored</param>
/// <param name="newSize">Ignored</param>
void Fractorium::OnSummaryTableHeaderResized(int logicalIndex, int oldSize, int newSize)
{
QPixmap pixmap(QPixmap::fromImage(m_Controller->FinalPaletteImage()));//Create a QPixmap out of the QImage, will be empty on startup.
SetPaletteTableItem(&pixmap, ui.SummaryTable, m_InfoPaletteItem, 1, 0);
}
/// <summary>
/// Expand or collapse the summary tree depending on the column index clicked.
/// 0: collapse, 1: expand.
/// </summary>
/// <param name="logicalIndex">The column which was clicked</param>
void Fractorium::OnSummaryTreeHeaderSectionClicked(int logicalIndex)
{
if (const auto tree = ui.SummaryTree)
{
if (logicalIndex)
tree->expandAll();
else
tree->collapseAll();
}
}
/// <summary>
/// Fill the summary tree with values from the current ember.
/// This is meant to be a rough summary by containing only the most relevant
/// values from the ember.
/// It's also meant to be used in a fire-and-forget way. Once the tree is filled
/// individual nodes are never referenced again.
/// The entire tree is cleared and refilled whenever a render is completed.
/// This would seem inefficient, but it appears to update with no flicker.
/// If this ever presents a problem in the future, revisit with a more
/// intelligent design.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillSummary()
{
const auto p = 3;
const auto vp = 4;
const auto vlen = 7;
const auto pc = 'f';
const auto iconSize = 20;
const auto forceFinal = m_Fractorium->HaveFinal();
const auto total = m_Ember.TotalXformCount(forceFinal);
const auto table = m_Fractorium->ui.SummaryTable;
const auto nondraggable = Qt::ItemIsEnabled | Qt::ItemIsSelectable;
const auto draggable = Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsDragEnabled;
size_t x = 0;
Xform<T>* xform = nullptr;
QColor color;
auto tree = m_Fractorium->ui.SummaryTree;
tree->blockSignals(true);
tree->clear();
m_Fractorium->m_InfoNameItem->setText(m_Ember.m_Name.c_str());
m_Fractorium->m_Info3dItem->setText(m_Ember.ProjBits() ? "Yes" : "No");
m_Fractorium->m_InfoXaosItem->setText(m_Ember.XaosPresent() ? "Yes" : "No");
m_Fractorium->m_InfoXformCountItem->setText(QString::number(m_Ember.XformCount()));
m_Fractorium->m_InfoFinalXformItem->setText(m_Ember.UseFinalXform() ? "Yes" : "No");
QPixmap pixmap(QPixmap::fromImage(m_FinalPaletteImage));//Create a QPixmap out of the QImage.
QSize size(table->columnWidth(0), table->rowHeight(1) + 1);
m_Fractorium->m_InfoPaletteItem->setData(Qt::DecorationRole, pixmap.scaled(size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
for (x = 0; x < total && (xform = m_Ember.GetTotalXform(x, forceFinal)); x++)
{
size_t i = 0;
QString as = "Pre";
auto item1 = new QTreeWidgetItem(tree);
intmax_t linkedIndex = IsXformLinked(m_Ember, xform);
QString linked = (linkedIndex != -1) ? (" Linked to " + QString::number(linkedIndex + 1)) : "";
auto index = m_Ember.GetXformIndex(xform);
m_Ember.CalcNormalizedWeights(m_NormalizedWeights);
xform->SetPrecalcFlags();//Needed for HasPost() below.
if (!m_Ember.IsFinalXform(xform) && index != -1)
{
item1->setText(0, "Xform " +
QString::number(x + 1) +
" (" + QLocale::system().toString(xform->m_Weight, pc, p) + ") (" +
QLocale::system().toString(double(m_NormalizedWeights[index]), pc, p) + ")" +
linked);
}
else
item1->setText(0, "Final xform");
item1->setText(1, xform->m_Name.c_str());
item1->setFlags(nondraggable);
auto affineItem = new QTreeWidgetItem(item1);
affineItem->setText(0, "Affine");
affineItem->setFlags(nondraggable);
if (xform->m_Affine.IsZero())
as += " Empty";
else if (xform->m_Affine.IsID())
as += " ID";
if (xform->HasPost())
{
as += ", Post";
if (xform->m_Post.IsZero())
as += " Empty";//Don't need to check further for IsID() because post is not included if it's ID.
}
affineItem->setText(1, as);
auto colorIndexItem = new QTreeWidgetItem(item1);
colorIndexItem->setText(0, "Color index");
colorIndexItem->setText(1, QLocale::system().toString(xform->m_ColorX, pc, p));
colorIndexItem->setFlags(nondraggable | Qt::ItemNeverHasChildren);
color = ColorIndexToQColor(xform->m_ColorX);
color.setAlphaF(xform->m_Opacity);
colorIndexItem->setBackground(1, color);
colorIndexItem->setForeground(1, VisibleColor(color));
auto colorSpeedItem = new QTreeWidgetItem(item1);
colorSpeedItem->setText(0, "Color speed");
colorSpeedItem->setText(1, QLocale::system().toString(xform->m_ColorSpeed, pc, p));
colorSpeedItem->setFlags(nondraggable | Qt::ItemNeverHasChildren);
auto opacityItem = new QTreeWidgetItem(item1);
opacityItem->setText(0, "Opacity");
opacityItem->setText(1, QLocale::system().toString(xform->m_Opacity, pc, p));
opacityItem->setFlags(nondraggable | Qt::ItemNeverHasChildren);
auto dcItem = new QTreeWidgetItem(item1);
dcItem->setText(0, "Direct color");
dcItem->setText(1, QLocale::system().toString(xform->m_DirectColor, pc, p));
dcItem->setFlags(nondraggable | Qt::ItemNeverHasChildren);
if (dcItem->text(0) != tree->LastNonVarField())
throw "Last info tree non-variation index did not match expected value";
while (auto var = xform->GetVariation(i++))
{
auto vitem = new VariationTreeWidgetItem(var->VariationId(), item1);
vitem->setText(0, QString::fromStdString(var->Name()));
vitem->setText(1, QLocale::system().toString(var->m_Weight, pc, vp).rightJustified(vlen, ' '));
vitem->setFlags(draggable);
auto qi = MakeVariationIcon(var, iconSize);
vitem->setIcon(0, qi);
if (const auto parVar = dynamic_cast<ParametricVariation<T>*>(var))
{
auto params = parVar->Params();
for (auto j = 0; j < parVar->ParamCount(); j++)
{
if (!params[j].IsPrecalc())
{
auto pitem = new QTreeWidgetItem(vitem);
pitem->setText(0, params[j].Name().c_str());
pitem->setText(1, QLocale::system().toString(params[j].ParamVal(), pc, vp).rightJustified(vlen, ' '));
pitem->setFlags(nondraggable);
}
}
}
}
const auto item2 = new QTreeWidgetItem(tree);//Empty item in between xforms.
}
tree->expandAll();
tree->blockSignals(false);
}
void Fractorium::FillSummary()
{
m_Controller->FillSummary();
}
/// <summary>
/// Reorder the variations of the xform for the passed in tree widget item.
/// Read the newly reordered variation items in order, removing each from the xform
/// corresponding to the passed in item, and storing them in a vector. Then re-add those variation
/// pointers back to the xform in the same order they were removed.
/// This will be called after the user performs a drag and drop operation on the variations in the
/// info tree. So the variations will be in the newly desired order.
/// </summary>
/// <param name="dme">Pointer to the parent (xform level) tree widget item which contains the variation item being dragged</param>
template <typename T>
void FractoriumEmberController<T>::ReorderVariations(QTreeWidgetItem* item)
{
const auto tree = m_Fractorium->ui.SummaryTree;
const auto xfindex = tree->indexOfTopLevelItem(item) / 2;//Blank lines each count as one.
if (auto xform = m_Ember.GetTotalXform(xfindex))
{
vector<Variation<T>*> vars;
vars.reserve(xform->TotalVariationCount());
Update([&]
{
int i = 0;
while (const auto ch = item->child(i))
{
if (ch->text(0) == tree->LastNonVarField())
{
i++;
while (auto varch = dynamic_cast<VariationTreeWidgetItem*>(item->child(i++)))
if (auto var = xform->RemoveVariationById(varch->Id()))
vars.push_back(var);
for (auto& var : vars)
xform->AddVariation(var);
break;
}
i++;
}
}, true, eProcessAction::FULL_RENDER);
}
}
void Fractorium::ReorderVariations(QTreeWidgetItem* item)
{
m_Controller->ReorderVariations(item);
}
/// <summary>
/// Update the histogram bounds display labels.
/// This shows the user the actual bounds of what's
/// being rendered. Mostly of engineering interest.
/// </summary>
void Fractorium::UpdateHistogramBounds()
{
static QString ul, ur, lr, ll, wh, g, de;
if (auto r = m_Controller->Renderer())
{
auto ulstr = ul.asprintf("UL: %3.3f, %3.3f", r->LowerLeftX(), r->UpperRightY());//These bounds include gutter padding.
auto urstr = ur.asprintf("UR: %3.3f, %3.3f", r->UpperRightX(), r->UpperRightY());
auto lrstr = lr.asprintf("LR: %3.3f, %3.3f", r->UpperRightX(), r->LowerLeftY());
auto llstr = ll.asprintf("LL: %3.3f, %3.3f", r->LowerLeftX(), r->LowerLeftY());
auto whstr = wh.asprintf("W x H: %4u x %4u", r->SuperRasW(), r->SuperRasH());
auto gstr = g.asprintf("%u", static_cast<uint>(r->GutterWidth()));
ui.InfoBoundsLabelUL->setText(ulstr);
ui.InfoBoundsLabelUR->setText(urstr);
ui.InfoBoundsLabelLR->setText(lrstr);
ui.InfoBoundsLabelLL->setText(llstr);
ui.InfoBoundsLabelWH->setText(whstr);
ui.InfoBoundsTable->item(0, 1)->setText(gstr);
if (r->GetDensityFilter())
{
const auto deWidth = (r->GetDensityFilter()->FilterWidth() * 2) + 1;
auto destr = de.asprintf("%d x %d", deWidth, deWidth);
ui.InfoBoundsTable->item(1, 1)->setText(destr);
}
else
ui.InfoBoundsTable->item(1, 1)->setText("N/A");
}
}
/// <summary>
/// Fill the passed in QTextEdit with the vector of strings.
/// Optionally clear first.
/// Serves as a convenience function because the error reports coming
/// from Ember and EmberCL use vector<string>.
/// Use invokeMethod() in case this is called from a thread.
/// </summary>
/// <param name="errors">The vector of error strings</param>
/// <param name="textEdit">The QTextEdit to fill</param>
/// <param name="clear">Clear if true, else don't.</param>
void Fractorium::ErrorReportToQTextEdit(const vector<string>& errors, QTextEdit* textEdit, bool clear)
{
if (clear)
QMetaObject::invokeMethod(textEdit, "clear", Qt::QueuedConnection);
for (auto& error : errors)
QMetaObject::invokeMethod(textEdit, "append", Qt::QueuedConnection, Q_ARG(const QString&, QString::fromStdString(error) + "\n"));
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif