fractorium/Source/Fractorium/Fractorium.cpp
Person 4c0f03a52a --User changes
-Add Ctrl+g shortcut for generating a sequence.

--Bug fixes
 -Fix indendation for variations because of type icon.
 -Fix bug when duplicating flame where the new flame wasn't being properly selected.
 -Fix bug where clearing a flame was changing size and quality when it shouldn't have.
 -Fix bug where reading an Xml palette was failing on linux.

--Code changes
 -No longer pad string with null terminator in ReadFile() because std::string already does it.
2024-05-08 07:31:55 -06:00

1530 lines
51 KiB
C++

#include "FractoriumPch.h"
#include "Fractorium.h"
#include "QssDialog.h"
// X11 headers on Linux define this, causing build errors.
#ifdef KeyRelease
#undef KeyRelease
#endif
/// <summary>
/// Constructor that initializes the entire program.
/// The setup process is very lengthy because it requires many custom modifications
/// to the GUI widgets that are not possible to do through the designer. So if something
/// is present here, it's safe to assume it can't be done in the designer.
/// </summary>
/// <param name="p">The parent widget of this item</param>
Fractorium::Fractorium(QWidget* p)
: QMainWindow(p)
{
const auto iconSize_ = 9;
size_t i = 0;
string s;
Timing t;
ui.setupUi(this);
m_Info = OpenCLInfo::Instance();
qRegisterMetaType<size_t>("size_t");
qRegisterMetaType<QVector<int>>("QVector<int>");//For previews.
qRegisterMetaType<vector<byte>>("vector<byte>");
qRegisterMetaType<vv4F>("vv4F");
qRegisterMetaType<EmberTreeWidgetItemBase*>("EmberTreeWidgetItemBase*");
tabifyDockWidget(ui.LibraryDockWidget, ui.FlameDockWidget);
tabifyDockWidget(ui.FlameDockWidget, ui.XformsDockWidget);
tabifyDockWidget(ui.XformsDockWidget, ui.XaosDockWidget);
tabifyDockWidget(ui.XaosDockWidget, ui.PaletteDockWidget);
tabifyDockWidget(ui.PaletteDockWidget, ui.InfoDockWidget);
setTabPosition(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea, QTabWidget::TabPosition::North);
//setTabShape(QTabWidget::TabShape::Rounded);
m_Docks.reserve(8);
m_Docks.push_back(ui.LibraryDockWidget);
m_Docks.push_back(ui.FlameDockWidget);
m_Docks.push_back(ui.XformsDockWidget);
m_Docks.push_back(ui.XaosDockWidget);
m_Docks.push_back(ui.PaletteDockWidget);
m_Docks.push_back(ui.InfoDockWidget);
for (auto dock : m_Docks)//Prevents a dock from ever getting accidentally hidden.
{
dock->setWindowFlags(dock->windowFlags() & Qt::WindowStaysOnTopHint);
dock->setAllowedAreas(Qt::DockWidgetArea::LeftDockWidgetArea
//#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
| Qt::DockWidgetArea::RightDockWidgetArea
//#endif
);
}
m_Urls << QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::DesktopLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::DownloadLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::HomeLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::DocumentsLocation).first())
<< QUrl::fromLocalFile(QStandardPaths::standardLocations(QStandardPaths::PicturesLocation).first())
;
m_FontSize = 9;
m_VarSortMode = 1;//Sort by weight by default.
m_PaletteSortMode = 0;//Sort by palette ascending by default.
m_ColorDialog = new QColorDialog(this);
m_Settings = FractoriumSettings::Instance();
m_QssDialog = new QssDialog(this);
m_OptionsDialog = new FractoriumOptionsDialog(this);
m_VarDialog = new FractoriumVariationsDialog(this);
m_AboutDialog = new FractoriumAboutDialog(this);
//Put the about dialog in the screen center.
m_AboutDialogCentered = false;
connect(m_ColorDialog, SIGNAL(colorSelected(const QColor&)), this, SLOT(OnColorSelected(const QColor&)), Qt::QueuedConnection);
m_XformComboColors[i++] = QColor(0XFF, 0X00, 0X00);
m_XformComboColors[i++] = QColor(0XCC, 0XCC, 0X00);
m_XformComboColors[i++] = QColor(0X00, 0XCC, 0X00);
m_XformComboColors[i++] = QColor(0X00, 0XCC, 0XCC);
m_XformComboColors[i++] = QColor(0X40, 0X40, 0XFF);
m_XformComboColors[i++] = QColor(0XCC, 0X00, 0XCC);
m_XformComboColors[i++] = QColor(0XCC, 0X80, 0X00);
m_XformComboColors[i++] = QColor(0X80, 0X00, 0X4F);
m_XformComboColors[i++] = QColor(0X80, 0X80, 0X22);
m_XformComboColors[i++] = QColor(0X60, 0X80, 0X60);
m_XformComboColors[i++] = QColor(0X50, 0X80, 0X80);
m_XformComboColors[i++] = QColor(0X4F, 0X4F, 0X80);
m_XformComboColors[i++] = QColor(0X80, 0X50, 0X80);
m_XformComboColors[i++] = QColor(0X80, 0X60, 0X22);
m_FinalXformComboColor = QColor(0x7F, 0x7F, 0x7F);
for (i = 0; i < XFORM_COLOR_COUNT; i++)
{
QPixmap pixmap(iconSize_, iconSize_);
pixmap.fill(m_XformComboColors[i]);
m_XformComboIcons[i] = QIcon(pixmap);
}
QPixmap pixmap(iconSize_, iconSize_);
pixmap.fill(m_FinalXformComboColor);
m_FinalXformComboIcon = QIcon(pixmap);
InitToolbarUI();
InitParamsUI();
InitXformsUI();
InitXformsColorUI();
InitXformsAffineUI();
InitXformsVariationsUI();
InitXformsSelectUI();
InitXaosUI();
InitPaletteUI();
InitLibraryUI();
InitInfoUI();
InitMenusUI();
//This will init the controller and fill in the variations and palette tables with template specific instances
//of their respective objects.
#ifdef DO_DOUBLE
if (m_Settings->Double())
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<double>(this));
else
#endif
m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
m_Controller->SetupVariationsTree();
m_Controller->FilteredVariations();
if (m_Info->Ok() && m_Settings->OpenCL() && m_QualitySpin->value() < (m_Settings->OpenClQuality() * m_Settings->Devices().size()))
m_QualitySpin->setValue(m_Settings->OpenClQuality() * m_Settings->Devices().size());
const auto statusBarHeight = 20;// *devicePixelRatio();
ui.StatusBar->setMinimumHeight(statusBarHeight);
ui.StatusBar->setMaximumHeight(statusBarHeight);
m_RenderStatusLabel = new QLabel(this);
m_RenderStatusLabel->setMinimumWidth(200);
m_RenderStatusLabel->setAlignment(Qt::AlignRight);
ui.StatusBar->addPermanentWidget(m_RenderStatusLabel);
m_CoordinateStatusLabel = new QLabel(this);
m_CoordinateStatusLabel->setMinimumWidth(300);
m_CoordinateStatusLabel->setMaximumWidth(300);
m_CoordinateStatusLabel->setAlignment(Qt::AlignLeft);
ui.StatusBar->addWidget(m_CoordinateStatusLabel);
const auto progressBarHeight = 15;
const auto progressBarWidth = 300;
m_ProgressBar = new QProgressBar(this);
m_ProgressBar->setRange(0, 100);
m_ProgressBar->setValue(0);
m_ProgressBar->setMinimumHeight(progressBarHeight);
m_ProgressBar->setMaximumHeight(progressBarHeight);
m_ProgressBar->setMinimumWidth(progressBarWidth);
m_ProgressBar->setMaximumWidth(progressBarWidth);
m_ProgressBar->setAlignment(Qt::AlignCenter);
ui.StatusBar->addPermanentWidget(m_ProgressBar);
//Setup pointer in the GL window to point back to here.
ui.GLDisplay->SetMainWindow(this);
bool restored = restoreState(m_Settings->value("windowState").toByteArray());
showMaximized();//This won't fully set things up and show them until after this constructor exits.
connect(ui.LibraryDockWidget, SIGNAL(dockLocationChanged(Qt::DockWidgetArea)), this, SLOT(dockLocationChanged(Qt::DockWidgetArea)));
connect(ui.LibraryDockWidget, SIGNAL(topLevelChanged(bool)), this, SLOT(OnDockTopLevelChanged(bool)));
//Always ensure the library tab is selected if not restoring, which will show preview renders.
if (!restored)
{
ui.LibraryDockWidget->raise();
ui.LibraryDockWidget->show();
ui.XformsTabWidget->setCurrentIndex(2);//Make variations tab the currently selected one under the Xforms tab.
}
m_PreviousPaletteRow = -1;//Force click handler the first time through.
SetCoordinateStatus(0, 0, 0, 0);
SetTabOrders();
m_SettingsPath = QFileInfo(m_Settings->fileName()).absoluteDir().absolutePath();
ifstream ifs((m_SettingsPath + "/default.qss").toStdString().c_str(), ifstream::in);
if (ifs.is_open())
{
string total, qs;
total.reserve(20 * 1024);
while (std::getline(ifs, qs))
total += qs + "\n";
m_Style = QString::fromStdString(total);
}
else
m_Style = BaseStyle();
setStyleSheet(m_Style);
if (!m_Settings->Theme().isEmpty())
{
if (auto theme = QStyleFactory::create(m_Settings->Theme()))
{
m_Theme = theme;
setStyle(m_Theme);
}
}
else
{
if (!QStyleFactory::keys().empty())
{
auto foundFusion = false;
for (auto& s : QStyleFactory::keys())
{
if (s.compare("fusion", Qt::CaseInsensitive) == 0)//Default to fusion if it exists and the style has not been set yet.
{
m_Theme = QStyleFactory::create(s);
setStyle(m_Theme);
foundFusion = true;
break;
}
}
if (!foundFusion)
{
m_Theme = QStyleFactory::create(qApp->style()->objectName());
setStyle(m_Theme);
}
}
}
#ifdef __APPLE__
for (auto dock : m_Docks)//Fixes focus problem on OSX.
{
if (!dock->isHidden())
{
dock->setFloating(!dock->isFloating());
dock->setFloating(!dock->isFloating());
break;
}
}
#endif
//At this point, everything has been setup except the renderer. Shortly after
//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
//which executes whenever the program is idle. Upon starting the timer, the renderer
//will be initialized.
//auto cdc = wglGetCurrentDC();
//auto cc = wglGetCurrentContext();
//qDebug() << "Fractorium::Fractorium():";
//qDebug() << "Current DC: " << cdc;
//qDebug() << "Current Context: " << cc;
QTimer::singleShot(1000, [&]() { ui.GLDisplay->InitGL(); });
}
/// <summary>
/// Destructor which saves out the settings file.
/// All other memory is cleared automatically through the use of STL.
/// </summary>
Fractorium::~Fractorium()
{
SyncSequenceSettings();
m_VarDialog->SyncSettings();
m_Settings->ShowXforms(ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked());
m_Settings->ShowGrid(ui.ActionDrawGrid->isChecked());
m_Settings->setValue("windowState", saveState());
m_Settings->sync();
if (m_Settings->LoadLast())
m_Controller->SaveCurrentFileOnShutdown();
}
/// <summary>
/// Return the URLs used to determine the icons that show up in the location bar in all file/folder dialogs.
/// </summary>
QList<QUrl> Fractorium::Urls()
{
return m_Urls;
}
/// <summary>
/// Set the coordinate text in the status bar.
/// </summary>
/// <param name="rasX">The raster x coordinate</param>
/// <param name="rasY">The raster y coordinate</param>
/// <param name="worldX">The cartesian world x coordinate</param>
/// <param name="worldY">The cartesian world y coordinate</param>
void Fractorium::SetCoordinateStatus(int rasX, int rasY, float worldX, float worldY)
{
static QString coords;
auto str = coords.asprintf("Window: %4d, %4d World: %2.2f, %2.2f", rasX, rasY, worldX, worldY);
m_CoordinateStatusLabel->setText(str);
}
/// <summary>
/// Center the scroll area.
/// Called in response to a resizing, or setting of new ember.
/// </summary>
void Fractorium::CenterScrollbars()
{
const auto w = ui.GLParentScrollArea->horizontalScrollBar();
const auto h = ui.GLParentScrollArea->verticalScrollBar();
if (w && h)
{
w->setValue(w->maximum() / 2);
h->setValue(h->maximum() / 2);
}
}
/// <summary>
/// Apply the settings for saving an ember to an Xml file to an ember (presumably about to be saved).
/// </summary>
/// <param name="ember">The ember to apply the settings to</param>
template <typename T>
void FractoriumEmberController<T>::ApplyXmlSavingTemplate(Ember<T>& ember)
{
ember.m_Quality = m_Fractorium->m_Settings->XmlQuality();
ember.m_Supersample = m_Fractorium->m_Settings->XmlSupersample();
ember.m_TemporalSamples = m_Fractorium->m_Settings->XmlTemporalSamples();
}
/// <summary>
/// Return whether the current ember contains a final xform and the GUI is aware of it.
/// Note this can be true even if the final is empty, as long as they've added one and have
/// not explicitly deleted it.
/// </summary>
/// <returns>True if the current ember contains a final xform, else false.</returns>
bool Fractorium::HaveFinal()
{
const auto combo = ui.CurrentXformCombo;
return (combo->count() > 0 && combo->itemText(combo->count() - 1) == "Final");
}
/// <summary>
/// Slots.
/// </summary>
/// <summary>
/// Empty placeholder for now.
/// Qt has a severe bug where the dock gets hidden behind the window.
/// Perhaps this will be used in the future if Qt ever fixes that bug.
/// Called when the top level dock is changed.
/// </summary>
/// <param name="topLevel">True if top level, else false.</param>
void Fractorium::OnDockTopLevelChanged(bool topLevel)
{
//setTabPosition(Qt::AllDockWidgetAreas, QTabWidget::TabPosition::North);
//if (topLevel)
//{
// if (ui.DockWidget->y() <= 0)
// ui.DockWidget->setGeometry(ui.DockWidget->x(), ui.DockWidget->y() + 100, ui.DockWidget->width(), ui.DockWidget->height());
//
// ui.DockWidget->setFloating(true);
//}
//else
// ui.DockWidget->setFloating(false);
}
/// <summary>
/// Empty placeholder for now.
/// Qt has a severe bug where the dock gets hidden behind the window.
/// Perhaps this will be used in the future if Qt ever fixes that bug.
/// Called when the dock location is changed.
/// </summary>
/// <param name="area">The dock widget area</param>
void Fractorium::dockLocationChanged(Qt::DockWidgetArea area)
{
//setTabPosition(Qt::AllDockWidgetAreas, QTabWidget::TabPosition::North);
//ui.DockWidget->resize(500, ui.DockWidget->height());
//ui.DockWidget->update();
//ui.dockWidget->setFloating(true);
//ui.dockWidget->setFloating(false);
}
/// <summary>
/// Virtual event overrides.
/// </summary>
/// <summary>
/// Event filter for taking special action on:
/// Dock widget resize events, which in turn trigger GLParentScrollArea events.
/// Library tree key events, specifically delete.
/// Library tree drag n drop events.
/// </summary>
/// <param name="o">The object</param>
/// <param name="e">The eevent</param>
/// <returns>false</returns>
bool Fractorium::eventFilter(QObject* o, QEvent* e)
{
static int fcount = 0;//Qt seems to deliver three events for every key press. So a count must be kept to only respond to the third event.
static int xfupcount = 0;
static int xfdncount = 0;
static int wcount = 0;
static int scount = 0;
static int acount = 0;
static int dcount = 0;
static int qcount = 0;
static int ecount = 0;
static int gcount = 0;
static int hcount = 0;
static int pcount = 0;
static int commacount = 0;
static int periodcount = 0;
static int lcount = 0;
static int ctrlgcount = 0;
const bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
const bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
if (o == ui.GLParentScrollArea && e->type() == QEvent::Resize)
{
m_WidthSpin->DoubleClickNonZero(ui.GLParentScrollArea->width() * ui.GLDisplay->devicePixelRatioF());
m_HeightSpin->DoubleClickNonZero(ui.GLParentScrollArea->height() * ui.GLDisplay->devicePixelRatioF());
}
else if (const auto ke = dynamic_cast<QKeyEvent*>(e))
{
auto combo = ui.CurrentXformCombo;
const auto times = 3;
const auto ftimes = 2;
if (ke->key() >= Qt::Key_F1 && ke->key() <= Qt::Key_F32)
{
fcount++;
if (fcount >= ftimes)
{
const auto val = ke->key() - (int)Qt::Key_F1;
if (shift)
{
if (val < ui.LibraryTree->topLevelItem(0)->childCount())
m_Controller->SetEmber(val, true);
}
else if (val < combo->count())
combo->setCurrentIndex(val);
fcount = 0;
//qDebug() << "global function key press: " << ke->key() << " " << o->metaObject()->className() << " " << o->objectName();
}
return true;
}
else if (o == ui.LibraryTree)
{
//Require shift for deleting to prevent it from triggering when the user enters delete in the edit box.
if (ke->key() == Qt::Key_Delete && e->type() == QEvent::KeyRelease && shift)
{
auto v = GetCurrentEmberIndex(false);
if (ui.LibraryTree->topLevelItem(0)->childCount() > 1)
OnDelete(v);
return true;
}
}
else if (o == this)
{
const auto focusedctrlEdit = dynamic_cast<QLineEdit*>(this->focusWidget());
const auto focusedctrlSpin = dynamic_cast<QSpinBox*>(this->focusWidget());
const auto focusedctrlDblSpin = dynamic_cast<QDoubleSpinBox*>(this->focusWidget());
const auto focusedctrlCombo = dynamic_cast<QComboBox*>(this->focusWidget());
if (ctrl && (ke->key() == Qt::Key_G))
{
ctrlgcount++;
if (ctrlgcount >= ftimes)
{
OnSequenceGenerateButtonClicked(true);
ctrlgcount = 0;
return true;
}
}
else if (!focusedctrlEdit &&
!focusedctrlSpin &&
!focusedctrlDblSpin &&
!focusedctrlCombo &&
!QGuiApplication::keyboardModifiers().testFlag(Qt::AltModifier))//Must exclude these because otherwise, typing a minus key in any of the spinners will switch the xform. Also exclude alt.
{
size_t index = 0;
double vdist = 0.01;
double hdist = 0.01;
double zoom = 1;
double rot = 1;
double grow = 0.01;
bool pre = true;
if (shift)
{
auto v = GetCurrentEmberIndex(true);
if (v.size() > 0)
index = v[0].first;
else
index = 0;
}
else
index = combo->currentIndex();
if (const auto r = m_Controller->Renderer())
{
hdist = std::abs(r->UpperRightX() - r->LowerLeftX()) * 0.01 * m_Controller->AffineScaleLockedToCurrent();
vdist = std::abs(r->UpperRightY() - r->LowerLeftY()) * 0.01 * m_Controller->AffineScaleLockedToCurrent();
if (shift)
{
hdist *= 0.1;
vdist *= 0.1;
rot *= 0.1;
grow *= 0.1;
zoom *= 0.1;
}
else if (ctrl)
{
hdist *= 10;
vdist *= 10;
rot *= 10;
grow *= 10;
zoom *= 10;
}
}
if (m_Controller.get() && m_Controller->GLController())
pre = m_Controller->GLController()->AffineType() == eAffineType::AffinePre;
if (ke->key() == Qt::Key_Plus || ke->key() == Qt::Key_Equal)
{
xfupcount++;
if (xfupcount >= times)
{
xfupcount = 0;
if (shift)
m_Controller->SetEmber((index + 1) % ui.LibraryTree->topLevelItem(0)->childCount(), true);
else
combo->setCurrentIndex((index + 1) % combo->count());
//qDebug() << "global arrow plus key press: " << ke->key() << " " << o->metaObject()->className() << " " << o->objectName();
}
return true;
}
else if (ke->key() == Qt::Key_Minus || ke->key() == Qt::Key_Underscore)
{
xfdncount++;
if (xfdncount >= times)
{
xfdncount = 0;
if (shift)
{
if (index == 0)
index = ui.LibraryTree->topLevelItem(0)->childCount();
m_Controller->SetEmber((index - 1) % ui.LibraryTree->topLevelItem(0)->childCount(), true);
}
else
{
if (index == 0)
index = combo->count();
combo->setCurrentIndex((index - 1) % combo->count());
}
//qDebug() << "global arrow minus key press: " << ke->key() << " " << o->metaObject()->className() << " " << o->objectName();
}
return true;
}
else if (ke->key() == Qt::Key_P)
{
if (!ctrl)
{
pcount++;
if (pcount >= times)
{
pcount = 0;
if (!shift)
{
ui.ActionDrawPreAffines->setChecked(!ui.ActionDrawPreAffines->isChecked());
OnActionDrawAffines(ui.ActionDrawPreAffines->isChecked());
}
else
{
ui.ActionDrawPostAffines->setChecked(!ui.ActionDrawPostAffines->isChecked());
OnActionDrawAffines(ui.ActionDrawPostAffines->isChecked());
}
}
return true;
}
}
else if (ke->key() == Qt::Key_L)
{
if (!ctrl)
{
lcount++;
if (lcount >= times)
{
lcount = 0;
if (!shift)
{
if (DrawPreAffines())
{
ui.ActionDrawAllPreAffines->setChecked(!ui.ActionDrawAllPreAffines->isChecked());
OnActionDrawAllAffines(ui.ActionDrawAllPreAffines->isChecked());
}
}
else if (DrawPostAffines())
{
ui.ActionDrawAllPostAffines->setChecked(!ui.ActionDrawAllPostAffines->isChecked());
OnActionDrawAllAffines(ui.ActionDrawAllPostAffines->isChecked());
}
}
return true;
}
}
else if (ke->key() == Qt::Key_Comma || ke->key() == Qt::Key_Less)
{
commacount++;
if (commacount >= times)
{
commacount = 0;
m_ScaleSpin->setValue(m_ScaleSpin->value() - zoom);
}
return true;
}
else if (ke->key() == Qt::Key_Period || ke->key() == Qt::Key_Greater)
{
periodcount++;
if (periodcount >= times)
{
periodcount = 0;
m_ScaleSpin->setValue(m_ScaleSpin->value() + zoom);
}
return true;
}
else if ((!DrawPreAffines() && pre) || (!DrawPostAffines() && !pre))//Everything below this must be for editing xforms via key press.
{
return true;
}
else if (ke->key() == Qt::Key_W)
{
wcount++;
if (wcount >= times)
{
wcount = 0;
m_Controller->MoveXforms(0, vdist, pre);
}
return true;
}
else if (ke->key() == Qt::Key_S)
{
scount++;
if (scount >= times)
{
scount = 0;
m_Controller->MoveXforms(0, -vdist, pre);
}
return true;
}
else if (ke->key() == Qt::Key_A)
{
acount++;
if (acount >= times)
{
acount = 0;
m_Controller->MoveXforms(-hdist, 0, pre);
}
return true;
}
else if (ke->key() == Qt::Key_D)
{
dcount++;
if (dcount >= times)
{
dcount = 0;
m_Controller->MoveXforms(hdist, 0, pre);
}
return true;
}
else if (ke->key() == Qt::Key_Q)
{
qcount++;
if (qcount >= times)
{
qcount = 0;
m_Controller->RotateXformsByAngle(-rot, pre);
}
return true;
}
else if (ke->key() == Qt::Key_E)
{
ecount++;
if (ecount >= times)
{
ecount = 0;
m_Controller->RotateXformsByAngle(rot, pre);
}
return true;
}
else if (ke->key() == Qt::Key_G)
{
gcount++;
if (gcount >= times)
{
gcount = 0;
m_Controller->ScaleXforms(1 - grow, pre);
}
return true;
}
else if (ke->key() == Qt::Key_H)
{
hcount++;
if (hcount >= times)
{
hcount = 0;
m_Controller->ScaleXforms(1 + grow, pre);
}
return true;
}
}
}
}
return QMainWindow::eventFilter(o, e);
}
/// <summary>
/// Respond to a resize event which will set the double click default value
/// in the width and height spinners.
/// Note, this does not change the size of the ember being rendered or
/// the OpenGL texture it's being drawn on.
/// <param name="e">The event</param>
void Fractorium::resizeEvent(QResizeEvent* e)
{
m_WidthSpin->DoubleClickNonZero(ui.GLParentScrollArea->width() * ui.GLDisplay->devicePixelRatioF());
m_HeightSpin->DoubleClickNonZero(ui.GLParentScrollArea->height() * ui.GLDisplay->devicePixelRatioF());
QMainWindow::resizeEvent(e);
}
/// <summary>
/// Respond to a show event to ensure Qt updates the native menubar.
/// On first create, Qt can fail to create the native menu bar properly,
/// but telling it that this window has become the focus window forces
/// it to refresh this.
/// <param name="e">The event</param>
void Fractorium::showEvent(QShowEvent* e)
{
//Tell Qt to refresh the native menubar from this widget.
emit qGuiApp->focusWindowChanged(windowHandle());
QMainWindow::showEvent(e);
if (!m_AboutDialogCentered)
{
m_AboutDialogCentered = true;
QTimer::singleShot(100, this, SLOT(WindowShown()));
}
}
/// <summary>
/// Center About Dialog window.
/// Called on program starts after show is completed.
/// See https://doc.qt.io/qt-6/application-windows.html#window-geometry for more information
/// </summary>
void Fractorium::WindowShown()
{
//Put the about dialog in the screen center.
auto screen = QGuiApplication::screenAt(pos());
auto geom = screen->availableGeometry();
m_AboutDialog->move(geom.center() - m_AboutDialog->rect().center());
}
/// <summary>
/// Stop rendering and block before exiting.
/// Called on program exit.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::closeEvent(QCloseEvent* e)
{
if (m_Controller.get())
{
m_Controller->StopRenderTimer(true);//Will wait until fully exited and stopped.
m_Controller->StopAllPreviewRenderers();
}
if (e)
e->accept();
}
/// <summary>
/// Examine the files dragged when it first enters the window area.
/// Ok if at least one file is .flam3, .flam3 or .xml, else not ok.
/// Also traverse folders recursively if a folder is included in the list of dragged items.
/// Called when the user first drags files in.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dragEnterEvent(QDragEnterEvent* e)
{
if (e->mimeData()->hasUrls())
{
auto urls = e->mimeData()->urls();
for (auto& url : urls)
{
auto localFile = url.toLocalFile();
if (QDir(localFile).exists())
{
QDirIterator it(localFile, QDirIterator::Subdirectories);
while (it.hasNext())
{
auto next = it.next();
qDebug() << next;
QFileInfo fileInfo(next);
auto suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml" || suf == "chaos")
{
e->accept();
return;
}
}
}
else
{
QFileInfo fileInfo(localFile);
auto suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml" || suf == "chaos")
{
e->accept();
break;
}
}
}
}
}
/// <summary>
/// Always accept drag when moving, so that the drop event will correctly be called.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dragMoveEvent(QDragMoveEvent* e)
{
e->accept();
}
/// <summary>
/// Examine and open the dropped files and/or folders.
/// Called when the user drops a file or folder in.
/// </summary>
/// <param name="e">The event</param>
void Fractorium::dropEvent(QDropEvent* e)
{
QStringList filenames;
const auto mod = e->modifiers();
const auto append = mod.testFlag(Qt::ControlModifier) ? false : true;
if (e->mimeData()->hasUrls())
{
auto urls = e->mimeData()->urls();
for (auto& url : urls)
{
auto localFile = url.toLocalFile();
if (QDir(localFile).exists())
{
QDirIterator it(localFile, QDirIterator::Subdirectories);
while (it.hasNext())
{
auto next = it.next();
qDebug() << next;
QFileInfo fileInfo(next);
if (fileInfo.isFile() && fileInfo.exists())
{
auto suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml" || suf == "chaos")
filenames << next;
}
}
}
else
{
QFileInfo fileInfo(localFile);
auto suf = fileInfo.suffix();
if (suf == "flam3" || suf == "flame" || suf == "xml" || suf == "chaos")
filenames << localFile;
}
}
}
if (!filenames.empty())
m_Controller->OpenAndPrepFiles(filenames, append);
}
/// <summary>
/// Setup a combo box to be placed in a table cell.
/// </summary>
/// <param name="table">The table the combo box belongs to</param>
/// <param name="receiver">The receiver object</param>
/// <param name="row">The row in the table where this combo box resides</param>
/// <param name="col">The col in the table where this combo box resides</param>
/// <param name="comboBox">Double pointer to combo box which will hold the spinner upon exit</param>
/// <param name="vals">The string values to populate the combo box with</param>
/// <param name="signal">The signal the combo box emits</param>
/// <param name="slot">The slot to receive the signal</param>
/// <param name="connectionType">Type of the connection. Default: Qt::QueuedConnection.</param>
void Fractorium::SetupCombo(QTableWidget* table, const QObject* receiver, int& row, int col, StealthComboBox*& comboBox, const vector<string>& vals, const char* signal, const char* slot, Qt::ConnectionType connectionType)
{
comboBox = new StealthComboBox(table);
for (auto& s : vals) comboBox->addItem(s.c_str());
table->setCellWidget(row, col, comboBox);
connect(comboBox, signal, receiver, slot, connectionType);
row++;
}
/// <summary>
/// Set the header of a table to be fixed.
/// </summary>
/// <param name="header">The header to set</param>
/// <param name="mode">The resizing mode to use. Default: QHeaderView::Fixed.</param>
void Fractorium::SetFixedTableHeader(QHeaderView* header, QHeaderView::ResizeMode mode)
{
header->setVisible(true);//For some reason, the designer keeps clobbering this value, so force it here.
header->setSectionsClickable(false);
header->setSectionResizeMode(mode);
}
/// <summary>
/// Setup and show the open XML dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <param name="openExamples">true to open files in examples folder</param>
/// <returns>The list of filenames selected</returns>
QStringList Fractorium::SetupOpenXmlDialog(bool openExamples)
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
if (!m_OpenFileDialog.get())
{
m_OpenFileDialog = std::make_unique<QFileDialog>(this);
m_OpenFileDialog->setViewMode(QFileDialog::List);
m_OpenFileDialog->setOption(QFileDialog::DontUseNativeDialog, true);
connect(m_OpenFileDialog.get(), &QFileDialog::filterSelected, [&](const QString & filter) { m_Settings->OpenXmlExt(filter); });
m_OpenFileDialog->setFileMode(QFileDialog::ExistingFiles);
m_OpenFileDialog->setAcceptMode(QFileDialog::AcceptOpen);
m_OpenFileDialog->setNameFilter("flam3 (*.flam3);;flame (*.flame);;xml (*.xml);;chaos (*.chaos)");
m_OpenFileDialog->setWindowTitle("Open Flame");
m_OpenFileDialog->setSidebarUrls(m_Urls);
}
QStringList filenames;
if (openExamples)
{
m_OpenFileDialog->selectFile("*");
#ifndef _WIN32
if (QDir("/usr/share/fractorium/examples").exists())
m_OpenFileDialog->setDirectory("/usr/share/fractorium/examples");
else
m_OpenFileDialog->setDirectory(QCoreApplication::applicationDirPath() + "/examples");
#else
m_OpenFileDialog->setDirectory(QCoreApplication::applicationDirPath() + "/examples");
#endif
m_OpenFileDialog->selectNameFilter("flame (*.flame)");
}
else
{
m_OpenFileDialog->setDirectory(m_Settings->OpenFolder());
m_OpenFileDialog->selectNameFilter(m_Settings->OpenXmlExt());
}
if (m_OpenFileDialog->exec() == QDialog::Accepted)
{
filenames = m_OpenFileDialog->selectedFiles();
if (!openExamples && !filenames.empty())
m_Settings->OpenFolder(QFileInfo(filenames[0]).canonicalPath());
else
m_OpenFileDialog->selectFile("*");
}
#else
QString defaultFilter;
QStringList filenames;
if (openExamples)
{
defaultFilter = "flame (*.flame)";
filenames = QFileDialog::getOpenFileNames(this, tr("Open Flame"), QCoreApplication::applicationDirPath() + "/Examples", tr("flame(*.flame)"), &defaultFilter);
}
else
{
defaultFilter = m_Settings->OpenXmlExt();
filenames = QFileDialog::getOpenFileNames(this, tr("Open Flame"), m_Settings->OpenFolder(), tr("flam3(*.flam3);; flame(*.flame);; xml(*.xml);; chaos (*.chaos)"), &defaultFilter);
m_Settings->OpenXmlExt(defaultFilter);
if (!filenames.empty())
m_Settings->OpenFolder(QFileInfo(filenames[0]).canonicalPath());
}
#endif
return filenames;
}
/// <summary>
/// Setup and show the save XML dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <param name="defaultFilename">The default filename to populate the text box with</param>
/// <returns>The filename selected</returns>
QString Fractorium::SetupSaveXmlDialog(const QString& defaultFilename)
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
//QS
if (!m_SaveFileDialog.get())
{
m_SaveFileDialog = std::make_unique<QFileDialog>(this);
m_SaveFileDialog->setViewMode(QFileDialog::List);
m_SaveFileDialog->setFileMode(QFileDialog::FileMode::AnyFile);
m_SaveFileDialog->setOption(QFileDialog::DontUseNativeDialog, true);
//This must be done once here because clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_SaveFileDialog->setAcceptMode(QFileDialog::AcceptSave);
connect(m_SaveFileDialog.get(), &QFileDialog::filterSelected, [&](const QString & filter)
{
m_Settings->SaveXmlExt(filter);
m_SaveFileDialog->setDefaultSuffix(filter);
});
m_SaveFileDialog->setNameFilter("flam3 (*.flam3);;flame (*.flame);;xml (*.xml)");
m_SaveFileDialog->setWindowTitle("Save flame as xml");
m_SaveFileDialog->setSidebarUrls(m_Urls);
}
QString filename;
m_SaveFileDialog->selectFile(defaultFilename);
m_SaveFileDialog->setDirectory(m_Settings->SaveFolder());
m_SaveFileDialog->selectNameFilter(m_Settings->SaveXmlExt());
m_SaveFileDialog->setDefaultSuffix(m_Settings->SaveXmlExt());
if (m_SaveFileDialog->exec() == QDialog::Accepted)
{
filename = m_SaveFileDialog->selectedFiles().value(0);
auto filenames = filename.split(" (*");//This is a total hack, but Qt has the unfortunate behavior of including the description with the extension. It's probably a bug.
filename = filenames[0];
m_Settings->SaveXmlExt(m_SaveFileDialog->selectedNameFilter());
}
#else
auto defaultFilter(m_Settings->SaveXmlExt());
auto filename = QFileDialog::getSaveFileName(this, tr("Save flame as xml"), m_Settings->SaveFolder() + "/" + defaultFilename, tr("flam3 (*.flam3);;flame (*.flame);;xml (*.xml)"), &defaultFilter);
m_Settings->SaveXmlExt(defaultFilter);
#endif
return filename;
}
/// <summary>
/// Setup and show the save image dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <param name="defaultFilename">The default filename to populate the text box with</param>
/// <returns>The filename selected</returns>
QString Fractorium::SetupSaveImageDialog(const QString& defaultFilename)
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
if (!m_SaveImageDialog.get())
{
m_SaveImageDialog = std::make_unique<QFileDialog>(this);
m_SaveImageDialog->setViewMode(QFileDialog::List);
m_SaveImageDialog->setFileMode(QFileDialog::FileMode::AnyFile);
m_SaveImageDialog->setOption(QFileDialog::DontUseNativeDialog, true);
//This must be done once here because clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_SaveImageDialog->setAcceptMode(QFileDialog::AcceptSave);
connect(m_SaveImageDialog.get(), &QFileDialog::filterSelected, [&](const QString & filter)
{
m_Settings->SaveImageExt(filter);
m_SaveImageDialog->setDefaultSuffix(filter);
});
#ifdef _WIN32
m_SaveImageDialog->setNameFilter(".bmp;;.jpg;;.png;;.exr");
#else
m_SaveImageDialog->setNameFilter(".jpg;;.png;;.exr");
#endif
m_SaveImageDialog->setWindowTitle("Save image");
m_SaveImageDialog->setSidebarUrls(m_Urls);
}
QString filename;
m_SaveImageDialog->selectFile(defaultFilename);
m_SaveImageDialog->setDirectory(m_Settings->SaveFolder());
m_SaveImageDialog->selectNameFilter(m_Settings->SaveImageExt());
m_SaveImageDialog->setDefaultSuffix(m_Settings->SaveImageExt());
if (m_SaveImageDialog->exec() == QDialog::Accepted)
filename = m_SaveImageDialog->selectedFiles().value(0);
#else
auto defaultFilter(m_Settings->SaveImageExt());
auto filename = QFileDialog::getSaveFileName(this, tr("Save image"), m_Settings->SaveFolder() + "/" + defaultFilename, tr("Jpg (*.jpg);;Png (*.png);;Exr (*.exr)"), &defaultFilter);
m_Settings->SaveImageExt(defaultFilter);
#endif
return filename;
}
/// <summary>
/// Setup and show the save folder dialog.
/// This will perform lazy instantiation.
/// </summary>
/// <returns>The folder selected, with '/' appended to the end</returns>
QString Fractorium::SetupSaveFolderDialog()
{
#ifndef __APPLE__
//Lazy instantiate since it takes a long time.
if (!m_FolderDialog.get())
{
m_FolderDialog = std::make_unique<QFileDialog>(this);
m_FolderDialog->setViewMode(QFileDialog::List);
m_FolderDialog->setOption(QFileDialog::DontUseNativeDialog, true);
//This must come first because it clears various internal states which allow the file text to be properly set.
//This is most likely a bug in QFileDialog.
m_FolderDialog->setAcceptMode(QFileDialog::AcceptSave);
m_FolderDialog->setFileMode(QFileDialog::Directory);
m_FolderDialog->setOption(QFileDialog::ShowDirsOnly, true);
m_FolderDialog->setWindowTitle("Save to folder");
m_FolderDialog->setSidebarUrls(m_Urls);
}
QString filename;
m_FolderDialog->selectFile("");
m_FolderDialog->setDirectory(m_Settings->SaveFolder());
if (m_FolderDialog->exec() == QDialog::Accepted)
{
filename = MakeEnd(m_FolderDialog->selectedFiles().value(0), '/');
}
#else
auto filename = QFileDialog::getExistingDirectory(this, tr("Save to folder"),
m_Settings->SaveFolder(),
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (filename.size() > 0)
filename = MakeEnd(filename, '/');
#endif
return filename;
}
/// <summary>
/// Setup the final render dialog.
/// Note this deletes the existing instance before creating the new one.
/// This must be called every time the final render dialog is shown because
/// there are problems with reusing it.
/// </summary>
/// <returns>True if created successfully, else false</returns>
bool Fractorium::SetupFinalRenderDialog()
{
if (m_FinalRenderDialog = std::make_unique<FractoriumFinalRenderDialog>(this))
{
connect(m_FinalRenderDialog.get(), SIGNAL(finished(int)), this, SLOT(OnFinalRenderClose(int)), Qt::QueuedConnection);
return true;
}
return false;
}
/// <summary>
/// Thin wrapper around QMessageBox::critical() to allow it to be invoked from another thread.
/// </summary>
/// <param name="title">The title of the message box</param>
/// <param name="text">The text displayed on the message box</param>
/// <param name="invokeRequired">True if running on another thread, else false. Default: false.</param>
void Fractorium::ShowCritical(const QString& title, const QString& text, bool invokeRequired)
{
if (!invokeRequired)
QMessageBox::critical(this, title, text);
else
QMetaObject::invokeMethod(this, "ShowCritical", Qt::QueuedConnection, Q_ARG(const QString&, title), Q_ARG(const QString&, text), Q_ARG(bool, false));
}
/// <summary>
/// Explicitly set the tab orders for the entire program.
/// Qt has a facility to do this, but it fails when using custom widgets in
/// tables, so it must be done manually here.
/// This list must be kept in sync with any UI changes.
/// </summary>
void Fractorium::SetTabOrders()
{
QWidget* w = SetTabOrder(this, ui.ColorTable, m_BrightnessSpin);//Flame color.
w = SetTabOrder(this, w, m_GammaSpin);
w = SetTabOrder(this, w, m_GammaThresholdSpin);
w = SetTabOrder(this, w, m_VibrancySpin);
w = SetTabOrder(this, w, m_HighlightSpin);
w = SetTabOrder(this, w, m_BackgroundColorButton);
w = SetTabOrder(this, w, m_PaletteModeCombo);
w = SetTabOrder(this, w, m_WidthSpin);//Flame geometry.
w = SetTabOrder(this, w, m_HeightSpin);
w = SetTabOrder(this, w, m_CenterXSpin);
w = SetTabOrder(this, w, m_CenterYSpin);
w = SetTabOrder(this, w, m_ScaleSpin);
w = SetTabOrder(this, w, m_ZoomSpin);
w = SetTabOrder(this, w, m_RotateSpin);
w = SetTabOrder(this, w, m_ZPosSpin);
w = SetTabOrder(this, w, m_PerspectiveSpin);
w = SetTabOrder(this, w, m_PitchSpin);
w = SetTabOrder(this, w, m_YawSpin);
w = SetTabOrder(this, w, m_DepthBlurSpin);
w = SetTabOrder(this, w, m_BlurCurveSpin);
w = SetTabOrder(this, w, m_SpatialFilterWidthSpin);//Flame filter.
w = SetTabOrder(this, w, m_SpatialFilterTypeCombo);
w = SetTabOrder(this, w, m_DEFilterMinRadiusSpin);
w = SetTabOrder(this, w, m_DEFilterMaxRadiusSpin);
w = SetTabOrder(this, w, m_DECurveSpin);
w = SetTabOrder(this, w, m_SbsSpin);//Flame iteration.
w = SetTabOrder(this, w, m_FuseSpin);
w = SetTabOrder(this, w, m_RandRangeSpin);
w = SetTabOrder(this, w, m_QualitySpin);
w = SetTabOrder(this, w, m_SupersampleSpin);
w = SetTabOrder(this, w, m_InterpTypeCombo);//Flame animation.
w = SetTabOrder(this, w, m_AffineInterpTypeCombo);
w = SetTabOrder(this, w, m_RotationsSpin);
w = SetTabOrder(this, w, m_SecondsPerRotationSpin);
w = SetTabOrder(this, w, m_RotateXformsDirCombo);
w = SetTabOrder(this, w, m_BlendSecondsSpin);
w = SetTabOrder(this, w, m_RotationsPerBlendSpin);
w = SetTabOrder(this, w, m_BlendXformsRotateDirCombo);
w = SetTabOrder(this, w, m_BlendInterpTypeCombo);
w = SetTabOrder(this, w, m_StaggerSpin);
w = SetTabOrder(this, w, m_TemporalFilterWidthSpin);
w = SetTabOrder(this, w, m_TemporalFilterTypeCombo);
w = SetTabOrder(this, w, m_TemporalFilterExpSpin);
w = SetTabOrder(this, ui.LibraryTree, ui.SequenceStartCountSpinBox);//Library.
w = SetTabOrder(this, w, ui.SequenceStartPreviewsButton);
w = SetTabOrder(this, w, ui.SequenceStopPreviewsButton);
w = SetTabOrder(this, w, ui.SequenceStartFlameSpinBox);
w = SetTabOrder(this, w, ui.SequenceStopFlameSpinBox);
w = SetTabOrder(this, w, ui.SequenceAllButton);
w = SetTabOrder(this, w, ui.SequenceAnimationFpsSpinBox);
w = SetTabOrder(this, w, ui.SequenceGenerateButton);
w = SetTabOrder(this, w, ui.SequenceRenderButton);
w = SetTabOrder(this, w, ui.SequenceSaveButton);
w = SetTabOrder(this, w, ui.SequenceOpenButton);
w = SetTabOrder(this, w, ui.SequenceAnimateButton);
w = SetTabOrder(this, w, ui.SequenceClearButton);
w = SetTabOrder(this, w, ui.SequenceTree);
w = SetTabOrder(this, ui.CurrentXformCombo, ui.AddXformButton);//Xforms.
w = SetTabOrder(this, w, ui.AddLinkedXformButton);
w = SetTabOrder(this, w, ui.DuplicateXformButton);
w = SetTabOrder(this, w, ui.ClearXformButton);
w = SetTabOrder(this, w, ui.DeleteXformButton);
w = SetTabOrder(this, w, ui.AddFinalXformButton);
w = SetTabOrder(this, w, m_XformWeightSpin);
w = SetTabOrder(this, w, m_XformWeightSpinnerButtonWidget->m_Button);
w = SetTabOrder(this, w, m_XformNameEdit);
w = SetTabOrder(this, m_XformColorIndexSpin, ui.XformColorScroll);//Xforms color.
w = SetTabOrder(this, w, ui.RandomColorIndicesButton);
w = SetTabOrder(this, w, ui.ToggleColorIndicesButton);
w = SetTabOrder(this, w, m_XformColorSpeedSpin);
w = SetTabOrder(this, w, m_XformOpacitySpin);
w = SetTabOrder(this, w, m_XformDirectColorSpin);
w = SetTabOrder(this, w, ui.SoloXformCheckBox);
w = SetTabOrder(this, w, m_PreX1Spin);
w = SetTabOrder(this, w, m_PreX2Spin);
w = SetTabOrder(this, w, m_PreY1Spin);
w = SetTabOrder(this, w, m_PreY2Spin);
w = SetTabOrder(this, w, m_PreO1Spin);
w = SetTabOrder(this, w, m_PreO2Spin);
w = SetTabOrder(this, w, ui.PreCopyButton);
w = SetTabOrder(this, w, ui.PreFlipVerticalButton);
w = SetTabOrder(this, w, ui.PreResetButton);
w = SetTabOrder(this, w, ui.PreFlipHorizontalButton);
w = SetTabOrder(this, w, ui.PrePasteButton);
w = SetTabOrder(this, w, ui.PreRotate90CcButton);
w = SetTabOrder(this, w, ui.PreRotateCcButton);
w = SetTabOrder(this, w, ui.PreRotateCombo);
w = SetTabOrder(this, w, ui.PreRotateCButton);
w = SetTabOrder(this, w, ui.PreRotate90CButton);
w = SetTabOrder(this, w, ui.PreMoveUpButton);
w = SetTabOrder(this, w, ui.PreMoveDownButton);
w = SetTabOrder(this, w, ui.PreMoveCombo);
w = SetTabOrder(this, w, ui.PreMoveLeftButton);
w = SetTabOrder(this, w, ui.PreMoveRightButton);
w = SetTabOrder(this, w, ui.PreScaleDownButton);
w = SetTabOrder(this, w, ui.PreScaleCombo);
w = SetTabOrder(this, w, ui.PreScaleUpButton);
w = SetTabOrder(this, w, ui.PreRandomButton);
w = SetTabOrder(this, w, ui.SwapAffinesButton);
w = SetTabOrder(this, w, ui.PostAffineGroupBox);
w = SetTabOrder(this, w, m_PostX1Spin);
w = SetTabOrder(this, w, m_PostX2Spin);
w = SetTabOrder(this, w, m_PostY1Spin);
w = SetTabOrder(this, w, m_PostY2Spin);
w = SetTabOrder(this, w, m_PostO1Spin);
w = SetTabOrder(this, w, m_PostO2Spin);
w = SetTabOrder(this, w, ui.PostCopyButton);
w = SetTabOrder(this, w, ui.PostFlipVerticalButton);
w = SetTabOrder(this, w, ui.PostResetButton);
w = SetTabOrder(this, w, ui.PostFlipHorizontalButton);
w = SetTabOrder(this, w, ui.PostPasteButton);
w = SetTabOrder(this, w, ui.PostRotate90CcButton);
w = SetTabOrder(this, w, ui.PostRotateCcButton);
w = SetTabOrder(this, w, ui.PostRotateCombo);
w = SetTabOrder(this, w, ui.PostRotateCButton);
w = SetTabOrder(this, w, ui.PostRotate90CButton);
w = SetTabOrder(this, w, ui.PostMoveUpButton);
w = SetTabOrder(this, w, ui.PostMoveDownButton);
w = SetTabOrder(this, w, ui.PostMoveCombo);
w = SetTabOrder(this, w, ui.PostMoveLeftButton);
w = SetTabOrder(this, w, ui.PostMoveRightButton);
w = SetTabOrder(this, w, ui.PostScaleDownButton);
w = SetTabOrder(this, w, ui.PostScaleCombo);
w = SetTabOrder(this, w, ui.PostScaleUpButton);
w = SetTabOrder(this, w, ui.PostRandomButton);
w = SetTabOrder(this, w, ui.PolarAffineCheckBox);
w = SetTabOrder(this, w, ui.LocalPivotRadio);
w = SetTabOrder(this, w, ui.WorldPivotRadio);
w = SetTabOrder(this, ui.VariationsFilterLineEdit, ui.VariationsFilterClearButton);//Xforms variation.
w = SetTabOrder(this, w, ui.VariationsTree);
w = SetTabOrder(this, w, ui.ClearXaosButton);
w = SetTabOrder(this, w, ui.RandomXaosButton);
w = SetTabOrder(this, w, ui.AddLayerButton);
w = SetTabOrder(this, w, ui.AddLayerSpinBox);
w = SetTabOrder(this, w, ui.TransposeXaosButton);
//Xforms xaos is done dynamically every time.
w = SetTabOrder(this, ui.PaletteFilenameCombo, m_PaletteHueSpin);//Palette.
w = SetTabOrder(this, w, m_PaletteContrastSpin);
w = SetTabOrder(this, w, m_PaletteSaturationSpin);
w = SetTabOrder(this, w, m_PaletteBlurSpin);
w = SetTabOrder(this, w, m_PaletteBrightnessSpin);
w = SetTabOrder(this, w, m_PaletteFrequencySpin);
w = SetTabOrder(this, w, ui.PaletteRandomSelectButton);
w = SetTabOrder(this, w, ui.PaletteRandomAdjustButton);
w = SetTabOrder(this, w, ui.PaletteEditorButton);
w = SetTabOrder(this, w, ui.PaletteFilterLineEdit);
w = SetTabOrder(this, w, ui.PaletteFilterClearButton);
w = SetTabOrder(this, w, ui.PaletteListTable);
w = SetTabOrder(this, w, ui.ResetCurvesButton);//Palette curves.
w = SetTabOrder(this, w, ui.CurvesView);
w = SetTabOrder(this, w, ui.CurvesGroupBox);
w = SetTabOrder(this, w, ui.CurvesAllRadio);
w = SetTabOrder(this, w, ui.CurvesRedRadio);
w = SetTabOrder(this, w, ui.CurvesGreenRadio);
w = SetTabOrder(this, w, ui.CurvesBlueRadio);
w = SetTabOrder(this, ui.SummaryTable, ui.SummaryTree);//Info summary.
w = SetTabOrder(this, ui.InfoBoundsGroupBox, ui.InfoBoundsFrame);//Info bounds.
w = SetTabOrder(this, w, ui.InfoBoundsTable);
w = SetTabOrder(this, w, ui.InfoFileOpeningGroupBox);
w = SetTabOrder(this, w, ui.InfoFileOpeningTextEdit);
w = SetTabOrder(this, w, ui.InfoRenderingGroupBox);
w = SetTabOrder(this, w, ui.InfoRenderingTextEdit);
}
/// <summary>
/// Toggle all table spinner values in one row.
/// The logic is:
/// If any cell in the row is non zero, set all cells to zero, else 1.
/// If shift is held down, reverse the logic.
/// If ctrl is held down, set each cell to a random 0 or 1.
/// Resets the rendering process.
/// </summary>
/// <param name="table">The QTableWidget or QTableView whose row will be toggled</param>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::ToggleTableRow(QTableView* table, int logicalIndex)
{
auto allZero = true;
const auto model = table->model();
const auto cols = model->columnCount();
const auto shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
const auto ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
const auto tableWidget = qobject_cast<QTableWidget*>(table);
if (tableWidget)
{
for (int i = 0; i < cols; i++)
{
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(logicalIndex, i)))
{
if (!IsNearZero(spinBox->value()))
{
allZero = false;
break;
}
}
}
if (shift)
allZero = !allZero;
const auto val = allZero ? 1.0 : 0.0;
for (int i = 0; i < cols; i++)
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(logicalIndex, i)))
if (ctrl)
spinBox->setValue(static_cast<double>(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()));
else
spinBox->setValue(val);
}
else
{
for (int i = 0; i < cols; i++)
{
if (!IsNearZero(model->data(model->index(logicalIndex, i, QModelIndex())).toDouble()))
{
allZero = false;
break;
}
}
if (shift)
allZero = !allZero;
const auto val = allZero ? 1.0 : 0.0;
for (int i = 0; i < cols; i++)
if (ctrl)
model->setData(model->index(logicalIndex, i), double(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()), Qt::EditRole);
else
model->setData(model->index(logicalIndex, i), val, Qt::EditRole);
}
}
/// <summary>
/// Toggle all table spinner values in one column.
/// The logic is:
/// If any cell in the column is non zero, set all cells to zero, else 1.
/// If shift is held down, reverse the logic.
/// If ctrl is held down, set each cell to a random 0 or 1.
/// Resets the rendering process.
/// </summary>
/// <param name="table">The QTableWidget or QTableView whose column will be toggled</param>
/// <param name="logicalIndex">The index of the column that was double clicked</param>
void Fractorium::ToggleTableCol(QTableView* table, int logicalIndex)
{
auto allZero = true;
const auto model = table->model();
const auto rows = model->rowCount();
const auto shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
const auto ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
const auto tableWidget = qobject_cast<QTableWidget*>(table);
if (tableWidget)
{
for (int i = 0; i < rows; i++)
{
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(i, logicalIndex)))
{
if (!IsNearZero(spinBox->value()))
{
allZero = false;
break;
}
}
}
if (shift)
allZero = !allZero;
const auto val = allZero ? 1.0 : 0.0;
for (int i = 0; i < rows; i++)
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(i, logicalIndex)))
if (ctrl)
spinBox->setValue(static_cast<double>(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()));
else
spinBox->setValue(val);
}
else
{
for (int i = 0; i < rows; i++)
{
if (!IsNearZero(model->data(model->index(i, logicalIndex, QModelIndex())).toDouble()))
{
allZero = false;
break;
}
}
if (shift)
allZero = !allZero;
const auto val = allZero ? 1.0 : 0.0;
for (int i = 0; i < rows; i++)
if (ctrl)
model->setData(model->index(i, logicalIndex), double(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()), Qt::EditRole);
else
model->setData(model->index(i, logicalIndex), val, Qt::EditRole);
}
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif