mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
9990d538f6
-Show image index in the library and sequence trees. -Add progress bar showing when preview renders are complete. -Automatically show animation preview when sequence generation is done. -Add the ability in the final render dialog to start a render within a sequence from a given point, rather than always having to start from the beginning. --Allow using the image index as its name rather than the file name.
190 lines
7.6 KiB
C++
190 lines
7.6 KiB
C++
#pragma once
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#include "FractoriumSettings.h"
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#include "FractoriumEmberController.h"
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/// <summary>
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/// FinalRenderEmberControllerBase and FinalRenderEmberController<T> classes.
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/// </summary>
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/// <summary>
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/// FractoriumEmberController and Fractorium need each other, but each can't include the other.
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/// So Fractorium includes this file, and Fractorium is declared as a forward declaration here.
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/// </summary>
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class Fractorium;
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class FractoriumFinalRenderDialog;
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template <typename T> class FinalRenderPreviewRenderer;
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/// <summary>
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/// Used to hold the options specified in the current state of the Gui for performing the final render.
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/// </summary>
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struct FinalRenderGuiState
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{
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bool m_EarlyClip;
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bool m_YAxisUp;
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bool m_Transparency;
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bool m_OpenCL;
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bool m_Double;
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bool m_SaveXml;
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bool m_DoAll;
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bool m_Png16Bit;
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bool m_DoSequence;
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bool m_KeepAspect;
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bool m_UseNumbers;
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eScaleType m_Scale;
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QString m_Path;
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QString m_Ext;
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QString m_Prefix;
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QString m_Suffix;
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QList<QVariant> m_Devices;
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uint m_StartAt;
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uint m_ThreadCount;
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int m_ThreadPriority;
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double m_SubBatchPct;
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double m_WidthScale;
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double m_HeightScale;
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double m_Quality;
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uint m_TemporalSamples;
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uint m_Supersample;
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size_t m_Strips;
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};
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/// <summary>
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/// FinalRenderEmberControllerBase serves as a non-templated base class with virtual
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/// functions which will be overridden in a derived class that takes a template parameter.
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/// Although not meant to be used as an interactive renderer, it derives from FractoriumEmberControllerBase
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/// to access a few of its members to avoid having to redefine them here.
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/// </summary>
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class FinalRenderEmberControllerBase : public FractoriumEmberControllerBase
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{
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friend FractoriumFinalRenderDialog;
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public:
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FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog);
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virtual ~FinalRenderEmberControllerBase() { }
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virtual void SyncCurrentToGui() { }
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virtual void SyncGuiToEmbers(size_t widthOverride = 0, size_t heightOverride = 0, bool dowidth = true, bool doheight = true) { }
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virtual void SyncCurrentToSizeSpinners(bool scale, bool size, bool doWidth = true, bool doHeight = true) { }
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virtual void ResetProgress(bool total = true) { }
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virtual tuple<size_t, size_t, size_t> SyncAndComputeMemory() { return tuple<size_t, size_t, size_t>(0, 0, 0); }
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virtual double OriginalAspect() { return 1; }
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virtual QString ComposePath(const QString& name, bool unique = true) { return ""; }
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virtual bool BumpQualityRender(double d) { return false; }
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virtual QString SaveCurrentAgain() { return ""; }
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virtual void CancelRender() { }
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virtual QString CheckMemory(const tuple<size_t, size_t, size_t>& p) { return ""; }
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bool Running() { return m_Result.isRunning(); }
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bool CreateRendererFromGUI();
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void Output(const QString& s);
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protected:
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bool m_Run = false;
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bool m_IsQualityBump = false;
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size_t m_ImageCount = 0;
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std::atomic<size_t> m_FinishedImageCount;
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QFuture<void> m_Result;
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std::function<void (void)> m_FinalRenderFunc;
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shared_ptr<FractoriumSettings> m_Settings;
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FractoriumFinalRenderDialog* m_FinalRenderDialog;
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FinalRenderGuiState m_GuiState;
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std::recursive_mutex m_ProgressCs;
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Timing m_RenderTimer;
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Timing m_TotalTimer;
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};
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/// <summary>
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/// Templated derived class which implements all interaction functionality between the embers
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/// of a specific template type and the final render dialog.
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/// </summary>
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template<typename T>
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class FinalRenderEmberController : public FinalRenderEmberControllerBase
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{
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friend FinalRenderPreviewRenderer<T>;
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public:
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FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender);
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virtual ~FinalRenderEmberController();
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//Virtual functions overridden from FractoriumEmberControllerBase.
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void SetEmberFile(const EmberFile<float>& emberFile, bool move) override;
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void CopyEmberFile(EmberFile<float>& emberFile, bool sequence, std::function<void(Ember<float>& ember)> perEmberOperation/* = [&](Ember<float>& ember) { }*/) override;
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#ifdef DO_DOUBLE
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void SetEmberFile(const EmberFile<double>& emberFile, bool move) override;
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void CopyEmberFile(EmberFile<double>& emberFile, bool sequence, std::function<void(Ember<double>& ember)> perEmberOperation/* = [&](Ember<double>& ember) { }*/) override;
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#endif
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void SetEmber(size_t index, bool verbatim) override;
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void SaveCurrentAsXml(QString filename = "") override;
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bool Render() override;
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bool BumpQualityRender(double d) override;
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bool CreateRenderer(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool updatePreviews, bool shared = true) override;
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int ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs) override;
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size_t Index() const noexcept override { return m_Ember->m_Index; }
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uint SizeOfT() const noexcept override { return sizeof(T); }
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//Virtual functions overridden from FinalRenderEmberControllerBase.
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void SyncCurrentToGui() override;
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void SyncGuiToEmbers(size_t widthOverride = 0, size_t heightOverride = 0, bool dowidth = true, bool doheight = true) override;
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void SyncCurrentToSizeSpinners(bool scale, bool size, bool doWidth = true, bool doHeight = true) override;
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void ResetProgress(bool total = true) override;
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tuple<size_t, size_t, size_t> SyncAndComputeMemory() override;
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double OriginalAspect() override { return double(m_Ember->m_OrigFinalRasW) / m_Ember->m_OrigFinalRasH; }
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QString Name() const override { return QString::fromStdString(m_Ember->m_Name); }
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QString ComposePath(const QString& name, bool unique = true) override;
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QString SaveCurrentAgain() override;
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void CancelRender() override;
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QString CheckMemory(const tuple<size_t, size_t, size_t>& p) override;
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//Non Virtual functions.
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EmberNs::Renderer<T, float>* FirstOrDefaultRenderer();
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protected:
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void Pause(bool pause) override;
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bool Paused() override;
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void HandleFinishedProgress();
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QString SaveCurrentRender(Ember<T>& ember);
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QString SaveCurrentRender(Ember<T>& ember, const EmberImageComments& comments, vector<v4F>& pixels, size_t width, size_t height, bool png16Bit, bool transparency);
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void RenderComplete(Ember<T>& ember);
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void RenderComplete(Ember<T>& ember, const EmberStats& stats, Timing& renderTimer);
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void SyncGuiToEmber(Ember<T>& ember, size_t widthOverride = 0, size_t heightOverride = 0, bool dowidth = true, bool doheight = true);
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bool SyncGuiToRenderer();
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void SetProgressComplete(int val);
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bool RenderSingleEmber(Ember<T>& ember, bool fullRender, size_t& stripForProgress);
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bool RenderSingleEmberFromSeries(std::atomic<size_t>* atomfTime, size_t index);
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Ember<T>* m_Ember;
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EmberFile<T> m_EmberFile;
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EmberToXml<T> m_XmlWriter;
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unique_ptr<FinalRenderPreviewRenderer<T>> m_FinalPreviewRenderer;
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vector<unique_ptr<EmberNs::Renderer<T, float>>> m_Renderers;
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ThreadedWriter m_ThreadedWriter;
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};
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/// <summary>
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/// Thin derivation to handle preview rendering that is specific to the final render dialog.
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/// This differs from the preview renderers on the main window because they render multiple embers
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/// to a tree, whereas this renders a single preview.
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/// </summary>
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template <typename T>
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class FinalRenderPreviewRenderer : public PreviewRenderer<T>
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{
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public:
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using PreviewRenderer<T>::m_PreviewRun;
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using PreviewRenderer<T>::m_PreviewVec;
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using PreviewRenderer<T>::m_PreviewEmber;
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using PreviewRenderer<T>::m_PreviewRenderer;
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using PreviewRenderer<T>::m_PreviewFinalImage;
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FinalRenderPreviewRenderer(FinalRenderEmberController<T>* controller) : m_Controller(controller), PreviewRenderer<T>(nullptr)
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{
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}
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void PreviewRenderFunc(uint start, uint end) override;
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private:
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FinalRenderEmberController<T>* m_Controller;
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};
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