mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
a8fc7caa9f
-No longer automatically set sequence checkbox in the final render dialog when rendering a sequence. It's an outdated option for today's hardware. --Bug fixes -Properly count the number of images in the final render dialog when starting from a non-zero offset.
1233 lines
51 KiB
C++
1233 lines
51 KiB
C++
#include "FractoriumPch.h"
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#include "FractoriumEmberController.h"
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#include "FinalRenderEmberController.h"
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#include "FinalRenderDialog.h"
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#include "Fractorium.h"
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/// <summary>
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/// Constructor which accepts a pointer to the final render dialog.
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/// It passes a pointer to the main window to the base and initializes members.
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/// </summary>
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/// <param name="finalRender">Pointer to the final render dialog</param>
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FinalRenderEmberControllerBase::FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog)
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: FractoriumEmberControllerBase(finalRenderDialog->m_Fractorium),
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m_FinalRenderDialog(finalRenderDialog)
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{
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m_FinishedImageCount.store(0);
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m_Settings = FractoriumSettings::DefInstance();
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}
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template <typename T>
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FinalRenderEmberController<T>::~FinalRenderEmberController()
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{
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m_ThreadedWriter.JoinAll();
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}
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/// <summary>
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/// Cancel the render by calling Abort().
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/// This will block until the cancelling is actually finished.
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/// It should never take longer than a few milliseconds because the
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/// renderer checks the m_Abort flag in many places during the process.
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/// </summary>
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template <typename T>
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void FinalRenderEmberController<T>::CancelRender()
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{
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if (m_Result.isRunning())
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{
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std::thread th([&]
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{
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m_Run = false;
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if (m_Renderer.get())
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{
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m_Renderer->Reset();
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}
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else
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{
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for (auto& renderer : m_Renderers)
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{
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renderer->Abort();
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while (renderer->InRender())
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QApplication::processEvents();
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renderer->EnterRender();
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renderer->EnterFinalAccum();
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renderer->LeaveFinalAccum();
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renderer->LeaveRender();
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}
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}
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});
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Join(th);
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while (m_Result.isRunning())
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QApplication::processEvents();
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m_FinalRenderDialog->ui.FinalRenderTextOutput->append("Render canceled.");
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}
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}
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/// <summary>
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/// Create a new renderer based on the options selected on the GUI.
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/// If a renderer matching the options has already been created, no action is taken.
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/// </summary>
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/// <returns>True if a valid renderer is created or if no action is taken, else false.</returns>
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bool FinalRenderEmberControllerBase::CreateRendererFromGUI()
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{
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const auto useOpenCL = m_Info->Ok() && m_FinalRenderDialog->OpenCL();
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const auto v = Devices(m_FinalRenderDialog->Devices());
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return CreateRenderer((useOpenCL && !v.empty()) ? eRendererType::OPENCL_RENDERER : eRendererType::CPU_RENDERER,
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v, false, false); //Not shared.
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}
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/// <summary>
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/// Thin wrapper around invoking a call to append text to the output.
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/// </summary>
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/// <param name="s">The string to append</param>
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void FinalRenderEmberControllerBase::Output(const QString& s)
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{
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(const QString&, s));
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}
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/// <summary>
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/// Render a single ember.
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/// </summary>
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/// <param name="ember">The ember to render</param>
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/// <param name="fullRender">Is this is a FULL_RENDER or if we should KEEP_ITERATING.</param>
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/// <param name="stripForProgress">Used to report progress when strips.</param>
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/// <returns>True if rendering succeeded.</returns>
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template<typename T>
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bool FinalRenderEmberController<T>::RenderSingleEmber(Ember<T>& ember, bool fullRender, size_t& stripForProgress)
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{
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if (!m_Renderer.get())
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return false;
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auto threadIndex = fullRender ? m_ThreadedWriter.Increment() : m_ThreadedWriter.Current();
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auto threadImage = m_ThreadedWriter.GetImage(threadIndex);
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ember.m_TemporalSamples = 1;//No temporal sampling.
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m_Renderer->SetEmber(ember, fullRender ? eProcessAction::FULL_RENDER : eProcessAction::KEEP_ITERATING, /* updatePointer */ true);
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m_Renderer->PrepFinalAccumVector(*threadImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
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m_Stats.Clear();
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m_RenderTimer.Tic();//Toc() is called in RenderComplete().
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StripsRender<T>(m_Renderer.get(), ember, *threadImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
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[&](size_t strip) { stripForProgress = strip; },//Pre strip.
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[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
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[&](size_t strip)//Error.
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{
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Output("Rendering failed.\n");
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m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
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m_Run = false;
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},
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[&](Ember<T>& finalEmber)
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{
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m_FinishedImageCount.fetch_add(1);
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auto stats = m_Renderer->Stats();
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auto comments = m_Renderer->ImageComments(stats, 0, true);
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auto rasw = m_Renderer->FinalRasW();
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auto rash = m_Renderer->FinalRasH();
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auto png16 = m_FinalRenderDialog->Png16Bit();
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auto transparency = m_FinalRenderDialog->Transparency();
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RenderComplete(finalEmber);
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HandleFinishedProgress();
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auto writeThread = std::thread([ = ](Ember<T> threadEmber)//Pass ember by value.
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{
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if (SaveCurrentRender(threadEmber, comments, *threadImage, rasw, rash, png16, transparency) == "")
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m_Run = false;
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}, finalEmber);
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m_ThreadedWriter.SetThread(threadIndex, writeThread);
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});//Final strip.
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return m_Run;
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}
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/// <summary>
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/// Render a single ember from a series of embers.
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/// m_Renderers.SetExternalEmbersPointer should already be set.
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/// </summary>
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/// <param name="atomfTime">Used to coordinate which frame to render.</param>
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/// <param name="index">which index into m_Renderers to use.</param>
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/// <returns>True if rendering succeeded.</returns>
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template<typename T>
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bool FinalRenderEmberController<T>::RenderSingleEmberFromSeries(std::atomic<size_t>* atomfTime, size_t index)
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{
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if (m_Renderers.size() <= index)
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return false;
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const auto renderer = m_Renderers[index].get();
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if (renderer == nullptr)
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return false;
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size_t ftime;
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Timing renderTimer;
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ThreadedWriter localThreadedWriter(16);//Use a local one for each renderer in a sequence instead of the class member.
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//Render each image, cancelling if m_Run ever gets set to false.
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//The conditions of this loop use atomics to synchronize when running on multiple GPUs.
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//The order is reversed from the usual loop: rather than compare and increment the counter,
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//it's incremented, then compared. This is done to ensure the GPU on this thread "claims" this
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//frame before working on it.
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//The mechanism for incrementing is:
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// Do an atomic add, which returns the previous value.
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// Assign the result to the ftime counter.
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// Do a < comparison to m_EmberFile.Size() and check m_Run.
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while (((ftime = (atomfTime->fetch_add(1))) < m_EmberFile.Size()) && m_Run)//Needed to set 1 to claim this iter from other threads, so decrement it below to be zero-indexed here.
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{
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Output("Image " + ToString(ftime + 1ULL) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.Get(ftime)->m_Name)));
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renderer->Reset();//Have to manually set this since the ember is not set each time through.
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renderTimer.Tic();//Toc() is called in RenderComplete().
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auto threadIndex = localThreadedWriter.Increment();
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auto threadImage = localThreadedWriter.GetImage(threadIndex);
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//renderer->PrepFinalAccumVector(threadImage);
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//Can't use strips render here. Run() must be called directly for animation.
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if (renderer->Run(*threadImage, T(ftime)) != eRenderStatus::RENDER_OK)
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{
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Output("Rendering failed.\n");
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m_Fractorium->ErrorReportToQTextEdit(renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
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atomfTime->store(m_EmberFile.Size() + 1);//Abort all threads if any of them encounter an error.
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m_Run = false;
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break;
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}
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else
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{
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auto stats = renderer->Stats();
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auto comments = renderer->ImageComments(stats, 0, true);
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auto w = renderer->FinalRasW();
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auto h = renderer->FinalRasH();
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auto ember = m_EmberFile.Get(ftime);
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m_FinishedImageCount.fetch_add(1);
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RenderComplete(*ember, stats, renderTimer);
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if (!index)//Only first device has a progress callback, so it also makes sense to only manually set the progress on the first device as well.
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HandleFinishedProgress();
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auto writeThread = std::thread([ = ]()
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{
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if (SaveCurrentRender(*ember,
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comments,//These all don't change during the renders, so it's ok to access them in the thread.
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*threadImage,
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w,
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h,
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m_FinalRenderDialog->Png16Bit(),
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m_FinalRenderDialog->Transparency()) == "")
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m_Run = false;
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});
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localThreadedWriter.SetThread(threadIndex, writeThread);
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}
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}
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localThreadedWriter.JoinAll();//One final check to make sure all writing is done before exiting this thread.
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return m_Run;
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}
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/// <summary>
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/// Constructor which accepts a pointer to the final render dialog and passes it to the base.
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/// The main final rendering lambda function is constructed here.
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/// </summary>
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/// <param name="finalRender">Pointer to the final render dialog</param>
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template<typename T>
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FinalRenderEmberController<T>::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender)
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: FinalRenderEmberControllerBase(finalRender),
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m_ThreadedWriter(16)
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{
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m_FinalPreviewRenderer = make_unique<FinalRenderPreviewRenderer<T>>(this);
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//The main rendering function which will be called in a Qt thread.
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//A backup Xml is made before the rendering process starts just in case it crashes before finishing.
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//If it finishes successfully, delete the backup file.
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m_FinalRenderFunc = [&]()
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{
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m_Run = true;
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m_TotalTimer.Tic();//Begin timing for progress of all operations.
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m_GuiState = m_FinalRenderDialog->State();//Cache render settings from the GUI before running.
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size_t i = 0;
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const auto doAll = m_GuiState.m_DoAll && m_EmberFile.Size() > 1;
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const auto isBump = !doAll && m_IsQualityBump && m_GuiState.m_Strips == 1;//Should never get called with m_IsQualityBump otherwise, but check one last time to be safe.
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size_t currentStripForProgress = 0;//Sort of a hack to get the strip value to the progress function.
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const auto path = doAll ? ComposePath(QString::fromStdString(m_EmberFile.m_Embers.begin()->m_Name)) : ComposePath(Name());
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const auto backup = path + "_backup.flame";
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m_FinishedImageCount.store(0);
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Pause(false);
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ResetProgress();
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FirstOrDefaultRenderer()->m_ProgressParameter = reinterpret_cast<void*>(¤tStripForProgress);//When animating, only the first (primary) device has a progress parameter.
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if (!isBump)
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{
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//Save backup Xml.
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if (doAll)
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m_XmlWriter.Save(backup.toStdString().c_str(), m_EmberFile.m_Embers, 0, true, true, false, true, true);
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else
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m_XmlWriter.Save(backup.toStdString().c_str(), *m_Ember, 0, true, true, false, true, true);
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SyncGuiToRenderer();
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m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips,
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[&](const string& s) { Output(QString::fromStdString(s)); }, //Greater than height.
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[&](const string& s) { Output(QString::fromStdString(s)); }, //Mod height != 0.
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[&](const string& s) { Output(QString::fromStdString(s) + "\n"); }); //Final strips value to be set.
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}
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//The rendering process is different between doing a single image, and doing multiple.
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if (doAll)
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{
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auto i = m_GuiState.m_StartAt;
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m_ImageCount = m_EmberFile.Size() - i;
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ostringstream os;
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const auto padding = streamsize(std::log10(m_EmberFile.Size())) + 1;
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os << setfill('0') << setprecision(0) << fixed;
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//Different action required for rendering as animation or not.
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if (m_GuiState.m_DoSequence && !m_Renderers.empty())
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{
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Ember<T>* prev = nullptr;
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vector<Ember<T>> embers;
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const auto firstEmber = m_EmberFile.m_Embers.begin();
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//Need to loop through and set all w, h, q, ts, ss and t vals.
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for (auto& it : m_EmberFile.m_Embers)
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{
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if (!m_Run)
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break;
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SyncGuiToEmber(it, firstEmber->m_FinalRasW, firstEmber->m_FinalRasH);
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if (prev == nullptr)//First.
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{
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it.m_Time = 0;
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}
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else if (it.m_Time <= prev->m_Time)
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{
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it.m_Time = prev->m_Time + 1;
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}
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it.m_TemporalSamples = m_GuiState.m_TemporalSamples;
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prev = ⁢
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}
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//Not supporting strips with animation.
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//Shouldn't be a problem because animations will be at max 4k x 2k which will take about 1GB
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//even when using double precision, which most cards at the time of this writing already exceed.
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m_GuiState.m_Strips = 1;
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CopyCont(embers, m_EmberFile.m_Embers);
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if (m_GuiState.m_UseNumbers)
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{
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auto i = 0;
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for (auto& it : embers)
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{
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it.m_Time = i++;
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FormatName(it, os, padding);
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}
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}
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std::atomic<size_t> atomfTime(m_GuiState.m_StartAt);
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vector<std::thread> threadVec;
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threadVec.reserve(m_Renderers.size());
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for (size_t r = 0; r < m_Renderers.size(); r++)
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{
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//All will share a pointer to the original vector to conserve memory with large files. Ok because the vec doesn't get modified.
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m_Renderers[r]->SetExternalEmbersPointer(&embers);
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threadVec.push_back(std::thread(&FinalRenderEmberController<T>::RenderSingleEmberFromSeries, this, &atomfTime, r));
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}
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Join(threadVec);
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HandleFinishedProgress();//One final check that all images were finished.
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}
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else if (m_Renderer.get())//Make sure a renderer was created and render all images, but not as an animation sequence (without temporal samples motion blur).
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{
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//Render each image, cancelling if m_Run ever gets set to false.
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while (auto ember = m_EmberFile.Get(i))
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{
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if (!m_Run)
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break;
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std::string oldname;
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if (m_GuiState.m_UseNumbers)
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{
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oldname = ember->m_Name;
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ember->m_Time = i;
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FormatName(*ember, os, padding);
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}
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Output("Image " + ToString<qulonglong>(m_FinishedImageCount.load() + 1) + ":\n" + ComposePath(QString::fromStdString(ember->m_Name)));
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RenderSingleEmber(*ember, true, currentStripForProgress);
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i++;
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if (m_GuiState.m_UseNumbers)
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ember->m_Name = oldname;
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}
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}
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else
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{
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Output("No renderer present, aborting.");
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}
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}
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else if (m_Renderer.get())//Render a single image.
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{
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Output(ComposePath(QString::fromStdString(m_Ember->m_Name)));
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m_ImageCount = 1;
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m_Ember->m_TemporalSamples = 1;
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m_Fractorium->m_Controller->ParamsToEmber(*m_Ember, true);//Update color and filter params from the main window controls, which only affect the filter and/or final accumulation stage.
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RenderSingleEmber(*m_Ember, !isBump, currentStripForProgress);
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}
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else
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{
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Output("No renderer present, aborting.");
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}
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m_ThreadedWriter.JoinAll();
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const QString totalTimeString = m_Run ? "All renders completed in: " + QString::fromStdString(m_TotalTimer.Format(m_TotalTimer.Toc())) + "."
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: "Render aborted.";
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Output(totalTimeString);
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QFile::remove(backup);
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QMetaObject::invokeMethod(m_FinalRenderDialog, "Pause", Qt::QueuedConnection, Q_ARG(bool, false));
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderSaveAgainAsButton, "setEnabled", Qt::QueuedConnection, Q_ARG(bool, !doAll && m_Renderer.get()));//Can do save again with variable number of strips.
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QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderBumpQualityStartButton, "setEnabled", Qt::QueuedConnection, Q_ARG(bool, !doAll && m_Renderer.get() && m_GuiState.m_Strips == 1));
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m_Run = false;
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};
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}
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/// <summary>
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/// Virtual functions overridden from FractoriumEmberControllerBase.
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/// </summary>
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/// <summary>
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/// Setters for embers and ember files which convert between float and double types.
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/// These are used to preserve the current ember/file when switching between renderers.
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/// Note that some precision will be lost when going from double to float.
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/// </summary>
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template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<float>& emberFile, bool move)
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{
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move ? m_EmberFile = std::move(emberFile) : m_EmberFile = emberFile;
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m_Ember = m_EmberFile.Get(0);
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}
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template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<float>& emberFile, bool sequence, std::function<void(Ember<float>& ember)> perEmberOperation)
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{
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emberFile.m_Filename = m_EmberFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
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}
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#ifdef DO_DOUBLE
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template <typename T> void FinalRenderEmberController<T>::SetEmberFile(const EmberFile<double>& emberFile, bool move)
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{
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move ? m_EmberFile = std::move(emberFile) : m_EmberFile = emberFile;
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m_Ember = m_EmberFile.Get(0);
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}
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template <typename T> void FinalRenderEmberController<T>::CopyEmberFile(EmberFile<double>& emberFile, bool sequence, std::function<void(Ember<double>& ember)> perEmberOperation)
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{
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emberFile.m_Filename = m_EmberFile.m_Filename;
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CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
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}
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#endif
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/// <summary>
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/// Set the ember at the specified index from the currently opened file as the current Ember.
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/// Clears the undo state.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="index">The index in the file from which to retrieve the ember</param>
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/// <param name="verbatim">Unused</param>
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template <typename T>
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void FinalRenderEmberController<T>::SetEmber(size_t index, bool verbatim)
|
|
{
|
|
if (index < m_EmberFile.Size())
|
|
{
|
|
m_Ember = m_EmberFile.Get(index);
|
|
SyncCurrentToGui();
|
|
}
|
|
else if (m_EmberFile.Size() > 1)
|
|
{
|
|
m_Ember = m_EmberFile.Get(0);//Should never happen.
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save current ember as Xml using the filename specified.
|
|
/// </summary>
|
|
/// <param name="filename">The filename to save the ember to.</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::SaveCurrentAsXml(QString filename)
|
|
{
|
|
const auto ember = m_Ember;
|
|
EmberToXml<T> writer;
|
|
const QFileInfo fileInfo(filename);
|
|
|
|
if (!writer.Save(filename.toStdString().c_str(), *ember, 0, true, true, false, true, true))
|
|
m_Fractorium->ShowCritical("Save Failed", "Could not save file, try saving to a different folder.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start the final rendering process.
|
|
/// Create the needed renderer from the GUI if it has not been created yet.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
template<typename T>
|
|
bool FinalRenderEmberController<T>::Render()
|
|
{
|
|
const auto filename = m_FinalRenderDialog->Path();
|
|
|
|
if (filename == "")
|
|
{
|
|
m_Fractorium->ShowCritical("File Error", "Please enter a valid path and filename for the output.");
|
|
return false;
|
|
}
|
|
|
|
m_IsQualityBump = false;
|
|
|
|
if (CreateRendererFromGUI())
|
|
{
|
|
m_FinalRenderDialog->ui.FinalRenderTextOutput->setText("Preparing all parameters.\n");
|
|
//Note that a Qt thread must be used, rather than a tbb task.
|
|
//This is because tbb does a very poor job of allocating thread resources
|
|
//and dedicates an entire core just to this thread which does nothing waiting for the
|
|
//parallel iteration loops inside of the CPU renderer to finish. The result is that
|
|
//the renderer ends up using ThreadCount - 1 to iterate, instead of ThreadCount.
|
|
//By using a Qt thread here, and tbb inside the renderer, all cores can be maxed out.
|
|
m_Result = QtConcurrent::run(m_FinalRenderFunc);
|
|
m_Settings->sync();
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Increase the quality of the last render and start rendering again.
|
|
/// Note this is only when rendering a single image with no strips.
|
|
/// </summary>
|
|
/// <param name="d">The amount to increase the quality by, expressed as a decimal percentage. Eg: 0.5 means to increase by 50%.</param>
|
|
/// <returns>True if nothing went wrong, else false.</returns>
|
|
template <typename T>
|
|
bool FinalRenderEmberController<T>::BumpQualityRender(double d)
|
|
{
|
|
m_Ember->m_Quality += std::ceil(m_Ember->m_Quality * d);
|
|
m_Renderer->SetEmber(*m_Ember, eProcessAction::KEEP_ITERATING, true);
|
|
QString filename = m_FinalRenderDialog->Path();
|
|
|
|
if (filename == "")
|
|
{
|
|
m_Fractorium->ShowCritical("File Error", "Please enter a valid path and filename for the output.");
|
|
return false;
|
|
}
|
|
|
|
m_IsQualityBump = true;
|
|
const auto iterCount = m_Renderer->TotalIterCount(1);
|
|
m_FinalRenderDialog->ui.FinalRenderParamsTable->item(m_FinalRenderDialog->m_ItersCellIndex, 1)->setText(ToString<qulonglong>(iterCount));
|
|
m_FinalRenderDialog->ui.FinalRenderTextOutput->setText("Preparing all parameters.\n");
|
|
m_Result = QtConcurrent::run(m_FinalRenderFunc);
|
|
m_Settings->sync();
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop rendering and initialize a new renderer, using the specified type and the options on the final render dialog.
|
|
/// </summary>
|
|
/// <param name="renderType">The type of render to create</param>
|
|
/// <param name="devices">The platform,device index pairs of the devices to use</param>
|
|
/// <param name="updatePreviews">Unused</param>
|
|
/// <param name="shared">True if shared with OpenGL, else false. Always false in this case.</param>
|
|
/// <returns>True if nothing went wrong, else false.</returns>
|
|
template <typename T>
|
|
bool FinalRenderEmberController<T>::CreateRenderer(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool updatePreviews, bool shared)
|
|
{
|
|
bool ok = true;
|
|
const auto renderTypeMismatch = (m_Renderer.get() && (m_Renderer->RendererType() != renderType)) ||
|
|
(!m_Renderers.empty() && (m_Renderers[0]->RendererType() != renderType));
|
|
CancelRender();
|
|
|
|
if ((!m_FinalRenderDialog->DoSequence() && (!m_Renderer.get() || !m_Renderer->Ok())) ||
|
|
(m_FinalRenderDialog->DoSequence() && m_Renderers.empty()) ||
|
|
renderTypeMismatch ||
|
|
!Equal(m_Devices, devices))
|
|
{
|
|
EmberReport emberReport;
|
|
vector<string> errorReport;
|
|
m_Devices = devices;//Store values for re-creation later on.
|
|
m_OutputTexID = 0;//Don't care about tex ID when doing final render.
|
|
|
|
if (m_FinalRenderDialog->DoSequence())
|
|
{
|
|
m_Renderer.reset();
|
|
m_Renderers = ::CreateRenderers<T>(renderType, m_Devices, shared, m_OutputTexID, emberReport);
|
|
|
|
for (auto& renderer : m_Renderers)
|
|
if (const auto rendererCL = dynamic_cast<RendererCLBase*>(renderer.get()))
|
|
rendererCL->OptAffine(true);//Optimize empty affines for final renderers, this is normally false for the interactive renderer.
|
|
}
|
|
else
|
|
{
|
|
m_Renderers.clear();
|
|
m_Renderer = unique_ptr<EmberNs::RendererBase>(::CreateRenderer<T>(renderType, m_Devices, shared, m_OutputTexID, emberReport));
|
|
|
|
if (const auto rendererCL = dynamic_cast<RendererCLBase*>(m_Renderer.get()))
|
|
rendererCL->OptAffine(true);//Optimize empty affines for final renderers, this is normally false for the interactive renderer.
|
|
}
|
|
|
|
errorReport = emberReport.ErrorReport();
|
|
|
|
if (!errorReport.empty())
|
|
{
|
|
ok = false;
|
|
m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
|
|
m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit);
|
|
}
|
|
}
|
|
|
|
return SyncGuiToRenderer() && ok;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Progress function.
|
|
/// Take special action to sync options upon finishing.
|
|
/// Note this is only called on the primary renderer.
|
|
/// </summary>
|
|
/// <param name="ember">The ember currently being rendered</param>
|
|
/// <param name="foo">An extra dummy parameter, unused.</param>
|
|
/// <param name="fraction">The progress fraction from 0-100</param>
|
|
/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
|
|
/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
|
|
/// <returns>0 if the user has clicked cancel, else 1 to continue rendering.</returns>
|
|
template <typename T>
|
|
int FinalRenderEmberController<T>::ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs)
|
|
{
|
|
static int count = 0;
|
|
const size_t strip = *(reinterpret_cast<size_t*>(FirstOrDefaultRenderer()->m_ProgressParameter));
|
|
const double fracPerStrip = std::ceil(100.0 / m_GuiState.m_Strips);
|
|
const double stripsfrac = std::ceil(fracPerStrip * strip) + std::ceil(fraction / m_GuiState.m_Strips);
|
|
const int intFract = static_cast<int>(stripsfrac);
|
|
|
|
if (stage == 0)
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
|
|
else if (stage == 1)
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
|
|
else if (stage == 2)
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
|
|
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString<qulonglong>(m_FinishedImageCount.load() + 1) + " / " + ToString<qulonglong>(m_ImageCount) + " Eta: " + QString::fromStdString(m_RenderTimer.Format(etaMs))));
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
|
|
return m_Run ? 1 : 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Virtual functions overridden from FinalRenderEmberControllerBase.
|
|
/// </summary>
|
|
|
|
/// <summary>
|
|
/// Copy current ember values to widgets.
|
|
/// </summary>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::SyncCurrentToGui()
|
|
{
|
|
SyncCurrentToSizeSpinners(true, true);
|
|
m_FinalRenderDialog->ui.FinalRenderCurrentSpin->setSuffix(" " + Name());
|
|
m_FinalRenderDialog->Scale(m_Ember->ScaleType());
|
|
m_FinalRenderDialog->m_QualitySpin->SetValueStealth(m_Ember->m_Quality);
|
|
m_FinalRenderDialog->m_SupersampleSpin->SetValueStealth(m_Ember->m_Supersample);
|
|
m_FinalRenderDialog->Path(ComposePath(Name()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy GUI values to either the current ember, or all embers in the file
|
|
/// depending on whether Render All is checked.
|
|
/// </summary>
|
|
/// <param name="widthOverride">Width override to use instead of scaling the original width</param>
|
|
/// <param name="heightOverride">Height override to use instead of scaling the original height</param>
|
|
/// <param name="dowidth">Whether to apply width adjustment to the ember</param>
|
|
/// <param name="doheight">Whether to apply height adjustment to the ember</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::SyncGuiToEmbers(size_t widthOverride, size_t heightOverride, bool dowidth, bool doheight)
|
|
{
|
|
if (m_FinalRenderDialog->ApplyToAll())
|
|
{
|
|
for (auto& ember : m_EmberFile.m_Embers)
|
|
SyncGuiToEmber(ember, widthOverride, heightOverride, dowidth, doheight);
|
|
}
|
|
else
|
|
{
|
|
SyncGuiToEmber(*m_Ember, widthOverride, heightOverride, dowidth, doheight);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy GUI values to the renderers.
|
|
/// </summary>
|
|
template <typename T>
|
|
bool FinalRenderEmberController<T>::SyncGuiToRenderer()
|
|
{
|
|
bool ok = true;
|
|
|
|
if (m_Renderer.get())
|
|
{
|
|
m_Renderer->Callback(this);
|
|
m_Renderer->EarlyClip(m_FinalRenderDialog->EarlyClip());
|
|
m_Renderer->YAxisUp(m_FinalRenderDialog->YAxisUp());
|
|
m_Renderer->ThreadCount(m_FinalRenderDialog->ThreadCount());
|
|
m_Renderer->Priority((eThreadPriority)m_FinalRenderDialog->ThreadPriority());
|
|
|
|
if (const auto rendererCL = dynamic_cast<RendererCL<T, float>*>(m_Renderer.get()))
|
|
rendererCL->SubBatchPercentPerThread(m_FinalRenderDialog->OpenCLSubBatchPct());
|
|
}
|
|
else if (!m_Renderers.empty())
|
|
{
|
|
for (size_t i = 0; i < m_Renderers.size(); i++)
|
|
{
|
|
m_Renderers[i]->Callback(!i ? this : nullptr);
|
|
m_Renderers[i]->EarlyClip(m_FinalRenderDialog->EarlyClip());
|
|
m_Renderers[i]->YAxisUp(m_FinalRenderDialog->YAxisUp());
|
|
m_Renderers[i]->ThreadCount(m_FinalRenderDialog->ThreadCount());
|
|
m_Renderers[i]->Priority((eThreadPriority)m_FinalRenderDialog->ThreadPriority());
|
|
|
|
if (const auto rendererCL = dynamic_cast<RendererCL<T, float>*>(m_Renderers[i].get()))
|
|
rendererCL->SubBatchPercentPerThread(m_FinalRenderDialog->OpenCLSubBatchPct());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ok = false;
|
|
m_Fractorium->ShowCritical("Renderer Creation Error", "No renderer present, aborting. See info tab for details.");
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set values for scale spinners based on the ratio of the original dimensions to the current dimensions
|
|
/// of the current ember. Also update the size suffix text.
|
|
/// </summary>
|
|
/// <param name="scale">Whether to update the scale values</param>
|
|
/// <param name="size">Whether to update the size suffix text</param>
|
|
/// <param name="dowidth">Whether to apply width value to the width scale spinner</param>
|
|
/// <param name="doheight">Whether to apply height value to the height scale spinner</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::SyncCurrentToSizeSpinners(bool scale, bool size, bool doWidth, bool doHeight)
|
|
{
|
|
if (scale)
|
|
{
|
|
if (doWidth)
|
|
m_FinalRenderDialog->m_WidthScaleSpin->SetValueStealth(static_cast<double>(m_Ember->m_FinalRasW) / m_Ember->m_OrigFinalRasW);//Work backward to determine the scale.
|
|
|
|
if (doHeight)
|
|
m_FinalRenderDialog->m_HeightScaleSpin->SetValueStealth(static_cast<double>(m_Ember->m_FinalRasH) / m_Ember->m_OrigFinalRasH);
|
|
}
|
|
|
|
if (size)
|
|
{
|
|
if (doWidth)
|
|
m_FinalRenderDialog->m_WidthSpinnerWidget->m_SpinBox->SetValueStealth(m_Ember->m_FinalRasW);
|
|
|
|
if (doHeight)
|
|
m_FinalRenderDialog->m_HeightSpinnerWidget->m_SpinBox->SetValueStealth(m_Ember->m_FinalRasH);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset the progress bars.
|
|
/// </summary>
|
|
/// <param name="total">True to reset render image and total progress bars, else false to only do iter, filter and accum bars.</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::ResetProgress(bool total)
|
|
{
|
|
if (total)
|
|
{
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, "0 / " + ToString<qulonglong>(m_ImageCount)));
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
}
|
|
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set various parameters in the renderers and current ember with the values
|
|
/// specified in the widgets and compute the amount of memory required to render.
|
|
/// This includes the memory needed for the final output image.
|
|
/// </summary>
|
|
/// <returns>If successful, a tuple specifying the memory required in bytes for the histogram int he first element, the total memory in the second, and the iter count in the last, else zero.</returns>
|
|
template <typename T>
|
|
tuple<size_t, size_t, size_t> FinalRenderEmberController<T>::SyncAndComputeMemory()
|
|
{
|
|
size_t iterCount = 0;
|
|
pair<size_t, size_t> p(0, 0);
|
|
size_t strips;
|
|
const uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;//4 channels for Png, else 3.
|
|
SyncGuiToEmbers();
|
|
|
|
if (m_Renderer.get())
|
|
{
|
|
strips = VerifyStrips(m_Ember->m_FinalRasH, m_FinalRenderDialog->Strips(),
|
|
[&](const string& s) {}, [&](const string& s) {}, [&](const string& s) {});
|
|
m_Renderer->SetEmber(*m_Ember, eProcessAction::FULL_RENDER, true);
|
|
m_FinalPreviewRenderer->Render(UINT_MAX, UINT_MAX);
|
|
p = m_Renderer->MemoryRequired(strips, true, m_FinalRenderDialog->DoSequence());
|
|
iterCount = m_Renderer->TotalIterCount(strips);
|
|
}
|
|
else if (!m_Renderers.empty())
|
|
{
|
|
for (auto& renderer : m_Renderers)
|
|
{
|
|
renderer->SetEmber(*m_Ember, eProcessAction::FULL_RENDER, true);
|
|
}
|
|
|
|
m_FinalPreviewRenderer->Render(UINT_MAX, UINT_MAX);
|
|
strips = 1;
|
|
p = m_Renderers[0]->MemoryRequired(1, true, m_FinalRenderDialog->DoSequence());
|
|
iterCount = m_Renderers[0]->TotalIterCount(strips);
|
|
}
|
|
|
|
m_FinalRenderDialog->m_StripsSpin->setSuffix(" (" + ToString<qulonglong>(strips) + ")");
|
|
return tuple<size_t, size_t, size_t>(p.first, p.second, iterCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compose a final output path given a base name.
|
|
/// This includes the base path, the prefix, the name, the suffix and the
|
|
/// extension.
|
|
/// </summary>
|
|
/// <param name="name">The base filename to compose a full path for</param>
|
|
/// <returns>The fully composed path</returns>
|
|
template <typename T>
|
|
QString FinalRenderEmberController<T>::ComposePath(const QString& name, bool unique)
|
|
{
|
|
const auto path = MakeEnd(m_Settings->SaveFolder(), '/');//Base path.
|
|
const auto full = path + m_FinalRenderDialog->Prefix() + name + m_FinalRenderDialog->Suffix() + "." + m_FinalRenderDialog->Ext();
|
|
return unique ? EmberFile<T>::UniqueFilename(full) : full;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Non-virtual functions declared in FinalRenderEmberController<T>.
|
|
/// </summary>
|
|
|
|
/// <summary>
|
|
/// Return either m_Renderer in the case of running a CPU renderer, else
|
|
/// m_Renderers[0] in the case of running OpenCL.
|
|
/// </summary>
|
|
/// <returns>The primary renderer</returns>
|
|
template <typename T>
|
|
EmberNs::Renderer<T, float>* FinalRenderEmberController<T>::FirstOrDefaultRenderer()
|
|
{
|
|
if (m_Renderer.get())
|
|
return dynamic_cast<EmberNs::Renderer<T, float>*>(m_Renderer.get());
|
|
else if (!m_Renderers.empty())
|
|
return dynamic_cast<EmberNs::Renderer<T, float>*>(m_Renderers[0].get());
|
|
else
|
|
{
|
|
throw "No final renderer, exiting.";
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the output of the last rendered image using the existing image output buffer in the renderer.
|
|
/// Before rendering, this copies the image coloring/filtering values used in the last step of the rendering
|
|
/// process, and performs that part of the render, before saving.
|
|
/// </summary>
|
|
/// <returns>The full path and filename the image was saved to.</returns>
|
|
template<typename T>
|
|
QString FinalRenderEmberController<T>::SaveCurrentAgain()
|
|
{
|
|
if (!m_Ember)
|
|
return "";
|
|
|
|
if (m_GuiState.m_Strips == 1)
|
|
{
|
|
size_t currentStripForProgress = 0;
|
|
const auto brightness = m_Ember->m_Brightness;
|
|
const auto gamma = m_Ember->m_Gamma;
|
|
const auto gammathresh = m_Ember->m_GammaThresh;
|
|
const auto vibrancy = m_Ember->m_Vibrancy;
|
|
const auto highlight = m_Ember->m_HighlightPower;
|
|
const auto k2 = m_Ember->m_K2;
|
|
const auto sftype = m_Ember->m_SpatialFilterType;
|
|
const auto sfradius = m_Ember->m_SpatialFilterRadius;
|
|
const auto minde = m_Ember->m_MinRadDE;
|
|
const auto maxde = m_Ember->m_MaxRadDE;
|
|
const auto curvede = m_Ember->m_CurveDE;
|
|
m_Fractorium->m_Controller->ParamsToEmber(*m_Ember, true);//Update color and filter params from the main window controls, which only affect the filter and/or final accumulation stage.
|
|
const auto dofilterandaccum = m_GuiState.m_EarlyClip ||
|
|
brightness != m_Ember->m_Brightness ||
|
|
k2 != m_Ember->m_K2 ||
|
|
minde != m_Ember->m_MinRadDE ||
|
|
maxde != m_Ember->m_MaxRadDE ||
|
|
curvede != m_Ember->m_CurveDE;
|
|
auto threadIndex = m_ThreadedWriter.Current();
|
|
auto threadImage = m_ThreadedWriter.GetImage(threadIndex);
|
|
|
|
//This is sort of a hack outside of the normal rendering process above.
|
|
if (dofilterandaccum ||
|
|
gamma != m_Ember->m_Gamma ||
|
|
gammathresh != m_Ember->m_GammaThresh ||
|
|
vibrancy != m_Ember->m_Vibrancy ||
|
|
highlight != m_Ember->m_HighlightPower ||
|
|
sftype != m_Ember->m_SpatialFilterType ||
|
|
sfradius != m_Ember->m_SpatialFilterRadius
|
|
)
|
|
{
|
|
m_Run = true;
|
|
m_FinishedImageCount.store(0);
|
|
m_Ember->m_TemporalSamples = 1;
|
|
m_Renderer->m_ProgressParameter = reinterpret_cast<void*>(¤tStripForProgress);//Need to reset this because it was set to a local variable within the render thread.
|
|
m_Renderer->SetEmber(*m_Ember, dofilterandaccum ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY);
|
|
m_Renderer->Run(*threadImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp);
|
|
m_FinishedImageCount.fetch_add(1);
|
|
HandleFinishedProgress();
|
|
m_Run = false;
|
|
}
|
|
|
|
auto stats = m_Renderer->Stats();
|
|
auto comments = m_Renderer->ImageComments(stats, 0, true);
|
|
return SaveCurrentRender(*m_Ember, comments, *threadImage, m_Renderer->FinalRasW(), m_Renderer->FinalRasH(), m_FinalRenderDialog->Png16Bit(), m_FinalRenderDialog->Transparency());
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the output of the render.
|
|
/// </summary>
|
|
/// <param name="ember">The ember whose rendered output will be saved</param>
|
|
/// <returns>The full path and filename the image was saved to.</returns>
|
|
template<typename T>
|
|
QString FinalRenderEmberController<T>::SaveCurrentRender(Ember<T>& ember)
|
|
{
|
|
auto comments = m_Renderer->ImageComments(m_Stats, 0, true);
|
|
return SaveCurrentRender(ember, comments, m_FinalImage, m_Renderer->FinalRasW(), m_Renderer->FinalRasH(), m_FinalRenderDialog->Png16Bit(), m_FinalRenderDialog->Transparency());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the output of the render.
|
|
/// </summary>
|
|
/// <param name="ember">The ember whose rendered output will be saved</param>
|
|
/// <param name="comments">The comments to save in the png, jpg or exr</param>
|
|
/// <param name="pixels">The buffer containing the pixels</param>
|
|
/// <param name="width">The width in pixels of the image</param>
|
|
/// <param name="height">The height in pixels of the image</param>
|
|
/// <param name="png16Bit">Whether to use 16 bits per channel per pixel when saving as Png/32-bits per channel when saving as Exr.</param>
|
|
/// <param name="transparency">Whether to use alpha when saving as Png or Exr.</param>
|
|
/// <returns>The full path and filename the image was saved to. Empty string is saving failed.</returns>
|
|
template<typename T>
|
|
QString FinalRenderEmberController<T>::SaveCurrentRender(Ember<T>& ember, const EmberImageComments& comments, vector<v4F>& pixels, size_t width, size_t height, bool png16Bit, bool transparency)
|
|
{
|
|
const auto filename = ComposePath(QString::fromStdString(ember.m_Name));
|
|
return FractoriumEmberControllerBase::SaveCurrentRender(filename, comments, pixels, width, height, png16Bit, transparency) ? filename : "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Action to take when rendering an image completes.
|
|
/// Thin wrapper around the function of the same name that takes more arguments.
|
|
/// Just passes m_Renderer and m_FinalImage.
|
|
/// </summary>
|
|
/// <param name="ember">The ember currently being rendered</param>
|
|
template<typename T>
|
|
void FinalRenderEmberController<T>::RenderComplete(Ember<T>& ember)
|
|
{
|
|
if (const auto renderer = dynamic_cast<EmberNs::Renderer<T, float>*>(m_Renderer.get()))
|
|
RenderComplete(ember, m_Stats, m_RenderTimer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pause or resume the renderer(s).
|
|
/// </summary>
|
|
/// <param name="pause">True to pause, false to unpause.</param>
|
|
template<typename T>
|
|
void FinalRenderEmberController<T>::Pause(bool pause)
|
|
{
|
|
if (m_Renderer.get())
|
|
{
|
|
m_Renderer->Pause(pause);
|
|
}
|
|
else
|
|
{
|
|
for (auto& r : m_Renderers)
|
|
r->Pause(pause);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve the paused state of the renderer(s).
|
|
/// </summary>
|
|
/// <returns>True if the renderer(s) is paused, else false.</returns>
|
|
template<typename T>
|
|
bool FinalRenderEmberController<T>::Paused()
|
|
{
|
|
if (m_Renderer.get())
|
|
{
|
|
return m_Renderer->Paused();
|
|
}
|
|
else
|
|
{
|
|
bool b = !m_Renderers.empty();
|
|
|
|
for (auto& r : m_Renderers)
|
|
b &= r->Paused();
|
|
|
|
return b;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle setting the appropriate progress bar values when an image render has finished.
|
|
/// This handles single image, animations, and strips.
|
|
/// </summary>
|
|
template<typename T>
|
|
void FinalRenderEmberController<T>::HandleFinishedProgress()
|
|
{
|
|
const auto finishedCountCached = m_FinishedImageCount.load();//Make sure to use the same value throughout this function even if the atomic is changing.
|
|
const bool doAll = m_GuiState.m_DoAll && m_EmberFile.Size() > 1;
|
|
|
|
if (m_FinishedImageCount.load() != m_ImageCount)
|
|
ResetProgress(false);
|
|
else
|
|
SetProgressComplete(100);//Just to be safe.
|
|
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, static_cast<int>((float(finishedCountCached) / static_cast<float>(m_ImageCount)) * 100)));
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString<qulonglong>(finishedCountCached) + " / " + ToString<qulonglong>(m_ImageCount)));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Action to take when rendering an image completes.
|
|
/// </summary>
|
|
/// <param name="ember">The ember currently being rendered</param>
|
|
/// <param name="stats">The renderer stats</param>
|
|
/// <param name="renderTimer">The timer which was started at the beginning of the render</param>
|
|
template<typename T>
|
|
void FinalRenderEmberController<T>::RenderComplete(Ember<T>& ember, const EmberStats& stats, Timing& renderTimer)
|
|
{
|
|
rlg l(m_ProgressCs);
|
|
const auto renderTimeString = renderTimer.Format(renderTimer.Toc());
|
|
QString status;
|
|
const auto filename = ComposePath(QString::fromStdString(ember.m_Name), false);
|
|
const auto itersString = ToString<qulonglong>(stats.m_Iters);
|
|
const auto itersPerSecString = ToString<qulonglong>(static_cast<size_t>(stats.m_Iters / (stats.m_IterMs / 1000.0)));
|
|
|
|
if (m_GuiState.m_SaveXml)
|
|
{
|
|
const QFileInfo xmlFileInfo(filename);//Create another one in case it was modified for batch rendering.
|
|
QString newPath = xmlFileInfo.absolutePath() + '/' + xmlFileInfo.completeBaseName() + ".flame";
|
|
newPath = EmberFile<T>::UniqueFilename(newPath);
|
|
const xmlDocPtr tempEdit = ember.m_Edits;
|
|
ember.m_Edits = m_XmlWriter.CreateNewEditdoc(&ember, nullptr, "edit", m_Settings->Nick().toStdString(), m_Settings->Url().toStdString(), m_Settings->Id().toStdString(), "", 0, 0);
|
|
m_XmlWriter.Save(newPath.toStdString().c_str(), ember, 0, true, false, true);//Note that the ember passed is used, rather than m_Ember because it's what was actually rendered.
|
|
|
|
if (tempEdit)
|
|
xmlFreeDoc(tempEdit);
|
|
}
|
|
|
|
status = "Render time: " + QString::fromStdString(renderTimeString);
|
|
Output(status);
|
|
status = "Total iters: " + itersString + "\nIters/second: " + itersPerSecString + "\n";
|
|
Output(status);
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog, "MoveCursorToEnd", Qt::QueuedConnection);
|
|
|
|
if (m_FinishedImageCount.load() == m_ImageCount)//Finished, save whatever options were specified on the GUI to the settings.
|
|
{
|
|
m_Settings->FinalEarlyClip(m_GuiState.m_EarlyClip);
|
|
m_Settings->FinalYAxisUp(m_GuiState.m_YAxisUp);
|
|
m_Settings->FinalTransparency(m_GuiState.m_Transparency);
|
|
m_Settings->FinalOpenCL(m_GuiState.m_OpenCL);
|
|
m_Settings->FinalDouble(m_GuiState.m_Double);
|
|
m_Settings->FinalDevices(m_GuiState.m_Devices);
|
|
m_Settings->FinalSaveXml(m_GuiState.m_SaveXml);
|
|
m_Settings->FinalDoAll(m_GuiState.m_DoAll);
|
|
m_Settings->FinalDoSequence(m_GuiState.m_DoSequence);
|
|
m_Settings->FinalUseNumbers(m_GuiState.m_UseNumbers);
|
|
m_Settings->FinalPng16Bit(m_GuiState.m_Png16Bit);
|
|
m_Settings->FinalKeepAspect(m_GuiState.m_KeepAspect);
|
|
m_Settings->FinalScale(uint(m_GuiState.m_Scale));
|
|
m_Settings->FinalExt(m_GuiState.m_Ext);
|
|
m_Settings->FinalThreadCount(m_GuiState.m_ThreadCount);
|
|
m_Settings->FinalThreadPriority(m_GuiState.m_ThreadPriority);
|
|
m_Settings->FinalOpenCLSubBatchPct(m_GuiState.m_SubBatchPct);
|
|
m_Settings->FinalQuality(m_GuiState.m_Quality);
|
|
m_Settings->FinalTemporalSamples(m_GuiState.m_TemporalSamples);
|
|
m_Settings->FinalSupersample(m_GuiState.m_Supersample);
|
|
m_Settings->FinalStrips(m_GuiState.m_Strips);
|
|
}
|
|
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy widget values to the ember passed in.
|
|
/// </summary>
|
|
/// <param name="ember">The ember whose values will be modified</param>
|
|
/// <param name="widthOverride">Width override to use instead of scaling the original width</param>
|
|
/// <param name="heightOverride">Height override to use instead of scaling the original height</param>
|
|
/// <param name="dowidth">Whether to use the computed/overridden width value, or use the existing value in the ember</param>
|
|
/// <param name="doheight">Whether to use the computed/overridden height value, or use the existing value in the ember</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::SyncGuiToEmber(Ember<T>& ember, size_t widthOverride, size_t heightOverride, bool dowidth, bool doheight)
|
|
{
|
|
size_t w;
|
|
size_t h;
|
|
|
|
if (widthOverride && heightOverride)
|
|
{
|
|
w = widthOverride;
|
|
h = heightOverride;
|
|
}
|
|
else
|
|
{
|
|
const auto wScale = m_FinalRenderDialog->m_WidthScaleSpin->value();
|
|
const auto hScale = m_FinalRenderDialog->m_HeightScaleSpin->value();
|
|
w = ember.m_OrigFinalRasW * wScale;
|
|
h = ember.m_OrigFinalRasH * hScale;
|
|
}
|
|
|
|
w = dowidth ? std::max<size_t>(w, 10) : ember.m_FinalRasW;
|
|
h = doheight ? std::max<size_t>(h, 10) : ember.m_FinalRasH;
|
|
ember.SetSizeAndAdjustScale(w, h, false, m_FinalRenderDialog->Scale());
|
|
ember.m_Quality = m_FinalRenderDialog->m_QualitySpin->value();
|
|
ember.m_Supersample = m_FinalRenderDialog->m_SupersampleSpin->value();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the iteration, density filter, and final accumulation progress bars to the same value.
|
|
/// Usually 0 or 100.
|
|
/// </summary>
|
|
/// <param name="val">The value to set them to</param>
|
|
template <typename T>
|
|
void FinalRenderEmberController<T>::SetProgressComplete(int val)
|
|
{
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));//Just to be safe.
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
|
|
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the amount of required memory is greater than that available on
|
|
/// all required OpenCL devices. Also check if enough space is available for the max allocation.
|
|
/// No check is done for CPU renders.
|
|
/// Report errors if not enough memory is available for any of the selected devices.
|
|
/// </summary>
|
|
/// <returns>A string with an error report if required memory exceeds available memory on any device, else empty string.</returns>
|
|
template <typename T>
|
|
QString FinalRenderEmberController<T>::CheckMemory(const tuple<size_t, size_t, size_t>& p)
|
|
{
|
|
bool error = false;
|
|
QString s;
|
|
const auto histSize = get<0>(p);
|
|
const auto totalSize = get<1>(p);
|
|
auto selectedDevices = m_FinalRenderDialog->Devices();
|
|
static vector<RendererCL<T, float>*> clRenderers;
|
|
clRenderers.clear();
|
|
|
|
//Find all OpenCL renderers currently being used and place them in a vector of pointers.
|
|
if (m_FinalRenderDialog->DoSequence())
|
|
{
|
|
for (auto& r : m_Renderers)
|
|
if (auto clr = dynamic_cast<RendererCL<T, float>*>(r.get()))
|
|
clRenderers.push_back(clr);
|
|
}
|
|
else
|
|
{
|
|
if (auto clr = dynamic_cast<RendererCL<T, float>*>(m_Renderer.get()))
|
|
clRenderers.push_back(clr);
|
|
}
|
|
|
|
//Iterate through each renderer and examine each device it's using.
|
|
for (auto r : clRenderers)
|
|
{
|
|
const auto& devices = r->Devices();
|
|
|
|
for (auto& d : devices)
|
|
{
|
|
const auto& wrapper = d->m_Wrapper;
|
|
const auto index = wrapper.TotalDeviceIndex();
|
|
|
|
if (selectedDevices.contains(int(index)))
|
|
{
|
|
bool err = false;
|
|
QString temp;
|
|
const auto maxAlloc = wrapper.MaxAllocSize();
|
|
const auto totalAvail = wrapper.GlobalMemSize();
|
|
|
|
if (histSize > maxAlloc)
|
|
{
|
|
err = true;
|
|
temp = "Histogram/Accumulator memory size of " + ToString<qulonglong>(histSize) +
|
|
" is greater than the max OpenCL allocation size of " + ToString<qulonglong>(maxAlloc);
|
|
}
|
|
|
|
if (totalSize > totalAvail)
|
|
{
|
|
if (err)
|
|
temp += "\n\n";
|
|
|
|
temp += "Total required memory size of " + ToString<qulonglong>(totalSize) +
|
|
" is greater than the max OpenCL available memory of " + ToString<qulonglong>(totalAvail);
|
|
}
|
|
|
|
if (!temp.isEmpty())
|
|
{
|
|
error = true;
|
|
s += QString::fromStdString(wrapper.DeviceName()) + ":\n" + temp + "\n\n";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!s.isEmpty())
|
|
s += "Rendering will most likely fail.\n\nMake strips > 1 to fix this. Strips must divide into the height evenly, and will also scale the number of iterations performed.";
|
|
|
|
return s;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Thin derivation to handle preview rendering that is specific to the final render dialog.
|
|
/// This differs from the preview renderers on the main window because they render multiple embers
|
|
/// to a tree, whereas this renders a single preview.
|
|
/// </summary>
|
|
/// <param name="start">Ignored</param>
|
|
/// <param name="end">Ignored</param>
|
|
template <typename T>
|
|
void FinalRenderPreviewRenderer<T>::PreviewRenderFunc(uint start, uint end)
|
|
{
|
|
T scalePercentage;
|
|
const size_t maxDim = 100;
|
|
const auto d = m_Controller->m_FinalRenderDialog;
|
|
QLabel* widget = d->ui.FinalRenderPreviewLabel;
|
|
//Determine how to scale the scaled ember to fit in the label with a max of 100x100.
|
|
const auto e = m_Controller->m_Ember;
|
|
const auto settings = FractoriumSettings::Instance();
|
|
|
|
if (e->m_FinalRasW >= e->m_FinalRasH)
|
|
scalePercentage = static_cast<T>(maxDim) / e->m_FinalRasW;
|
|
else
|
|
scalePercentage = static_cast<T>(maxDim) / e->m_FinalRasH;
|
|
|
|
m_PreviewEmber = *e;
|
|
m_PreviewEmber.m_Quality = 100;
|
|
m_PreviewEmber.m_TemporalSamples = 1;
|
|
m_PreviewEmber.m_FinalRasW = std::max<size_t>(1, std::min<size_t>(maxDim, static_cast<size_t>(scalePercentage * e->m_FinalRasW)));//Ensure neither is zero.
|
|
m_PreviewEmber.m_FinalRasH = std::max<size_t>(1, std::min<size_t>(maxDim, static_cast<size_t>(scalePercentage * e->m_FinalRasH)));
|
|
m_PreviewEmber.m_PixelsPerUnit = scalePercentage * e->m_PixelsPerUnit;
|
|
m_PreviewRenderer.EarlyClip(d->EarlyClip());
|
|
m_PreviewRenderer.YAxisUp(d->YAxisUp());
|
|
m_PreviewRenderer.Callback(nullptr);
|
|
m_PreviewRenderer.SetEmber(m_PreviewEmber, eProcessAction::FULL_RENDER, true);
|
|
m_PreviewRenderer.PrepFinalAccumVector(m_PreviewFinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
|
|
auto strips = VerifyStrips(m_PreviewEmber.m_FinalRasH, d->Strips(),
|
|
[&](const string& s) {}, [&](const string& s) {}, [&](const string& s) {});
|
|
StripsRender<T>(&m_PreviewRenderer, m_PreviewEmber, m_PreviewFinalImage, 0, strips, d->YAxisUp(),
|
|
[&](size_t strip) {},//Pre strip.
|
|
[&](size_t strip) {},//Post strip.
|
|
[&](size_t strip) {},//Error.
|
|
[&](Ember<T>& finalEmber)//Final strip.
|
|
{
|
|
m_PreviewVec.resize(finalEmber.m_FinalRasW * finalEmber.m_FinalRasH * 4);
|
|
Rgba32ToRgba8(m_PreviewFinalImage.data(), m_PreviewVec.data(), finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, d->Transparency());
|
|
QImage image(static_cast<int>(finalEmber.m_FinalRasW), static_cast<int>(finalEmber.m_FinalRasH), QImage::Format_RGBA8888);//The label wants RGBA.
|
|
memcpy(image.scanLine(0), m_PreviewVec.data(), SizeOf(m_PreviewVec));//Memcpy the data in.
|
|
QPixmap pixmap(QPixmap::fromImage(image));
|
|
QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap));
|
|
});
|
|
}
|
|
|
|
template class FinalRenderEmberController<float>;
|
|
|
|
#ifdef DO_DOUBLE
|
|
template class FinalRenderEmberController<double>;
|
|
#endif |