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https://bitbucket.org/mfeemster/fractorium.git
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9990d538f6
-Show image index in the library and sequence trees. -Add progress bar showing when preview renders are complete. -Automatically show animation preview when sequence generation is done. -Add the ability in the final render dialog to start a render within a sequence from a given point, rather than always having to start from the beginning. --Allow using the image index as its name rather than the file name.
160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
#pragma once
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#include "ui_FinalRenderDialog.h"
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#include "SpinBox.h"
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#include "DoubleSpinBox.h"
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#include "TwoButtonComboWidget.h"
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#include "FractoriumSettings.h"
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#include "FinalRenderEmberController.h"
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/// <summary>
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/// FractoriumFinalRenderDialog class.
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/// </summary>
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class Fractorium;//Forward declaration since Fractorium uses this dialog.
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class FinalRenderEmberControllerBase;
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template <typename T> class FinalRenderEmberController;
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/// <summary>
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/// The final render dialog is for when the user is satisfied with the parameters they've
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/// set and they want to do a final render at a higher quality and at a specific resolution
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/// and save it out to a file.
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/// It supports rendering either the current ember, or all of them in the opened file.
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/// If a single ember is rendered, it will be saved to a single output file.
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/// If multiple embers are rendered, they will all be saved to a specified directory using
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/// default names.
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/// The user can optionally save the Xml file with each ember.
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/// They can be treated as individual images, or as an animation sequence in which case
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/// motion blurring with temporal samples will be applied.
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/// It keeps a pointer to the main window and the global settings object for convenience.
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/// The settings used here are saved to the /finalrender portion of the settings file.
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/// It has its own OpenCLWrapper member for populating the combo boxes.
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/// Upon running, it will delete the main window's renderer to save memory/GPU resources and restore it to its
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/// original state upon exiting.
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/// This class uses a controller-based design similar to the main window.
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/// </summary>
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class FractoriumFinalRenderDialog : public QDialog
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{
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Q_OBJECT
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friend Fractorium;
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friend FinalRenderEmberControllerBase;
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friend FinalRenderEmberController<float>;
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friend PreviewRenderer<float>;
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friend FinalRenderPreviewRenderer<float>;
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#ifdef DO_DOUBLE
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friend FinalRenderEmberController<double>;
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friend PreviewRenderer<double>;
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friend FinalRenderPreviewRenderer<double>;
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#endif
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public:
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FractoriumFinalRenderDialog(QWidget* p, Qt::WindowFlags f = Qt::WindowType::Widget);
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~FractoriumFinalRenderDialog();
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void Show(bool fromSequence);
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bool EarlyClip();
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bool YAxisUp();
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bool Transparency();
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bool OpenCL();
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bool Double();
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bool SaveXml();
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bool DoAll();
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bool Png16Bit();
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bool DoSequence();
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bool UseNumbers();
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bool KeepAspect();
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bool ApplyToAll();
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eScaleType Scale();
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void Scale(eScaleType scale);
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QString Ext();
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QString Path();
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void Path(const QString& s);
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QString Prefix();
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QString Suffix();
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uint Current();
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uint StartAt();
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uint ThreadCount();
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int ThreadPriority();
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double OpenCLSubBatchPct();
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double WidthScale();
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double HeightScale();
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double Quality();
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uint TemporalSamples();
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uint Supersample();
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uint Strips();
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QList<QVariant> Devices();
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FinalRenderGuiState State();
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public slots:
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void MoveCursorToEnd();
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void OnEarlyClipCheckBoxStateChanged(int state);
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void OnYAxisUpCheckBoxStateChanged(int state);
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void OnTransparencyCheckBoxStateChanged(int state);
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void OnOpenCLCheckBoxStateChanged(int state);
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void OnDoublePrecisionCheckBoxStateChanged(int state);
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void OnDoAllCheckBoxStateChanged(int state);
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void OnDoSequenceCheckBoxStateChanged(int state);
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void OnCurrentSpinChanged(int d);
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void OnApplyAllCheckBoxStateChanged(int state);
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void OnWidthScaleChanged(double d);
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void OnWidthChanged(int d);
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void OnHeightScaleChanged(double d);
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void OnHeightChanged(int d);
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void OnKeepAspectCheckBoxStateChanged(int state);
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void OnScaleRadioButtonChanged(bool checked);
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void OnDeviceTableCellChanged(int row, int col);
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void OnDeviceTableRadioToggled(bool checked);
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void OnQualityChanged(double d);
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void OnTemporalSamplesChanged(int d);
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void OnSupersampleChanged(int d);
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void OnStripsChanged(int d);
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void OnFileButtonClicked(bool checked);
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void OnShowFolderButtonClicked(bool checked);
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void OnExtIndexChanged(int d);
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void OnPrefixChanged(const QString& s);
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void OnSuffixChanged(const QString& s);
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void OnQualityBumpClicked();
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void OnSaveAgainAsClicked();
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void OnRenderClicked(bool checked);
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void OnPauseClicked(bool checked);
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void OnCancelRenderClicked(bool checked);
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void Pause(bool paused);
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virtual void reject() override;
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protected:
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virtual void showEvent(QShowEvent* e) override;
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private:
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bool CreateControllerFromGUI(bool createRenderer);
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bool SetMemory();
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static QString m_Prefix;
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static QString m_Suffix;
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bool m_FromSequence;
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int m_MemoryCellIndex;
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int m_ItersCellIndex;
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int m_PathCellIndex;
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Timing m_RenderTimer;
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DoubleSpinBox* m_WidthScaleSpin;
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SpinBox* m_WidthSpin;
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DoubleSpinBox* m_HeightScaleSpin;
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DoubleSpinBox* m_SubBatchPctSpin;
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SpinBox* m_HeightSpin;
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DoubleIntSpinnerWidget* m_WidthSpinnerWidget;
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DoubleIntSpinnerWidget* m_HeightSpinnerWidget;
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DoubleSpinBox* m_QualitySpin;
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SpinBox* m_TemporalSamplesSpin;
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SpinBox* m_SupersampleSpin;
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SpinBox* m_StripsSpin;
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TwoButtonComboWidget* m_Tbcw;
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QLineEdit* m_PrefixEdit;
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QLineEdit* m_SuffixEdit;
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shared_ptr<FractoriumSettings> m_Settings;
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Fractorium* m_Fractorium;
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shared_ptr<OpenCLInfo> m_Info;
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vector<OpenCLWrapper> m_Wrappers;
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unique_ptr<FinalRenderEmberControllerBase> m_Controller;
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Ui::FinalRenderDialog ui;
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};
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