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212 lines
5.3 KiB
C++
212 lines
5.3 KiB
C++
#pragma once
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#include "EmberDefines.h"
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#include "Affine2D.h"
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#include "Timing.h"
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/// <summary>
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/// Basic point and color structures used in iteration.
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/// </summary>
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namespace EmberNs
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{
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/// <summary>
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/// The point used to store the result of each iteration, which is
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/// a spatial coordinate, a color index/coordinate and a visibility value.
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/// Note that a Y color coordinate is not used at the moment because
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/// only 1D palettes are supported like the original. However, in the future
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/// 2D palettes may be supported like Fractron does.
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/// Template argument expected to be float or double.
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/// </summary>
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template <typename T>
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class EMBER_API Point
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{
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public:
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/// <summary>
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/// Constructor to initialize spatial and color coordinates to zero, with full visibility.
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/// </summary>
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Point() = default;
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~Point() = default;
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/// <summary>
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/// Default copy constructor.
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/// </summary>
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/// <param name="point">The Point object to copy</param>
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Point(const Point<T>& point)
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{
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Point<T>::operator=<T>(point);
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}
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/// <summary>
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/// Copy constructor to copy a Point object of type U.
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/// </summary>
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/// <param name="point">The Point object to copy</param>
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template <typename U>
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Point(const Point<U>& point)
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{
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Point<T>::operator=<U>(point);
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}
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/// <summary>
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/// Default assignment operator.
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/// </summary>
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/// <param name="point">The Point object to copy</param>
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Point<T>& operator = (const Point<T>& point)
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{
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if (this != &point)
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Point<T>::operator=<T>(point);
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return *this;
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}
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/// <summary>
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/// Assignment operator to assign a Point object of type U.
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/// </summary>
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/// <param name="point">The Point object to copy.</param>
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/// <returns>Reference to updated self</returns>
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template <typename U>
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Point<T>& operator = (const Point<U>& point)
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{
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m_X = point.m_X;
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m_Y = point.m_Y;
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m_Z = point.m_Z;
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m_ColorX = point.m_ColorX;
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//m_ColorY = point.m_ColorY;
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m_Opacity = point.m_Opacity;
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return *this;
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}
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//Set spatial and color coordinates to zero, with full visibility.
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T m_X = 0;
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T m_Y = 0;
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T m_Z = 0;
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T m_ColorX = 0;
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//T m_ColorY;
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T m_Opacity = 1;
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};
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/// <summary>
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/// Comparer used for sorting the results of iteration by their spatial x coordinates.
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/// </summary>
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/// <param name="a">The first point to compare</param>
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/// <param name="b">The second point to compare</param>
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/// <returns>1 if the first point had an x coordinate less than the second point, else 0</returns>
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template <typename T>
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static int SortPointByX(const Point<T>& a, const Point<T>& b)
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{
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return a.m_X < b.m_X;
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}
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/// <summary>
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/// Comparer used for sorting the results of iteration by their spatial y coordinates.
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/// </summary>
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/// <param name="a">The first point to compare</param>
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/// <param name="b">The second point to compare</param>
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/// <returns>1 if the first point had an y coordinate less than the second point, else 0</returns>
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template <typename T>
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static int SortPointByY(const Point<T>& a, const Point<T>& b)
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{
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return a.m_Y < b.m_Y;
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}
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/// <summary>
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/// Thin override of a glm::vec4 which adds a couple of functions
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/// specific to color handling.
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/// </summary>
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template <typename T>
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struct EMBER_API Color : public v4T
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{
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using v4T::r;
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using v4T::g;
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using v4T::b;
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using v4T::a;
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public:
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/// <summary>
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/// Constructor to set color values to zero, with full visibility.
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/// </summary>
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Color()
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{
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Reset();
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}
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/// <summary>
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/// Default copy constructor.
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/// </summary>
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/// <param name="color">The Color object to copy</param>
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Color(const Color<T>& color)
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: v4T()
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{
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Color<T>::operator=<T>(color);
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}
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/// <summary>
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/// Copy constructor to copy a Color object of type U.
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/// </summary>
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/// <param name="color">The Color object to copy</param>
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template <typename U>
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Color(const Color<U>& color)
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{
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Color<T>::operator=<U>(color);
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}
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/// <summary>
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/// Default assignment operator.
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/// </summary>
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/// <param name="color">The Color object to copy</param>
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Color<T>& operator = (const Color<T>& color)
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{
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if (this != &color)
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Color<T>::operator=<T>(color);
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return *this;
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}
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/// <summary>
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/// Assignment operator to assign a Color object of type U.
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/// </summary>
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/// <param name="color">The Color object to copy.</param>
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/// <returns>Reference to updated self</returns>
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template <typename U>
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Color<T>& operator = (const Color<U>& color)
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{
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v4T::template operator=<U>(color);
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return *this;
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}
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/// <summary>
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/// Member-wise constructor.
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/// </summary>
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/// <param name="rr">The red value, either 0-1 or 0-255.</param>
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/// <param name="gg">The green value, either 0-1 or 0-255.</param>
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/// <param name="bb">The blue value, either 0-1 or 0-255.</param>
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/// <param name="aa">The alpha value, either 0-1 or 0-255.</param>
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Color(T rr, T gg, T bb, T aa)
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: v4T(rr, gg, bb, aa)
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{
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}
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/// <summary>
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/// Set color values and visibility to zero.
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/// </summary>
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inline void Clear()
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{
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r = 0;
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g = 0;
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b = 0;
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a = 0;
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}
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/// <summary>
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/// Set color values to zero, with full visibility.
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/// </summary>
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/// <param name="norm">If norm is true, the color fields are expected to have a range of 0-1, else 0-255</param>
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inline void Reset(bool norm = true)
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{
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r = 0;
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g = 0;
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b = 0;
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a = norm ? T{ 1 } : T{ 255 };
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}
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};
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}
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