mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
c3078f018a
-Update various tooltips. -Increase precision of affine and xaos spinners. -Increase precision of fields written in Xml files to 8. --Bug fixes -When rendering on the CPU, if the number of threads didn't divide evenly into the number of rows, it would leave a blank spot on the last few rows. -Fix numerous parsing bugs when reading .chaos files. -Added compatibility fixes and/or optimizations to the following variations: asteria, bcircle, bcollide, bipolar, blob2, btransform, cell, circlecrop, circlecrop2, collideoscope, cpow2, cropn, cross, curl, depth_ngon2, depth_sine2, edisc, eRotate, escher, fan2, hex_rand, hypershift, hypershift2, hypertile1, julia, julian, julian2, juliaq, juliascope, lazyjess, log, loonie2, murl, murl2, npolar, oscilloscope2, perspective, phoenix_julia, sphericaln, squish, starblur, starblur2, truchet, truchet_glyph, waffle, wavesn.
92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
#ifdef _WIN32
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#pragma once
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#endif
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/// <summary>
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/// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers.
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/// </summary>
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#define NOMINMAX
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#define _USE_MATH_DEFINES
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#define __TBB_NO_IMPLICIT_LINKAGE 1//Prevent tbb from automatically looking for tbb_debug.lib. We only care about the release tbb.lib/dll.
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#ifdef _WIN32
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#pragma warning(disable : 4251; disable : 4661; disable : 4100)
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#define basename(x) _strdup(x)
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#define WIN32_LEAN_AND_MEAN
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#define EMBER_OS "WIN"
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#include <SDKDDKVer.h>
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#include <windows.h>
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#elif __APPLE__
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#define EMBER_OS "OSX"
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#else
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#include <libgen.h>
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#include <unistd.h>
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#define EMBER_OS "LNX"
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#endif
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//Standard headers.
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <complex>
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#include <cstdint>
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#include <fstream>
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#include <functional>
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#include <inttypes.h>
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#include <iostream>
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#include <iomanip>
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#include <limits>
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#include <list>
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#ifdef __APPLE__
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#include <malloc/malloc.h>
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#include <sys/sysctl.h>
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#else
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#include <malloc.h>
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#endif
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#include <map>
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#include <math.h>
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#include <memory>
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#include <mutex>
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#include <numeric>
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#include <ostream>
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#include <sstream>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <thread>
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#include <time.h>
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#include <type_traits>
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#include <vector>
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#include <unordered_map>
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//Third party headers.
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#ifdef _WIN32
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#include "libxml/parser.h"
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#else
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#include "libxml2/libxml/parser.h"
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#endif
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#define GLM_FORCE_RADIANS 1
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#define GLM_ENABLE_EXPERIMENTAL 1
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#ifndef __APPLE__
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#define GLM_FORCE_INLINE 1
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#endif
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//glm is what's used for matrix math.
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#include <glm/glm.hpp>
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#if GLM_VERSION <= 990
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#include <glm/detail/type_int.hpp>
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#endif
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/string_cast.hpp>
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using namespace std;
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using namespace std::chrono;
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using namespace glm;
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using namespace glm::detail;
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using glm::uint;
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using glm::uint16;
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