#include "FractoriumPch.h" #include "Fractorium.h" /// <summary> /// Initialize the xforms xaos UI. /// </summary> void Fractorium::InitXformsXaosUI() { connect(ui.XaosToRadio, SIGNAL(toggled(bool)), this, SLOT(OnXaosFromToToggled(bool)), Qt::QueuedConnection); connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection); connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection); } /// <summary> /// Fill the xaos table with the values from the current xform. /// </summary> template <typename T> void FractoriumEmberController<T>::FillXaosWithCurrentXform() { Xform<T>* currXform = CurrentXform(); if (!IsFinal(currXform)) { for (int i = 0; i < m_Ember.XformCount(); i++) { DoubleSpinBox* spinBox = dynamic_cast<DoubleSpinBox*>(m_Fractorium->ui.XaosTable->cellWidget(i, 1)); //Fill in values column. if (m_Fractorium->ui.XaosToRadio->isChecked())//"To": Single xform, advance index. spinBox->SetValueStealth(currXform->Xaos(i)); else//"From": Advance xforms, single index. if ((currXform = m_Ember.GetXform(i))) spinBox->SetValueStealth(currXform->Xaos(m_Fractorium->ui.CurrentXformCombo->currentIndex())); //Fill in name column. Xform<T>* xform = m_Ember.GetXform(i); QTableWidgetItem* xformNameItem = m_Fractorium->ui.XaosTable->item(i, 0); if (xform && xformNameItem) xformNameItem->setText(MakeXaosNameString(i)); } } m_Fractorium->ui.XaosTable->setEnabled(!IsFinal(currXform));//Disable if final, else enable. } /// <summary> /// Create and return a xaos name string. /// </summary> /// <param name="i">The index of the xform whose xaos will be used</param> /// <returns>The xaos name string</returns> template <typename T> QString FractoriumEmberController<T>::MakeXaosNameString(uint i) { Xform<T>* xform = m_Ember.GetXform(i); QString name; if (xform) { int indexPlus1 = m_Ember.GetXformIndex(xform) + 1;//GUI is 1 indexed to avoid confusing the user. int curr = m_Fractorium->ui.CurrentXformCombo->currentIndex() + 1; if (indexPlus1 != -1) { if (m_Fractorium->ui.XaosToRadio->isChecked()) name = QString("From ") + ToString(curr) + QString(" To ") + ToString(indexPlus1); else name = QString("From ") + ToString(indexPlus1) + QString(" To ") + ToString(curr); //if (xform->m_Name != "") // name = name + " (" + QString::fromStdString(xform->m_Name) + ")"; } } return name; } /// <summary> /// Set the xaos value. /// Called when any xaos spinner is changed. /// Different action taken based on the state of to/from radio button. /// Resets the rendering process. /// </summary> /// <param name="sender">The DoubleSpinBox that triggered this event</param> template <typename T> void FractoriumEmberController<T>::XaosChanged(DoubleSpinBox* sender) { UpdateCurrentXform([&] (Xform<T>* xform) { QTableWidget* xaosTable = m_Fractorium->ui.XaosTable; if (!IsFinal(xform))//This should never get called for the final xform because the table will be disabled, but check just to be safe. { for (int i = 0; i < xaosTable->rowCount(); i++)//Find the spin box that triggered the event. { DoubleSpinBox* spinBox = dynamic_cast<DoubleSpinBox*>(xaosTable->cellWidget(i, 1)); if (spinBox == sender) { if (m_Fractorium->ui.XaosToRadio->isChecked())//"To": Single xform, advance index. { xform->SetXaos(i, spinBox->value()); } else//"From": Advance xforms, single index. { if ((xform = m_Ember.GetXform(i)))//Single = is intentional. xform->SetXaos(m_Fractorium->ui.CurrentXformCombo->currentIndex(), spinBox->value()); } break; } } } }); } void Fractorium::OnXaosChanged(double d) { if (DoubleSpinBox* senderSpinBox = dynamic_cast<DoubleSpinBox*>(this->sender())) m_Controller->XaosChanged(senderSpinBox); } /// <summary> /// Update xaos display to use either "to" or "from" logic. /// Called when xaos to/from radio buttons checked. /// </summary> /// <param name="checked">Ignored</param> void Fractorium::OnXaosFromToToggled(bool checked) { m_Controller->FillXaosWithCurrentXform(); } /// <summary> /// Clear xaos table, recreate all spinners based on the xaos used by the current xform in the current ember. /// Called every time the current xform changes. /// </summary> void Fractorium::FillXaosTable() { int spinHeight = 20; QWidget* w = nullptr; ui.XaosTable->setRowCount(m_Controller->XformCount());//This will grow or shrink the number of rows and call the destructor for previous DoubleSpinBoxes. for (int i = 0; i < int(m_Controller->XformCount()); i++) { DoubleSpinBox* spinBox = new DoubleSpinBox(ui.XaosTable, spinHeight, 0.1); QTableWidgetItem* xformNameItem = new QTableWidgetItem(m_Controller->MakeXaosNameString(i)); spinBox->DoubleClick(true); spinBox->DoubleClickZero(1); spinBox->DoubleClickNonZero(0); ui.XaosTable->setItem(i, 0, xformNameItem); ui.XaosTable->setCellWidget(i, 1, spinBox); connect(spinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection); if (i > 0) w = SetTabOrder(this, w, spinBox); else w = spinBox; } w = SetTabOrder(this, w, ui.XaosToRadio); w = SetTabOrder(this, w, ui.XaosFromRadio); w = SetTabOrder(this, w, ui.ClearXaosButton); w = SetTabOrder(this, w, ui.RandomXaosButton); } /// <summary> /// Clear all xaos from the current ember. /// Called when xaos to/from radio buttons checked. /// </summary> /// <param name="checked">Ignored</param> template <typename T> void FractoriumEmberController<T>::ClearXaos() { UpdateCurrentXform([&] (Xform<T>* xform) { m_Ember.ClearXaos(); }); //Can't just call FillXaosWithCurrentXform() because the current xform might the final. for (int i = 0; i < m_Ember.XformCount(); i++) if (DoubleSpinBox* spinBox = dynamic_cast<DoubleSpinBox*>(m_Fractorium->ui.XaosTable->cellWidget(i, 1))) spinBox->SetValueStealth(1.0); } void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); } /// <summary> /// Set all xaos values to random numbers. /// There is a 50% chance they're set to 0 or 1, and /// 50% that they're 0-3. /// Resets the rendering process. /// </summary> /// <param name="checked">Ignored</param> template <typename T> void FractoriumEmberController<T>::RandomXaos() { UpdateCurrentXform([&](Xform<T>* xform) { for (size_t i = 0; i < m_Ember.XformCount(); i++) { if (Xform<T>* localXform = m_Ember.GetXform(i)) { for (size_t j = 0; j < m_Ember.XformCount(); j++) { if (m_Rand.RandBit()) localXform->SetXaos(j, T(m_Rand.RandBit())); else localXform->SetXaos(j, m_Rand.Frand<T>(0, 3)); } } } }); //If current is final, it will update when they change to a non-final xform. FillXaosWithCurrentXform(); } void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); } template class FractoriumEmberController<float>; #ifdef DO_DOUBLE template class FractoriumEmberController<double>; #endif