#include "FractoriumPch.h" #include "FinalRenderDialog.h" #include "Fractorium.h" /// /// Constructor which sets up the GUI for the final rendering dialog. /// Settings used to populate widgets with initial values. /// This function contains the render function as a lambda. /// /// Pointer to the global settings object to use /// The parent widget /// The window flags. Default: 0. FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* settings, QWidget* parent, Qt::WindowFlags f) : QDialog(parent, f) { ui.setupUi(this); int row = 0, spinHeight = 20; unsigned int i; QTableWidget* table = ui.FinalRenderGeometryTable; QTableWidgetItem* item = NULL; m_Fractorium = (Fractorium*)parent; m_Settings = settings; ui.FinalRenderThreadCountSpin->setRange(1, Timing::ProcessorCount()); connect(ui.FinalRenderEarlyClipCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnEarlyClipCheckBoxStateChanged(int)), Qt::QueuedConnection); connect(ui.FinalRenderTransparencyCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnTransparencyCheckBoxStateChanged(int)), Qt::QueuedConnection); connect(ui.FinalRenderOpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection); connect(ui.FinalRenderDoublePrecisionCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoublePrecisionCheckBoxStateChanged(int)), Qt::QueuedConnection); connect(ui.FinalRenderPlatformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnPlatformComboCurrentIndexChanged(int)), Qt::QueuedConnection); connect(ui.FinalRenderDoAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoAllCheckBoxStateChanged(int)), Qt::QueuedConnection); connect(ui.FinalRenderKeepAspectCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnKeepAspectCheckBoxStateChanged(int)), Qt::QueuedConnection); connect(ui.FinalRenderScaleNoneRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection); connect(ui.FinalRenderScaleWidthRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection); connect(ui.FinalRenderScaleHeightRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection); SetupSpinner(table, this, row, 1, m_WidthSpin, spinHeight, 10, 100000, 50, SIGNAL(valueChanged(int)), SLOT(OnWidthChanged(int)), true, 1980); SetupSpinner(table, this, row, 1, m_HeightSpin, spinHeight, 10, 100000, 50, SIGNAL(valueChanged(int)), SLOT(OnHeightChanged(int)), true, 1080); SetupSpinner(table, this, row, 1, m_QualitySpin, spinHeight, 1, 200000, 50, SIGNAL(valueChanged(int)), SLOT(OnQualityChanged(int)), true, 1000); SetupSpinner(table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 50, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000); SetupSpinner(table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 2); row++;//Memory usage. TwoButtonWidget* tbw = new TwoButtonWidget("...", "Open", 22, 40, 24, table); table->setCellWidget(row, 1, tbw); table->item(row++, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter); connect(tbw->m_Button1, SIGNAL(clicked(bool)), this, SLOT(OnFileButtonClicked(bool)), Qt::QueuedConnection); connect(tbw->m_Button2, SIGNAL(clicked(bool)), this, SLOT(OnShowFolderButtonClicked(bool)), Qt::QueuedConnection); m_PrefixEdit = new QLineEdit(table); table->setCellWidget(row++, 1, m_PrefixEdit); m_SuffixEdit = new QLineEdit(table); table->setCellWidget(row++, 1, m_SuffixEdit); ui.StartRenderButton->disconnect(SIGNAL(clicked(bool))); connect(ui.StartRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection); connect(ui.StopRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection); if (m_Wrapper.CheckOpenCL()) { vector platforms = m_Wrapper.PlatformNames(); //Populate combo boxes with available OpenCL platforms and devices. for (i = 0; i < platforms.size(); i++) ui.FinalRenderPlatformCombo->addItem(QString::fromStdString(platforms[i])); //If init succeeds, set the selected platform and device combos to match what was saved in the settings. if (m_Wrapper.Init(m_Settings->FinalPlatformIndex(), m_Settings->FinalDeviceIndex())) { ui.FinalRenderOpenCLCheckBox->setChecked( m_Settings->FinalOpenCL()); ui.FinalRenderPlatformCombo->setCurrentIndex(m_Settings->FinalPlatformIndex()); ui.FinalRenderDeviceCombo->setCurrentIndex( m_Settings->FinalDeviceIndex()); } else { OnPlatformComboCurrentIndexChanged(0); ui.FinalRenderOpenCLCheckBox->setChecked(false); } } else { ui.FinalRenderOpenCLCheckBox->setChecked(false); ui.FinalRenderOpenCLCheckBox->setEnabled(false); } ui.FinalRenderEarlyClipCheckBox->setChecked( m_Settings->FinalEarlyClip()); ui.FinalRenderTransparencyCheckBox->setChecked( m_Settings->FinalTransparency()); ui.FinalRenderDoublePrecisionCheckBox->setChecked(m_Settings->FinalDouble()); ui.FinalRenderSaveXmlCheckBox->setChecked( m_Settings->FinalSaveXml()); ui.FinalRenderDoAllCheckBox->setChecked( m_Settings->FinalDoAll()); ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence()); ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect()); ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount()); m_WidthSpin->setValue(m_Settings->FinalWidth()); m_HeightSpin->setValue(m_Settings->FinalHeight()); m_QualitySpin->setValue(m_Settings->FinalQuality()); m_TemporalSamplesSpin->setValue(m_Settings->FinalTemporalSamples()); m_SupersampleSpin->setValue(m_Settings->FinalSupersample()); Scale((eScaleType)m_Settings->FinalScale()); if (m_Settings->FinalDoAllExt() == "jpg") ui.FinalRenderJpgRadioButton->setChecked(true); else ui.FinalRenderPngRadioButton->setChecked(true); //Explicitly call these to enable/disable the appropriate controls. OnOpenCLCheckBoxStateChanged(ui.FinalRenderOpenCLCheckBox->isChecked()); OnDoAllCheckBoxStateChanged(ui.FinalRenderDoAllCheckBox->isChecked()); } /// /// GUI settings wrapper functions, getters only. /// bool FractoriumFinalRenderDialog::EarlyClip() { return ui.FinalRenderEarlyClipCheckBox->isChecked(); } bool FractoriumFinalRenderDialog::Transparency() { return ui.FinalRenderTransparencyCheckBox->isChecked(); } bool FractoriumFinalRenderDialog::OpenCL() { return ui.FinalRenderOpenCLCheckBox->isChecked(); } bool FractoriumFinalRenderDialog::Double() { return ui.FinalRenderDoublePrecisionCheckBox->isChecked(); } bool FractoriumFinalRenderDialog::SaveXml() { return ui.FinalRenderSaveXmlCheckBox->isChecked(); } bool FractoriumFinalRenderDialog::DoAll() { return ui.FinalRenderDoAllCheckBox->isChecked(); } bool FractoriumFinalRenderDialog::DoSequence() { return ui.FinalRenderDoSequenceCheckBox->isChecked(); } bool FractoriumFinalRenderDialog::KeepAspect() { return ui.FinalRenderKeepAspectCheckBox->isChecked(); } QString FractoriumFinalRenderDialog::DoAllExt() { return ui.FinalRenderJpgRadioButton->isChecked() ? "jpg" : "png"; } QString FractoriumFinalRenderDialog::Path() { return ui.FinalRenderGeometryTable->item(6, 1)->text(); } void FractoriumFinalRenderDialog::Path(QString s) { ui.FinalRenderGeometryTable->item(6, 1)->setText(s); } QString FractoriumFinalRenderDialog::Prefix() { return m_PrefixEdit->text(); } QString FractoriumFinalRenderDialog::Suffix() { return m_SuffixEdit->text(); } unsigned int FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); } unsigned int FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); } unsigned int FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); } unsigned int FractoriumFinalRenderDialog::Width() { return m_WidthSpin->value(); } unsigned int FractoriumFinalRenderDialog::Height() { return m_HeightSpin->value(); } unsigned int FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); } unsigned int FractoriumFinalRenderDialog::TemporalSamples() { return m_TemporalSamplesSpin->value(); } unsigned int FractoriumFinalRenderDialog::Supersample() { return m_SupersampleSpin->value(); } /// /// Capture the current state of the Gui. /// Used to hold options for performing the final render. /// /// The state of the Gui as a struct FinalRenderGuiState FractoriumFinalRenderDialog::State() { FinalRenderGuiState state; state.m_EarlyClip = EarlyClip(); state.m_Transparency = Transparency(); state.m_OpenCL = OpenCL(); state.m_Double = Double(); state.m_SaveXml = SaveXml(); state.m_DoAll = DoAll(); state.m_DoSequence = DoSequence(); state.m_KeepAspect = KeepAspect(); state.m_Scale = Scale(); state.m_Path = Path(); state.m_DoAllExt = DoAllExt(); state.m_Prefix = Prefix(); state.m_Suffix = Suffix(); state.m_PlatformIndex = PlatformIndex(); state.m_DeviceIndex = DeviceIndex(); state.m_ThreadCount = ThreadCount(); state.m_Width = Width(); state.m_Height = Height(); state.m_Quality = Quality(); state.m_TemporalSamples = TemporalSamples(); state.m_Supersample = Supersample(); return state; } /// /// Return the type of scaling desired based on what radio button has been selected. /// /// The type of scaling as an eScaleType enum eScaleType FractoriumFinalRenderDialog::Scale() { if (ui.FinalRenderScaleNoneRadioButton->isChecked()) return SCALE_NONE; else if (ui.FinalRenderScaleWidthRadioButton->isChecked()) return SCALE_WIDTH; else if (ui.FinalRenderScaleHeightRadioButton->isChecked()) return SCALE_HEIGHT; else return SCALE_NONE; } /// /// Set the type of scaling desired which will select the corresponding radio button. /// /// The type of scaling to use void FractoriumFinalRenderDialog::Scale(eScaleType scale) { if (scale == SCALE_NONE) ui.FinalRenderScaleNoneRadioButton->setChecked(true); else if (scale == SCALE_WIDTH) ui.FinalRenderScaleWidthRadioButton->setChecked(true); else if (scale == SCALE_HEIGHT) ui.FinalRenderScaleHeightRadioButton->setChecked(true); else ui.FinalRenderScaleNoneRadioButton->setChecked(true); } /// /// Simple wrapper to put moving the cursor to the end in a signal /// so it can be called from a thread. /// void FractoriumFinalRenderDialog::MoveCursorToEnd() { ui.FinalRenderTextOutput->moveCursor(QTextCursor::End, QTextCursor::MoveAnchor); } /// /// Whether to use early clipping before spatial filtering. /// /// True to early clip, else don't. void FractoriumFinalRenderDialog::OnEarlyClipCheckBoxStateChanged(int state) { SetMemory(); } /// /// Whether to use transparency in png images. /// /// True to use transparency, else don't. void FractoriumFinalRenderDialog::OnTransparencyCheckBoxStateChanged(int state) { SetMemory(); } /// /// Set whether to use OpenCL in the rendering process or not. /// /// Use OpenCL if state == Qt::Checked, else don't. void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state) { bool checked = state == Qt::Checked; ui.FinalRenderPlatformCombo->setEnabled(checked); ui.FinalRenderDeviceCombo->setEnabled(checked); ui.FinalRenderThreadCountSpin->setEnabled(!checked); SetMemory(); } /// /// Set whether to use double or single precision in the rendering process or not. /// This will recreate the entire controller. /// /// Use double if state == Qt::Checked, else float. void FractoriumFinalRenderDialog::OnDoublePrecisionCheckBoxStateChanged(int state) { SetMemory(); } /// /// Populate the the device combo box with all available /// OpenCL devices for the selected platform. /// Called when the platform combo box index changes. /// /// The selected index of the combo box void FractoriumFinalRenderDialog::OnPlatformComboCurrentIndexChanged(int index) { vector devices = m_Wrapper.DeviceNames(index); ui.FinalRenderDeviceCombo->clear(); for (size_t i = 0; i < devices.size(); i++) ui.FinalRenderDeviceCombo->addItem(QString::fromStdString(devices[i])); } /// /// The do all checkbox was changed. /// If checked, render all embers available in the currently opened file, else /// only render the current ember. /// /// The state of the checkbox void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state) { ui.FinalRenderDoSequenceCheckBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked()); ui.FinalRenderExtensionGroupBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked()); } /// /// Whether to keep the aspect ratio of the desired width and height the same /// as that of the original width and height. /// /// The state of the checkbox void FractoriumFinalRenderDialog::OnKeepAspectCheckBoxStateChanged(int state) { if (state && m_Controller.get()) m_HeightSpin->SetValueStealth(m_WidthSpin->value() / m_Controller->OriginalAspect()); SetMemory(); } /// /// The scaling method radio button selection was changed. /// /// The state of the radio button void FractoriumFinalRenderDialog::OnScaleRadioButtonChanged(bool checked) { if (checked) SetMemory(); } /// /// The width spinner was changed, recompute required memory. /// If the aspect ratio checkbox is checked, set the value of /// the height spinner as well to be in proportion. /// /// Ignored void FractoriumFinalRenderDialog::OnWidthChanged(int d) { if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get()) m_HeightSpin->SetValueStealth(m_WidthSpin->value() / m_Controller->OriginalAspect()); SetMemory(); } /// /// The height spinner was changed, recompute required memory. /// If the aspect ratio checkbox is checked, set the value of /// the width spinner as well to be in proportion. /// /// Ignored void FractoriumFinalRenderDialog::OnHeightChanged(int d) { if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get()) m_WidthSpin->SetValueStealth(m_HeightSpin->value() * m_Controller->OriginalAspect()); SetMemory(); } /// /// The quality spinner was changed, recompute required memory. /// /// Ignored void FractoriumFinalRenderDialog::OnQualityChanged(int d) { SetMemory(); } /// /// The temporal samples spinner was changed, recompute required memory. /// /// Ignored void FractoriumFinalRenderDialog::OnTemporalSamplesChanged(int d) { SetMemory(); } /// /// The supersample spinner was changed, recompute required memory. /// /// Ignored void FractoriumFinalRenderDialog::OnSupersampleChanged(int d) { SetMemory(); } /// /// If a single ember is being rendered, show the save file dialog. /// If a more than one is being rendered, show the save folder dialog. /// Called when the ... file button is clicked. /// /// Ignored void FractoriumFinalRenderDialog::OnFileButtonClicked(bool checked) { bool doAll = ui.FinalRenderDoAllCheckBox->isChecked(); QString filename; if (doAll) filename = m_Fractorium->SetupSaveFolderDialog(); else filename = m_Fractorium->SetupSaveImageDialog(m_Controller->Name()); if (filename != "") { if (doAll) { if (!filename.endsWith(QDir::separator())) filename += "/"; } QFileInfo fileInfo(filename); QString path = fileInfo.absolutePath(); m_Settings->SaveFolder(path);//Any time they exit the box with a valid value, preserve it in the settings. Path(filename); SetMemory(); } } /// /// Show the folder where the last rendered image was saved to. /// /// Ignored void FractoriumFinalRenderDialog::OnShowFolderButtonClicked(bool checked) { QString text = Path(); if (text != "") { QFileInfo fileInfo(text); QString path = fileInfo.absolutePath(); QDir dir(path); if (dir.exists()) QDesktopServices::openUrl(QUrl::fromLocalFile(path)); } } /// /// Start the render process. /// /// Ignored void FractoriumFinalRenderDialog::OnRenderClicked(bool checked) { if (CreateControllerFromGUI(true)) m_Controller->Render(); } /// /// Cancel the render. /// /// Ignored void FractoriumFinalRenderDialog::OnCancelRenderClicked(bool checked) { if (m_Controller.get()) m_Controller->CancelRender(); } /// /// Uses the options and the ember to populate widgets. /// Called when the dialog is initially shown. /// /// The event void FractoriumFinalRenderDialog::showEvent(QShowEvent* e) { #ifdef DO_DOUBLE Ember ed; #else Ember ed; #endif if (CreateControllerFromGUI(true)) { m_Fractorium->m_Controller->CopyEmber(ed);//Copy the current ember from the main window out in to a temp. m_Controller->SetEmber(ed);//Copy the temp into the final render controller. m_Controller->SetOriginalEmber(ed); SetMemory(); m_Controller->ResetProgress(); } QDir dir(m_Settings->SaveFolder()); QString name = m_Controller->Name(); if (dir.exists() && name != "") Path(dir.absolutePath() + "/" + name + ".png"); ui.FinalRenderTextOutput->clear(); QDialog::showEvent(e); } /// /// Close the dialog without running, or if running, cancel and exit. /// Settings will not be saved. /// Control will be returned to Fractorium::OnActionFinalRender(). /// void FractoriumFinalRenderDialog::reject() { if (m_Controller.get()) { m_Controller->CancelRender(); m_Controller->DeleteRenderer(); } QDialog::reject(); } /// /// Create the controller from the options and optionally its underlying renderer. /// /// True if successful, else false. bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer) { bool ok = true; #ifdef DO_DOUBLE size_t size = Double() ? sizeof(double) : sizeof(float); Ember ed; Ember orig; EmberFile efd; #else size_t size = sizeof(float); Ember ed; Ember orig; EmberFile efd; #endif if (!m_Controller.get() || (m_Controller->SizeOfT() != size)) { //First check if a controller has already been created, and if so, save its embers and gracefully shut it down. if (m_Controller.get()) { m_Controller->CopyEmber(ed);//Convert float to double or save double verbatim; m_Controller->CopyEmberFile(efd); m_Controller->Shutdown(); } //Create a float or double controller based on the GUI. #ifdef DO_DOUBLE if (Double()) m_Controller = auto_ptr(new FinalRenderEmberController(this)); else #endif m_Controller = auto_ptr(new FinalRenderEmberController(this)); //Restore the ember and ember file. if (m_Controller.get()) { m_Controller->SetEmber(ed);//Convert float to double or set double verbatim; m_Controller->SetEmberFile(efd); m_Fractorium->m_Controller->CopyEmber(orig);//Copy the current ember from the main window out in to a temp. m_Controller->SetOriginalEmber(orig); } } if (m_Controller.get()) { if (createRenderer) return m_Controller->CreateRendererFromGUI(); else return true; } else return false; } /// /// Compute the amount of memory needed via call to SyncAndComputeMemory(), then /// assign the result to the table cell as text. /// void FractoriumFinalRenderDialog::SetMemory() { if (isVisible() && CreateControllerFromGUI(true)) ui.FinalRenderGeometryTable->item(5, 1)->setText(QLocale(QLocale::English).toString(m_Controller->SyncAndComputeMemory())); }