OptionsDialog 0 0 546 490 0 0 427 415 16777215 16777215 Options false 6 6 4 6 0 0 Qt::NoFocus true QTabWidget::Triangular 0 true Interactive Rendering QFormLayout::AllNonFixedFieldsGrow 4 6 6 6 4 <html><head/><body><p>Checked: clip colors and gamma correct after density filtering.</p><p>Unchecked: do it after spatial filtering.</p></body></html> Early Clip <html><head/><body><p>Use OpenCL to render if your video card supports it.</p><p>This is highly recommended as it will provide fluid, real-time interactive editing.</p></body></html> Use OpenCL <html><head/><body><p>Checked: use 64-bit double precision numbers (slower, but better image quality).</p><p>Unchecked: use 32-bit single precision numbers (faster, but worse image quality).</p></body></html> Use Double Precision <html><head/><body><p>Checked: show all xforms while dragging.</p><p>Unchecked: only show current xform while dragging.</p></body></html> Show All Xforms While Dragging <html><head/><body><p>Checked: right clicking toggles spin boxes, right button dragging disabled.</p><p>Unchecked: double clicking toggles spin boxes, right button dragging enabled.</p></body></html> Right Click Toggles Spinboxes 0 0 0 87 16777215 91 Qt::NoFocus QAbstractItemView::NoEditTriggers QAbstractItemView::NoSelection QAbstractItemView::SelectRows true 3 60 true false 22 false 22 AMD Nvidia Intel Use AlignCenter Primary AlignCenter Device AlignCenter OpenCL Filtering 6 3 4 5 Use log scale filtering for interactive editing using OpenCL. Log Scale true <html><head/><body><p>Use full density estimation filtering for interactive editing using OpenCL.</p><p>This is slower, but gives better feedback.</p></body></html> Full DE <html><head/><body><p>The default quality per device to use for the interactive renderer when using OpenCL.</p><p>30 is a good number for this, but you can use a larger value if you have a faster GPU.</p></body></html> OpenCL Quality 1 99999 30 <html><head/><body><p>The number of ~8M iteration chunks ran using OpenCL in interactive mode for each mouse movement.</p><p>Increase this number for a higher quality image on each mouse movement, at the expense of responsiveness.</p></body></html> OpenCL chunks per mouse movement 1 100 CPU Filtering 6 6 3 4 5 Use log scale filtering for interactive editing on the CPU. Log Scale true <html><head/><body><p>Use full density estimation filtering for interactive editing on the CPU.</p><p>This is slower, but gives better feedback.</p></body></html> Full DE <html><head/><body><p>The number of ~10,000 iteration chunks ran per thread on the CPU in interactive mode for each mouse movement.</p><p>Increase this number for a higher quality image on each mouse movement, at the expense of responsiveness.</p><p>The number of iterations done in each chunk is controlled by the Sub Batch Size field in the Flame tab.</p></body></html> CPU chunks per mouse movement 1 100 <html><head/><body><p>The number of threads to use with CPU rendering.</p><p>Decrease for more responsive editing, increase for better performance.</p></body></html> Threads 1 64 <html><head/><body><p>The number of random flames to generate on startup.</p><p>These are usually of low quality, so leave the count as 1 unless you are searching for good randoms.</p></body></html> Randoms 1 99999 <html><head/><body><p>The percentage of a sub batch to execute on each thread per kernel call when using OpenCL in interactive mode. Default: 0.025 (256 iters).</p><p>Increase this number for a higher quality image on each mouse movement, at the expense of responsiveness.</p><p>Note that this can cause a crash and subsequent restart of the graphics driver if each kernel call takes too long. So reduce the value if you encounter such a problem.</p></body></html> OpenCL sub batch percent per thread 3 0.010000000000000 1.000000000000000 0.010000000000000 0.025000000000000 <html><head/><body><p>The default quality to use for the interactive renderer when using the CPU.</p><p>10 is a good number for this, but you can use a larger value if you have a faster system.</p></body></html> CPU Quality 1 99999 10 <html><head/><body><p>Checked: load the flame from the previous run on startup.</p><p>Unchecked: create randoms on startup.</p></body></html> Load Last on Start <html><head/><body><p>Share the memory between the final image output and the OpenGL texture used to display the image result on the interactive renderer.</p><p>This is a highly recommended performance optimization for interactive editing when using OpenCL if your card supports it.</p><p>If creating the OpenCL renderer fails, uncheck this option. You will see a slight performance decrease in interactive rendering.</p></body></html> Shared Texture <html><head/><body><p>Checked: Positive Y direction is up.</p><p>Unchecked: Positive Y direction is down.</p></body></html> Positive Y Up <html><head/><body><p>Use transparency in the final image.</p><p>This will not make a difference in the editor, but will when saving as .png and opening in other programs.</p></body></html> Transparency <html><head/><body><p>Continually update output image during interactive rendering.</p><p>This will slow down performance, but will give continuous updates on how the final render will look. Note that only log scale filtering is applied on each update. Full DE is not applied until iteration is complete.</p></body></html> Continuous Update <html><head/><body><p>Save each RGBA component as 16-bits when saving Png files.</p><p>This leads to greater color precision for use in high end rendering and display on HDR monitors, however it makes the file size larger.</p></body></html> Save 16-bit Png <html><head/><body><p>Checked: scale and rotate when dragging affines while holding shift.</p><p>Unchecked: only scale when dragging affines while holding shift.</p></body></html> Scale and Rotate With Shift true Xml Render Values 6 6 6 6 0 0 0 68 16777215 68 Qt::NoFocus QFrame::Panel QFrame::Plain Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff QAbstractItemView::NoEditTriggers false false QAbstractItemView::NoSelection QAbstractItemView::ScrollPerPixel QAbstractItemView::ScrollPerPixel true Qt::SolidLine false 2 false false 110 false 35 true false 22 false 22 false Temporal Samples Quality Supersample Field Temporal Samples ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled 0 Quality ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled 0 Supersample ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled 0 Auto Unique Filenames true Xml Identity Values 6 6 6 6 0 0 120 68 16777215 68 Qt::NoFocus QFrame::Panel QFrame::Plain Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff QAbstractItemView::NoEditTriggers false false QAbstractItemView::NoSelection QAbstractItemView::ScrollPerPixel QAbstractItemView::ScrollPerPixel true Qt::SolidLine false 2 false false 110 false 35 true false 22 false 22 false Id Url Nick Field Id ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled - ItemIsSelectable|ItemIsEditable|ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled Url ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled - ItemIsSelectable|ItemIsEditable|ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled Nick ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled - ItemIsSelectable|ItemIsEditable|ItemIsDragEnabled|ItemIsUserCheckable|ItemIsEnabled Qt::Horizontal QDialogButtonBox::Cancel|QDialogButtonBox::Ok false EarlyClipCheckBox OpenCLCheckBox YAxisUpCheckBox SharedTextureCheckBox TransparencyCheckBox DoublePrecisionCheckBox ContinuousUpdateCheckBox ShowAllXformsCheckBox Png16BitCheckBox ToggleTypeCheckBox RotateAndScaleCheckBox LoadLastOnStartCheckBox ThreadCountSpin CpuSubBatchSpin RandomCountSpin OpenCLQualitySpin OpenCLSubBatchPctSpin CpuQualitySpin OpenCLSubBatchSpin CpuFilteringLogRadioButton CpuFilteringDERadioButton OpenCLFilteringLogRadioButton OpenCLFilteringDERadioButton AutoUniqueCheckBox OptionsButtonBox accepted() OptionsDialog accept() 248 254 157 274 OptionsButtonBox rejected() OptionsDialog reject() 316 260 286 274