#ifdef WIN32
#pragma once
#endif
///
/// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers.
///
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN//Exclude rarely-used stuff from Windows headers.
#define _USE_MATH_DEFINES
#include "Timing.h"
#include "Renderer.h"
#if defined(_WIN32)
#include
#include
#elif defined(__APPLE__)
#include
#else
#include "GL/glx.h"
#endif
#include
#ifdef NVIDIA
#ifdef CL_VERSION_1_2
#undef CL_VERSION_1_2
#endif
#if !defined(WIN32) && !defined(_WIN32)
#ifndef CL_VERSION_1_1
#define CL_VERSION_1_1
#endif
#endif
#endif
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#ifdef _WIN32
#if defined(BUILDING_EMBERCL)
#define EMBERCL_API __declspec(dllexport)
#else
#define EMBERCL_API __declspec(dllimport)
#endif
#else
#define EMBERCL_API
#endif
using namespace std;
using namespace EmberNs;
//#define TEST_CL 1
//#define TEST_CL_BUFFERS 1