#pragma once #include "EmberPch.h" /// /// Basic #defines used throughout the library. /// #ifdef _WIN32 #if defined(BUILDING_EMBER) #define EMBER_API __declspec(dllexport) #else #define EMBER_API __declspec(dllimport) #endif #else #define EMBER_API #define fopen_s(pFile,filename,mode) ((*(pFile)=fopen((filename),(mode)))==nullptr) #define _stat stat #define _fstat fstat #define _stricmp strcasecmp typedef int errno_t; #endif #define RESTRICT __restrict//This might make things faster, unsure if it really does though. //#define RESTRICT //Wrap the sincos function for Macs and PC. #if defined(__APPLE__) || defined(_MSC_VER) #define sincos(x, s, c) *(s)=std::sin(x); *(c)=std::cos(x); #else static void sincos(float x, float* s, float* c) { *s = std::sin(x); *c = std::cos(x); } #endif namespace EmberNs { #define EMBER_VERSION "1.0.0.16" #define EPS6 T(1e-6) #define EPS std::numeric_limits::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way. #define ISAAC_SIZE 4 #define MEMALIGN 32 #define DE_THRESH 100 #define MAX_VARS_PER_XFORM 8 #define DEG_2_RAD (M_PI / 180) #define RAD_2_DEG (180 / M_PI) #define DEG_2_RAD_T (T(M_PI) / T(180)) #define RAD_2_DEG_T (T(180) / T(M_PI)) #define M_2PI (T(M_PI * 2)) #define M_3PI (T(M_PI * 3)) #define M_PI2 (T(M_PI_2)) #define M_PI4 (T(M_PI_4)) #define M_PI3 T(1.0471975511965977461542144610932) #define M_PI6 T(0.52359877559829887307710723054658) #define SQRT3 T(1.7320508075688772935274463415059) #define SQRT3_2 T(0.86602540378443864676372317075294) #define SQRT3_3 T(0.57735026918962576450914878050196) #define SQRT5 T(2.2360679774997896964091736687313) #define M_PHI T(1.61803398874989484820458683436563) #define M_1_2PI T(0.15915494309189533576888376337251) #define COLORMAP_LENGTH 256//These will need to change if 2D palette support is ever added, or variable sized palettes. #define WHITE 255 #define DEFAULT_SBS (1024 * 10) //#define XC(c) ((const xmlChar*)(c)) #define XC(c) (reinterpret_cast(c)) #define CX(c) (reinterpret_cast(c)) #define CCX(c) (reinterpret_cast(c)) #define BadVal(x) (std::isnan(x)) #define Vlen(x) (sizeof(x) / sizeof(*x)) #define SQR(x) ((x) * (x)) #define CUBE(x) ((x) * (x) * (x)) #define TLOW std::numeric_limits::lowest() #define TMAX std::numeric_limits::max() #define FLOAT_MAX_TAN 8388607.0f #define FLOAT_MIN_TAN -FLOAT_MAX_TAN #define CURVES_LENGTH 65536 #define CURVES_LENGTH_M1 65535.0f #define ONE_OVER_CURVES_LENGTH_M1 1.525902189669e-5f #define EMPTYFIELD -9999 typedef uint et; typedef std::lock_guard rlg; /// /// Thin wrapper around getting the current time in milliseconds. /// typedef std::chrono::high_resolution_clock Clock; typedef std::chrono::duration> DoubleMs; typedef std::chrono::time_point DoubleMsTimePoint; static inline DoubleMsTimePoint NowMsD() { return time_point_cast(Clock::now()); } static inline size_t NowMs() { return duration_cast(Clock::now().time_since_epoch()).count(); } #ifndef byte typedef unsigned char byte; #endif #define DO_DOUBLE 1//Comment this out for shorter build times during development. Always uncomment for release. //#define ISAAC_FLAM3_DEBUG 1//This is almost never needed, but is very useful when troubleshooting difficult bugs. Enable it to do a side by side comparison with flam3. //These two must always match. #ifdef _WIN32 #define ALIGN __declspec(align(16)) #define STATIC static #else #define ALIGN __attribute__ ((aligned (16))) #define STATIC #endif #define ALIGN_CL "((aligned (16)))"//The extra parens are necessary. #if GLM_VERSION >= 96 #define v2T glm::tvec2 #define v3T glm::tvec3 #define v4T glm::tvec4 #define v2F glm::tvec2 #define v4F glm::tvec4 #define v4D glm::tvec4 #define v4bT glm::tvec4 #define m2T glm::tmat2x2 #define m3T glm::tmat3x3 #define m4T glm::tmat4x4 #define m23T glm::tmat2x3 typedef vector> vv4F; #else #define v2T glm::detail::tvec2 #define v3T glm::detail::tvec3 #define v4T glm::detail::tvec4 #define v2F glm::detail::tvec2 #define v4F glm::detail::tvec4 #define v4D glm::detail::tvec4 #define v4bT glm::detail::tvec4 #define m2T glm::detail::tmat2x2 #define m3T glm::detail::tmat3x3 #define m4T glm::detail::tmat4x4 #define m23T glm::detail::tmat2x3 typedef vector> vv4F; #endif enum class eInterp : et { EMBER_INTERP_LINEAR = 0, EMBER_INTERP_SMOOTH = 1 }; enum class eAffineInterp : et { AFFINE_INTERP_LINEAR = 0, AFFINE_INTERP_LOG = 1, AFFINE_INTERP_COMPAT = 2, AFFINE_INTERP_OLDER = 3 }; enum class ePaletteMode : et { PALETTE_STEP = 0, PALETTE_LINEAR = 1 }; enum class ePaletteInterp : et { INTERP_HSV = 0, INTERP_SWEEP = 1 }; enum class eMotion : et { MOTION_SIN = 1, MOTION_TRIANGLE = 2, MOTION_HILL = 3, MOTION_SAW = 4 }; enum class eProcessAction : et { NOTHING = 0, ACCUM_ONLY = 1, FILTER_AND_ACCUM = 2, KEEP_ITERATING = 3, FULL_RENDER = 4 }; enum class eProcessState : et { NONE = 0, ITER_STARTED = 1, ITER_DONE = 2, FILTER_DONE = 3, ACCUM_DONE = 4 }; enum class eInteractiveFilter : et { FILTER_LOG = 0, FILTER_DE = 1 }; enum class eScaleType : et { SCALE_NONE = 0, SCALE_WIDTH = 1, SCALE_HEIGHT = 2 }; enum class eRenderStatus : et { RENDER_OK = 0, RENDER_ERROR = 1, RENDER_ABORT = 2 }; enum class eEmberMotionParam : et//These must remain in this order forever. { FLAME_MOTION_NONE, FLAME_MOTION_ZOOM, FLAME_MOTION_ZPOS, FLAME_MOTION_PERSPECTIVE, FLAME_MOTION_YAW, FLAME_MOTION_PITCH, FLAME_MOTION_DEPTH_BLUR, FLAME_MOTION_CENTER_X, FLAME_MOTION_CENTER_Y, FLAME_MOTION_ROTATE, FLAME_MOTION_BRIGHTNESS, FLAME_MOTION_GAMMA, FLAME_MOTION_GAMMA_THRESH, FLAME_MOTION_HIGHLIGHT_POWER, FLAME_MOTION_K2, FLAME_MOTION_RAND_RANGE, FLAME_MOTION_BACKGROUND_R, FLAME_MOTION_BACKGROUND_G, FLAME_MOTION_BACKGROUND_B, FLAME_MOTION_VIBRANCY }; /// /// Thin wrapper to allow << operator on interp type. /// /// The stream to insert into /// The type whose string representation will be inserted into the stream /// static std::ostream& operator<<(std::ostream& stream, const eInterp& t) { switch (t) { case EmberNs::eInterp::EMBER_INTERP_LINEAR: stream << "linear"; break; case EmberNs::eInterp::EMBER_INTERP_SMOOTH: stream << "smooth"; break; default: stream << "error"; break; } return stream; } /// /// Thin wrapper to allow << operator on affine interp type. /// /// The stream to insert into /// The type whose string representation will be inserted into the stream /// static std::ostream& operator<<(std::ostream& stream, const eAffineInterp& t) { switch (t) { case EmberNs::eAffineInterp::AFFINE_INTERP_LINEAR: stream << "linear"; break; case EmberNs::eAffineInterp::AFFINE_INTERP_LOG: stream << "log"; break; case EmberNs::eAffineInterp::AFFINE_INTERP_COMPAT: stream << "compat"; break; case EmberNs::eAffineInterp::AFFINE_INTERP_OLDER: stream << "older"; break; default: stream << "error"; break; } return stream; } /// /// Thin wrapper to allow << operator on palette mode type. /// /// The stream to insert into /// The type whose string representation will be inserted into the stream /// static std::ostream& operator<<(std::ostream& stream, const ePaletteMode& t) { switch (t) { case EmberNs::ePaletteMode::PALETTE_STEP: stream << "step"; break; case EmberNs::ePaletteMode::PALETTE_LINEAR: stream << "linear"; break; default: stream << "error"; break; } return stream; } /// /// Thin wrapper to allow << operator on palette interp type. /// /// The stream to insert into /// The type whose string representation will be inserted into the stream /// static std::ostream& operator<<(std::ostream& stream, const ePaletteInterp& t) { switch (t) { case EmberNs::ePaletteInterp::INTERP_HSV: stream << "hsv"; break; case EmberNs::ePaletteInterp::INTERP_SWEEP: stream << "sweep"; break; default: stream << "error"; break; } return stream; } /// /// Thin wrapper to allow << operator on scale type. /// /// The stream to insert into /// The type whose string representation will be inserted into the stream /// static std::ostream& operator<<(std::ostream& stream, const eScaleType& t) { switch (t) { case EmberNs::eScaleType::SCALE_NONE: stream << "none"; break; case EmberNs::eScaleType::SCALE_WIDTH: stream << "width"; break; case EmberNs::eScaleType::SCALE_HEIGHT: stream << "height"; break; default: stream << "error"; break; } return stream; } /// /// Thin wrapper to allow << operator on motion type. /// /// The stream to insert into /// The type whose string representation will be inserted into the stream /// static std::ostream& operator<<(std::ostream& stream, const eMotion& t) { switch (t) { case EmberNs::eMotion::MOTION_SIN: stream << "sin"; break; case EmberNs::eMotion::MOTION_TRIANGLE: stream << "triangle"; break; case EmberNs::eMotion::MOTION_HILL: stream << "hill"; break; case EmberNs::eMotion::MOTION_SAW: stream << "saw"; break; default: stream << "error"; break; } return stream; } }