#include "FractoriumPch.h"
#include "FractoriumEmberController.h"
#include "FinalRenderEmberController.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
///
/// Constructor which accepts a pointer to the final render dialog.
/// It passes a pointer to the main window to the base and initializes members.
///
/// Pointer to the final render dialog
FinalRenderEmberControllerBase::FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog)
: FractoriumEmberControllerBase(finalRenderDialog->m_Fractorium),
m_FinalRenderDialog(finalRenderDialog)
{
m_FinishedImageCount.store(0);
m_Settings = FractoriumSettings::DefInstance();
}
///
/// Cancel the render by calling Abort().
/// This will block until the cancelling is actually finished.
/// It should never take longer than a few milliseconds because the
/// renderer checks the m_Abort flag in many places during the process.
///
template
void FinalRenderEmberController::CancelRender()
{
if (m_Result.isRunning())
{
//tbb::task_group g;
std::thread th([&]
{
m_Run = false;
if (m_Renderer.get())
{
m_Renderer->Abort();
while (m_Renderer->InRender())
std::this_thread::sleep_for(std::chrono::milliseconds(10));
m_Renderer->EnterRender();
m_Renderer->EnterFinalAccum();
m_Renderer->LeaveFinalAccum();
m_Renderer->LeaveRender();
}
else
{
for (auto& renderer : m_Renderers)
{
renderer->Abort();
while (renderer->InRender())
QApplication::processEvents();
renderer->EnterRender();
renderer->EnterFinalAccum();
renderer->LeaveFinalAccum();
renderer->LeaveRender();
}
}
});
Join(th);
while (m_Result.isRunning())
QApplication::processEvents();
m_FinalRenderDialog->ui.FinalRenderTextOutput->append("Render canceled.");
}
}
///
/// Create a new renderer based on the options selected on the GUI.
/// If a renderer matching the options has already been created, no action is taken.
///
/// True if a valid renderer is created or if no action is taken, else false.
bool FinalRenderEmberControllerBase::CreateRendererFromGUI()
{
bool useOpenCL = m_Info->Ok() && m_FinalRenderDialog->OpenCL();
auto v = Devices(m_FinalRenderDialog->Devices());
return CreateRenderer((useOpenCL && !v.empty()) ? eRendererType::OPENCL_RENDERER : eRendererType::CPU_RENDERER,
v, false); //Not shared.
}
///
/// Thin wrapper around invoking a call to append text to the output.
///
/// The string to append
void FinalRenderEmberControllerBase::Output(const QString& s)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(const QString&, s));
}
///
/// Constructor which accepts a pointer to the final render dialog and passes it to the base.
/// The main final rendering lambda function is constructed here.
///
/// Pointer to the final render dialog
template
FinalRenderEmberController::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender)
: FinalRenderEmberControllerBase(finalRender)
{
m_FinalPreviewRenderer = make_unique>(this);
//The main rendering function which will be called in a Qt thread.
//A backup Xml is made before the rendering process starts just in case it crashes before finishing.
//If it finishes successfully, delete the backup file.
m_FinalRenderFunc = [&]()
{
m_Run = true;
m_TotalTimer.Tic();//Begin timing for progress of all operations.
m_GuiState = m_FinalRenderDialog->State();//Cache render settings from the GUI before running.
size_t i = 0;
bool doAll = m_GuiState.m_DoAll && m_EmberFile.Size() > 1;
size_t currentStripForProgress = 0;//Sort of a hack to get the strip value to the progress function.
QString path = doAll ? ComposePath(QString::fromStdString(m_EmberFile.m_Embers.begin()->m_Name)) : ComposePath(Name());
QString backup = path + "_backup.flame";
//Save backup Xml.
if (doAll)
m_XmlWriter.Save(backup.toStdString().c_str(), m_EmberFile.m_Embers, 0, true, false, true);
else
m_XmlWriter.Save(backup.toStdString().c_str(), *m_Ember, 0, true, false, true);
m_FinishedImageCount.store(0);
SyncGuiToRenderer();
FirstOrDefaultRenderer()->m_ProgressParameter = reinterpret_cast(¤tStripForProgress);//When animating, only the first (primary) device has a progress parameter.
m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips,
[&](const string & s) { Output(QString::fromStdString(s)); }, //Greater than height.
[&](const string & s) { Output(QString::fromStdString(s)); }, //Mod height != 0.
[&](const string & s) { Output(QString::fromStdString(s) + "\n"); }); //Final strips value to be set.
ResetProgress();
//The rendering process is different between doing a single image, and doing multiple.
if (doAll)
{
m_ImageCount = m_EmberFile.Size();
//Different action required for rendering as animation or not.
if (m_GuiState.m_DoSequence && !m_Renderers.empty())
{
Ember* prev = nullptr;
vector> embers;
vector threadVec;
std::atomic atomfTime;
auto firstEmber = m_EmberFile.m_Embers.begin();
//Need to loop through and set all w, h, q, ts, ss and t vals.
for (auto& it : m_EmberFile.m_Embers)
{
if (!m_Run)
break;
SyncGuiToEmber(it, firstEmber->m_FinalRasW, firstEmber->m_FinalRasH);
if (&it == &(*firstEmber))//First.
{
it.m_Time = 0;
}
else//All others
{
if (it.m_Time <= prev->m_Time)
it.m_Time = prev->m_Time + 1;
}
it.m_TemporalSamples = m_GuiState.m_TemporalSamples;
prev = ⁢
}
//Not supporting strips with animation.
//Shouldn't be a problem because animations will be at max 4k x 2k which will take about 1GB
//even when using double precision, which most cards at the time of this writing already exceed.
m_GuiState.m_Strips = 1;
atomfTime.store(0);
CopyCont(embers, m_EmberFile.m_Embers);
std::function iterFunc = [&](size_t index)
{
size_t ftime;
size_t finalImageIndex = 0;
std::thread writeThread;
vector finalImages[2];
EmberStats stats;
EmberImageComments comments;
Timing renderTimer;
auto renderer = m_Renderers[index].get();
renderer->SetExternalEmbersPointer(&embers);//All will share a pointer to the original vector to conserve memory with large files. Ok because the vec doesn't get modified.
//Render each image, cancelling if m_Run ever gets set to false.
//Render each image, cancelling if m_Run ever gets set to false.
//The conditions of this loop use atomics to synchronize when running on multiple GPUs.
//The order is reversed from the usual loop: rather than compare and increment the counter,
//it's incremented, then compared. This is done to ensure the GPU on this thread "claims" this
//frame before working on it.
//The mechanism for incrementing is:
// Do an atomic add, which returns the previous value.
// Add 1 to the return value to mimic what the new atomic value should be.
// Assign the result to the ftime counter.
// Do a <= comparison to m_EmberFile.Size() and check m_Run.
// If true, enter the loop and immediately decrement the counter by 1 to make up for the fact
// that it was first incremented before comparing.
while (((ftime = (atomfTime.fetch_add(1) + 1)) <= m_EmberFile.Size()) && m_Run)//Needed to set 1 to claim this iter from other threads, so decrement it below to be zero-indexed here.
{
--ftime;
Output("Image " + ToString(ftime + 1ULL) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.Get(ftime)->m_Name)));
renderer->Reset();//Have to manually set this since the ember is not set each time through.
renderTimer.Tic();//Toc() is called in RenderComplete().
//Can't use strips render here. Run() must be called directly for animation.
if (renderer->Run(finalImages[finalImageIndex], T(ftime)) != eRenderStatus::RENDER_OK)
{
Output("Rendering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
atomfTime.store(m_EmberFile.Size() + 1);//Abort all threads if any of them encounter an error.
break;
}
else
{
Join(writeThread);
stats = renderer->Stats();
comments = renderer->ImageComments(stats, 0, true);
writeThread = std::thread([&](size_t tempTime, size_t threadFinalImageIndex)
{
SaveCurrentRender(*m_EmberFile.Get(tempTime),
comments,//These all don't change during the renders, so it's ok to access them in the thread.
finalImages[threadFinalImageIndex],
renderer->FinalRasW(),
renderer->FinalRasH(),
renderer->NumChannels(),
renderer->BytesPerChannel());
}, ftime, finalImageIndex);
m_FinishedImageCount.fetch_add(1);
RenderComplete(*m_EmberFile.Get(ftime), stats, renderTimer);
if (!index)//Only first device has a progress callback, so it also makes sense to only manually set the progress on the first device as well.
HandleFinishedProgress();
}
finalImageIndex ^= 1;//Toggle the index.
}
Join(writeThread);//One final check to make sure all writing is done before exiting this thread.
};
threadVec.reserve(m_Renderers.size());
for (size_t r = 0; r < m_Renderers.size(); r++)
{
threadVec.push_back(std::thread([&](size_t index)
{
iterFunc(index);
}, r));
}
Join(threadVec);
HandleFinishedProgress();//One final check that all images were finished.
}
else if (m_Renderer.get())//Make sure a renderer was created and render all images, but not as an animation sequence (without temporal samples motion blur).
{
//Render each image, cancelling if m_Run ever gets set to false.
for (auto& it : m_EmberFile.m_Embers)
{
if (!m_Run)
break;
Output("Image " + ToString(m_FinishedImageCount.load() + 1) + ":\n" + ComposePath(QString::fromStdString(it.m_Name)));
it.m_TemporalSamples = 1;//No temporal sampling.
m_Renderer->SetEmber(it);
m_Renderer->PrepFinalAccumVector(m_FinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
m_Stats.Clear();
Memset(m_FinalImage);
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
StripsRender(m_Renderer.get(), it, m_FinalImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
[&](size_t strip) { currentStripForProgress = strip; },//Pre strip.
[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
[&](size_t strip)//Error.
{
Output("Rendering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
},
[&](Ember& finalEmber)
{
m_FinishedImageCount.fetch_add(1);
SaveCurrentRender(finalEmber);
RenderComplete(finalEmber);
HandleFinishedProgress();
});//Final strip.
}
}
else
{
Output("No renderer present, aborting.");
}
}
else if (m_Renderer.get())//Render a single image.
{
m_ImageCount = 1;
m_Ember->m_TemporalSamples = 1;
m_Renderer->SetEmber(*m_Ember);
m_Renderer->PrepFinalAccumVector(m_FinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
m_Stats.Clear();
Memset(m_FinalImage);
Output(ComposePath(QString::fromStdString(m_Ember->m_Name)));
m_RenderTimer.Tic();//Toc() is called in RenderComplete().
StripsRender(m_Renderer.get(), *m_Ember, m_FinalImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp,
[&](size_t strip) { currentStripForProgress = strip; },//Pre strip.
[&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip.
[&](size_t strip)//Error.
{
Output("Rendering failed.\n");
m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke.
},
[&](Ember& finalEmber)
{
m_FinishedImageCount.fetch_add(1);
SaveCurrentRender(finalEmber);
RenderComplete(finalEmber);
HandleFinishedProgress();
});//Final strip.
}
else
{
Output("No renderer present, aborting.");
}
QString totalTimeString = "All renders completed in: " + QString::fromStdString(m_TotalTimer.Format(m_TotalTimer.Toc())) + ".";
Output(totalTimeString);
QFile::remove(backup);
m_Run = false;
};
}
///
/// Virtual functions overridden from FractoriumEmberControllerBase.
///
///
/// Setters for embers and ember files which convert between float and double types.
/// These are used to preserve the current ember/file when switching between renderers.
/// Note that some precision will be lost when going from double to float.
///
template void FinalRenderEmberController::SetEmberFile(const EmberFile& emberFile, bool move)
{
move ? m_EmberFile = std::move(emberFile) : m_EmberFile = emberFile;
m_Ember = m_EmberFile.Get(0);
}
template void FinalRenderEmberController::CopyEmberFile(EmberFile& emberFile, bool sequence, std::function& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
#ifdef DO_DOUBLE
template void FinalRenderEmberController::SetEmberFile(const EmberFile& emberFile, bool move)
{
move ? m_EmberFile = std::move(emberFile) : m_EmberFile = emberFile;
m_Ember = m_EmberFile.Get(0);
}
template void FinalRenderEmberController::CopyEmberFile(EmberFile& emberFile, bool sequence, std::function& ember)> perEmberOperation)
{
emberFile.m_Filename = m_EmberFile.m_Filename;
CopyCont(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation);
}
#endif
///
/// Set the ember at the specified index from the currently opened file as the current Ember.
/// Clears the undo state.
/// Resets the rendering process.
///
/// The index in the file from which to retrieve the ember
template
void FinalRenderEmberController::SetEmber(size_t index, bool verbatim)
{
if (index < m_EmberFile.Size())
{
m_Ember = m_EmberFile.Get(index);
SyncCurrentToGui();
}
else if (m_EmberFile.Size() > 1)
{
m_Ember = m_EmberFile.Get(0);//Should never happen.
}
}
///
/// Start the final rendering process.
/// Create the needed renderer from the GUI if it has not been created yet.
///
///
template
bool FinalRenderEmberController::Render()
{
QString filename = m_FinalRenderDialog->Path();
if (filename == "")
{
m_Fractorium->ShowCritical("File Error", "Please enter a valid path and filename for the output.");
return false;
}
if (CreateRendererFromGUI())
{
m_FinalRenderDialog->ui.FinalRenderTextOutput->setText("Preparing all parameters.\n");
//Note that a Qt thread must be used, rather than a tbb task.
//This is because tbb does a very poor job of allocating thread resources
//and dedicates an entire core just to this thread which does nothing waiting for the
//parallel iteration loops inside of the CPU renderer to finish. The result is that
//the renderer ends up using ThreadCount - 1 to iterate, instead of ThreadCount.
//By using a Qt thread here, and tbb inside the renderer, all cores can be maxed out.
m_Result = QtConcurrent::run(m_FinalRenderFunc);
m_Settings->sync();
return true;
}
else
return false;
}
///
/// Stop rendering and initialize a new renderer, using the specified type and the options on the final render dialog.
///
/// The type of render to create
/// The platform,device index pairs of the devices to use
/// True if shared with OpenGL, else false. Always false in this case.
/// True if nothing went wrong, else false.
template
bool FinalRenderEmberController::CreateRenderer(eRendererType renderType, const vector>& devices, bool shared)
{
bool ok = true;
//uint channels = m_FinalRenderDialog->Ext().endsWith("png", Qt::CaseInsensitive) ? 4 : 3;
bool renderTypeMismatch = (m_Renderer.get() && (m_Renderer->RendererType() != renderType)) ||
(!m_Renderers.empty() && (m_Renderers[0]->RendererType() != renderType));
CancelRender();
if ((!m_FinalRenderDialog->DoSequence() && (!m_Renderer.get() || !m_Renderer->Ok())) ||
(m_FinalRenderDialog->DoSequence() && m_Renderers.empty()) ||
renderTypeMismatch ||
!Equal(m_Devices, devices))
{
EmberReport emberReport;
vector errorReport;
m_Devices = devices;//Store values for re-creation later on.
m_OutputTexID = 0;//Don't care about tex ID when doing final render.
m_Shared = shared;//So shared is of course false.
if (m_FinalRenderDialog->DoSequence())
{
m_Renderer.reset();
m_Renderers = ::CreateRenderers(renderType, m_Devices, shared, m_OutputTexID, emberReport);
}
else
{
m_Renderers.clear();
m_Renderer = unique_ptr(::CreateRenderer(renderType, m_Devices, shared, m_OutputTexID, emberReport));
}
errorReport = emberReport.ErrorReport();
if (!errorReport.empty())
{
ok = false;
m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details.");
m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit);
}
}
return SyncGuiToRenderer() && ok;
}
///
/// Progress function.
/// Take special action to sync options upon finishing.
/// Note this is only called on the primary renderer.
///
/// The ember currently being rendered
/// An extra dummy parameter
/// The progress fraction from 0-100
/// The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.
/// The estimated milliseconds to completion of the current stage
/// 0 if the user has clicked cancel, else 1 to continue rendering.
template
int FinalRenderEmberController::ProgressFunc(Ember& ember, void* foo, double fraction, int stage, double etaMs)
{
static int count = 0;
size_t strip = *(reinterpret_cast(FirstOrDefaultRenderer()->m_ProgressParameter));
double fracPerStrip = std::ceil(100.0 / m_GuiState.m_Strips);
double stripsfrac = std::ceil(fracPerStrip * strip) + std::ceil(fraction / m_GuiState.m_Strips);
int intFract = int(stripsfrac);
if (stage == 0)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 1)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
else if (stage == 2)
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString(m_FinishedImageCount.load() + 1) + " / " + ToString(m_ImageCount) + " Eta: " + QString::fromStdString(m_RenderTimer.Format(etaMs))));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
return m_Run ? 1 : 0;
}
///
/// Virtual functions overridden from FinalRenderEmberControllerBase.
///
///
/// Copy current ember values to widgets.
///
template
void FinalRenderEmberController::SyncCurrentToGui()
{
SyncCurrentToSizeSpinners(true, true);
m_FinalRenderDialog->ui.FinalRenderCurrentSpin->setSuffix(" " + Name());
m_FinalRenderDialog->Scale(m_Ember->ScaleType());
m_FinalRenderDialog->m_QualitySpin->SetValueStealth(m_Ember->m_Quality);
m_FinalRenderDialog->m_SupersampleSpin->SetValueStealth(m_Ember->m_Supersample);
m_FinalRenderDialog->Path(ComposePath(Name()));
}
///
/// Copy GUI values to either the current ember, or all embers in the file
/// depending on whether Render All is checked.
///
/// Width override to use instead of scaling the original width
/// Height override to use instead of scaling the original height
template
void FinalRenderEmberController::SyncGuiToEmbers(size_t widthOverride, size_t heightOverride)
{
if (m_FinalRenderDialog->ApplyToAll())
{
for (auto& ember : m_EmberFile.m_Embers)
SyncGuiToEmber(ember, widthOverride, heightOverride);
}
else
{
SyncGuiToEmber(*m_Ember, widthOverride, heightOverride);
}
}
///
/// Copy GUI values to the renderers.
///
template
bool FinalRenderEmberController::SyncGuiToRenderer()
{
bool ok = true;
uint channels = m_FinalRenderDialog->Ext().endsWith("png", Qt::CaseInsensitive) ? 4 : 3;
if (m_Renderer.get())
{
if (m_Renderer->RendererType() == eRendererType::OPENCL_RENDERER)
channels = 4;//Always using 4 since the GL texture is RGBA.
m_Renderer->Callback(this);
m_Renderer->NumChannels(channels);
m_Renderer->EarlyClip(m_FinalRenderDialog->EarlyClip());
m_Renderer->YAxisUp(m_FinalRenderDialog->YAxisUp());
m_Renderer->ThreadCount(m_FinalRenderDialog->ThreadCount());
m_Renderer->Priority((eThreadPriority)m_FinalRenderDialog->ThreadPriority());
m_Renderer->Transparency(m_FinalRenderDialog->Transparency());
}
else if (!m_Renderers.empty())
{
for (size_t i = 0; i < m_Renderers.size(); i++)
{
if (m_Renderers[i]->RendererType() == eRendererType::OPENCL_RENDERER)
channels = 4;//Always using 4 since the GL texture is RGBA.
m_Renderers[i]->Callback(!i ? this : nullptr);
m_Renderers[i]->NumChannels(channels);
m_Renderers[i]->EarlyClip(m_FinalRenderDialog->EarlyClip());
m_Renderers[i]->YAxisUp(m_FinalRenderDialog->YAxisUp());
m_Renderers[i]->ThreadCount(m_FinalRenderDialog->ThreadCount());
m_Renderers[i]->Priority((eThreadPriority)m_FinalRenderDialog->ThreadPriority());
m_Renderers[i]->Transparency(m_FinalRenderDialog->Transparency());
}
}
else
{
ok = false;
m_Fractorium->ShowCritical("Renderer Creation Error", "No renderer present, aborting. See info tab for details.");
}
return ok;
}
///
/// Set values for scale spinners based on the ratio of the original dimensions to the current dimensions
/// of the current ember. Also update the size suffix text.
///
/// Whether to update the scale values
/// Whether to update the size suffix text
template
void FinalRenderEmberController::SyncCurrentToSizeSpinners(bool scale, bool size)
{
if (scale)
{
m_FinalRenderDialog->m_WidthScaleSpin->SetValueStealth(double(m_Ember->m_FinalRasW) / m_Ember->m_OrigFinalRasW);//Work backward to determine the scale.
m_FinalRenderDialog->m_HeightScaleSpin->SetValueStealth(double(m_Ember->m_FinalRasH) / m_Ember->m_OrigFinalRasH);
}
if (size)
{
m_FinalRenderDialog->m_WidthScaleSpin->setSuffix(" (" + ToString(m_Ember->m_FinalRasW) + ")");
m_FinalRenderDialog->m_HeightScaleSpin->setSuffix(" (" + ToString(m_Ember->m_FinalRasH) + ")");
}
}
///
/// Reset the progress bars.
///
/// True to reset render image and total progress bars, else false to only do iter, filter and accum bars.
template
void FinalRenderEmberController::ResetProgress(bool total)
{
if (total)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, "0 / " + ToString(m_ImageCount)));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0));
}
///
/// Set various parameters in the renderers and current ember with the values
/// specified in the widgets and compute the amount of memory required to render.
/// This includes the memory needed for the final output image.
///
/// If successful, memory required in bytes, else zero.
template
tuple FinalRenderEmberController::SyncAndComputeMemory()
{
size_t iterCount;
pair p(0, 0);
size_t strips;
uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;//4 channels for Png, else 3.
SyncGuiToEmbers();
if (m_Renderer.get())
{
strips = VerifyStrips(m_Ember->m_FinalRasH, m_FinalRenderDialog->Strips(),
[&](const string & s) {}, [&](const string & s) {}, [&](const string & s) {});
m_Renderer->SetEmber(*m_Ember, eProcessAction::FULL_RENDER, true);
m_Renderer->NumChannels(channels);
m_FinalPreviewRenderer->Render(UINT_MAX, UINT_MAX);
p = m_Renderer->MemoryRequired(strips, true, m_FinalRenderDialog->DoSequence());
iterCount = m_Renderer->TotalIterCount(strips);
}
else if (!m_Renderers.empty())
{
for (auto& renderer : m_Renderers)
{
renderer->SetEmber(*m_Ember, eProcessAction::FULL_RENDER, true);
renderer->NumChannels(channels);
}
m_FinalPreviewRenderer->Render(UINT_MAX, UINT_MAX);
strips = 1;
p = m_Renderers[0]->MemoryRequired(1, true, m_FinalRenderDialog->DoSequence());
iterCount = m_Renderers[0]->TotalIterCount(strips);
}
m_FinalRenderDialog->m_StripsSpin->setSuffix(" (" + ToString(strips) + ")");
return tuple(p.first, p.second, iterCount);
}
///
/// Compose a final output path given a base name.
/// This includes the base path, the prefix, the name, the suffix and the
/// extension.
///
/// The base filename to compose a full path for
/// The fully composed path
template
QString FinalRenderEmberController::ComposePath(const QString& name)
{
QString path = MakeEnd(m_Settings->SaveFolder(), '/');//Base path.
QString full = path + m_FinalRenderDialog->Prefix() + name + m_FinalRenderDialog->Suffix() + "." + m_FinalRenderDialog->Ext();
return EmberFile::UniqueFilename(full);
}
///
/// Non-virtual functions declared in FinalRenderEmberController.
///
///
/// Return either m_Renderer in the case of running a CPU renderer, else
/// m_Renderers[0] in the case of running OpenCL.
///
/// The primary renderer
template
EmberNs::Renderer* FinalRenderEmberController::FirstOrDefaultRenderer()
{
if (m_Renderer.get())
return dynamic_cast*>(m_Renderer.get());
else if (!m_Renderers.empty())
return dynamic_cast*>(m_Renderers[0].get());
else
{
throw "No final renderer, exiting.";
return nullptr;
}
}
///
/// Save the output of the render.
///
/// The ember whose rendered output will be saved
template
void FinalRenderEmberController::SaveCurrentRender(Ember& ember)
{
auto comments = m_Renderer->ImageComments(m_Stats, 0, true);
SaveCurrentRender(ember, comments, m_FinalImage, m_Renderer->FinalRasW(), m_Renderer->FinalRasH(), m_Renderer->NumChannels(), m_Renderer->BytesPerChannel());
}
///
/// Save the output of the render.
///
/// The ember whose rendered output will be saved
/// The comments to save in the png or jpg
/// The buffer containing the pixels
/// The width in pixels of the image
/// The height in pixels of the image
/// The number of channels, 3 or 4.
/// The bytes per channel, almost always 1.
template
void FinalRenderEmberController::SaveCurrentRender(Ember& ember, const EmberImageComments& comments, vector& pixels, size_t width, size_t height, size_t channels, size_t bpc)
{
QString filename = ComposePath(QString::fromStdString(ember.m_Name));
FractoriumEmberControllerBase::SaveCurrentRender(filename, comments, pixels, width, height, channels, bpc);
}
///
/// Action to take when rendering an image completes.
/// Thin wrapper around the function of the same name that takes more arguments.
/// Just passes m_Renderer and m_FinalImage.
///
/// The ember currently being rendered
template
void FinalRenderEmberController::RenderComplete(Ember& ember)
{
if (auto renderer = dynamic_cast*>(m_Renderer.get()))
RenderComplete(ember, m_Stats, m_RenderTimer);
}
///
/// Handle setting the appropriate progress bar values when an image render has finished.
/// This handles single image, animations, and strips.
///
template
void FinalRenderEmberController::HandleFinishedProgress()
{
auto finishedCountCached = m_FinishedImageCount.load();//Make sure to use the same value throughout this function even if the atomic is changing.
if (m_FinishedImageCount.load() != m_ImageCount)
ResetProgress(false);
else
SetProgressComplete(100);//Just to be safe.
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int((float(finishedCountCached) / float(m_ImageCount)) * 100)));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString(finishedCountCached) + " / " + ToString(m_ImageCount)));
}
///
/// Action to take when rendering an image completes.
///
/// The ember currently being rendered
/// The renderer stats
/// The timer which was started at the beginning of the render
template
void FinalRenderEmberController::RenderComplete(Ember& ember, const EmberStats& stats, Timing& renderTimer)
{
rlg l(m_ProgressCs);
string renderTimeString = renderTimer.Format(renderTimer.Toc());
QString status, filename = ComposePath(QString::fromStdString(ember.m_Name));
QString itersString = ToString(stats.m_Iters);
QString itersPerSecString = ToString(size_t(stats.m_Iters / (stats.m_IterMs / 1000.0)));
if (m_GuiState.m_SaveXml)
{
QFileInfo xmlFileInfo(filename);//Create another one in case it was modified for batch rendering.
QString newPath = xmlFileInfo.absolutePath() + '/' + xmlFileInfo.completeBaseName() + ".flame";
xmlDocPtr tempEdit = ember.m_Edits;
ember.m_Edits = m_XmlWriter.CreateNewEditdoc(&ember, nullptr, "edit", m_Settings->Nick().toStdString(), m_Settings->Url().toStdString(), m_Settings->Id().toStdString(), "", 0, 0);
m_XmlWriter.Save(newPath.toStdString().c_str(), ember, 0, true, false, true);//Note that the ember passed is used, rather than m_Ember because it's what was actually rendered.
if (tempEdit)
xmlFreeDoc(tempEdit);
}
status = "Render time: " + QString::fromStdString(renderTimeString);
Output(status);
status = "Total iters: " + itersString + "\nIters/second: " + itersPerSecString + "\n";
Output(status);
QMetaObject::invokeMethod(m_FinalRenderDialog, "MoveCursorToEnd", Qt::QueuedConnection);
if (m_FinishedImageCount.load() == m_ImageCount)//Finished, save whatever options were specified on the GUI to the settings.
{
m_Settings->FinalEarlyClip(m_GuiState.m_EarlyClip);
m_Settings->FinalYAxisUp(m_GuiState.m_YAxisUp);
m_Settings->FinalTransparency(m_GuiState.m_Transparency);
m_Settings->FinalOpenCL(m_GuiState.m_OpenCL);
m_Settings->FinalDouble(m_GuiState.m_Double);
m_Settings->FinalDevices(m_GuiState.m_Devices);
m_Settings->FinalSaveXml(m_GuiState.m_SaveXml);
m_Settings->FinalDoAll(m_GuiState.m_DoAll);
m_Settings->FinalDoSequence(m_GuiState.m_DoSequence);
m_Settings->FinalKeepAspect(m_GuiState.m_KeepAspect);
m_Settings->FinalScale(uint(m_GuiState.m_Scale));
m_Settings->FinalExt(m_GuiState.m_Ext);
m_Settings->FinalThreadCount(m_GuiState.m_ThreadCount);
m_Settings->FinalThreadPriority(m_GuiState.m_ThreadPriority);
m_Settings->FinalQuality(m_GuiState.m_Quality);
m_Settings->FinalTemporalSamples(m_GuiState.m_TemporalSamples);
m_Settings->FinalSupersample(m_GuiState.m_Supersample);
m_Settings->FinalStrips(m_GuiState.m_Strips);
}
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection);
}
///
/// Copy widget values to the ember passed in.
///
/// The ember whose values will be modified
/// Width override to use instead of scaling the original width
/// Height override to use instead of scaling the original height
template
void FinalRenderEmberController::SyncGuiToEmber(Ember& ember, size_t widthOverride, size_t heightOverride)
{
size_t w;
size_t h;
if (widthOverride && heightOverride)
{
w = widthOverride;
h = heightOverride;
}
else
{
double wScale = m_FinalRenderDialog->m_WidthScaleSpin->value();
double hScale = m_FinalRenderDialog->m_HeightScaleSpin->value();
w = ember.m_OrigFinalRasW * wScale;
h = ember.m_OrigFinalRasH * hScale;
}
w = std::max(w, 10);
h = std::max(h, 10);
ember.SetSizeAndAdjustScale(w, h, false, m_FinalRenderDialog->Scale());
ember.m_Quality = m_FinalRenderDialog->m_QualitySpin->value();
ember.m_Supersample = m_FinalRenderDialog->m_SupersampleSpin->value();
}
///
/// Set the iteration, density filter, and final accumulation progress bars to the same value.
/// Usually 0 or 100.
///
/// The value to set them to
template
void FinalRenderEmberController::SetProgressComplete(int val)
{
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));//Just to be safe.
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, val));
}
///
/// Check if the amount of required memory is greater than that available on
/// all required OpenCL devices. Also check if enough space is available for the max allocation.
/// No check is done for CPU renders.
/// Report errors if not enough memory is available for any of the selected devices.
///
/// A string with an error report if required memory exceeds available memory on any device, else empty string.
template
QString FinalRenderEmberController::CheckMemory(const tuple& p)
{
bool error = false;
QString s;
size_t histSize = get<0>(p);
size_t totalSize = get<1>(p);
auto selectedDevices = m_FinalRenderDialog->Devices();
static vector*> clRenderers;
clRenderers.clear();
//Find all OpenCL renderers currently being used and place them in a vector of pointers.
if (m_FinalRenderDialog->DoSequence())
{
for (auto& r : m_Renderers)
if (auto clr = dynamic_cast*>(r.get()))
clRenderers.push_back(clr);
}
else
{
if (auto clr = dynamic_cast*>(m_Renderer.get()))
clRenderers.push_back(clr);
}
//Iterate through each renderer and examine each device it's using.
for (auto r : clRenderers)
{
auto& devices = r->Devices();
for (auto& d : devices)
{
auto& wrapper = d->m_Wrapper;
auto index = wrapper.TotalDeviceIndex();
if (selectedDevices.contains(int(index)))
{
bool err = false;
QString temp;
size_t maxAlloc = wrapper.MaxAllocSize();
size_t totalAvail = wrapper.GlobalMemSize();
if (histSize > maxAlloc)
{
err = true;
temp = "Histogram/Accumulator memory size of " + ToString(histSize) +
" is greater than the max OpenCL allocation size of " + ToString(maxAlloc);
}
if (totalSize > totalAvail)
{
if (err)
temp += "\n\n";
temp += "Total required memory size of " + ToString(totalSize) +
" is greater than the max OpenCL available memory of " + ToString(totalAvail);
}
if (!temp.isEmpty())
{
error = true;
s += QString::fromStdString(wrapper.DeviceName()) + ":\n" + temp + "\n\n";
}
}
}
}
if (!s.isEmpty())
s += "Rendering will most likely fail.";
return s;
}
///
/// Thin derivation to handle preview rendering that is specific to the final render dialog.
/// This differs from the preview renderers on the main window because they render multiple embers
/// to a tree, whereas this renders a single preview.
///
/// Ignored
/// Ignored
template
void FinalRenderPreviewRenderer::PreviewRenderFunc(uint start, uint end)
{
T scalePercentage;
size_t maxDim = 100;
auto d = m_Controller->m_FinalRenderDialog;
QLabel* widget = d->ui.FinalRenderPreviewLabel;
//Determine how to scale the scaled ember to fit in the label with a max of 100x100.
auto e = m_Controller->m_Ember;
if (e->m_FinalRasW >= e->m_FinalRasH)
scalePercentage = T(maxDim) / e->m_FinalRasW;
else
scalePercentage = T(maxDim) / e->m_FinalRasH;
m_PreviewEmber = *e;
m_PreviewEmber.m_Quality = 100;
m_PreviewEmber.m_TemporalSamples = 1;
m_PreviewEmber.m_FinalRasW = std::max(1, std::min(maxDim, size_t(scalePercentage * e->m_FinalRasW)));//Ensure neither is zero.
m_PreviewEmber.m_FinalRasH = std::max(1, std::min(maxDim, size_t(scalePercentage * e->m_FinalRasH)));
m_PreviewEmber.m_PixelsPerUnit = scalePercentage * e->m_PixelsPerUnit;
m_PreviewRenderer.EarlyClip(d->EarlyClip());
m_PreviewRenderer.YAxisUp(d->YAxisUp());
m_PreviewRenderer.Transparency(d->Transparency());
m_PreviewRenderer.Callback(nullptr);
m_PreviewRenderer.NumChannels(4);
m_PreviewRenderer.SetEmber(m_PreviewEmber);
m_PreviewRenderer.PrepFinalAccumVector(m_PreviewFinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
auto strips = VerifyStrips(m_PreviewEmber.m_FinalRasH, d->Strips(),
[&](const string & s) {}, [&](const string & s) {}, [&](const string & s) {});
StripsRender(&m_PreviewRenderer, m_PreviewEmber, m_PreviewFinalImage, 0, strips, d->YAxisUp(),
[&](size_t strip) {},//Pre strip.
[&](size_t strip) {},//Post strip.
[&](size_t strip) {},//Error.
[&](Ember& finalEmber)//Final strip.
{
QImage image(int(finalEmber.m_FinalRasW), int(finalEmber.m_FinalRasH), QImage::Format_RGBA8888);//The label wants RGBA.
memcpy(image.scanLine(0), m_PreviewFinalImage.data(), finalEmber.m_FinalRasW * finalEmber.m_FinalRasH * 4);//Memcpy the data in.
QPixmap pixmap(QPixmap::fromImage(image));
QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap));
});
}
template class FinalRenderEmberController;
#ifdef DO_DOUBLE
template class FinalRenderEmberController;
#endif