<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="EmberAnimate" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug x64"> <Option output="EmberAnimate" prefix_auto="1" extension_auto="1" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> <Compiler> <Add option="-g" /> <Add option="-D_M_X64" /> <Add option="-D_DEBUG" /> <Add option="-D_CONSOLE" /> </Compiler> </Target> <Target title="ReleaseNvidia Win32"> <Option output="EmberAnimate" prefix_auto="1" extension_auto="1" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> </Target> <Target title="ReleaseNvidia x64"> <Option output="EmberAnimate" prefix_auto="1" extension_auto="1" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> </Target> <Target title="Release x64"> <Option output="EmberAnimate" prefix_auto="1" extension_auto="1" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> <Compiler> <Add option="-O2" /> <Add option="-D_M_X64" /> <Add option="-DNDEBUG" /> <Add option="-D_CONSOLE" /> </Compiler> <Linker> <Add option="-s" /> </Linker> </Target> <Target title="Release Win32"> <Option output="EmberAnimate" prefix_auto="1" extension_auto="1" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> </Target> <Target title="Debug Win32"> <Option output="EmberAnimate" prefix_auto="1" extension_auto="1" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> </Target> </Build> <Compiler> <Add option="-march=k8" /> <Add option="-fomit-frame-pointer" /> <Add option="-Wnon-virtual-dtor" /> <Add option="-Wshadow" /> <Add option="-Winit-self" /> <Add option="-Wredundant-decls" /> <Add option="-Wcast-align" /> <Add option="-Wunreachable-code" /> <Add option="-Wswitch-enum" /> <Add option="-Wswitch-default" /> <Add option="-Wmain" /> <Add option="-Wzero-as-null-pointer-constant" /> <Add option="-std=c++11" /> <Add option="-Wfatal-errors" /> <Add option="-Wall" /> <Add option="-fpermissive" /> <Add option="-fPIC" /> <Add option="-Wno-unused-function" /> <Add option="-Wold-style-cast" /> <Add directory="/usr/include/libxml2" /> <Add directory="../../Source/Ember" /> <Add directory="../../Source/EmberCL" /> <Add directory="../../Source/EmberCommon" /> </Compiler> <Linker> <Add library="tbb" /> <Add library="libxml2" /> <Add library="jpeg" /> <Add library="libpng" /> <Add library="Ember" /> <Add library="EmberCL" /> <Add library="OpenCL" /> <Add directory="./" /> </Linker> <ExtraCommands> <Add after="cp --update ../../Data/flam3-palettes.xml ./flam3-palettes.xml" /> <Mode after="always" /> </ExtraCommands> <Unit filename="../../Source/EmberAnimate/EmberAnimate.cpp" /> <Unit filename="../../Source/EmberAnimate/EmberAnimate.h" /> <Unit filename="../../Source/EmberAnimate/resource.h" /> <Unit filename="../../Source/EmberCommon/EmberCommon.h" /> <Unit filename="../../Source/EmberCommon/EmberCommonPch.cpp" /> <Unit filename="../../Source/EmberCommon/EmberCommonPch.h" /> <Unit filename="../../Source/EmberCommon/EmberOptions.h" /> <Unit filename="../../Source/EmberCommon/JpegUtils.h" /> <Unit filename="../../Source/EmberCommon/SimpleGlob.h" /> <Unit filename="../../Source/EmberCommon/SimpleOpt.h" /> <Unit filename="../../Source/Fractorium/Icons/Fractorium.ico" /> <Extensions> <code_completion /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>