#include "FractoriumPch.h"
#include "Fractorium.h"
///
/// Initialize the library tree UI.
///
void Fractorium::InitLibraryUI()
{
ui.LibraryTree->SetMainWindow(this);
connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection);
connect(ui.LibraryTree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
connect(ui.LibraryTree, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
}
///
/// Get the index of the currently selected ember in the library tree.
///
/// A pair containing the index of the item clicked and a pointer to the item
pair Fractorium::GetCurrentEmberIndex()
{
int index = 0;
QTreeWidgetItem* item = nullptr;
auto tree = ui.LibraryTree;
if (auto top = tree->topLevelItem(0))
{
for (int i = 0; i < top->childCount(); i++)//Iterate through all of the children, which will represent the open embers.
{
item = top->child(index);
if (item && !item->isSelected())
index++;
else
break;
}
}
return make_pair(index, item);
}
///
/// Slot function to be called via QMetaObject::invokeMethod() to update preview images in the preview thread.
///
/// The item double clicked on
/// The vector holding the RGBA bitmap
/// The width of the bitmap
/// The height of the bitmap
void Fractorium::SetLibraryTreeItemData(EmberTreeWidgetItemBase* item, vector& v, uint w, uint h)
{
item->SetImage(v, w, h);
}
///
/// Set all libary tree entries to the name of the corresponding ember they represent.
/// Set all libary tree entries to point to the underlying ember they represent.
///
template
void FractoriumEmberController::SyncLibrary(eLibraryUpdate update)
{
auto it = m_EmberFile.m_Embers.begin();
auto tree = m_Fractorium->ui.LibraryTree;
tree->blockSignals(true);
if (auto top = tree->topLevelItem(0))
{
for (int i = 0; i < top->childCount() && it != m_EmberFile.m_Embers.end(); ++i, ++it)//Iterate through all of the children, which will represent the open embers.
{
if (auto item = dynamic_cast*>(top->child(i)))//Cast the child widget to the EmberTreeWidgetItem type.
{
if (update & eLibraryUpdate::INDEX)
it->m_Index = i;
if (update & eLibraryUpdate::NAME)
item->setText(0, QString::fromStdString(it->m_Name));
if (update & eLibraryUpdate::POINTER)
item->SetEmberPointer(&(*it));
}
}
}
tree->blockSignals(false);
}
///
/// Fill the library tree with the names of the embers in the
/// currently opened file.
/// Start preview render thread.
///
/// After the tree is filled, select this index. Pass -1 to omit selecting an index.
template
void FractoriumEmberController::FillLibraryTree(int selectIndex)
{
uint size = 64;
uint i = 0;
auto tree = m_Fractorium->ui.LibraryTree;
vector v(size * size * 4);
StopPreviewRender();
tree->clear();
QCoreApplication::flush();
tree->blockSignals(true);
auto fileItem = new QTreeWidgetItem(tree);
QFileInfo info(m_EmberFile.m_Filename);
fileItem->setText(0, info.fileName());
fileItem->setToolTip(0, m_EmberFile.m_Filename);
fileItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable | Qt::ItemIsDropEnabled);
for (auto& it : m_EmberFile.m_Embers)
{
auto emberItem = new EmberTreeWidgetItem(&it, fileItem);
if (it.m_Name.empty())
emberItem->setText(0, ToString(i++));
else
emberItem->setText(0, it.m_Name.c_str());
emberItem->setToolTip(0, emberItem->text(0));
emberItem->SetImage(v, size, size);
}
tree->blockSignals(false);
if (selectIndex != -1)
if (auto top = tree->topLevelItem(0))
if (auto emberItem = dynamic_cast*>(top->child(selectIndex)))
emberItem->setSelected(true);
QCoreApplication::flush();
RenderPreviews(0, uint(m_EmberFile.Size()));
tree->expandAll();
}
///
/// Update the library tree with the newly added embers (most likely from pasting) and
/// only render previews for the new ones, without clearing the entire tree.
///
template
void FractoriumEmberController::UpdateLibraryTree()
{
uint size = 64;
vector v(size * size * 4);
auto tree = m_Fractorium->ui.LibraryTree;
if (auto top = tree->topLevelItem(0))
{
int origChildCount = top->childCount();
int i = origChildCount;
tree->blockSignals(true);
for (auto it = Advance(m_EmberFile.m_Embers.begin(), i); it != m_EmberFile.m_Embers.end(); ++it)
{
auto emberItem = new EmberTreeWidgetItem(&(*it), top);
if (it->m_Name.empty())
emberItem->setText(0, ToString(i++));
else
emberItem->setText(0, it->m_Name.c_str());
emberItem->setToolTip(0, emberItem->text(0));
emberItem->SetImage(v, size, size);
}
//When adding elements, ensure all indices are sequential.
SyncLibrary(eLibraryUpdate::INDEX);
tree->blockSignals(false);
RenderPreviews(origChildCount, uint(m_EmberFile.Size()));
}
}
///
/// Copy the text of the item which was changed to the name of the current ember.
/// Ensure all names are unique in the opened file.
/// This seems to be called spuriously, so we do a check inside to make sure
/// the text was actually changed.
/// We also have to wrap the dynamic_cast call in a try/catch block because this can
/// be called on a widget that has already been deleted.
///
/// The libary tree item changed
/// The column clicked, ignored.
template
void FractoriumEmberController::EmberTreeItemChanged(QTreeWidgetItem* item, int col)
{
try
{
auto tree = m_Fractorium->ui.LibraryTree;
if (auto emberItem = dynamic_cast*>(item))
{
if (emberItem->text(0).isEmpty())//Prevent empty string.
{
emberItem->UpdateEditText();
return;
}
string oldName = emberItem->GetEmber()->m_Name;//First preserve the previous name.
tree->blockSignals(true);
emberItem->UpdateEmberName();//Copy edit text to the ember's name variable.
m_EmberFile.MakeNamesUnique();//Ensure all names remain unique.
SyncLibrary(eLibraryUpdate::NAME);//Copy all ember names to the tree items since some might have changed to be made unique.
string newName = emberItem->GetEmber()->m_Name;//Get the new, final, unique name.
if (m_EmberFilePointer == emberItem->GetEmber() && oldName != newName)//If the ember edited was the current one, and the name was indeed changed, update the name of the current one.
{
m_Ember.m_Name = newName;
m_LastSaveCurrent = "";//Reset will force the dialog to show on the next save current since the user probably wants a different name.
}
tree->blockSignals(false);
}
else if (auto parentItem = dynamic_cast(item))
{
QString text = parentItem->text(0);
if (text != "")
{
m_EmberFile.m_Filename = text;
m_LastSaveAll = "";//Reset will force the dialog to show on the next save all since the user probably wants a different name.
}
}
}
catch (const std::exception& e)
{
qDebug() << "FractoriumEmberController::EmberTreeItemChanged() : Exception thrown: " << e.what();
}
}
void Fractorium::OnEmberTreeItemChanged(QTreeWidgetItem* item, int col) { m_Controller->EmberTreeItemChanged(item, col); }
///
/// Set the current ember to the selected item.
/// Clears the undo state.
/// Resets the rendering process.
/// Called when the user double clicks on a library tree item.
/// This will get called twice for some reason, and there's no way to prevent it.
/// Doesn't seem to cause any problems.
///
/// The item double clicked on
/// The column clicked, ignored.
template
void FractoriumEmberController::EmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col)
{
if (auto emberItem = dynamic_cast*>(item))
{
//qDebug() << "Setting current ember to: " << QString::fromStdString(emberItem->GetEmber()->m_Name);
ClearUndo();
SetEmber(*emberItem->GetEmber());
}
}
void Fractorium::OnEmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col) { m_Controller->EmberTreeItemDoubleClicked(item, col); }
///
/// Move a library item at one index to the next index.
///
/// The index of the source item to move
/// The destination index to move the item to
template
void FractoriumEmberController::MoveLibraryItems(int startRow, int destRow)
{
int i = 0;
auto tree = m_Fractorium->ui.LibraryTree;
auto top = tree->topLevelItem(0);
auto b = m_EmberFile.m_Embers.begin();
auto s = Advance(b, startRow);
auto d = Advance(b, destRow);
m_EmberFile.m_Embers.splice(d, m_EmberFile.m_Embers, s);
SyncLibrary(eLibraryUpdate::INDEX);//Only indices need syncing.
}
///
/// Delete the currently selected item in the tree.
/// Note this is not necessarilly the current ember, it's just the item
/// in the tree that is selected.
///
/// A pair containing the index of the item clicked and a pointer to the item
template
void FractoriumEmberController::Delete(const pair& p)
{
if (m_EmberFile.Delete(p.first))
{
delete p.second;
SyncLibrary(eLibraryUpdate::INDEX);
}
//If there is now only one item left and it wasn't selected, select it.
if (auto top = m_Fractorium->ui.LibraryTree->topLevelItem(0))
if (top->childCount() == 1)
if (auto item = dynamic_cast*>(top->child(0)))
if (item->GetEmber()->m_Name != m_Ember.m_Name)
EmberTreeItemDoubleClicked(top->child(0), 0);
}
///
/// Called when the user presses and releases the delete key while the library tree has the focus,
/// and an item is selected.
///
/// A pair containing the index of the item clicked and a pointer to the item
void Fractorium::OnDelete(const pair& p)
{
m_Controller->Delete(p);
}
///
/// Stop the preview renderer if it's already running.
/// Clear all of the existing preview images, then start the preview rendering thread.
/// Optionally only render previews for a subset of all open embers.
///
/// The 0-based index to start rendering previews for
/// The 0-based index which is one beyond the last ember to render a preview for
template
void FractoriumEmberController::RenderPreviews(uint start, uint end)
{
StopPreviewRender();
if (start == UINT_MAX && end == UINT_MAX)
{
auto tree = m_Fractorium->ui.LibraryTree;
tree->blockSignals(true);
if (auto top = tree->topLevelItem(0))
{
int childCount = top->childCount();
vector emptyPreview(PREVIEW_SIZE * PREVIEW_SIZE * 4);
for (int i = 0; i < childCount; i++)
if (auto treeItem = dynamic_cast*>(top->child(i)))
treeItem->SetImage(emptyPreview, PREVIEW_SIZE, PREVIEW_SIZE);
}
tree->blockSignals(false);
m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, 0, uint(m_EmberFile.Size()));
}
else
m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, start, end);
}
///
/// Stop the preview rendering thread.
///
template
void FractoriumEmberController::StopPreviewRender()
{
m_PreviewRun = false;
m_PreviewRenderer->Abort();
while (m_PreviewRunning)
QApplication::processEvents();
m_PreviewResult.cancel();
while (m_PreviewResult.isRunning())
QApplication::processEvents();
QCoreApplication::sendPostedEvents(m_Fractorium->ui.LibraryTree);
QCoreApplication::flush();
}
template class FractoriumEmberController;
#ifdef DO_DOUBLE
template class FractoriumEmberController;
#endif