#pragma once /// <summary> /// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers. /// </summary> #define NOMINMAX #define WIN32_LEAN_AND_MEAN//Exclude rarely-used stuff from Windows headers. #define _USE_MATH_DEFINES #include "Timing.h" #include "Renderer.h" #if defined(_WIN32) #include <windows.h> #include <SDKDDKVer.h> #elif defined(__APPLE__) #include <OpenGL/gl.h> #else #include "GL/glx.h" #endif #include <utility> #ifdef NVIDIA #ifdef CL_VERSION_1_2 #undef CL_VERSION_1_2 #endif #if !defined(WIN32) && !defined(_WIN32) #ifndef CL_VERSION_1_1 #define CL_VERSION_1_1 #endif #endif #endif #include <CL/cl.hpp> #include <algorithm> #include <cstdio> #include <cstdlib> #include <fstream> #include <iostream> #include <string> #include <iterator> #include <time.h> #ifdef _WIN32 #if defined(BUILDING_EMBERCL) #define EMBERCL_API __declspec(dllexport) #else #define EMBERCL_API __declspec(dllimport) #endif #else #define EMBERCL_API #endif using namespace std; using namespace EmberNs; //#define TEST_CL 1 //#define TEST_CL_BUFFERS 1