#include "FractoriumPch.h"
#include "LibraryTreeWidget.h"
#include "Fractorium.h"
///
/// Set a pointer to the main window.
///
/// Pointer to the main Fractorium object
void LibraryTreeWidget::SetMainWindow(Fractorium* f)
{
m_Fractorium = f;
}
///
/// Process the drop event to allow for moving items around inside of the tree.
///
/// Pointer to the QDropEvent object
void LibraryTreeWidget::dropEvent(QDropEvent* de)
{
QModelIndex droppedIndex = indexAt(de->pos());
auto items = selectionModel()->selectedRows();
if (!droppedIndex.isValid())//Don't process drop because it's outside of the droppable area.
{
de->ignore();
return;
}
else if (!items.empty())//Actually do the drop and move the item to a new location.
{
// get the list of the items that are about to be dragged
int i, row = droppedIndex.row();
DropIndicatorPosition dp = dropIndicatorPosition();
QList dragItems = selectedItems();
if (dp == QAbstractItemView::BelowItem)
row++;
auto itemat = this->itemFromIndex(droppedIndex);
QTreeWidget::dropEvent(de);//This internally changes the order of the items.
//Qt has a long standing major bug that rearranges the order of disjoint selections when
//The drop location is in between the disjoint regions.
//This is an attempt to correct for that bug by removing the dropped items, then re-inserting them
//in the order they were selected.
//This bug remains present as of Qt 5.8: https://bugreports.qt.io/browse/QTBUG-45320
if (auto top = topLevelItem(0))
{
if (itemat)
{
auto offsetitem = this->indexFromItem(itemat);
if (dp == QAbstractItemView::BelowItem)
{
auto itemrow = offsetitem.row() + 1;
for (i = 0; i < dragItems.size(); i++)
{
if (itemrow < top->childCount())
top->takeChild(itemrow);
}
for (i = 0; i < dragItems.size(); i++)
{
auto offset = i + itemrow;
if (offset <= top->childCount())
top->insertChild(offset, dragItems[i]);
}
}
else
{
auto itemrow = offsetitem.row();//Will be at least 1 if dropped above it.
auto offset = itemrow;
for (i = 0; i < dragItems.size() && offset > 0; i++)
{
offset--;
if (offset < top->childCount())
top->takeChild(offset);
}
for (i = 0; i < dragItems.size(); i++)
{
if (offset <= top->childCount())
top->insertChild(offset, dragItems[i]);
offset++;
}
}
}
}
m_Fractorium->m_Controller->MoveLibraryItems(items, row);
}
}