#include "FractoriumPch.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
///
/// Constructor which sets up the GUI for the final rendering dialog.
/// Settings used to populate widgets with initial values.
/// This function contains the render function as a lambda.
///
/// Pointer to the global settings object to use
/// The parent widget
/// The window flags. Default: 0.
FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* settings, QWidget* parent, Qt::WindowFlags f)
: QDialog(parent, f)
{
ui.setupUi(this);
int row = 0, spinHeight = 20;
unsigned int i;
double dmax = numeric_limits::max();
QTableWidget* table = ui.FinalRenderParamsTable;
QTableWidgetItem* item = NULL;
m_Fractorium = (Fractorium*)parent;
m_Settings = settings;
ui.FinalRenderThreadCountSpin->setRange(1, Timing::ProcessorCount());
connect(ui.FinalRenderEarlyClipCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnEarlyClipCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderYAxisUpCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnYAxisUpCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderTransparencyCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnTransparencyCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderOpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoublePrecisionCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoublePrecisionCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderPlatformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnPlatformComboCurrentIndexChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoSequenceCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoSequenceCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderCurrentSpin, SIGNAL(valueChanged(int)), this, SLOT(OnFinalRenderCurrentSpinChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderApplyToAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnApplyAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderKeepAspectCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnKeepAspectCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleNoneRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleWidthRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleHeightRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
SetupSpinner(ui.FinalRenderSizeTable, this, row, 1, m_WidthScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderWidthScaleChanged(double)), true, 1.0, 1.0, 1.0);
SetupSpinner(ui.FinalRenderSizeTable, this, row, 1, m_HeightScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderHeightScaleChanged(double)), true, 1.0, 1.0, 1.0);
m_WidthScaleSpin->setDecimals(3);
m_HeightScaleSpin->setDecimals(3);
m_WidthScaleSpin->setSuffix(" ( )");
m_HeightScaleSpin->setSuffix(" ( )");
m_WidthScaleSpin->SmallStep(0.001);
m_HeightScaleSpin->SmallStep(0.001);
row = 0;
SetupSpinner(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, 1000, 1000, 1000);
SetupSpinner (table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 50, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000, 1000, 1000);
SetupSpinner (table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 2, 1, 1);
SetupSpinner (table, this, row, 1, m_StripsSpin, spinHeight, 1, 64, 1, SIGNAL(valueChanged(int)), SLOT(OnStripsChanged(int)), true, 1, 1, 1);
m_MemoryCellIndex = row++;//Memory usage.
m_ItersCellIndex = row++;//Iters.
m_PathCellIndex = row;
QStringList comboList;
comboList.append("jpg");
comboList.append("png");
m_Tbcw = new TwoButtonComboWidget("...", "Open", comboList, 22, 40, 22, table);
table->setCellWidget(row, 1, m_Tbcw);
table->item(row++, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
connect(m_Tbcw->m_Button1, SIGNAL(clicked(bool)), this, SLOT(OnFileButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Button2, SIGNAL(clicked(bool)), this, SLOT(OnShowFolderButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Combo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFinalRenderExtIndexChanged(int)), Qt::QueuedConnection);
m_PrefixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_PrefixEdit);
m_SuffixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_SuffixEdit);
connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderPrefixChanged(const QString&)), Qt::QueuedConnection);
connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderSuffixChanged(const QString&)), Qt::QueuedConnection);
ui.StartRenderButton->disconnect(SIGNAL(clicked(bool)));
connect(ui.StartRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
connect(ui.StopRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
if (m_Wrapper.CheckOpenCL())
{
vector platforms = m_Wrapper.PlatformNames();
//Populate combo boxes with available OpenCL platforms and devices.
for (i = 0; i < platforms.size(); i++)
ui.FinalRenderPlatformCombo->addItem(QString::fromStdString(platforms[i]));
//If init succeeds, set the selected platform and device combos to match what was saved in the settings.
if (m_Wrapper.Init(m_Settings->FinalPlatformIndex(), m_Settings->FinalDeviceIndex()))
{
ui.FinalRenderOpenCLCheckBox->setChecked( m_Settings->FinalOpenCL());
ui.FinalRenderPlatformCombo->setCurrentIndex(m_Settings->FinalPlatformIndex());
ui.FinalRenderDeviceCombo->setCurrentIndex( m_Settings->FinalDeviceIndex());
}
else
{
OnPlatformComboCurrentIndexChanged(0);
ui.FinalRenderOpenCLCheckBox->setChecked(false);
}
}
else
{
ui.FinalRenderOpenCLCheckBox->setChecked(false);
ui.FinalRenderOpenCLCheckBox->setEnabled(false);
}
ui.FinalRenderEarlyClipCheckBox->setChecked( m_Settings->FinalEarlyClip());
ui.FinalRenderYAxisUpCheckBox->setChecked( m_Settings->FinalYAxisUp());
ui.FinalRenderTransparencyCheckBox->setChecked( m_Settings->FinalTransparency());
ui.FinalRenderDoublePrecisionCheckBox->setChecked(m_Settings->FinalDouble());
ui.FinalRenderSaveXmlCheckBox->setChecked( m_Settings->FinalSaveXml());
ui.FinalRenderDoAllCheckBox->setChecked( m_Settings->FinalDoAll());
ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence());
ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect());
ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount());
m_QualitySpin->setValue(m_Settings->FinalQuality());
m_TemporalSamplesSpin->setValue(m_Settings->FinalTemporalSamples());
m_SupersampleSpin->setValue(m_Settings->FinalSupersample());
m_StripsSpin->setValue(m_Settings->FinalStrips());
Scale((eScaleType)m_Settings->FinalScale());
if (m_Settings->FinalExt() == "jpg")
m_Tbcw->m_Combo->setCurrentIndex(0);
else
m_Tbcw->m_Combo->setCurrentIndex(1);
//Explicitly call these to enable/disable the appropriate controls.
OnOpenCLCheckBoxStateChanged(ui.FinalRenderOpenCLCheckBox->isChecked());
OnDoAllCheckBoxStateChanged(ui.FinalRenderDoAllCheckBox->isChecked());
OnDoSequenceCheckBoxStateChanged(ui.FinalRenderDoSequenceCheckBox->isChecked());
QSize s = size();
int desktopHeight = qApp->desktop()->availableGeometry().height();
s.setHeight(min(s.height(), (int)((double)desktopHeight * 0.90)));
setGeometry(QStyle::alignedRect(Qt::LeftToRight, Qt::AlignCenter, s, qApp->desktop()->availableGeometry()));
QWidget* w = SetTabOrder(this, ui.FinalRenderEarlyClipCheckBox, ui.FinalRenderYAxisUpCheckBox);
//Update these with new controls.
w = SetTabOrder(this, w, ui.FinalRenderTransparencyCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderOpenCLCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoublePrecisionCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderSaveXmlCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoAllCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoSequenceCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderCurrentSpin);
w = SetTabOrder(this, w, ui.FinalRenderPlatformCombo);
w = SetTabOrder(this, w, ui.FinalRenderDeviceCombo);
w = SetTabOrder(this, w, ui.FinalRenderThreadCountSpin);
w = SetTabOrder(this, w, ui.FinalRenderApplyToAllCheckBox);
w = SetTabOrder(this, w, m_WidthScaleSpin);
w = SetTabOrder(this, w, m_HeightScaleSpin);
w = SetTabOrder(this, w, ui.FinalRenderScaleNoneRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleWidthRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleHeightRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderKeepAspectCheckBox);
w = SetTabOrder(this, w, m_QualitySpin);
w = SetTabOrder(this, w, m_TemporalSamplesSpin);
w = SetTabOrder(this, w, m_SupersampleSpin);
w = SetTabOrder(this, w, m_StripsSpin);
w = SetTabOrder(this, w, m_Tbcw);
w = SetTabOrder(this, w, m_Tbcw->m_Combo);
w = SetTabOrder(this, w, m_Tbcw->m_Button1);
w = SetTabOrder(this, w, m_Tbcw->m_Button2);
w = SetTabOrder(this, w, m_PrefixEdit);
w = SetTabOrder(this, w, m_SuffixEdit);
w = SetTabOrder(this, w, ui.FinalRenderTextOutput);
w = SetTabOrder(this, w, ui.StartRenderButton);
w = SetTabOrder(this, w, ui.StopRenderButton);
w = SetTabOrder(this, w, ui.CloseButton);
}
///
/// GUI settings wrapper functions, getters only.
///
bool FractoriumFinalRenderDialog::EarlyClip() { return ui.FinalRenderEarlyClipCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::YAxisUp() { return ui.FinalRenderYAxisUpCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Transparency() { return ui.FinalRenderTransparencyCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::OpenCL() { return ui.FinalRenderOpenCLCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Double() { return ui.FinalRenderDoublePrecisionCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::SaveXml() { return ui.FinalRenderSaveXmlCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoAll() { return ui.FinalRenderDoAllCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoSequence() { return ui.FinalRenderDoSequenceCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::KeepAspect() { return ui.FinalRenderKeepAspectCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::ApplyToAll() { return ui.FinalRenderApplyToAllCheckBox->isChecked(); }
QString FractoriumFinalRenderDialog::Ext() { return m_Tbcw->m_Combo->currentIndex() == 0 ? "jpg" : "png"; }
QString FractoriumFinalRenderDialog::Path() { return ui.FinalRenderParamsTable->item(m_PathCellIndex, 1)->text(); }
void FractoriumFinalRenderDialog::Path(const QString& s) { ui.FinalRenderParamsTable->item(m_PathCellIndex, 1)->setText(s); }
QString FractoriumFinalRenderDialog::Prefix() { return m_PrefixEdit->text(); }
QString FractoriumFinalRenderDialog::Suffix() { return m_SuffixEdit->text(); }
unsigned int FractoriumFinalRenderDialog::Current() { return ui.FinalRenderCurrentSpin->value(); }
unsigned int FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); }
unsigned int FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); }
unsigned int FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
double FractoriumFinalRenderDialog::WidthScale() { return m_WidthScaleSpin->value(); }
double FractoriumFinalRenderDialog::HeightScale() { return m_HeightScaleSpin->value(); }
double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }
unsigned int FractoriumFinalRenderDialog::TemporalSamples() { return m_TemporalSamplesSpin->value(); }
unsigned int FractoriumFinalRenderDialog::Supersample() { return m_SupersampleSpin->value(); }
unsigned int FractoriumFinalRenderDialog::Strips() { return m_StripsSpin->value(); }
///
/// Capture the current state of the Gui.
/// Used to hold options for performing the final render.
///
/// The state of the Gui as a struct
FinalRenderGuiState FractoriumFinalRenderDialog::State()
{
FinalRenderGuiState state;
state.m_EarlyClip = EarlyClip();
state.m_YAxisUp = YAxisUp();
state.m_Transparency = Transparency();
state.m_OpenCL = OpenCL();
state.m_Double = Double();
state.m_SaveXml = SaveXml();
state.m_DoAll = DoAll();
state.m_DoSequence = DoSequence();
state.m_KeepAspect = KeepAspect();
state.m_Scale = Scale();
state.m_Path = Path();
state.m_Ext = Ext();
state.m_Prefix = Prefix();
state.m_Suffix = Suffix();
state.m_PlatformIndex = PlatformIndex();
state.m_DeviceIndex = DeviceIndex();
state.m_ThreadCount = ThreadCount();
state.m_WidthScale = WidthScale();
state.m_HeightScale = HeightScale();
state.m_Quality = Quality();
state.m_TemporalSamples = TemporalSamples();
state.m_Supersample = Supersample();
state.m_Strips = Strips();
return state;
}
///
/// Return the type of scaling desired based on what radio button has been selected.
///
/// The type of scaling as an eScaleType enum
eScaleType FractoriumFinalRenderDialog::Scale()
{
if (ui.FinalRenderScaleNoneRadioButton->isChecked())
return SCALE_NONE;
else if (ui.FinalRenderScaleWidthRadioButton->isChecked())
return SCALE_WIDTH;
else if (ui.FinalRenderScaleHeightRadioButton->isChecked())
return SCALE_HEIGHT;
else
return SCALE_NONE;
}
///
/// Set the type of scaling desired which will select the corresponding radio button.
///
/// The type of scaling to use
void FractoriumFinalRenderDialog::Scale(eScaleType scale)
{
ui.FinalRenderScaleNoneRadioButton->blockSignals(true);
if (scale == SCALE_NONE)
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
else if (scale == SCALE_WIDTH)
ui.FinalRenderScaleWidthRadioButton->setChecked(true);
else if (scale == SCALE_HEIGHT)
ui.FinalRenderScaleHeightRadioButton->setChecked(true);
else
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
ui.FinalRenderScaleNoneRadioButton->blockSignals(false);
}
///
/// Simple wrapper to put moving the cursor to the end in a signal
/// so it can be called from a thread.
///
void FractoriumFinalRenderDialog::MoveCursorToEnd()
{
ui.FinalRenderTextOutput->moveCursor(QTextCursor::End, QTextCursor::MoveAnchor);
}
///
/// Whether to use early clipping before spatial filtering.
///
/// True to early clip, else don't.
void FractoriumFinalRenderDialog::OnEarlyClipCheckBoxStateChanged(int state)
{
SetMemory();
}
///
/// Whether the positive Y axis of the final output image is up.
///
/// True if the positive y axis is up, else false.
void FractoriumFinalRenderDialog::OnYAxisUpCheckBoxStateChanged(int state)
{
SetMemory();
}
///
/// Whether to use transparency in png images.
///
/// True to use transparency, else don't.
void FractoriumFinalRenderDialog::OnTransparencyCheckBoxStateChanged(int state)
{
SetMemory();
}
///
/// Set whether to use OpenCL in the rendering process or not.
///
/// Use OpenCL if state == Qt::Checked, else don't.
void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state)
{
bool checked = state == Qt::Checked;
ui.FinalRenderPlatformCombo->setEnabled(checked);
ui.FinalRenderDeviceCombo->setEnabled(checked);
ui.FinalRenderThreadCountSpin->setEnabled(!checked);
SetMemory();
}
///
/// Set whether to use double or single precision in the rendering process or not.
/// This will recreate the entire controller.
///
/// Use double if state == Qt::Checked, else float.
void FractoriumFinalRenderDialog::OnDoublePrecisionCheckBoxStateChanged(int state)
{
SetMemory();
}
///
/// The do all checkbox was changed.
/// If checked, render all embers available in the currently opened file, else
/// only render the current ember.
///
/// The state of the checkbox
void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
{
ui.FinalRenderDoSequenceCheckBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked());
}
///
/// The do sequence checkbox was changed.
/// If checked, render all embers available in the currently opened file as an animation sequence, else
/// render them individually.
///
/// The state of the checkbox
void FractoriumFinalRenderDialog::OnDoSequenceCheckBoxStateChanged(int state)
{
m_TemporalSamplesSpin->setEnabled(ui.FinalRenderDoSequenceCheckBox->isChecked());
}
///
/// The current ember spinner was changed, update fields.
///
/// Ignored
void FractoriumFinalRenderDialog::OnFinalRenderCurrentSpinChanged(int d)
{
m_Controller->SetEmber(d - 1);
m_Controller->SyncCurrentToGui();
SetMemory();
}
///
/// Populate the the device combo box with all available
/// OpenCL devices for the selected platform.
/// Called when the platform combo box index changes.
///
/// The selected index of the combo box
void FractoriumFinalRenderDialog::OnPlatformComboCurrentIndexChanged(int index)
{
vector devices = m_Wrapper.DeviceNames(index);
ui.FinalRenderDeviceCombo->clear();
for (size_t i = 0; i < devices.size(); i++)
ui.FinalRenderDeviceCombo->addItem(QString::fromStdString(devices[i]));
}
///
/// The apply all checkbox was changed.
/// If checked, set values for all embers in the file to the values specified in the GUI.
///
/// The state of the checkbox
void FractoriumFinalRenderDialog::OnApplyAllCheckBoxStateChanged(int state)
{
if (state && m_Controller.get())
m_Controller->SyncGuiToEmbers();
}
///
/// The width spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the height spinner as well to be in proportion.
///
/// Ignored
void FractoriumFinalRenderDialog::OnFinalRenderWidthScaleChanged(double d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
if (SetMemory())
m_Controller->SyncCurrentToSizeSpinners(false, true);
}
///
/// The height spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the width spinner as well to be in proportion.
///
/// Ignored
void FractoriumFinalRenderDialog::OnFinalRenderHeightScaleChanged(double d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_WidthScaleSpin->SetValueStealth(m_HeightScaleSpin->value());
if (SetMemory())
m_Controller->SyncCurrentToSizeSpinners(false, true);
}
///
/// Whether to keep the aspect ratio of the desired width and height the same
/// as that of the original width and height.
///
/// The state of the checkbox
void FractoriumFinalRenderDialog::OnKeepAspectCheckBoxStateChanged(int state)
{
if (state && m_Controller.get())
m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
SetMemory();
}
///
/// The scaling method radio button selection was changed.
///
/// The state of the radio button
void FractoriumFinalRenderDialog::OnScaleRadioButtonChanged(bool checked)
{
if (checked)
SetMemory();
}
///
/// The quality spinner was changed, recompute required memory.
///
/// Ignored
void FractoriumFinalRenderDialog::OnQualityChanged(double d)
{
SetMemory();
}
///
/// The temporal samples spinner was changed, recompute required memory.
///
/// Ignored
void FractoriumFinalRenderDialog::OnTemporalSamplesChanged(int d)
{
SetMemory();
}
///
/// The supersample spinner was changed, recompute required memory.
///
/// Ignored
void FractoriumFinalRenderDialog::OnSupersampleChanged(int d)
{
SetMemory();
}
///
/// The supersample spinner was changed, recompute required memory.
///
/// Ignored
void FractoriumFinalRenderDialog::OnStripsChanged(int d)
{
SetMemory();
}
///
/// If a single ember is being rendered, show the save file dialog.
/// If a more than one is being rendered, show the save folder dialog.
/// Called when the ... file button is clicked.
///
/// Ignored
void FractoriumFinalRenderDialog::OnFileButtonClicked(bool checked)
{
bool doAll = ui.FinalRenderDoAllCheckBox->isChecked();
QString s = m_Fractorium->SetupSaveFolderDialog();
if (Exists(s))
{
m_Settings->SaveFolder(s);//Any time they exit the box with a valid value, preserve it in the settings.
Path(m_Controller->ComposePath(m_Controller->Name()));//And update the GUI.
SetMemory();
}
}
///
/// Show the folder where the last rendered image was saved to.
///
/// Ignored
void FractoriumFinalRenderDialog::OnShowFolderButtonClicked(bool checked)
{
QString s = m_Settings->SaveFolder();
if (Exists(s))
QDesktopServices::openUrl(QUrl::fromLocalFile(s));
else
QDesktopServices::openUrl(QStandardPaths::standardLocations(QStandardPaths::DesktopLocation)[0]);
}
///
/// Change the extension of the output image, which also may change the
/// number of channels used in the final output buffer.
///
/// Ignored
void FractoriumFinalRenderDialog::OnFinalRenderExtIndexChanged(int d)
{
if (SetMemory())
Path(m_Controller->ComposePath(m_Controller->Name()));
}
///
/// Change the prefix prepended to the output file name.
///
/// Ignored
void FractoriumFinalRenderDialog::OnFinalRenderPrefixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
///
/// Change the suffix appended to the output file name.
///
/// Ignored
void FractoriumFinalRenderDialog::OnFinalRenderSuffixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
///
/// Start the render process.
///
/// Ignored
void FractoriumFinalRenderDialog::OnRenderClicked(bool checked)
{
if (CreateControllerFromGUI(true))
m_Controller->Render();
}
///
/// Cancel the render.
///
/// Ignored
void FractoriumFinalRenderDialog::OnCancelRenderClicked(bool checked)
{
if (m_Controller.get())
m_Controller->CancelRender();
}
///
/// Uses the options and the ember to populate widgets.
/// Called when the dialog is initially shown.
///
/// The event
void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
{
if (CreateControllerFromGUI(true))
{
#ifdef DO_DOUBLE
Ember ed;
EmberFile efi;
m_Fractorium->m_Controller->CopyEmberFile(efi, [&](Ember& ember)
{
ember.SyncSize();
ember.m_Quality = m_Settings->FinalQuality();
ember.m_Supersample = m_Settings->FinalSupersample();
});//Copy the whole file, will take about 0.2ms per ember in the file.
#else
Ember ed;
EmberFile efi;
m_Fractorium->m_Controller->CopyEmberFile(efi, [&](Ember& ember)
{
ember.SyncSize();
ember.m_Quality = m_Settings->FinalQuality();
ember.m_Supersample = m_Settings->FinalSupersample();
ember.m_TemporalSamples = m_Settings->FinalTemporalSamples();
});//Copy the whole file, will take about 0.2ms per ember in the file.
#endif
m_Controller->SetEmberFile(efi);//Copy the temp file into the final render controller.
m_Controller->SetEmber(m_Fractorium->m_Controller->Index());//Set the currently selected ember to the one that was being edited.
ui.FinalRenderCurrentSpin->setMaximum(efi.Size());
m_Controller->m_ImageCount = 0;
SetMemory();
m_Controller->ResetProgress();
QString s = m_Settings->SaveFolder();
if (Exists(s))
Path(m_Controller->ComposePath(m_Controller->Name()));//Update the GUI.
}
ui.FinalRenderTextOutput->clear();
QDialog::showEvent(e);
}
///
/// Close the dialog without running, or if running, cancel and exit.
/// Settings will not be saved.
/// Control will be returned to Fractorium::OnActionFinalRender().
///
void FractoriumFinalRenderDialog::reject()
{
if (m_Controller.get())
{
m_Controller->CancelRender();
m_Controller->DeleteRenderer();
}
QDialog::reject();
}
///
/// Create the controller from the options and optionally its underlying renderer.
///
/// True if successful, else false.
bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
{
bool ok = true;
#ifdef DO_DOUBLE
size_t size = Double() ? sizeof(double) : sizeof(float);
#else
size_t size = sizeof(float);
#endif
if (!m_Controller.get() || (m_Controller->SizeOfT() != size))
{
#ifdef DO_DOUBLE
size_t size = Double() ? sizeof(double) : sizeof(float);
Ember ed;
Ember orig;
EmberFile efd;
#else
size_t size = sizeof(float);
Ember ed;
Ember orig;
EmberFile efd;
#endif
//First check if a controller has already been created, and if so, save its embers and gracefully shut it down.
if (m_Controller.get())
{
m_Controller->CopyEmberFile(efd);//Convert float to double or save double verbatim;
m_Controller->Shutdown();
}
//Create a float or double controller based on the GUI.
#ifdef DO_DOUBLE
if (Double())
m_Controller = unique_ptr(new FinalRenderEmberController(this));
else
#endif
m_Controller = unique_ptr(new FinalRenderEmberController(this));
//Restore the ember and ember file.
if (m_Controller.get())
m_Controller->SetEmberFile(efd);//Convert float to double or set double verbatim;
}
if (m_Controller.get())
{
if (createRenderer)
return m_Controller->CreateRendererFromGUI();
else
return true;
}
else
return false;
}
///
/// Compute the amount of memory needed via call to SyncAndComputeMemory(), then
/// assign the result to the table cell as text.
///
bool FractoriumFinalRenderDialog::SetMemory()
{
if (isVisible() && CreateControllerFromGUI(true))
{
pair p = m_Controller->SyncAndComputeMemory();
ui.FinalRenderParamsTable->item(m_MemoryCellIndex, 1)->setText(ToString(p.first));
ui.FinalRenderParamsTable->item(m_ItersCellIndex, 1)->setText(ToString(p.second));
return true;
}
return false;
}