#ifdef WIN32 #pragma once #endif /// /// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers. /// #define NOMINMAX #define WIN32_LEAN_AND_MEAN//Exclude rarely-used stuff from Windows headers. #define _USE_MATH_DEFINES #include "Timing.h" #include "Renderer.h" #if defined(_WIN32) #include #include #elif defined(__APPLE__) #include #else #include "GL/glx.h" #endif #include #ifdef NVIDIA #ifdef CL_VERSION_1_2 #undef CL_VERSION_1_2 #endif #if !defined(WIN32) && !defined(_WIN32) #ifndef CL_VERSION_1_1 #define CL_VERSION_1_1 #endif #endif #endif #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _WIN32 #if defined(BUILDING_EMBERCL) #define EMBERCL_API __declspec(dllexport) #else #define EMBERCL_API __declspec(dllimport) #endif #else #define EMBERCL_API #endif using namespace std; using namespace EmberNs; //#define TEST_CL 1 //#define TEST_CL_BUFFERS 1