#pragma once
#include "EmberDefines.h"
#include "Affine2D.h"
#include "Timing.h"
///
/// Basic point and color structures used in iteration.
///
namespace EmberNs
{
///
/// The point used to store the result of each iteration, which is
/// a spatial coordinate, a color index/coordinate and a visibility value.
/// Note that a Y color coordinate is not used at the moment because
/// only 1D palettes are supported like the original. However, in the future
/// 2D palettes may be supported like Fractron does.
/// Template argument expected to be float or double.
///
template
class EMBER_API Point
{
public:
///
/// Constructor to initialize spatial and color coordinates to zero, with full visibility.
///
Point() = default;
~Point() = default;
///
/// Default copy constructor.
///
/// The Point object to copy
Point(const Point& point)
{
Point::operator=(point);
}
///
/// Copy constructor to copy a Point object of type U.
///
/// The Point object to copy
template
Point(const Point& point)
{
Point::operator=(point);
}
///
/// Default assignment operator.
///
/// The Point object to copy
Point& operator = (const Point& point)
{
if (this != &point)
Point::operator=(point);
return *this;
}
///
/// Assignment operator to assign a Point object of type U.
///
/// The Point object to copy.
/// Reference to updated self
template
Point& operator = (const Point& point)
{
m_X = point.m_X;
m_Y = point.m_Y;
m_Z = point.m_Z;
m_ColorX = point.m_ColorX;
//m_ColorY = point.m_ColorY;
m_Opacity = point.m_Opacity;
return *this;
}
//Set spatial and color coordinates to zero, with full visibility.
T m_X = 0;
T m_Y = 0;
T m_Z = 0;
T m_ColorX = 0;
//T m_ColorY;
T m_Opacity = 1;
};
///
/// Comparer used for sorting the results of iteration by their spatial x coordinates.
///
/// The first point to compare
/// The second point to compare
/// 1 if the first point had an x coordinate less than the second point, else 0
template
static int SortPointByX(const Point& a, const Point& b)
{
return a.m_X < b.m_X;
}
///
/// Comparer used for sorting the results of iteration by their spatial y coordinates.
///
/// The first point to compare
/// The second point to compare
/// 1 if the first point had an y coordinate less than the second point, else 0
template
static int SortPointByY(const Point& a, const Point& b)
{
return a.m_Y < b.m_Y;
}
///
/// Thin override of a glm::vec4 which adds a couple of functions
/// specific to color handling.
///
template
struct EMBER_API Color : public v4T
{
using v4T::r;
using v4T::g;
using v4T::b;
using v4T::a;
public:
///
/// Constructor to set color values to zero, with full visibility.
///
Color()
{
Reset();
}
///
/// Default copy constructor.
///
/// The Color object to copy
Color(const Color& color)
: v4T()
{
Color::operator=(color);
}
///
/// Copy constructor to copy a Color object of type U.
///
/// The Color object to copy
template
Color(const Color& color)
{
Color::operator=(color);
}
///
/// Default assignment operator.
///
/// The Color object to copy
Color& operator = (const Color& color)
{
if (this != &color)
Color::operator=(color);
return *this;
}
///
/// Assignment operator to assign a Color object of type U.
///
/// The Color object to copy.
/// Reference to updated self
template
Color& operator = (const Color& color)
{
#ifdef _WIN32
v4T::operator=(color);
#else
v4T::template operator=(color);
#endif
return *this;
}
///
/// Member-wise constructor.
///
/// The red value, either 0-1 or 0-255.
/// The green value, either 0-1 or 0-255.
/// The blue value, either 0-1 or 0-255.
/// The alpha value, either 0-1 or 0-255.
Color(T rr, T gg, T bb, T aa)
: v4T(rr, gg, bb, aa)
{
}
///
/// Set color values and visibility to zero.
///
inline void Clear()
{
r = 0;
g = 0;
b = 0;
a = 0;
}
///
/// Set color values to zero, with full visibility.
///
/// If norm is true, the color fields are expected to have a range of 0-1, else 0-255
inline void Reset(bool norm = true)
{
r = 0;
g = 0;
b = 0;
a = norm ? T{ 1 } : T{ 255 };
}
};
}